Turn 27
If not,go to some populated area
(3-1=2) You leave the office building and head out into the city, but you really have no idea what way to go, and after walking for maybe twenty minutes you end up at the office building again.
I am going to start looting. I look for Cameras and Telivisions, to start our security system with.
(2) You decide to head inside and start looking for stuff to set up a security system with, but you cannot find any TV:s or cameras. This confuses you greatly until you look up and see a sign aimed at the staff: ”Please make sure that all TV:s and cameras are securely locked in the back room before closing up.”
Throw door at them.
(2) You run after the police officers and slam the fire exit door open, while simultaneously grabbing onto it, preparing to hurl it at the cowardly officers. When you exit you are met by a large amount of SWAT officers pointing their weapons at you, and you decide to retreat back into the police station for now.
I install the ammo inside the vehicle and set up a mechanism to switch feeds to the MG with a simple flip of a switch.
(4) You install the different kinds of ammo in two different holders inside the tank-car, and even manage to construct a crude system for switching between the two types by pressing a button. (4) You feel slightly more competent at electronics.
I throw razor blades at nearby civs and use my powers to stear them so they slice across the jugular vein on their neck.
(5) You cannot find any civilians near the HQ, it seems people are too smart to walk around during the night. So you decide to follow the others to the electronics store, and thanks to your levitation you arrive there within a few minutes. You look around for any civilians, (Luck roll: 1) but you cannot see any. Disappointed you head inside.
I help Devath by building an auto-targeting computer for the MG.
(4+1=5) You prepare to build a targeting computer when you realize that you will need a camera or some such to do so. You quickly spot the same sign Cheetahr saw, and head to the back room. The lock does not prove a match to your genius-level intellect, you simply kick the door down, and you find a nice digital camera. You walk back out into the shop and find a laptop, as well as a lot of other random parts you will need, and then you start working. It took you some time, but you manage to construct a targeting computer, and even give it some basic AI, so that it can separate moving objects from inanimate ones. It cannot tell the difference between friend and foe though, it just shoots at everything that moves. Then you use some electrical motors to make it able to control and fire the machine gun. You learned a bit about electronics.
I'll insert myself into the ranks of SWAT by stealth, persuasion or force. That way I can be in position to help out Rishtor.
(6) You sneakily stalk forward until you reach the SWAT officers. After looking them over you see one who is standing a little bit away from the others, he seems less experienced than the rest of them, and also quite nervous. You decide to make him your target. You grab him from behind, making sure to cover his mouth, and then drag him to a nearby alleyway where you knock him out. After quickly stealing his clothes, armored vest and helmet, and his MP5. Then you head back out of the alley. When you are nearing the entrance you hear someone scream at you, ”What the hell are you doing!” and you think that you may be discovered. When you turn around you are faced by a rather angry-looking man, he keeps on screaming, ”Rhodes! What the hell are you doing!? Get in line or so help me I'll get you kicked off the force!” He forcefully drags you to the rest off the SWAT officers who seem very amused by this, but they all turn serious as the man starts speaking to them. You seem to have been mistaken for the real officer Rhodes, and now you are going to be participating in the arrest of Rishitor.
Enemy Actions:Brief squad
(2) He doesn't really get his point across, but he manages to tell them about the general situation. A mutant is holed up inside, and all the experts are busy at the moment. They are going to go in and arrest him, if he refuses they will shoot to kill. Then he is interrupted by someone barging through the fire exit.
Examine threat.
(1) They were not prepared and only manage to raise their weapons and scream at him to get down, but he decides to run back inside instead.
Allied Actions:Keep on cleaning.
(2) She tries her best but is unable to remove the remaining bloody paste on the floor.
LocationsA heavily fortified old warehouse (If an attacker does not roll a 5 when entering he suffers an attack of opportunity from a randomly selected team member.), the lights are on. Lots of room, but no rats. There are several piles of weapons here, the piles are neatly organized (+1 to searching for weapons). A small portion of the floor is covered by a bloody paste. There are two bags of medical supplies on the floor. (+1 to healing actions if they are used.)
It is a police station. A flatbed truck is crashed through the front doors.
An office building, it contains many computers. The front door is kicked in. The foyer is riddled with bullet holes.
A dark street in Queens. The entrance to the office building is here.
An electronics store. The tank-car is crashed through the front doors. The alarm is sounding.
Vehicles and other stuff:Used to be a Hummer H2. Mounting place for machine gun on roof. Armor plated: +1 against all damage except electrical. Ram on front. A .50 caliber machinegun is mounted on the roof. An auto-targeting computer is fitted to it, but it cannot distinguish between friend and foe. Fits 7 people. It is loaded with 4 computers, a large amount of computer parts, and 3 wireless routers.
