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Author Topic: Super RTD!  (Read 93787 times)

Org

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Re: Super RTD! Turn 28: friendly fire!
« Reply #300 on: April 19, 2009, 04:09:12 pm »

Ill grab the commander, and then use him as a weapon, hitting his troops to death.

O the irony.
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SHAD0Wdump

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Re: Super RTD! Turn 28: friendly fire!
« Reply #301 on: April 19, 2009, 06:11:33 pm »

I grab the GPS and make my way back to HQ.
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Cheeetar

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Re: Super RTD! Turn 28: friendly fire!
« Reply #302 on: April 19, 2009, 09:38:51 pm »

I run over to the police station and (if this is not yet an action) start shooting that swat members in the back.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Devath

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Re: Super RTD! Turn 28: friendly fire!
« Reply #303 on: April 19, 2009, 11:40:57 pm »

I set the turret to manual targeting and use it to keep a lookout for oncoming hostiles.
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alfie275

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Re: Super RTD! Turn 28: friendly fire!
« Reply #304 on: April 20, 2009, 01:19:46 am »

I use TK to rip out the power line going into the store then use it to zap the SWAT people.
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Cheeetar

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Re: Super RTD! Turn 28: friendly fire!
« Reply #305 on: April 20, 2009, 05:21:16 am »

I use TK to rip out the power line going into the store then use it to zap the SWAT people.
The store is quite a distance from the SWAT people.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Floirt

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Re: Super RTD! Turn 28: friendly fire!
« Reply #306 on: April 20, 2009, 12:55:20 pm »

If Devath manages to shut down the auto-turret, I stop the bleeding and bandage the wound using a piece of my lab coat.

If he does not manages to, I hit the shutdown button with my right hand.
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alfie275

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Re: Super RTD! Turn 28: friendly fire!
« Reply #307 on: April 20, 2009, 01:31:36 pm »

Ok scratch that.
I use TK to rip the power lins from people's houses and wire them to our fortress, incase we require more power, for a death ray perhaps? Or a huge magnet to negate the earth's field cause solar radiation to burn stuff.

Oh yeah and would I be right in assuming that because I have TK I have also weak telepathy?
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Jay Kayell

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Re: Super RTD! Turn 28: friendly fire!
« Reply #308 on: April 20, 2009, 01:46:02 pm »

Nope, those are two different powers.
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alfie275

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Re: Super RTD! Turn 28: friendly fire!
« Reply #309 on: April 20, 2009, 02:03:57 pm »

Dammit! I assumed becuse they both involved insanely powerful mind-waves that I might be able to, I could alays try it any way and hope for a 5, I'll do that the round after this one, if all goes well....
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Jay Kayell

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Re: Super RTD! Turn 28: BONK!
« Reply #310 on: April 20, 2009, 04:41:26 pm »

Turn 29

Quote from: Rishitor
Ill grab the commander, and then use him as a weapon, hitting his troops to death.
(5) You run up to the man who just shot you and grab his arm, then you try to swing him in a wide arc to strike another officer, (2) but he is far too heavy for you to do so. You only manage to make him tumble to the ground, (3) he took a rather bad fall and sprained his left ankle.
Quote from: Mr.Roosts
I grab the GPS and make my way back to HQ.
(3+1=4) With the newly acquired GPS you are able to easily find your way back to the HQ, or at least you think it is the HQ, it looks nothing like what it did when you left. You enter and find only Rebecca inside, and when you ask her where the others are she replies that she doesn't know.
Quote from: Cheetahr
I run over to the police station and (if this is not yet an action) start shooting that swat members in the back.
(4) You take off at a sprint, and reach the police station within a few minutes. Outside it you can see a lot of SWAT officers, as well as a large metal viking you recognize as Rishitor. You see that he is fighting them and decide to help. You rush at full speed at the man he just tangled with, who is just getting up, and try to bash his head in with your bat, (6) your aim is perfect, and you strike him straight in the neck, bypassing the defense his helmet would have given. (1) A loud crunching noise is heard as his neck breaks, and he falls limp to the ground. You didn't look carefully enough ahead of you though, and you collide with Rishitor! (6, 5) You literally bounce off him, not suffering any damage, and his metal state prevented him from suffering any damage as well.
Quote from: Jim ”Hades” Ferse
I set the turret to manual targeting and use it to keep a lookout for oncoming hostiles.
(4) You jump at the turrets control unit, and manage to set it over to manual control, it is now under your control again. (5) And as it turns out, it is really easy to control it like this, the turret's accuracy does not suffer from it.
Quote from: Triolf
If Devath manages to shut down the auto-turret, I stop the bleeding and bandage the wound using a piece of my lab coat. If he does not manages to, I hit the shutdown button with my right hand.
(6) You rip apart your lab coat and wrap your hand with it, you manage to stop the bleeding, and it should heal sooner now. You got a little carried away with the ripping though, and your lab coat is now a bunch of cloth scraps on the floor.
Quote from: Xen
I use TK to rip the power lins from people's houses and wire them to our fortress
(5) You quickly get back to the HQ, thanks to your levitation, and then decide to increase the amount of power you have available. You manage to detach several power lines from nearby houses and attach them to the HQ, you now have an abundance of electrical power for all your fiendish plans.
Quote from: Blarney
(GM) Fix burns.
(1) You start poking your burns but only manage to cause yourself pain, (1+1=2) which proves too much for you, and you drift off into unconsciousness.

