Turn 49
I stockpile ammo in the boxforts, but in a way so that they don't blow up if I shoot them once
(1) You try to move some ammo to your recently constructed boxforts, but you are too tired to do so, and sit down to consume some energy bars instead. You didn't realize how hungry you were and you are now out of energy bars.
I tell Commander to discover healing powers and keep trying until he gets them,then when he succeeds to go back to his previous order of healing himself until he can walk. I connect to another pilot and have him begin firing on his allies.
(2) You order the commander to learn how to rapidly heal any injury, and then you try to reach out to one of the helicopter pilots again. But this time you can't, no matter how hard you try.
I'll work on training my ESP (Extra sensory perceptions) and normal senses so I can determine what is going on around me.
(1) You decide to work on improving your perceptive abilities, but just then you slip on something, you'd rather not think about what it may be, and hit your head on the floor. (2) Your head really hurts, and your legs are a bit shaky when you get back up.
I drive the tank outside and turn on the turret. Let's hope the AI targets larger objects.
(1) You get in the tank-car and drive it out of the doors, intending to do some damage to the attackers, but it seems like they don't like the looks of the gun on the roof, they fire a few rockets at the tank! (1) You have no chance to move it out of the way in time, (5+1-2=4) but it doesn't suffer much damage, as far as you can tell only the cameras are knocked out.
Huzzah! I flip through my notebook to see if there are any nuclear scientists listed as contacts.
(6) You start looking through your notebook for useful contacts, and find one you think might be useful: Professor Sergei Drago, a nuclear physicist that used to live in the soviet union. Next to to his name you have written “Owes him a favor”
I launch the obese man at the blades of a helicopter then fly outa there.
(1-1=1) You try to throw the fat man at a helicopter, but your momentary loss of focus causes you to fall towards the ground! (5) You manage to slow yourself down just before you hit the ground, and you suffer no damage. The obese man had no such luck, and hits the pavement with a wet splat. He dies almost instantly.
Start the van, get it outside, flip the turret on. Hilarity and broken helicopters ensue. Oh, and, don't forget to run away before they start shooting at it.
(5) Lucien does so first, and you are really glad it wasn't you when you see the tank come under fire from rockets.
Enemy Actions:...
(5) Three of them land while the rest continue to engage the tank. (4) Their aim is good, and a few more rockets hit the tank, (2+1-2=1) Tearing through its armor like it was paper and totally destroying the machine gun,(1) Lucien has no chance to escape the blast, (3) and suffer some bad cuts to his upper body, but his internal organs do not suffer any damage. From within the three helicopters that landed fifteen SHIELD operatives emerge.
Capture Xen
(6) They all fire their guns at him without warning, (5+1=6) bolts of energy strike him all over the body, (2-1=1) causing him to collapse. Five of the SHIELD operatives begin preparing him for extraction while the rest take cover and keep watch on the HQ.
Allied Actions:Take kevlar vest from commander
(5) This time she successfully “liberates” his vest, and puts it on.
Try to get healing powers.
(2) Despite his best efforts he fails to gain any superpowers.
Environment:
Time: 12:10
LocationsA heavily fortified old warehouse (attackers who roll 3 or below on the turn they enter suffer an attack of opporunity from a random party member). A line is drawn around it, attackers who cross the line have to roll against nausea. There is an abundance of electrical power available. There are several piles of weapons here, the piles are neatly organized (+1 to searching for weapons). There is one bag of medical supplies on the floor. (+1 to healing actions if used.) There is 1 computer and 1 wireless router on the floor. A computer is set up, and connected to a wireless router. A large gauss gun is lying here. A large capacitor is lying here, and is currently connected to some power cables, when it is charged it can be used to zap people. Currently has enough charge for 5 zaps. There are 8 vacuum cleaners here. There are 6 boxforts built here.
A junkyard, it is filled with all kinds of junk. A quarter of a mech leg is lying here.
Vehicles and other stuff:Used to be a Hummer H2. Heavily damaged: can't drive, -2 against all damage. Fits 7 people. Parked outside the HQ.
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
+2 piercing damage. Too heavy to be carried by a normal person. Requires large amounts of energy to fire.
400 pounds of sheet metal.
1 pound of uranium.
5 ounces of weapons-grade plutonium.
20 pounds of palladium.
1 cubic foot of antimatter.
The Crimson gem of Cyttorak.
Status:
Super Speed: +1 to speed, +1 to dodge.
Boyscout: +1 to actions that involve tying.
Batter: +1 to hit when hitting things at people using baseball bats.
Medic: +1 to healing external or simple internal injuries.
Shotgunner: +1 to hit with shotguns.
Scary: one more 5 for skill bonus.
Apprentice Gunslinger: Can attack twice per round with all pistols, but suffers a -2 to hit
A pair of reinforced running shoes.
500 dollars.
Bag full of energy drink.
A car key.
A double-barreled shotgun.
An aluminum baseball bat.
Heavy kevlar vest, protects upper and lower body: +1 against piercing and slashing. +1 against bludgeoning.
