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Author Topic: Super RTD!  (Read 93919 times)

Kishmond

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Re: Super RTD! Turn 50: playing with electricity!
« Reply #540 on: May 28, 2009, 09:42:18 pm »

SHAD0Wdump, can you maybe tell the commander to do something more... possible?
Got a suggestion?

Maybe tell him to obey orders from us?

SHAD0Wdump

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Re: Super RTD! Turn 50: playing with electricity!
« Reply #541 on: May 28, 2009, 09:47:02 pm »

Ok...
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serephe

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Re: Super RTD! Turn 50: playing with electricity!
« Reply #542 on: May 28, 2009, 11:47:50 pm »

Shadow thinks large. I like him. :)
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SHAD0Wdump

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Re: Super RTD! Turn 50: playing with electricity!
« Reply #543 on: May 28, 2009, 11:51:33 pm »

Shadow thinks large. I like him. :)
Um. Thank-you,I'm flattered.
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Jay Kayell

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Re: Super RTD! Turn 50: playing with electricity!
« Reply #544 on: May 29, 2009, 03:03:42 am »

Oh, and where would Hades find a computer in a junkyard?  :P
I momentarily forgot where he was, fixed that now.
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Floirt

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Re: Super RTD! Turn 50: playing with electricity!
« Reply #545 on: May 29, 2009, 06:13:14 am »

I get the gauss gun JUST out of the warehouse so stay inside that spell thingie that protects the warehouse, and shoot some helicopters.
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alfie275

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Re: Super RTD! Turn 50: playing with electricity!
« Reply #546 on: May 29, 2009, 07:40:18 am »

I continue building up mental charge, if they put me in a helicopter and fly into the air I release the explosion.
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Jay Kayell

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Re: Super RTD! Turn 51: another one bites the dust!
« Reply #547 on: May 29, 2009, 06:56:13 pm »

Turn 51

Quote from: Cheetahr
I keep shooting and shooting and shooting.
(2) You try to keep shooting, but a bolt of energy fired by the SHIELD operatives strikes you in the head, and your muscles suddenly refuse to listen to you! (Luck roll:6) You slide along the ground for several meters, carried forward by your momentum, before you crash into a pile of trash and stop, you suffered no damage.
Quote from: Lucien
I use a type of necromancy to speed up regeneration of my wounds, while keeping an eye out for entering agents.
(4) You decide to use your dark magic to heal your wounds, but you don't really know of many ways to heal people, causing harm is more your thing. But you decide to try a spell that is used to repair undead creatures, perhaps it will work on you as well? You mutter the incantation while moving your hands over the wounded areas of your body, (4) and they surprisingly seem to be healing faster now. (1) You are beginning to feel a little woozy from blood loss, those wounds had better heal fast.
Quote from: Blarney
Hearing the explosions I'll sneak out of the sewer as quietly as I can and try to waylay one of the SHIELD operatives covertly, so I can take his place.
(1+1=2) You move around in the darkness and manage to locate the ladder, but when you try to push open the hatch at the top it won't budge, it seems as if something heavy is on top of it. You climb down again and ponder your next move.
Quote from: Mr.Roosts
I have the helicopter pilot pull back on the control stick again. Commander will extend his submission to the rest of N.A.T.O.
(6) You tell the commander to obey the orders of the others as well and then focus as hard as you can to send an order to the helicopter pilot to pull back hard on the control stick, no matter what. (1+1=2) You can sense that he somewhat unwillingly does so, (4) but at the last moment he manages to get back control of his mind and prevent a crash. (2) Suddenly a mental backlash strikes you, (4) almost causing you to lose the connection.
Quote from: Triolf
I get the gauss gun JUST out of the warehouse so stay inside that spell thingie that protects the warehouse, and shoot some helicopters.
(6) You start pushing the large weapon towards the closest exit, and even though you are not the strongest person in the world you manage to point it out of the doors. Then you aim it at a helicopter and fire, (2) striking a neighboring building instead. You feel tired after all that physical exertion.
Quote from: Xen
I continue building up mental charge, if they put me in a helicopter and fly into the air I release the explosion.
(4-1=3) You try to build the mental charge further, but it seems like you are already at your limit.
Quote from: Jim “Hades” Ferse
(GM) Get more information about what Sergei needs help with.
(6) “So, where do they keep your equipment?” you ask him, he is a rather stubborn man, and most likely he won't be very happy if you refuse him. “I'm not entirely sure but I think they keep it in a hidden storage facility a few miles outside of New York.” “Any more information about that place?” “No, that is all I know.”, you decide to try to ask him for that favor: “If I help you with this will you help me? I need to get my hands on some nuclear material.”, he seems to be annoyed by this, “Hades, why is it that you only call to ask for favors, and that you seem unwilling to help those people you claim to be your friends? Will you help me or not?” (answering his request is a free action)

