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Author Topic: Super RTD!  (Read 93802 times)

Floirt

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Re: Super RTD! Turn 32: a new "friend"!
« Reply #345 on: April 24, 2009, 12:09:03 pm »

The. Only. Fail. In. The. Turn. FFFFFFFFFF-

I just start the damned car and drive FAST back to HQ. FAST MEANING "GO LITTERALY STRAIGHT TO HQ BY BLOWING UP WALLS IN THE WAY WITH THE ROCKET LAUNCHER".
You heard me. If I run out of rockets, well, I'll drive as recklessly as I can.
« Last Edit: April 24, 2009, 01:02:24 pm by Floirt »
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Devath

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Re: Super RTD! Turn 32: a new "friend"!
« Reply #346 on: April 25, 2009, 01:37:52 am »

Ugh. I know perfection requires a 5, but 6s tend to be overcompensation dealies, so it requires fixing a problem you just created that was made out of the original intent of the action, not evading the intent of the action totally.

For example, when I first saw this turn's title, the first thought that popped into my head was that I'd gotten an overshot and the turret was now sentient. Accomplishes the objective, but generates another problem, in this hypothetical case being the fact that the turret is likely to be unruly and is also likely to be very resistant to letting anyone put it on manual.

Nothing against you, the interperetatino just felt off, and now I'm telling you how and why. Overshot is overshot, not "I got distracted and shot thataway". That happens on overcomplicated 3s and 4s. Anyways, peace.
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Jay Kayell

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Re: Super RTD! Turn 32: a new "friend"!
« Reply #347 on: April 25, 2009, 05:40:02 am »

That actually makes a lot of sense. I will think of that when I write future turns.
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Jay Kayell

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Re: Super RTD! Turn 33: Demolition Squad!
« Reply #348 on: April 26, 2009, 03:57:25 pm »

Turn 33

Quote from: Mr.Roosts
Lets see what happens when I drop the mental connection.
(4) You easily disconnect from his mind. He still looks at you, as if waiting for orders.
Quote from: Rishitor
Cut him open. Then take out his kidneys and liver.
(6) You thrust your spear forward and upward, in a cutting motion, aiming for his abdomen. (4) You strike him right below the navel and quickly slash upwards, (4+1=5) But his kevlar vest prevents all damage. (1) The strain of maintaining your metal state finally gets to you, and you revert to your normal self. You don't think you can use your powers for a little while. (Cannot use any powers next turn.)
Quote from: Xen
I charge the capacitor and shock a random pedestrian in the heart, I then take them back to HQ and get all their main organs.
(1) You find a loose wire and use you telekinesis to connect it to the capacitor, and after charging it for a few minutes you try to pick it up, but are hit by a small lighting bolt! (2) You suffer some burns to your hands. And now it is completely discharged again.
Quote from: Cheetahr
I shall take the swat commanders helmet and slightly modify it so it suits me more.
(6) You snatch the helmet from the SWAT commander, and decide to improve it a little. You rush to the electronics store and pick up some components, and then you rush back to the HQ and get to work. After working furiously for half an hour your masterpiece is complete; the helmet now has several advanced functions, including a heads-up display and several modes of enhanced vision, but when you try it on you realize that all the information it shows could be confusing. (2) You don't manage to recall exactly how you built it.
Quote from: Jim ”Hades” Ferse
I practice using my powers by ripping apart the building supports of the electronics store.
(5) You get out of the car and prepare to bring the building down. But then you realize that it would be rather stupid to actually be inside the building while doing so, and use your powers to lift the tank-car outside before heading outside yourself. Then you focus all your power on tearing the building down, and soon the sound of metal being rent asunder can be heard as the walls begin to shake. When there are too few supports left to actually support the building it collapses into a pile of rubble. You learn quite a bit about using your powers.
Quote from: Triolf
I just start the damned car and drive FAST back to HQ. FAST MEANING "GO LITTERALY STRAIGHT TO HQ BY BLOWING UP WALLS IN THE WAY WITH THE ROCKET LAUNCHER".
(6) You start the car up and put the pedal to the metal, and drive in a straight line towards the HQ. At first all goes well, but then a building gets in your way, and you fire a rocket at it, (6+1=6) striking it in a weak spot (-1 to damage roll). (3-1-2=1) The explosion tears a large hole in the outer wall, and the inner walls provide no resistance as you drive through them! In the rear-view mirror you can see the building start to tilt, and it is a real miracle it is still standing at all. You realize that you have arrived at the HQ and stop with screeching tires, and then you calmly drive inside and park.
Quote from: Blarney
(GM) Loot SWAT guys
(3) You start looking through their pockets, but can't find anything of value. You could take their weapons and armor though.

