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Author Topic: Super RTD!  (Read 93834 times)

alfie275

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Re: Super RTD! Turn 39: the mad scientist is at it again!
« Reply #405 on: May 05, 2009, 05:06:54 pm »

I fly to the junkyard and select bits to use in my quadruped walker mech, with a body the size of a small house.
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Devath

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Re: Super RTD! Turn 39: the mad scientist is at it again!
« Reply #406 on: May 05, 2009, 05:19:58 pm »

I mold the car chassis into a single, larger chassis, making it as sturdy as possible.
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Cheeetar

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Re: Super RTD! Turn 39: the mad scientist is at it again!
« Reply #407 on: May 05, 2009, 05:24:36 pm »

I search for a bank.
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Kishmond

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Re: Super RTD! Turn 39: the mad scientist is at it again!
« Reply #408 on: May 05, 2009, 06:02:26 pm »

I grab a sidearm and combat knife... because wizards run out of spells.

Paulus Fahlstrom

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Re: Super RTD! Turn 39: the mad scientist is at it again!
« Reply #409 on: May 05, 2009, 06:25:09 pm »

(Always a good idea Kishmond.)

I (hope) to wake up refreshed in mind and body and ready to excercise some since we've been running around so much.
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SHAD0Wdump

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Re: Super RTD! Turn 39: the mad scientist is at it again!
« Reply #410 on: May 05, 2009, 10:46:20 pm »

Through the mental connection convince her to join our cause.
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Kishmond

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Re: Super RTD! Turn 39: the mad scientist is at it again!
« Reply #411 on: May 06, 2009, 06:44:39 am »

What can count as a free action in the HQ? If I can, I'll also check on the Internet for a map of the city and study it. I'm not searching particularly hard for a good weapon, just picking one up.

Floirt

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Re: Super RTD! Turn 39: the mad scientist is at it again!
« Reply #412 on: May 06, 2009, 09:41:14 am »

Using the electromagnet o' doom reversing its polarity, I try to make some sort of bullet-bending armor.  Why need supernatural powers when Science can do the job for you?
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Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Jay Kayell

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Re: Super RTD! Turn 40: Et tu, Polarity?
« Reply #413 on: May 06, 2009, 04:27:40 pm »

Turn 40

Quote from: Xen
I fly to the junkyard and select bits to use in my quadruped walker mech, with a body the size of a small house.
(5) You use your powers to quickly fly to the junkyard, but despite much searching you can't find anything that seems strong enough for building a mech. You did learn a bit about flying though.
Quote from: Jim ”Hades” Ferse
I mold the car chassis into a single, larger chassis, making it as sturdy as possible.
(3+1=4) You use your powers to rip away any part of the car you don't intend to use, and then get to work on molding them into a single large chassis. You do quite a good job, but it is still only a chassis.
Quote from: Cheetahr
I search for a bank.
(2) You get up from your fall and dust yourself off before running out into the morning. But despite much searching you can't find any banks, perhaps you are searching in the wrong part of town?
Quote from: Lucien
I grab a sidearm and combat knife... because wizards run out of spells, I'll also check on the Internet for a map of the city and study it. I'm not searching particularly hard for a good weapon, just picking one up.
(6) You pick up a knife and a pistol, (Luck roll: 1) it is a rather lousy pistol, an antique it seems. Then you sit down in front of the computer and start searching the web for maps of the city, a rather easy task, and then try to memorize them, (4) succeeding somewhat, you now know the general layout of the town. (Luck roll: 4) You notice a small message on the bottom of the screen: Being Tracked. Acting quickly you manage to disconnect the satellite from the presidential network, it seems Triolf forgot to do that.
Quote from: Blarney
I (hope) to wake up refreshed in mind and body and ready to excercise some since we've been running around so much.
(4) You wake up, and feel rather rested, so you decide to do some running, to try to increase your stamina, (1) but instead you trip on a weapon lying on the floor. (4) You manage to brace your fall, and don't suffer any damage. You angrily pick up the weapon and toss it back into the pile.
Quote from: Mr.Roosts
Through the mental connection convince her to join our cause.
(4) You bombard her mind with liberal propaganda images of your glorious cause, (5+1=6) But she manages to push them away, and tries to flee.
Quote from: Triolf
Using the electromagnet o' doom reversing its polarity, I try to make some sort of bullet-bending armor.  Why need supernatural powers when Science can do the job for you?
(1) You connect the wires to the magnet, after reversing its polarity, of course. Unfortunately this didn't work as intended, and you notice that you accidentally re-reversed the polarity again, causing it to attract a few pieces of metal in your general direction! (1) You have no chance to dodge them, and they hit you in the head! (3) knocking you out, but fortunately not causing too much other damage.

