Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 36 37 [38] 39 40 ... 145

Author Topic: Super RTD!  (Read 93923 times)

Kishmond

  • Bay Watcher
  • What the pfargtl?
    • View Profile
    • My DF Stories blog.
Re: Super RTD! Turn 51: another one bites the dust!
« Reply #555 on: May 30, 2009, 12:50:43 pm »

Maybe you could iterate that in the roll, like (Dodge: X) or (Damage: X).

alfie275

  • Bay Watcher
    • View Profile
Re: Super RTD! Turn 51: another one bites the dust!
« Reply #556 on: May 30, 2009, 03:16:58 pm »

I rest.
Logged
I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Super RTD! Turn 52: things are not going well for you...
« Reply #557 on: May 30, 2009, 07:24:34 pm »

Turn 52

Quote from: Mr.Roosts
I strengthen my will over that of the helicopter pilot.
(5) You use every bit of telepathic power you have to amplify the strength with which you can order the helicopter pilot to do things. You also feel a little more experienced at using telepathy.
Quote from: Lucien
That lightning might be dangerous held in for too long. I walk to the door and zap it at the group near Xen.
(4) You walk to the nearest door and try to unleash your stored lightning magic at the group surrounding Xen, (1) but your aim is quite off, and the lightning strikes the metal door right next to you, (4) and then dissapates into the ground. (4) The bleeding from your wounds has slowed down.
Quote from: Cheetahr
I slowly stand on my feet, being as menacing as possible. I walk slowly towards them, bat in hand, chuckling under my breath. I hope to scare them off with this.
(6-2=4) You  manage to get back up, and then try to scare the enemy away. You take out your bat and walk slowly towards them while chuckling slightly, (Reaction: 3) they seem rather unaffected by this and simply prepare to shoot you again.
Quote from: Blarney
I'll try to remember which direction the street lies and see if I can feel my way along to the next sewer entrance/exit.
(4) You walk into a random direction, hugging the wall to not get lost or trip again, and after walking for about five minutes you feel a ladder in the darkness. You think you remember which direction to go to get back to the HQ.
Quote from: Jim “Hades” Ferse
In the meantime, I wander back towards the HQ.
(2) You reply "Obviously I'll help you, my question is simply that of how much value you place upon this equipment, since, in the long run, owing favors to me is far worse than me owing favors to you, professions considered. I call for favors simply because I am a busy man, and my profession somewhat inhibits leisure, as might be obvious.", (Reaction: 1) He gets very angry and screams into the phone: “Poshol na khui, Hades! You are no friend of mine, and I won't ever help you again, zhopa!” he keeps screaming insults in Russian, and you decide to hang up. You were too distracted by this to get anywhere though.
Quote from: Triolf
Reload, fire. Reload, fire
(2) You tell the commander to begin singing again and then try to find something to load the gauss gun with, but you can't find anything. There seems to be no more metal junk lying around in the HQ.
Quote from: Xen
I rest
(4) You drift off to sleep, and your mind finally gets a chance to rest from all the strain you have been putting it under. (1) You soon fall into a very deep dreamless sleep.

Enemy Actions:
Quote from: S.H.I.E.L.D. Helicopters.
...
(3) One of the helicopters land, but otherwise they don't do anything.
Quote from: SHIELD Operatives, Group 1
Capture Cheetahr
(6) They are not scared at all by his baseball bat, and fire at him again. (6+1=6) Striking him a dozen times in the torso and head, (4-1=3) he once again falls over, and they quickly place plastic handcuffs on him, and also tie his legs. Their guns emit a high pitched beeping sound, they have overheated, and cannot be used for a few minutes.
Quote from: SHIELD Operatives, Group 2
Place prisoners in a helicopter.
(5) They grab both Xen and Cheetahr and place them in separate helicopters.

Allied Actions:
Quote from:  Rebecca Mayers
Heal Lucien with medical supplies
(6+1=6) She manages to completely heal him, but there are no medical supplies left now.
Quote from: SWAT commander
Sing!
(3+2=5) He sings a beautiful serenade praising the glory of the boxforts.
Environment:

Time: 12:25

Locations
Spoiler: N.A.T.O. HQ (click to show/hide)
Spoiler: Junkyard (click to show/hide)

Vehicles and other stuff:
Quote from: Hades' Tank
Used to be a Hummer H2. Heavily damaged: can't drive, -2 against all damage. Fits 7 people. Parked outside the HQ.
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Gauss Gun
+2 piercing damage. Too heavy to be carried by a normal person. Requires large amounts of energy to fire.
Quote from: Hade's antigravity blueprint
Spoiler: Components (click to show/hide)

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a helicopter outside the HQ.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a sewer near the HQ.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Junkyard.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a helicopter outside the HQ.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a boxfort in HQ.
Quote from: SWAT commander
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a boxfort in HQ
Quote from: SHIELD Operatives
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Spoiler: Groups (click to show/hide)
Location: Outside HQ

