Turn 35
Using the many computers and resources of the HQ I attempt to duplicate the GPS into several similar devices,one for each of us.
(1) You start picking one of the computers apart, and then try to use it to build a GPS. It does not work at all, so you decide to try it with a wireless router instead, and that works just as bad. You only managed to destroy some of your equipment.
I go out onto the streets and start scaring little children.
(1) You try to rush out the door, but just as you get near it a black van drives through, on a collision course with you! (4+1=5) You manage to leap to the side and realign yourself so that your feet hit the wall first, then you do an elaborate wall-jump and land your feet next to the now parked van.
I search myself for the object creation and improvement powers I know I have!
(4) You try your best to find any hidden creative powers that you might have, (2) but either you have none or you simply can't find them. (5) A black van drives into the HQ and nearly hits Cheetahr, you assume that it is the delivery you were waiting for and approach it. A man gets out and opens up the back doors, inside is a large metal crate. After helping the man unload it, which was easy thanks to your powers, you open it. Inside is a blood-red suit of armor, the man explains its different functions: ”Aside from giving you protection it also boost your strength, in the helmet is housed an advanced AI that helps you in combat. Sometimes it is a little... moody, but nothing
serious... That's pretty much all there is to say about it.”
I try again to build the robot and order it to kill the mysterious figure so I can see his inner-workings of how he survives a fall like that.
(2) You once again gather some pieces, and once again you have nothing to make it move.
I'll continue to practice my agility. And compliment Rebecca on her choice of firearms and give her some of the SWAT gear I looted, encouraging her to practice shooting more. I'll let the others know about the mysterious figure I saw at the police station.
(6) After telling the others of the figure at the police station and giving your SWAT helmet to Rebecca you start practicing agility. After stretching for a bit you start jumping around and climbing shelves, (6) after a little training you feel your agility improve quite a bit, but you also feel sore all over.
I build a miniaturized satellite (sp?), that I will be able to launch using the rocket-launcher into orbit. Needless to say, this satellite will be designed to be able to manually hijack a ComSat. If the rocket-launcher can be modified in the same turn to fit this, I also do it.
(6+1=6) You gather up all the remaining computer parts, as well as the things Mr.Roosts broke, and one functioning computer, and start building a small satellite. You manage to quickly assemble the parts into a transmitter/receiver array that will work over great distances, and program it so that it can connect to pretty much any communications device, as long as you can hack it, you also manage to engineer some sheet metal into solar cells, somehow. You then deconstruct the rockets and the rocket launcher and use the parts to build a launch device that will carry it into space. You stand back and admire your work.
(GM) Rishitor mad! Rishitor smash!
(4) You try to punch the Mysterious Stranger in the face! (2) But you miss! (3) As the light from one of the streetlights falls on him you notice that he has wings.
Enemy Actions:Run away!
(6) He runs away, screaming like a little girl.
Detain Rishitor
(5+1=6) He reaches out for Rishitor, (4) and grabs his arms, then he tosses him into the SWAT van! (2) Rishitor gets a few bruises but nothing more. Then the winged figure slams the doors shut, Rishitor is trapped!
Allied Actions:Practice with weapon
(6) Encouraged by Blarney she practices some more with her M16, (5) learning some more about shooting.
Heal!
(3) He tries his best to heal, but he just can't!
Environment: It is night.
LocationsA heavily fortified old warehouse (If an attacker does not roll a 5 when entering he suffers an attack of opportunity from a randomly selected team member.). There is an abundance of electrical power available. There are several piles of weapons here, the piles are neatly organized (+1 to searching for weapons). There are two bags of medical supplies on the floor. (+1 to healing actions if they are used.) There is 1 computer and 1 wireless router on the floor. A computer is set up, and connected to a wireless router. There is a lauch device for Triolf's satellite set up here.
It is a police station. A flatbed truck is crashed through the front doors. The foyer is riddled with bullet holes.
Vehicles and other stuff:Used to be a Hummer H2. Mounting place for machine gun on roof. Armor plated: +1 against all damage except electrical. Ram on front. A .50 caliber machinegun is mounted on the roof. The ammo type of the machine gun can be switched by pressing a button. An auto-targeting computer is fitted to it, but it cannot distinguish between friend and foe. You can see everything around the car from the inside due to mounted TV:s. Fits 7 people. It is currently parked inside the HQ.
+2 piercing damage. Ignores up to +1 of target's armor. Mounted on the tank-car as an auto-turret, can activate a program that gives it +1 accuracy for 2 turns, it will be inactive for 3 turns afterwards.
In the HQ, ready for launch. It allows you to hack into almost any communications device.
Status:
Can throw lightning.
Does not age.
Can shield himself from electricity: +1 against electricity damage.
Absorbing Man: can mimic the properties of any touched material. Gains bonuses based on material mimicked.
Athlete: does not tire easily.
Novice driver: +1 to simple driving actions.