A .44 magnum revolver.
Modified SWAT helmet, on head: +1 against piercing, slashing and bludgeoning. +1 to vision, can see cloaked foes.
Scarred face: -1 charisma
Helmetoholic: roll against confusion when not wearing modified SWAT helmet.
Bruised
Location: In the HQ.
Gaze of insanity: Can drive a single person insane just by looking them in the eyes.
Amateur Telepath: able to make a two way connection with the minds of others, has to make a roll to prevent being affected by their thoughts. Can make a one way connection to others, but suffers a -1 to doing so, if already connected in a two way connection gains a +1 bonus. Can make others do simple actions when connected to them, target gets +1 to avoidance roll. One more 5 for bonus.
Mental alarm clock: can wake self from unconsciousness.
Other gaze power?
Minor skill in connecting to others over large distances.
A pair of black-tinted sunglasses - prevents his gaze from affecting people when worn.
A few packs of Marlboros.
Desert Eagle: +1 piercing damage.
GPS: +1 to travel actions.
Location: In the HQ.
Lucky: +1 to hit, +1 to luck-based rolls.
Agile: +1 to agility-based actions.
Persuader: One more 5 to gain a bonus to persuasion.
Masterful thrower: +1 to hit with thrown objects. Can attack twice during one round with no penalty to hit.
Casanova: +1 to seducing.
Can handle pain: +1 to resisting pain.
Sneaky: +1 to sneaking.
Improved endurance: does not tire easily.
A set of throwing knives.
A plastic bag with 2650 dollars in it.
Desert Eagle: +1 piercing damage.
SKS rifle: +1 to hit at long ranges.
SWAT kevlar vest, covers upper and lower body: +1 against piercing and slashing.
SWAT uniform.
MP5: can attack twice during one round, but suffers a -1 to hit.
Minor head injury: -1 to balance and agility.
Rebecca Mayers: she is in love with him.
Location: In a sewer near the HQ.
Magnetism: Can manipulate and create magnetic forces.
Railgun-Man: +1 to hit with small objects thrown with powers.
Can operate simple machinery with magnetic powers.
+1 to operating machine guns.
Novice mechanic: one more 5 for skill bonus.
+1 to using magnetic powers. One more 5 for further bonus.
Novice electronics engineer: one more 5 for skill bonus.
Beige trenchcoat
Black cowboy hat
Three metal balls
Two notebooks with notes
Two Pens
Two empty notebooks.
Kevlar vest, protects upper body: +1 against piercing and slashing.
M1911 pistol.
S.M.A.R.T. Armor: +1 against piercing, slashing, bludgeoning and electrical. +1 strength. Has an advanced AI that likes to be called Bob.
Blueprints for antigravity generator: +2 to building it if the correct components are gathered.
400 pounds of sheet metal.
Obadiah Stane/Ironmonger: Friend.
Magneto: Mentor.
Tony Stark/Iron Man: Enemy.
X-men: enemies,
Sergei Dragovich: former associate, owes him a favor
Location: In the Junkyard.
Telekinesis: can move objects at a distance with his mind, suffers penalties to moving large objects based on their size. Can levitate self with powers, +1 to doing so.
Budding telekinesis user: +1 to moving objects that are the size of a normal person or smaller. One more 5 for bonus.
Bullet bender: minor experience in curving bullets. One more 5 for bonus.
Mentally tired: -1 on all mental actions.
Stunned: -2 on all physical actions.
Location: Near the HQ.
Skilled engineer: +1 to engineering.
Scientist: +1 to science actions.
Novice electronics engineer: one more 5 for skill bonus.
Classy glasses
Launch codes for all US nuclear weapons. Signed by 'G.W.B.'
Location: In the HQ.
Dabbling dark magician: can use dark magic, gets a negative to rolls depending on magnitude of the attempted spell.
Minor dark energy infection: -1 charisma, +1 to scaring people.
Dabbling magician: no bonus yet.
Novice New Yorker: +1 to traveling to a general area of the city.
Dark robes
Various arcane reagents
Combat knife
Rifle
Bad cuts on upper body.
Moderate bleeding.
Location: In the HQ.
NPC statusMarksman: +1 to hit with firearms. One more 5 for further bonus.
Novice Thrower: two more 5's for bonus.
M16: can attack twice during one round, but suffers a -1 to hit.
50 dollars
Desert Eagle: +1 piercing damage.
SWAT helmet, on head: +1 against piercing, slashing and bludgeoning.
SWAT kevlar vest, covers upper and lower body: +1 against piercing and slashing.
In love with Blarney: -3 to all rolls that would be directly harmful to him
Location: In the HQ.
Great Singer: +2 to singing.
SWAT uniform.
MP5: can attack twice during one round, but suffers a -1 to hit.
Neckguard
Broken neck: -4 to all physical actions.
Has to follow Mr.Roosts' orders
Location: In HQ
Location: Outside HQ
Tell me if you find any errors.