Tell me if you find any errors.
Logged
Decapitation - enjoy the difference

Devath

  • Bay Watcher
  • Dabbling Insane Dev
    • View Profile
Re: Super RTD! Turn 52: things are not going well for you...
« Reply #558 on: May 30, 2009, 09:05:12 pm »

A note: Please label all rolls after the initial rolls, since in many cases I've seen, another roll has been made where it should not have been necessary, and in most, it becomes the main roll of the action, overriding the original, and quite a few, it turns a success into a failure. Justify your rolls, please... I only say this because it seems to be a recurring theme affecting all players, and someone said something related and no response ensued.

HADES GOES TO HQ.
Logged
"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Kishmond

  • Bay Watcher
  • What the pfargtl?
    • View Profile
    • My DF Stories blog.
Re: Super RTD! Turn 52: things are not going well for you...
« Reply #559 on: May 30, 2009, 09:14:20 pm »

I agree with Devath's sentiments. Now, in a more gameplay-related note:

Now is the time to attack! Shoot! Bat! Whatever!

I summon a demon in the midst of the soldiers!

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: Super RTD! Turn 52: things are not going well for you...
« Reply #560 on: May 30, 2009, 09:40:04 pm »

I mentally prepare myself for the grueling challenge of biting through my ropes and handcuff and tearing my captors limb from limb. (something like a +1/2 bonus to my next action (Which will be biting through my ropes and handcuff and tearing my captors limb from limb))
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Super RTD! Turn 52: things are not going well for you...
« Reply #561 on: May 30, 2009, 10:08:48 pm »

I have the helicopter pilot make a nose dive into the S.H.I.E.L.D. ground forces.
Logged

Paulus Fahlstrom

  • Bay Watcher
  • Multi-classing : Because wizards run out of spells
    • View Profile
Re: Super RTD! Turn 52: things are not going well for you...
« Reply #562 on: May 30, 2009, 10:43:11 pm »

I'd like to exit the sewers and stealthily make my way back to the warhouse surroundings. I should just be able to see the helicoptors to make my way back.
Logged
I like dogs... with a little bit of garlic and salt...

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Super RTD! Turn 52: things are not going well for you...
« Reply #563 on: May 31, 2009, 03:59:35 am »

A note: Please label all rolls after the initial rolls, since in many cases I've seen, another roll has been made where it should not have been necessary, and in most, it becomes the main roll of the action, overriding the original, and quite a few, it turns a success into a failure. Justify your rolls, please... I only say this because it seems to be a recurring theme affecting all players, and someone said something related and no response ensued.
I will try to be more clear what each roll does in the future.

Like this? (Hover your mouse cursor over the number to read the description)
(2)
(6)
« Last Edit: May 31, 2009, 04:50:33 am by Jay Kayell »
Logged
Decapitation - enjoy the difference

alfie275

  • Bay Watcher
    • View Profile
Re: Super RTD! Turn 52: things are not going well for you...
« Reply #564 on: May 31, 2009, 05:00:10 am »

I was thinking maybe like this?
Green is You, Red is Enemy, Navy is ally.
(4)You attack them.
(5)They dodge and attack you back.
(2)You fail to dodge.
(5)Your ally heals you.
Logged
I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Super RTD! Turn 52: things are not going well for you...
« Reply #565 on: May 31, 2009, 05:14:36 am »

That seems overly complicated, but I could try it out this turn and see how well it works.
Logged
Decapitation - enjoy the difference

Floirt

  • Bay Watcher
  • OMIGODJCABOMB!
    • View Profile
Re: Super RTD! Turn 52: things are not going well for you...
« Reply #566 on: May 31, 2009, 12:03:44 pm »

Meh. The color-coding looks quite ugly from my point of view. Using acronyms is nice, through.

I rip any loose plating from the gauss gun, and use it to shoot at the damned helicopters.

Wait. Since this looks like a half-assed attempt at rail-roading (HELICOPTERS EVERYWHERE), shooting isn't the answer.

I wrap up any cloth-like material I can find around my wrists, and keep that hidden under my sleeves. I also hide a knife on myself.  (don't tell me there isn't one. It's obvious there is one around here, what with the weapon stockpile.) I eat the launch codes. I then surrender to SHIELD.

I'm going to assume I have gloves on, what with handling live power cables with bare hands.
« Last Edit: May 31, 2009, 02:24:52 pm by Floirt »
Logged
Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Super RTD! Turn 52: things are not going well for you...
« Reply #567 on: May 31, 2009, 01:28:39 pm »

Sorry to say,but I can't count how many times I've been screwed over by the rolls.
Logged

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Super RTD! Turn 52: things are not going well for you...
« Reply #568 on: May 31, 2009, 03:05:37 pm »

Wait. Since this looks like a half-assed attempt at rail-roading...
It isn't, you have just had bad luck while fighting them so far.

