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Author Topic: Super RTD!  (Read 93832 times)

Paulus Fahlstrom

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Re: Super RTD! Turn 37: got nukes?
« Reply #390 on: May 04, 2009, 12:24:45 pm »

I'll continue to practice my throwing, alongside Rebecca.

(Yeah, we should come up with a plan to do something. Unless Jay has plans for us.)
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Floirt

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Re: Super RTD! Turn 37: got nukes?
« Reply #391 on: May 04, 2009, 12:31:48 pm »

Well, I'm totally going to blow up the world with nukes. I guess I can't launch them from distance, so yeah.

Now, now. Let's look for the full plans of the Pentagon and White House. With all the security measures on them.
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

SHAD0Wdump

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Re: Super RTD! Turn 37: got nukes?
« Reply #392 on: May 04, 2009, 12:34:11 pm »

Well, I'm totally going to blow up the world with nukes. I guess I can't launch them from distance, so yeah.
I think we better wait until we can get to the moon first...
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Jay Kayell

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Re: Super RTD! Turn 37: got nukes?
« Reply #393 on: May 04, 2009, 01:27:42 pm »

(Yeah, we should come up with a plan to do something. Unless Jay has plans for us.)
I don't, but I'm considering a few for later. So feel free to make your own in the meantime.
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Jay Kayell

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Re: Super RTD! Turn 38: a hail of bullets! And knives!
« Reply #394 on: May 04, 2009, 05:09:59 pm »

Turn 38

Quote from: Xen
I practice bullet curving more
(2) You pull out your pistol and start shooting, but despite your best efforts the bullets refuse to go in any direction but forward. At least the capacitor is slightly charged now.
Quote from: Mr.Roosts
I look for people again... Try to get somewhere nearby but secluded.
(6) You look around and notice a woman walking a little bit away, and then you start following her. After you have followed her for a few minutes you startle her and she starts to run! (6) You manage to keep up with her, and she tries to escape into a dark alleyway, but it turns out to be a dead end! She is trapped! All that running really made you tired though.
Quote from: Kishmond
I make a ward around the HQ that physically weakens who I designate as targets.
(6-2=4) You use some of your arcane reagents along with some ominous chanting to draw a line along the outside wall of the HQ, this line is enchanted with magic that will weaken your foes. (Minor ward: Attackers who cross the line have to roll against nausea.)
Quote from: Jim ”Hades” Ferse
I go to the nearest junkyard...
(6) You head out of the HQ, and move towards the nearest junkyard, but after walking for a few minutes you decide that you need to move faster. You try to levitate yourself by moving your armor with magnetism, (4) the take-off is a little unstable, but you quickly get the hang of it and fly to the junkyard. After scaring off the canine guardian you are entirely alone here, except for Bob, who is very impressed with your levitation.
Quote from: Cheetahr
I practise shooting my pistol really really fast, so I can get in two shots a round. (Like how the Punisher had).
(4) You pull out your pistol and aim it at a target, then you focus on firing as fast as possible at the target. Your hands move at incredible speeds, pulling the trigger, cocking the hammer again, and then pulling the trigger once more, you achieve the same rate of fire as a machine gun. Most of your bullets miss though, but a few hit, and a few is often enough. (Can attack twice per round with all pistols, but suffers a -2 to hit.)
Quote from: Blarney
I'll continue to practice my throwing, alongside Rebecca.
(5) You tell Rebecca to watch as you practice, maybe she'll learn something, and she seems happy just watching you. You once again do your little speed-throwing trick, and notice that you are getting better at it, all of your knives strike within a few inches of your designated target.
Quote from: Triolf
Let's look for the full plans of the Pentagon and White House. With all the security measures on them.
(4) You keep poking around in the system, and find a folder marked 'Pentagon'. You open it, (4) and it turns out to be a limited blueprint for the Pentagon with all the security measures edited out. You still download it, it may be useful. (Luck roll: 6) It seems like your intrusion hasn't been discovered yet, but it is inevitable that it will happen soon.

Enemy Actions:
Quote from:  Woman
Hide
(2) She looks around for a place to hide but there are none in the dark back alley.