Enemy Actions:
Quote from: SWAT Officer
Kill Rishitor!
(5) He unleashes a burst of bullets at Rishitor, (1+1=1) (2+1-1=2) completely missing him.

Allied Actions:
Quote from:  Rebecca Mayers
Unload tank-car
(6) She grabs stuff and start hauling it out of the car, and soon there is a pile of electronic devices next to the weapon piles.

Quote from: SWAT commander
Follow Mr.Roosts' orders
(6) He still has no orders and so does nothing. (Giving him an order is a free action btw.)

Background event: For some reason, maybe pure luck, Blarney feels compelled to look upwards, and on the roof of the police station he sees a figure. But the darkness prevents him from making out any details.


Locations
Spoiler: HQ (click to show/hide)
Spoiler: Police station (click to show/hide)
Spoiler: Electronics store (click to show/hide)

Vehicles and other stuff:
Quote from: Hades' Tank
Used to be a Hummer H2. Mounting place for machine gun on roof. Armor plated: +1 against all damage except electrical. Ram on front. A .50 caliber machinegun is mounted on the roof. The ammo type of the machine gun can be switched by pressing a button. An auto-targeting computer is fitted to it, but it cannot distinguish between friend and foe. You can see everything around the car from the inside due to mounted TV:s. Fits 7 people.
Quote from:  .50 caliber machine gun
+2 piercing damage. Ignores up to +1 of target's armor. Mounted on the tank-car as an auto-turret, can activate a program that gives it +1 accuracy for 2 turns, it will be inactive for 3 turns afterwards.

Status:

Quote from: Rishitor the Viking (Org).
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside a police staion in Queens.
Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In HQ.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Right outside the police station.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the electronics store.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: SWAT commander
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In HQ
Quote from: SWAT officer
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the police station.

Tell me if you find any errors.
« Last Edit: April 26, 2009, 06:11:19 pm by Jay Kayell »
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SHAD0Wdump

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Re: Super RTD! Turn 33: Demolition Squad!
« Reply #349 on: April 26, 2009, 05:58:56 pm »

It still says I am in a connection with the commander,and vice versa.
It also says he is still unconscious.
(ah good,everything seems in order!)


Anyway... Excellent! I'm going to need someone to mend that broken neck before much use can come of him though...

For my action I try my hand at healing him,I tell him to hold still while I do so.
« Last Edit: April 27, 2009, 06:27:17 am by SHAD0Wdump »
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Devath

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Re: Super RTD! Turn 33: Demolition Squad!
« Reply #350 on: April 26, 2009, 08:32:00 pm »

Might be a good idea to mark the location of the tank-car in either its status or the location itself.

I head back to HQ and when I get there, I call up Obadiah to see if we could get some heavy armor. I tell him I'm not too picky about ETA, but that it would be very good if we could get a steady set of small shipments and deliveries going. I also say we would be willing to take on a favor or research project in exchange, or we could acquire the monies needed if absolutely necessary.

(Heavy Armor = Tanks, heavy weapons(MGs, Rocket Launchers, anti-vehicle weapons(AA, AT)), armored civilian vehicles, spare armor plating, etc.)

(I assume our warehouse is of the Huge variety, such that it could house at least two or three hundred cars without incident, right? If not, we should get on that.)

