Turn 64
I keep up with my telekinetic searches
(3) You keep searching through the deepest reaches of your mind, but you still can't find any telekinetic powers.
*Grabs up the guns he just located at heads into the warzone, shooting at the SHIELD ops, giving a brief salute to Magneto on his way in.*
(1) Content that you now have your weapons back you start running towards the HQ, and stop to give Magneto a small salute to show him that you are friendly. He must have misinterpreted it though, because suddenly some nearby metal junk flies towards you, and before you have a chance to react you are encased in a cocoon of metal, only your head sticking out. You fly through the air in your metal cocoon and stop in front of Magneto, he stares angrily at you for a few moments, and then you can feel the metal cocoon squeeze you slightly. You must have made him really angry, but you are unsure why.
I search for Mr. Roosts.
(3) You get up and start looking around for Mr.Roosts, but you can barely navigate the ruins of the HQ. You ask Hector to help you, and after flying around for a few minutes he calls out to you, and when you climb over the rubble to his position you find Mr.Roosts lying there, eyes closed.
I wake up and drink an energy drink.
(5) You manage to wake up, but you almost wish you hadn't, your brain feels like a wet blanket had been pulled over it, and you look around for something to reinvigorate you.
(5) You find a can of Red Bull, probably fallen out of some refrigerator from a nearby building, and drink it down in one long gulp. It does help slightly, but you still feel rather weak. You look around and see your old mentor Magneto, who seems to be really angry at Blarney for some reason.
I start kicking at various places in the boundary, trying to find a weak spot in it.
(1) You start kicking the forcefield to find any weakness there may be in it, but the forcefield is much harder than your foot,
(2) and one particularly strong kick sprains your ankle.
I use my telekentic powers weakly but continuously, hoping to drain the battery.
(3) You realize that the helmet must be operating on an interior power cell, due to the lack of power cables, and decide to drain it by using your powers weakly, but continuously. You sit on your cot, focusing on maintaining an even level of pressure, but either its not working or you simply cannot see the effects of it yet.
FREAK OUT UNSCOUNSCIOUSNESSLY! And think about designing helmets, while I have time.
(2+1=3)You find yourself floating around in your own mind, and this really freaks you out! You spend a few hours, or maybe seconds, its hard to tell in here, screaming and running around like a headless chicken. Then you manage to calm down somewhat, and decide that this must never again happen! So you sit down on a chair that materialized out of nothing, and start sketching on a piece of paper that wasn't there a few moments ago, trying to create the ultimate helmet. You sit there and sketch out your ideas, but none of them seem good enough to you.
Enemy Actions:Retreat!
(3) They can't find a way out of the ruins.
Allied Actions:Stay alive
(4) She coughs up some more blood, but she still manages to cling to life.
Help Lucien find Roosts
(4) Thanks to his flying ability he is much more suited to the task at hand, and quickly finds his target.
Kill SHIELD operatives
(1+5=6) He rushes at them once again, plowing through the rubble like a herd of elephants,
(5) but they still manage to avoid him.
...
He is seemingly offended by the way Blarney saluted him, and uses his powers to encase him in metal and bring him closer.
Environment:
Time: 13:25
LocationsFormerly a large warehouse.
A small cell, 5x5 meters large. It is furnished with a small bed fastened to the wall, a table fastened to the floor, a toilet and a small washbasin. There are some metal bars and a forcefield of some sort preventing prisoners from escaping.
A large prison facility, there are hundreds of cells.
Vehicles and other stuff:In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
400 pounds of sheet metal.
1 pound of uranium.
5 ounces of weapons-grade plutonium.
20 pounds of palladium.
1 cubic foot of antimatter.
The Crimson gem of Cyttorak.
Status:
Super Speed: +1 to speed, +1 to dodge.
Boyscout: +1 to actions that involve tying.
Batter: +1 to hit when hitting things at people using baseball bats.
Medic: +1 to healing external or simple internal injuries.
Shotgunner: +1 to hit with shotguns.
Scary: +1 to scaring people.
Apprentice Gunslinger: Can attack twice per round with all pistols, but suffers a -2 to hit
Somewhat rhetorical: no bonus yet.
A pair of reinforced running shoes.
500 dollars.
A car key.
Heavy kevlar vest, protects upper and lower body: +1 against piercing and slashing. +1 against bludgeoning.
Modified SWAT helmet, on head: +1 against piercing, slashing and bludgeoning. +1 to vision, can see cloaked foes.
Scarred face: -1 charisma
Helmetoholic: roll against confusion when not wearing modified SWAT helmet.
Pain: -1 mental
Sprained ankle: -1 speed, -1 to travel actions.
Location: In a cell in some kind of prison.
Gaze of insanity: Can drive a single person insane just by looking them in the eyes.
Amateur Telepath: able to make a two way connection with the minds of others, has to make a roll to prevent being affected by their thoughts. Can make a one way connection to others, but suffers a -1 to doing so, if already connected in a two way connection gains a +1 bonus. Can make others do simple actions when connected to them, target gets +1 to avoidance roll, can focus to give target -1 to avoidance roll. A few more 5's for power increase.