Allied Actions:
Quote from:  Rebecca Mayers
Try to learn from Blarney
(4) She learns the basics of throwing from watching Blarney.
Quote from: SWAT commander
Sing!
(1) He continues his musical mass-murder of epic proportions, probably causing several artists to turn in their graves.

Environment: It is night. The first signs of dawn can be seen.

Locations
Spoiler: HQ (click to show/hide)
Spoiler: Junkyard (click to show/hide)

Vehicles and other stuff:
Quote from: Hades' Tank
Used to be a Hummer H2. Mounting place for machine gun on roof. Armor plated: +1 against all damage except electrical. Ram on front. A .50 caliber machinegun is mounted on the roof. The ammo type of the machine gun can be switched by pressing a button. An auto-targeting computer is fitted to it, but it cannot distinguish between friend and foe. You can see everything around the car from the inside due to mounted TV:s. Fits 7 people. It is currently parked inside the HQ.
Quote from:  .50 caliber machine gun
+2 piercing damage. Ignores up to +1 of target's armor. Mounted on the tank-car as an auto-turret, can activate a program that gives it +1 accuracy for 2 turns, it will be inactive for 3 turns afterwards.
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite. Currently connected to the communications system of the US president.

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In HQ.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: A dark back alley in Queens.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Junkyard.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: SWAT commander
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In HQ
Quote from: Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Location: in alleyway with Mr.Roosts

Tell me if you find any errors.
« Last Edit: May 04, 2009, 05:11:40 pm by Jay Kayell »
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Kishmond

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Re: Super RTD! Turn 38: a hail of bullets! And knives!
« Reply #395 on: May 04, 2009, 06:17:43 pm »

Maybe singing isn't such a good idea. It might attract our enemies.

I'll try to determine the nature of the dark energy affecting me.

PS- I love how often you update. It makes me happy.

Devath

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Re: Super RTD! Turn 38: a hail of bullets! And knives!
« Reply #396 on: May 04, 2009, 06:47:30 pm »

I collect several chassis (and any internal parts) for armored vans, semi cabs and trailers, and other heavy vehicle chassis I find, and put them down in an open area.

((FYI: A junkyard is where old cars and stuff are put when nobody wants them anymore. Usually there's a proprietor that sells the parts in the yard (dirt cheap), but that would be rather irrelevant at this time of day, and since its usually only one person and we aren't exactly law-abiding citizens.))
« Last Edit: May 04, 2009, 06:56:07 pm by Devath »
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Cheeetar

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Re: Super RTD! Turn 38: a hail of bullets! And knives!
« Reply #397 on: May 04, 2009, 07:04:08 pm »

I scout around the neighbourhood, looking for easy places to rob, and the loot they could give us.
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SHAD0Wdump

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Re: Super RTD! Turn 38: a hail of bullets! And knives!
« Reply #398 on: May 04, 2009, 08:33:57 pm »

Time to give the woman a little two-way action...

Raunchy!
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Kishmond

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Re: Super RTD! Turn 38: a hail of bullets! And knives!
« Reply #399 on: May 04, 2009, 09:24:52 pm »

Let's do something deliciously villainous, and actually difficult. Like kidnapping someone without anyone knowing, brainwashing them, and replacing them in society as a sleeper agent.

SHAD0Wdump

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Re: Super RTD! Turn 38: a hail of bullets! And knives!
« Reply #400 on: May 04, 2009, 09:31:06 pm »

 :o

Dude...  That's my plan with this woman... (sorta,I can brainwash her into doing stuff... It would be like replacing her with a new person)
« Last Edit: May 04, 2009, 10:02:37 pm by SHAD0Wdump »
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alfie275

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Re: Super RTD! Turn 38: a hail of bullets! And knives!
« Reply #401 on: May 05, 2009, 01:49:29 am »

More bullet bending practice for me.
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Paulus Fahlstrom

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Re: Super RTD! Turn 38: a hail of bullets! And knives!
« Reply #402 on: May 05, 2009, 11:04:33 am »

I'll rest. (Nice simple action there. Watch me get a 1 and run around like a hampster on caffeine.)
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Floirt