Enemy Actions:
Quote from: S.H.I.E.L.D. Helicopters.
Destroy gauss gun.
(1) The are too surprised by the strange maneuvers carried out by one of them, and fail to even notice the gauss gun.
Quote from: SHIELD Operatives, Group 1
Stop Cheetahr
(4) They keep shooting towards Cheetahr,(4+1=5) and one of their energy shots strike him in the head,(2-1=1) causing him to fall over and slide into a pile of trash. The operatives move in and surround him.
Quote from: SHIELD Operatives, Group 2
Detain Xen
(6) One of them move up to Xen and place a strange device over his face. He starts to feel tired, and the mental strain of keeping the charge ready is too much for him, and it is released. (6) It cracks the concrete under him, but other than that it fails to do any damage. They also place plastic handcuffs on him.

Allied Actions:
Quote from:  Rebecca Mayers
Move commander to safer place.
(6) She manages to drag him into one of the boxforts.
Quote from: SWAT commander
Take orders from other N.A.T.O. members as well.
(Autosuccess) He will now take orders from all N.A.T.O. members.

Environment:

Time: 12:20

Locations
Spoiler: N.A.T.O. HQ (click to show/hide)
Spoiler: Junkyard (click to show/hide)

Vehicles and other stuff:
Quote from: Hades' Tank
Used to be a Hummer H2. Heavily damaged: can't drive, -2 against all damage. Fits 7 people. Parked outside the HQ.
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Gauss Gun
+2 piercing damage. Too heavy to be carried by a normal person. Requires large amounts of energy to fire.
Quote from: Hade's antigravity blueprint
Spoiler: Components (click to show/hide)

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the HQ.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a sewer near the HQ.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Junkyard.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the HQ.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a boxfort in HQ.
Quote from: SWAT commander
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a boxfort in HQ
Quote from: SHIELD Operatives
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside HQ

Tell me if you find any errors.
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SHAD0Wdump

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Re: Super RTD! Turn 51: another one bites the dust!
« Reply #548 on: May 29, 2009, 07:38:29 pm »

I strengthen my will over that of the helicopter pilot.
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Kishmond

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Re: Super RTD! Turn 51: another one bites the dust!
« Reply #549 on: May 29, 2009, 07:43:28 pm »

Xen got a 6, and damaged no-one?

Anyhow, I go over to the pile and bandage up the cuts that are still bleeding.
That lightning might be dangerous held in for too long. I walk to the door and zap it at the group near Xen.
« Last Edit: May 29, 2009, 10:20:38 pm by Kishmond »
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Cheeetar

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Re: Super RTD! Turn 51: another one bites the dust!
« Reply #550 on: May 29, 2009, 09:18:21 pm »

I slowly stand on my feet, being as menacing as possible. I walk slowly towards them, bat in hand, chuckling under my breath. I hope to scare them off with this.
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Paulus Fahlstrom

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Re: Super RTD! Turn 51: another one bites the dust!
« Reply #551 on: May 29, 2009, 09:24:17 pm »

Hmm... it seems like someone parked something on top of the lid. I'll try to remember which direction the street lies and see if I can feel my way along to the next sewer entrance/exit.
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Devath

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Re: Super RTD! Turn 51: another one bites the dust!
« Reply #552 on: May 30, 2009, 03:07:31 am »

"Obviously I'll help you, my question is simply that of how much value you place upon this equipment, since, in the long run, owing favors to me is far worse than me owing favors to you, professions considered. I call for favors simply because I am a busy man, and my profession somewhat inhibits leisure, as might be obvious."

In the meantime, I wander back towards the HQ.
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Floirt

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Re: Super RTD! Turn 51: another one bites the dust!
« Reply #553 on: May 30, 2009, 03:16:08 am »

Reload, fire. Reload, fire.

SWAT Commander: SING!
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Jay Kayell

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Re: Super RTD! Turn 51: another one bites the dust!
« Reply #554 on: May 30, 2009, 05:39:53 am »

Xen got a 6, and damaged no-one?
That was the dodge roll for the SHIELD operatives.
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