Turn 24
RAMPAGE!
(4) You ready your spear and leap at the police officers, (5, 5) preforming several lightning-quick attacks that fail to do any serious damage.
I go out to an high-school or university of sorts (to steal some tech and chemistry stuff).
(3) You get ready to take the Hummer and head out when Hades starts doing something to it, and you decide to watch what comes of it instead.
Anyways, I add armor to our Hummer.
(5+1=6) You rip apart a dozen metal shelves with your powers and start reshaping the metal to fit the Hummer. You drift away while working, almost as if someone else is controlling your body, and when you regain your senses you are looking at something that you are sure used to be a Hummer. Now it looks more like a crude tank, heavy armor plates cover every inch of it, except for a few thin slits over the windows. There is a suitable mounting place for the .50 cal on the roof. (2) You can't recall exactly what you did and don't manage to learn anything from it.
I think back to when I shot that guy in the face, and remember how I did it, hoping to get skill in shotgun usage.
(4) You manage to recall your actions rather vividly, (2) but all you can really remember is 'put shotgun near enemy face, pull trigger', which doesn't help much.
I use TK to turn the corpses into large spheres of flesh
(1) You focus your TK powers on the two corpses and try to reshape them. But once again your powers slip out of your control, and the corpses are torn into a million tiny pieces, destroying any gear they may have had. It will be difficult to get rid of the evidence of their deaths now.
I'll try to find Mr. Roosts and help him return some of the computers he's found
(1) You tell Rebecca to get some medical supplies and then you head out into the streets, looking for Mr.Roosts. Despite looking for quite some time you can't find any trace of him, and now you are lost. (Luck roll: 4+1=5) The area you are in seems to be made up mostly of middle-class apartments. And there are no other people out here.
(GM) Find car
(2) You go back out onto the street and look around for a car, but there are none to be found. You head back inside.
Enemy Actions:Kill the heavy-metal viking!
(6) They unleash a storm of bullets on Rishitor. (2) But once again fail to hit him, turning even more of the room into swiss cheese.
Allied Actions:Get medical supplies.
(6) She runs off, looking for a pharmacy. About an hour later she returns, with two bags full of various medicines and other medical supplies. She proudly tells you that she robbed the local pharmacy and puts the bags on the floor.
LocationsAn old warehouse, the lights are on. Lots of room, but no rats. There are several piles of weapons here, and a rocket launcher, the piles are neatly organized (+1 to searching for weapons). A .50 caliber machinegun is on a mount on the floor, it is loaded with armor piercing rounds (ignores up to +1 of target's armor). The keys to the Hummer are on the floor. A portion of the floor is covered by a bloody paste. There are two bags of medical supplies on the floor. (+1 to healing actions if they are used.)
It is a police station. A flatbed truck is crashed through the front doors.
An office building, it contains many computers. The front door is kicked in. The foyer is riddled with bullet holes.
Vehicles and other stuff:Used to be a Hummer H2. Mounting place for machine gun on roof. Armor plated: +2 against piercing, slashing, bludgeoning. Ram on front. Fits 7 people.
+2 piercing damage. Ignores up to +1 of target's armor.
Status:
Can throw lightning.
Does not age.
Can shield himself from electricity: +1 against electricity damage.
Absorbing Man: can mimic the properties of any touched material. Gains bonuses based on material mimicked.
Athlete: does not tire easily.
Novice driver: +1 to simple driving actions.
Novice spearfighter: one more 5 for bonus.
Chainmail.
Leather helmet.
Keys to Volvo.
Spear
Made of Copper: +1 against electricity and slashing. No bleeding. -1 against heat based damage.
Location: In a police staion in Queens.
Super Speed: +1 to speed, +1 to dodge.
Boyscout: +1 to actions that involve tying.
Batter: +1 to hit when hitting things at people using baseball bats.
A pair of reinforced running shoes.
500 dollars.
Bag full of energy bars and energy drink.
A car key.
A double-barreled shotgun.
An aluminum baseball bat.
Heavy kevlar vest, protects upper and lower body: +1 against piercing and slashing. +1 against bludgeoning.
A .44 magnum revolver.
Scarred face: -1 charisma
Location: In the HQ.
Gaze of insanity: Can drive a single person insane just by looking them in the eyes.
Amateur Mentalist: able to make a two way connection with the minds of others, has to make a roll to prevent being affected by their thoughts. Can make a one way connection to others, but suffers a -1 to doing so, if already connected in a two way connection gains a +1 bonus. Can make others do simple actions when connected to them, target gets +1 to avoidance roll.
A pair of black-tinted sunglasses - prevents his gaze from affecting people when worn.
A few packs of Marlboros.
Desert Eagle: +1 piercing damage.
Lost: -1 to all travel actions.
Location: In an office building in Queens.
Lucky: +1 to hit, +1 to luck-based rolls.
Slightly increased agility: no effect yet.
Persuader: One more 5 to gain a bonus to persuasion.
Accomplished thrower: +1 to hit with thrown objects. Can attack twice during one turn, but suffers a -1 to hit.
Casanova: +1 to seducing.
Pain resistant: +1 to resisting pain.
A set of throwing knives.
A plastic bag with 2950 dollars in it.
Kevlar vest, protects upper body: +1 against piercing and slashing.
Desert Eagle: +1 piercing damage.
SKS rifle: +1 to hit at long ranges.
Rebecca Mayers: she is in love with him.
Location: On a street somewhere in Queens.
Magnetism: Can manipulate and create magnetic forces.
Railgun-Man: +1 to hit with small objects thrown with powers.
Can operate simple machinery with magnetic powers.
+1 to operating machine guns.
Novice mechanic: one more 5 for skill bonus.
+1 to shaping metal with magnetic powers.
Beige trenchcoat
Black cowboy hat
Three metal balls
Two notebooks with notes
Two Pens
Two empty notebooks.
Kevlar vest, protects upper body: +1 against piercing and slashing.
M1911 pistol.
Obadiah Stane/Ironmonger: Friend.
Magneto: Mentor.
Tony Stark/Iron Man: Enemy.
X-men: enemies,
Location: In the HQ.
Telekinesis: can move objects at a distance with his mind, suffers penalties to moving large objects based on their size. Can levitate self with powers.
Punctured lung: -1 stamina.
Location: In the HQ.
Skilled engineer: +1 to engineering.
Scientist: +1 to science actions.
Lab coat
Classy glasses
Rocket launcher: unknown effects
8 improved rockets: +1 to hit.
Location: In the HQ.
NPC statusKevlar vest, protects upper body: +1 against piercing and slashing.
.9 mm pistol.
50 dollars
In love with Blarney: -3 to all rolls that would be directly harmful to him.
Location: In the HQ.
Tell me if you find any errors.