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Re: Super RTD! Turn 38: a hail of bullets! And knives!
« Reply #403 on: May 05, 2009, 01:17:40 pm »

Now, I won't push my luck farther. I stop hacking the US government, and instead build a giant electromagnet! After all, we need a use for all that power.
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Jay Kayell

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Re: Super RTD! Turn 39: the mad scientist is at it again!
« Reply #404 on: May 05, 2009, 04:27:49 pm »

Turn 39

Quote from: Lucien
I'll try to determine the nature of the dark energy affecting me.
(5) You use your magic to determine what the dark energy was, and you find out that it seems to be from your master. When you glance at your hands you notice that your skin has turned pitch-black, and when you find a small piece of glass to use as a makeshift mirror you notice that your eyes seem to be glowing. You learn a little about using your magic.
Quote from: Jim ”Hades” Ferse
I collect several chassis (and any internal parts) for armored vans, semi cabs and trailers, and other heavy vehicle chassis I find, and put them down in an open area.
(3) You look through the junkyard, but you only find components from normal cars, you decide to take them anyways, lacking anything better, and move them to a more open area near the junkyard.
Quote from: Cheetahr
I scout around the neighbourhood, looking for easy places to rob, and the loot they could give us.
(1) You run out of the HQ, but you trip on something in the darkness, (3) and tuck into a ball to prevent serious injury. You only get some bruises.
Quote from: Mr.Roosts
Time to give the woman a little two-way action...
(5) You extend your mind to the woman, easily brushing aside her weak mental defenses, and the expected flood of thoughts rush over you, (4) but you manage to completely ignore them. You learn a bit more about your mental powers.
Quote from: Xen
More bullet bending practice for me.
(2) You shoot a few bullets and try to affect their trajectory, but you only manage to make one stop in mid-air. Disheartened by your failure you go over to the capacitor and check its charge level, it is about half charged now.
Quote from: Blarney
I'll rest.
(3) You lie down to rest for a bit, but the singing of the SWAT commander make you fall asleep.
Quote from: Triolf
Now, I won't push my luck farther. I stop hacking the US government, and instead build a giant electromagnet! After all, we need a use for all that power.
(5+1=6) You shut down the computer and get to work on building an electromagnet. First you rip a lot of copper wire from the walls, then you wind it into a coil. The resulting electromagnet is quite large, standing about half as tall as you. Then you collect a dozen power cables and combine them, to make handling them easier, and then you connect them to the magnet, (Luck roll: 4) At the last second you stop, and realize that connecting them to the magnet would create a massive magnetic field that would probably knock out all your electrical gear.

Enemy Actions:
Quote from: Woman
Run Away!
(1) The unfamiliar thoughts flooding over her make her too confused to move.

Allied Actions:
Quote from:  Rebecca Mayers
Practice throwing
(4) She makes a little progress by mimicking the moves she saw Blarney do.
Quote from: SWAT commander
Sing!
(5) He performs a beautiful lullaby, learning a bit about singing in the process.

Environment: It is night. It will soon be dawn.

Locations
Spoiler: HQ (click to show/hide)
Spoiler: Junkyard (click to show/hide)

Vehicles and other stuff:
Quote from: Hades' Tank
Used to be a Hummer H2. Mounting place for machine gun on roof. Armor plated: +1 against all damage except electrical. Ram on front. A .50 caliber machinegun is mounted on the roof. The ammo type of the machine gun can be switched by pressing a button. An auto-targeting computer is fitted to it, but it cannot distinguish between friend and foe. You can see everything around the car from the inside due to mounted TV:s. Fits 7 people. It is currently parked inside the HQ.
Quote from:  .50 caliber machine gun
+2 piercing damage. Ignores up to +1 of target's armor. Mounted on the tank-car as an auto-turret, can activate a program that gives it +1 accuracy for 2 turns, it will be inactive for 3 turns afterwards.
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite. Currently connected to the communications system of the US president.


Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In HQ.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: A dark back alley in Queens.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Junkyard.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: SWAT commander
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In HQ
Quote from: Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)

Tell me if you find any errors.
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