+2 piercing damage. Ignores up to +1 of target's armor. Mounted on the tank-car
Status:
Can throw lightning.
Does not age.
Can shield himself from electricity: +1 against electricity damage.
Absorbing Man: can mimic the properties of any touched material. Gains bonuses based on material mimicked.
Athlete: does not tire easily.
Novice driver: +1 to simple driving actions.
Novice spearfighter: one more 5 for bonus.
Chainmail.
Leather helmet.
Keys to Volvo.
Spear
Made of Copper: +1 against electricity and slashing. No bleeding. -1 against heat based damage.
Location: In a police staion in Queens.
Super Speed: +1 to speed, +1 to dodge.
Boyscout: +1 to actions that involve tying.
Batter: +1 to hit when hitting things at people using baseball bats.
Medic: +1 to healing external or simple internal injuries.
Shotgunner: +1 to hit with shotguns.
A pair of reinforced running shoes.
500 dollars.
Bag full of energy bars and energy drink.
A car key.
A double-barreled shotgun.
An aluminum baseball bat.
Heavy kevlar vest, protects upper and lower body: +1 against piercing and slashing. +1 against bludgeoning.
A .44 magnum revolver.
Scarred face: -1 charisma
Location: In the Electronics store.
Gaze of insanity: Can drive a single person insane just by looking them in the eyes.
Amateur Mentalist: able to make a two way connection with the minds of others, has to make a roll to prevent being affected by their thoughts. Can make a one way connection to others, but suffers a -1 to doing so, if already connected in a two way connection gains a +1 bonus. Can make others do simple actions when connected to them, target gets +1 to avoidance roll.
Mental alarm clock: can wake self from unconsciousness.
A pair of black-tinted sunglasses - prevents his gaze from affecting people when worn.
A few packs of Marlboros.
Desert Eagle: +1 piercing damage.
Lost: -1 to all travel actions.
Location: Outside an office building in Queens.
Lucky: +1 to hit, +1 to luck-based rolls.
Slightly increased agility: no effect yet.
Persuader: One more 5 to gain a bonus to persuasion.
Accomplished thrower: +1 to hit with thrown objects. Can attack twice during one turn, but suffers a -1 to hit.
Casanova: +1 to seducing.
Pain resistant: +1 to resisting pain.
A set of throwing knives.
A plastic bag with 2950 dollars in it.
Desert Eagle: +1 piercing damage.
SKS rifle: +1 to hit at long ranges.
SWAT kevlar vest, covers upper and lower body: +1 against piercing and slashing.
SWAT helmet, on head: +1 against piercing, slashing and bludgeoning.
SWAT uniform.
MP5: can attack twice during one round, but suffers a -1 to hit.
Rebecca Mayers: she is in love with him.
Location: Right outside the police station.
Magnetism: Can manipulate and create magnetic forces.
Railgun-Man: +1 to hit with small objects thrown with powers.
Can operate simple machinery with magnetic powers.
+1 to operating machine guns.
Novice mechanic: one more 5 for skill bonus.
+1 to shaping metal with magnetic powers.
Novice electronics engineer: one more 5 for skill bonus.
Beige trenchcoat
Black cowboy hat
Three metal balls
Two notebooks with notes
Two Pens
Two empty notebooks.
Kevlar vest, protects upper body: +1 against piercing and slashing.
M1911 pistol.
Obadiah Stane/Ironmonger: Friend.
Magneto: Mentor.
Tony Stark/Iron Man: Enemy.
X-men: enemies,
Location: In the electronics store.
Telekinesis: can move objects at a distance with his mind, suffers penalties to moving large objects based on their size. Can levitate self with powers.
Budding telekinesis user: +1 to moving objects that are the size of a normal person or smaller.
Location: In the electronics store.
Skilled engineer: +1 to engineering.
Scientist: +1 to science actions.
Novice electronics engineer: one more 5 for skill bonus.
Lab coat
Classy glasses
Rocket launcher: unknown effects
8 improved rockets: +1 to hit.
Location: In the electronics store.
NPC statusKevlar vest, protects upper body: +1 against piercing and slashing.
.9 mm pistol.
50 dollars
In love with Blarney: -3 to all rolls that would be directly harmful to him.
Location: In the HQ.
SWAT kevlar vest, covers upper and lower body: +1 against piercing and slashing.
SWAT helmet, on head: +1 against piercing, slashing and bludgeoning.
SWAT uniform.
MP5: can attack twice during one round, but suffers a -1 to hit.
Location: Outside the police station.
SWAT kevlar vest, covers upper and lower body: +1 against piercing and slashing.
SWAT helmet, on head: +1 against piercing, slashing and bludgeoning.
SWAT uniform.
MP5: can attack twice during one round, but suffers a -1 to hit.
Location: Outside the police station.
Tell me if you find any errors.