Enemy Actions:
Quote from: Woman
Run away!
(5) She starts to run at a speed that would make Usain Bolt jealous. She will get away if Roosts doesn't do anything soon.

Allied Actions:
Quote from:  Rebecca Mayers
Shut down magnet.
(1) She runs towards the large magnet, but a piece of metal comes flying straight at her! (6) She quickly leaps out of its way, but lands badly, (4) scratching her chin.
Quote from: SWAT commander
Sing!
(6+1=6) He has found his muse it seems, and continues to sing beautifully.

Environment: It is now early morning.

Locations
Spoiler: HQ (click to show/hide)
Spoiler: Junkyard (click to show/hide)

Vehicles and other stuff:
Quote from: Hades' Tank
Used to be a Hummer H2. Mounting place for machine gun on roof. Armor plated: +1 against all damage except electrical. Ram on front. A .50 caliber machinegun is mounted on the roof. The ammo type of the machine gun can be switched by pressing a button. An auto-targeting computer is fitted to it, but it cannot distinguish between friend and foe. You can see everything around the car from the inside due to mounted TV:s. Fits 7 people. It is currently parked inside the HQ.
Quote from:  .50 caliber machine gun
+2 piercing damage. Ignores up to +1 of target's armor. Mounted on the tank-car as an auto-turret, can activate a program that gives it +1 accuracy for 2 turns, it will be inactive for 3 turns afterwards.
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: On a street in Queens.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: A dark back alley in Queens.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Junkyard.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the junkyard.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: SWAT commander
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In HQ
Quote from: Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)

Tell me if you find any errors.
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SHAD0Wdump

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Re: Super RTD! Turn 40: Et tu, Polarity?
« Reply #414 on: May 06, 2009, 04:45:03 pm »

Overload her senses with pain.Stay close.
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alfie275

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Re: Super RTD! Turn 40: Et tu, Polarity?
« Reply #415 on: May 06, 2009, 05:14:43 pm »

I fly into the street and rip apart people's cars to get the parts I need then start assembling it.
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Cheeetar

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Re: Super RTD! Turn 40: Et tu, Polarity?
« Reply #416 on: May 06, 2009, 05:17:56 pm »

What we need to do with the Swat Commander is clear. Release a music video, with subliminal images and messages in it. Brainwash the population.

For my action, I shoot my pistol at random people, trying to increase my marksmanship.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Kishmond

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Re: Super RTD! Turn 40: Et tu, Polarity?
« Reply #417 on: May 06, 2009, 05:47:56 pm »

Oh, well.

I'll search for a long rifle with a scope, and throw away that useless pistol.
« Last Edit: May 07, 2009, 06:45:46 am by Kishmond »
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Devath

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Re: Super RTD! Turn 40: Et tu, Polarity?
« Reply #418 on: May 07, 2009, 12:33:46 am »

I construct an extremely fuel efficient and high output engine/generator from the engines/car parts I have on hand.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

alfie275

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Re: Super RTD! Turn 40: Et tu, Polarity?
« Reply #419 on: May 07, 2009, 11:09:39 am »

Oh and BTW any one got ideas for the mobile command base mech I'm working on? I'm thinking a comms array and laser, oh and a grapple/net launcher.
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I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275
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