Also, I have decided to just use acronyms, not color-coding.
« Last Edit: May 31, 2009, 03:08:27 pm by Jay Kayell »
Logged
Decapitation - enjoy the difference

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Super RTD! Turn 53: black hawk down!
« Reply #569 on: May 31, 2009, 04:07:34 pm »

Turn 53

Quote from: Jim “Hades” Ferse
HADES GOES TO HQ.
(3) You decide to walk back to the HQ to avoid the helicopters' notice, so it takes longer than getting to the junkyard. You only make it about halfway.
Quote from: Lucien
I summon a demon in the midst of the soldiers!
(3) You focus on summoning a demon in the midst of your enemies, and a thick black fog begins spreading around their feet. But then an infant-sized ugly creature with large wings appears, it seems like the actual powerful demons are far too busy to come to your aid. (4) The ugly creature looks around, and quickly realizes that it can't fight these people, so it flies over to you, sensing that you summoned it here, and waits for you to say why you did so.
Quote from: Cheetahr
I mentally prepare myself for the grueling challenge of biting through my ropes and handcuff and tearing my captors limb from limb.
(5) You mentally prepare for getting free, and also make a plan for attacking your captors. (+1 to getting free, and attacking the SHIELD operatives in the helicopter.)
Quote from: Mr.Roosts
I have the helicopter pilot make a nose dive into the S.H.I.E.L.D. ground forces.
(5) You send a powerful mental command to the helicopter pilot, trying to force him into a kamikaze attack on his comrades. (1+1-1=1) His mental defenses are finally swept aside, and he goes into a rapid dive with his helicopter, aiming it straight at Group 1, (5) but they manage to get out of the way in time. (1) The helicopter slams into the ground at high speed and explodes in an impressive fireball, instantly killing all inside it. You learned a bit more about using your telepathy from this.
Quote from: Blarney
I'd like to exit the sewers and stealthily make my way back to the warhouse surroundings. I should just be able to see the helicoptors to make my way back.
(3) You climb up out of the sewers, and you are really glad to be free of that horrible stench. But no matter how much you look around you cannot locate the helicopters, and you are not entirely sure about the direction of the HQ anymore.
Quote from: Triolf
I wrap up any cloth-like material I can find around my wrists, and keep that hidden under my sleeves. I also hide a knife on myself.  (don't tell me there isn't one. It's obvious there is one around here, what with the weapon stockpile.) I eat the launch codes. I then surrender to SHIELD.
(3+1=4) You start looking through the piles of weapons for a knife, and after looking for a few minutes you find a rather nice combat knife. You also decide to eat the launch codes, and due to them being on a CD this is a rather horrible experience. You then hide the knife in you pants, assuming that the enemy won't search there, and wrap some scraps of cloth around your wrists. You don't have time to do anything else right now.
Quote from: Xen
(GM) Break free
(4-3-2=1) You are fast asleep.

Enemy Actions:
Quote from: S.H.I.E.L.D. Helicopters.
Fly away with Xen and Cheetahr
(3) They fly into the air, but don't get anywhere yet.
Quote from: SHIELD Operatives, Group 1
Cover HQ
(4) They all take cover and then watch the HQ to make sure that no one slips past them.
Quote from: SHIELD Operatives, Group 2
Cover HQ
(6) They also take cover, and focus completely on watching the HQ, neglecting their surroundings.

Allied Actions:
Quote from:  Rebecca Mayers
Try to heal Commander
(2) She can't do anything for his broken neck.
Quote from: SWAT commander
Sing
(1+2=3) His song seems rather mediocre all of a sudden.

Environment:

Time: 12:30

Locations
Spoiler: N.A.T.O. HQ (click to show/hide)
Spoiler: Junkyard (click to show/hide)

Vehicles and other stuff:
Quote from: Hades' Tank
Used to be a Hummer H2. Heavily damaged: can't drive, -2 against all damage. Fits 7 people. Parked outside the HQ.
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Gauss Gun
+2 piercing damage. Too heavy to be carried by a normal person. Requires large amounts of energy to fire.
Quote from: Hade's antigravity blueprint
Spoiler: Components (click to show/hide)

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a helicopter outside the HQ.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Not far from the HQ.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: On a street not far from the HQ.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a helicopter outside the HQ.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a boxfort in HQ.
Quote from: SWAT commander
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a boxfort in HQ
Quote from: SHIELD Operatives
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Spoiler: Groups (click to show/hide)
Location: Outside HQ
Quote from: Imp
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In HQ.

Tell me if you find any errors.
Logged
Decapitation - enjoy the difference
Pages: 1 ... 36 37 [38] 39 40 ... 145