Novice spearfighter: one more 5 for bonus.
Chainmail.
Leather helmet.
Keys to Volvo.
Spear
Location: Outside a police staion in Queens.
Super Speed: +1 to speed, +1 to dodge.
Boyscout: +1 to actions that involve tying.
Batter: +1 to hit when hitting things at people using baseball bats.
Medic: +1 to healing external or simple internal injuries.
Shotgunner: +1 to hit with shotguns.
Scary: one more 5 for skill bonus.
A pair of reinforced running shoes.
500 dollars.
Bag full of energy bars and energy drink.
A car key.
A double-barreled shotgun.
An aluminum baseball bat.
Heavy kevlar vest, protects upper and lower body: +1 against piercing and slashing. +1 against bludgeoning.
A .44 magnum revolver.
Modified SWAT helmet, on head: +1 against piercing, slashing and bludgeoning. +1 to vision, can see cloaked foes.
Scarred face: -1 charisma
Helmetoholic: roll against confusion when not wearing modified SWAT helmet.
Location: In HQ.
Gaze of insanity: Can drive a single person insane just by looking them in the eyes.
Amateur Mentalist: able to make a two way connection with the minds of others, has to make a roll to prevent being affected by their thoughts. Can make a one way connection to others, but suffers a -1 to doing so, if already connected in a two way connection gains a +1 bonus. Can make others do simple actions when connected to them, target gets +1 to avoidance roll.
Mental alarm clock: can wake self from unconsciousness.
A pair of black-tinted sunglasses - prevents his gaze from affecting people when worn.
A few packs of Marlboros.
Desert Eagle: +1 piercing damage.
GPS: +1 to travel actions.
Location: In the HQ.
Lucky: +1 to hit, +1 to luck-based rolls.
Agile: +1 to agility-based actions.
Persuader: One more 5 to gain a bonus to persuasion.
Accomplished thrower: +1 to hit with thrown objects. Can attack twice during one turn, but suffers a -1 to hit.
Casanova: +1 to seducing.
Can handle pain: +1 to resisting pain.
Sneaky: +1 to sneaking.
A set of throwing knives.
A plastic bag with 2950 dollars in it.
Desert Eagle: +1 piercing damage.
SKS rifle: +1 to hit at long ranges.
SWAT kevlar vest, covers upper and lower body: +1 against piercing and slashing.
SWAT uniform.
MP5: can attack twice during one round, but suffers a -1 to hit.
Rebecca Mayers: she is in love with him.
Location: In the HQ.
Magnetism: Can manipulate and create magnetic forces.
Railgun-Man: +1 to hit with small objects thrown with powers.
Can operate simple machinery with magnetic powers.
+1 to operating machine guns.
Novice mechanic: one more 5 for skill bonus.
+1 to using magnetic powers. One more 5 for further bonus.
Novice electronics engineer: one more 5 for skill bonus.
Beige trenchcoat
Black cowboy hat
Three metal balls
Two notebooks with notes
Two Pens
Two empty notebooks.
Kevlar vest, protects upper body: +1 against piercing and slashing.
M1911 pistol.
Obadiah Stane/Ironmonger: Friend.
Magneto: Mentor.
Tony Stark/Iron Man: Enemy.
X-men: enemies,
Location: In the HQ.
Telekinesis: can move objects at a distance with his mind, suffers penalties to moving large objects based on their size. Can levitate self with powers.
Budding telekinesis user: +1 to moving objects that are the size of a normal person or smaller.
6 razors.
.9mm handgun
Large Capacitor: when it is charged it can be used to zap people. Currently uncharged.
Encumbered: -1 to agility, -1 to dodge.
Burned hands: -1 to actions involving use of hands.
Location: In the HQ.
Skilled engineer: +1 to engineering.
Scientist: +1 to science actions.
Novice electronics engineer: one more 5 for skill bonus.
Location: In the HQ.
NPC statusMarksman: +1 to hit with firearms. One more 5 for further bonus.
Kevlar vest, protects upper body: +1 against piercing and slashing.
M16: can attack twice during one round, but suffers a -1 to hit.
50 dollars
Desert Eagle: +1 piercing damage.
SWAT helmet, on head: +1 against piercing, slashing and bludgeoning.
In love with Blarney: -3 to all rolls that would be directly harmful to him.
Location: In the HQ.
SWAT kevlar vest, covers upper and lower body: +1 against piercing and slashing.
SWAT uniform.
MP5: can attack twice during one round, but suffers a -1 to hit.
Neckguard
Broken neck: -4 to all physical actions.
Has to follow Mr.Roosts' orders
Location: In HQ
Location: Outside police station.
Tell me if you find any errors.
Also, since Org has unfortunately decided to drop out, I will be letting a new player join. Kishmond has first dibs since he is on the waiting list, but if he hasn't posted by roughly this time tomorrow it goes to whoever posts first. You may take Org's character if you want.