Can connect to several people in rapid succession to give them simple orders: targets get a +3 to avoidance roll for the orders, has to roll to prevent being affected by their thoughts.
Mental alarm clock: can wake self from unconsciousness.
Other gaze power?
May have telekinetic powers
Minor skill in connecting to others over large distances.
A pair of black-tinted sunglasses - prevents his gaze from affecting people when worn.
A few packs of Marlboros.
Desert Eagle: +1 piercing damage.
GPS: +1 to travel actions.
Lightly stunned: -1 to physical actions.
Bruised left leg.
Location: Inside the ruins of the HQ.
Lucky: +1 to hit, +1 to luck-based rolls.
Agile: +1 to agility-based actions.
Persuader: One more 5 to gain a bonus to persuasion.
Masterful thrower: +1 to hit with thrown objects. Can attack twice during one round with no penalty to hit.
Casanova: +1 to seducing.
Can handle pain: +1 to resisting pain.
Sneaky: +1 to sneaking.
Improved endurance: does not tire easily.
A set of throwing knives.
A plastic bag with 2650 dollars in it.
SWAT kevlar vest, covers upper and lower body: +1 against piercing and slashing.
SWAT uniform.
MP5: can attack twice during one round, but suffers a -1 to hit.
SKS rifle: +1 to hit at long ranges.
Desert Eagle: +1 piercing damage.
Encased in metal: -3 to all physical actions.
Rebecca Mayers: she is in love with him.
Location: Outside the ruins of the HQ.
Magnetism: Can manipulate and create magnetic forces.
Railgun-Man: +1 to hit with small objects thrown with powers.
Can operate simple machinery with magnetic powers.
+1 to operating machine guns.
Novice mechanic: one more 5 for skill bonus.
+1 to using magnetic powers. -1 to target's dodge roll to avoid magnetic powers.
Novice electronics engineer: one more 5 for skill bonus.
Beige trenchcoat
Black cowboy hat
Three metal balls
Two notebooks with notes
Two Pens
Two empty notebooks.
Kevlar vest, protects upper body: +1 against piercing and slashing.
M1911 pistol.
S.M.A.R.T. Armor: +1 against piercing, slashing, bludgeoning and electrical. +1 strength. Has an advanced AI that likes to be called Bob.
Blueprints for antigravity generator: +2 to building it if the correct components are gathered.
400 pounds of sheet metal.
Unconscious
Drained: -2 to using powers.
Obadiah Stane/Ironmonger: Friend.
Magneto: Mentor.
Tony Stark/Iron Man: Enemy.
X-men: enemies,
Sergei Dragovich: former associate, owes him a favor, dislikes you.
Location: Near the ruins of the HQ.
Telekinesis: can move objects at a distance with his mind, suffers penalties to moving large objects based on their size. Can levitate self with powers, +1 to doing so.
Budding telekinesis user: +1 to moving objects that are the size of a normal person or smaller. One more 5 for bonus.
Bullet bender: minor experience in curving bullets. One more 5 for bonus.
Strange helmet, worn on head.
Location: In a cell in some kind of prison.
Skilled engineer: +1 to engineering.
Scientist: +1 to science actions.
Novice electronics engineer: one more 5 for skill bonus.
Houdini-Wannabe: no bonus yet
Classy glasses
Combat knife
Cloth wrapped around wrists: +1 against slashing damage.
Small cut on left hand.
Light bleeding
Lightly stunned: -1 to physical actions.
Moderate head injury: -2 mental, -2 physical
Moderate bleeding
Unconscious
Location: Outside the ruins of the HQ.
Dabbling dark magician: can use dark magic, gets a negative to rolls depending on magnitude of the attempted spell.
Minor dark energy infection: -1 charisma, +1 to scaring people.
Dabbling magician: no bonus yet.
Novice New Yorker: +1 to traveling to a general area of the city.
Dark robes
Various arcane reagents
Combat knife
Rifle
Moderate burns on face and chest.
Pain: -1 mental
Location: Inside the ruins of the HQ.
NPC statusMarksman: +1 to hit with firearms. One more 5 for further bonus.
Novice Thrower: two more 5's for bonus.
M16: can attack twice during one round, but suffers a -1 to hit.
50 dollars
Desert Eagle: +1 piercing damage.
SWAT helmet, on head: +1 against piercing, slashing and bludgeoning.
SWAT kevlar vest, covers upper and lower body: +1 against piercing and slashing.
In love with Blarney: -3 to all rolls that would be directly harmful to him
Severe chest injuries
Location: Inside the ruins of the HQ.
Knows a lot about your group and HQ.
Group 2: 12 men. Inside HQ
Can fly
Can throw small fireballs
Good knowledge of hellish politics
Location: Inside the ruins of the HQ.
Location: Inside the ruins of the HQ.
Location: Near HQ ruins
Tell me if you find any errors.