Enemy Actions:
Quote from: SWAT commander
Drop-kick mutant made of metal into oblivion!
(1-4=1) He gurgles angrily at Rishitor.
Quote from: SWAT Officers
Full auto fire at metal mutant!
(1) They decide run away instead, and go hide in their van.

Allied Actions:
Quote from:  Rebecca Mayers
Sleep
(1) She is too energetic to go to sleep and decide to practice with her gun instead, (4) she manages to avoid killing anyone, and she didn't even cause any damage to the HQ.
Locations
Spoiler: HQ (click to show/hide)
Spoiler: Police station (click to show/hide)
Spoiler: Office building (click to show/hide)
Spoiler: Street (click to show/hide)
Spoiler: Electronics store (click to show/hide)

Vehicles and other stuff:
Quote from: Hades' Tank
Used to be a Hummer H2. Mounting place for machine gun on roof. Armor plated: +1 against all damage except electrical. Ram on front. A .50 caliber machinegun is mounted on the roof. The ammo type of the machine gun can be switched by pressing a button. An auto-targeting computer is fitted to it, but it cannot distinguish between friend and foe. Fits 7 people. It is loaded with 4 computers, a large amount of computer parts, and 3 wireless routers.
Quote from:  .50 caliber machine gun
+2 piercing damage. Ignores up to +1 of target's armor. Mounted on the tank-car

Status:

Quote from: Rishitor the Viking (Org).
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside a police staion in Queens.
Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside a police station in Queens.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Right outside the police station.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the electronics store.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the electronics store.
Quote from: Triolf (Floirt)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the electronics store.

NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: SWAT commander
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the police station.
Quote from: SWAT officers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a SWAT van outside the police station.

Tell me if you find any errors.
« Last Edit: April 21, 2009, 12:48:51 pm by Jay Kayell »
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Cheeetar

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Re: Super RTD! Turn 29: BONK!
« Reply #311 on: April 20, 2009, 09:42:49 pm »

I drag the swat commander back to the headquarters and tie him up.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Paulus Fahlstrom

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Re: Super RTD! Turn 29: BONK!
« Reply #312 on: April 20, 2009, 11:53:37 pm »

(Heh, sorry I missed some rounds there. I guess the lightning bolt was what I deserved.)

I'll try to regain conciousness. (I do have a pain-resistant skill)

Barring that I'll try to unconciously manipulate objects around me to avoid taking further damage. I'd have to be freakishly lucky to pull that off.
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SHAD0Wdump

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Re: Super RTD! Turn 29: BONK!
« Reply #313 on: April 21, 2009, 12:23:00 am »

I light a cigarette and watch the news,if there is no TV then I get one.
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alfie275

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Re: Super RTD! Turn 29: BONK!
« Reply #314 on: April 21, 2009, 11:30:43 am »

I practice telelpathy, trying to make people to think they can fly.
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