(Also: (Kevlar/Other Bullet Resistant Texile)Vests designed for bullets offer little protection against blows from sharp implements, such as knives, arrows or ice picks, or from bullets manufactured of non-deformable materials i.e. steel core instead of lead. The force of the impact of these objects is concentrated in a relatively small area, allowing them to puncture the fiber layers of most bullet-resistant fabrics.

IE: Slash or Piercing, not both. Perhaps due to the nature of our environs, we might want to differentiate blunt and sharp piercing, due to the fact that fabric armors have serious problems with slash damage and sharp objects.)
« Last Edit: April 26, 2009, 09:17:56 pm by Devath »
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Cheeetar

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Re: Super RTD! Turn 33: Demolition Squad!
« Reply #351 on: April 26, 2009, 08:32:57 pm »

In two of the RTDs I have gotten into, I had a vision problem. The first one took me ages to fix.
I try and accustom myself to the helmet.
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alfie275

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Re: Super RTD! Turn 33: Demolition Squad!
« Reply #352 on: April 27, 2009, 01:03:56 am »

I use the electronics and my capacitor to create a robot that goes out and zaps people in the heart (to kill them) then brings them back to HQ. I also try to prgram it to not harm allies, if this fails I do not turn it on.
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Jay Kayell

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Re: Super RTD! Turn 33: Demolition Squad!
« Reply #353 on: April 27, 2009, 06:21:22 am »

(I assume our warehouse is of the Huge variety, such that it could house at least two or three hundred cars without incident, right? If not, we should get on that.)
It is a quantum warehouse, it is as large as it needs to be, depending on your rolls of course.

(Also: (Kevlar/Other Bullet Resistant Texile)Vests designed for bullets offer little protection against blows from sharp implements, such as knives, arrows or ice picks, or from bullets manufactured of non-deformable materials i.e. steel core instead of lead. The force of the impact of these objects is concentrated in a relatively small area, allowing them to puncture the fiber layers of most bullet-resistant fabrics.

IE: Slash or Piercing, not both. Perhaps due to the nature of our environs, we might want to differentiate blunt and sharp piercing, due to the fact that fabric armors have serious problems with slash damage and sharp objects.)
According to some quick wikipedia-fu there are vests that protect against both piercing and slashing. But you can't really trust what you read there so it may be incorrect.
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Floirt

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Re: Super RTD! Turn 33: Demolition Squad!
« Reply #354 on: April 27, 2009, 12:24:19 pm »

I hook up a computer, link it to a wireless router and hack a way into the internetz of people.
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Quote from: HellMOO
Fat Ratzo [to Floirt]: I got a package here goin' to Roy Poorman, out in the afterworld.  $120 when you make the delivery.  And hurry!
No, not commiting suicide, sorry.   ...Through that money is rather tempting...

Jay Kayell

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Re: Super RTD! Turn 34: Christmas comes early! But not quite yet...
« Reply #355 on: April 27, 2009, 03:40:40 pm »

Turn 34

Quote from: Mr.Roosts
For my action I try my hand at healing him,I tell him to hold still while I do so.
(3) You try your best to heal his broken neck, but the limited supplies at your disposal are not enough. You only manage to make a neck guard to prevent further damage.
Quote from: Jim ”Hades” Ferse
I head back to HQ and when I get there, I call up Obadiah to see if we could get some heavy armor.
(4) You move at a brisk pace back to the HQ, and then call Obadiah from a pay phone out on the street. After the usual greetings, and telling him how grateful you are about the weapons shipment, you get to the real point of calling. You offer to make a deal that will be mutually beneficial; he sends you weapons at a steady basis, and you field test any new prototypes he produces. (3) He seems intrigued by the idea, but he can't really promise such things at the moment, he took a rather large risk just getting the last shipment to you. There is one thing he could send you though, an advanced combat suit prototype that he is working on, but it does have a few 'shortcomings' still. It will arrive at your location soon, in an unmarked black van.
Quote from: Cheetahr
I try and accustom myself to the helmet.
(6) You start rushing around with the helmet on, being bombarded with warnings and other information. After a little while it barely bothers you, you have learned how to deal with it and pick out the important things. But when you take it off you notice, to your dismay, that you feel confused without it! You quickly put it back on.
Quote from: Xen
I use the electronics and my capacitor to create a robot that goes out and zaps people in the heart (to kill them) then brings them back to HQ. I also try to prgram it to not harm allies, if this fails I do not turn it on.
(2) You start picking out the things you would need to build a robot, and you even start drawing plans inside your head, but then you realize that you have no way of actually making it move, you don't have any hydraulics or such. And you don't think the others would appreciate it if you dismantled the car. You ponder how to solve this problem, but can't come up with a solution.
Quote from: Triolf
I hook up a computer, link it to a wireless router and hack a way into the internetz of people.
(1+1=2) You easily set up the computer and connect it to both the power wires and a wireless router, but when you start searching for networks you can't find any. It seems like there are none within the router's range.
Quote from: Org
(GM) RISHITOR CRUSH PUNY COP!
(3) You aim a punch for the cop's face, (1) but you miss quite badly and stumble to the ground. Suddenly someone leaps from the rooftop and lands in front of you, (2) but you can't see who it is, it is too dark still.
Quote from: Blarney
(GM) Go back to HQ
(5) You become one with the shadows and sneak back to the HQ, if anyone tried to follow you it would be almost impossible.

Enemy Actions:
Quote from: SWAT Officer
Run away!
(1) He tries to run but stumbles and falls, (2) he is unable to do much about it and hits his head on the pavement. (3+1=4) His helmet protects him from harm though.
Quote from: Mysterious figure
...
He orders Rishitor to surrender.

Allied Actions:
Quote from:  Rebecca Mayers
Get pistol
(4+1=5) She decides that she needs a good sidearm and, out of pure luck, picks up a Desert Eagle.
Quote from: SWAT commander
Lie still
(6) He lies still, almost as if he couldn't move. Oh right... broken neck.

Locations
Spoiler: HQ (click to show/hide)
Spoiler: Police station (click to show/hide)

Vehicles and other stuff:
Quote from: Hades' Tank
Used to be a Hummer H2. Mounting place for machine gun on roof. Armor plated: +1 against all damage except electrical. Ram on front. A .50 caliber machinegun is mounted on the roof. The ammo type of the machine gun can be switched by pressing a button. An auto-targeting computer is fitted to it, but it cannot distinguish between friend and foe. You can see everything around the car from the inside due to mounted TV:s. Fits 7 people. It is loaded with 4 computers, a large amount of computer parts, and 3 wireless routers. It is currently parked inside the HQ.
Quote from: .50 caliber machine gun
+2 piercing damage. Ignores up to +1 of target's armor. Mounted on the tank-car as an auto-turret, can activate a program that gives it +1 accuracy for 2 turns, it will be inactive for 3 turns afterwards.

Status:

Quote from: Rishitor the Viking (Org).
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside a police station in Queens.
Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In HQ.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: SWAT commander
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In HQ
Quote from: SWAT officer
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the police station.
Quote from: Mysterious figure
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside police station.

Tell me if you find any errors.
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SHAD0Wdump

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Re: Super RTD! Turn 34: Christmas comes early! But not quite yet...
« Reply #356 on: April 27, 2009, 04:00:11 pm »

Using the many computers and resources of the HQ I attempt to duplicate the GPS into several similar devices,one for each of us.

I tell the commander to just heal already...
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Cheeetar

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Re: Super RTD! Turn 34: Christmas comes early! But not quite yet...
« Reply #357 on: April 27, 2009, 07:32:26 pm »

I go out onto the streets and start scaring little children.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Devath

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Re: Super RTD! Turn 34: Christmas comes early! But not quite yet...
« Reply #358 on: April 28, 2009, 12:22:49 am »

I search myself for the object creation and improvement powers I know I have!
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alfie275

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Re: Super RTD! Turn 34: Christmas comes early! But not quite yet...
« Reply #359 on: April 28, 2009, 11:04:01 am »

I try again to build the robot and order it to kill the mysterious figure so I can see his inner-workings of how he survives a fall like that.
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I do LP of videogames!
See here:
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