Turn 22
RAEG! I KILL ALL THE POLICE!
(5) You charge the police officers with your spear, and they are still too shocked by your entrance to do anything! (6) You impale one with a strong thrust of your spear, and then unleash a mighty electrical wave! (5) The man you impaled is cooked from the inside by the lightning, but it all channeled into him, missing the rest of them. You learn a little about fighting with spears.
I cautiously break into some random building.
(6) You find a building you would like to break into, and try to unlock it. (2) You lack the proper tools for doing so, and you have to resort to kicking the door down. (Luck roll: 6) Nobody seems to be present, and no alarm is heard. You reach out into the darkness and find a lightswitch. When the inside of the building is no longer shrouded in darkness you enter, and discover that it is an office building, full of rather expensive looking computers and such.
I go procure internets and computers for our facility at the nearby electronix store.
(2) You consider going to the nearby store, but realize that they are probably closed, and that you would need help to rob them.
I again try to fix myself up, perhaps even learning something about healing by doing so.
(6) You tire of having a broken face, and decide to do something about it. You take a few small metal pieces and shape them with your hands so that they match the shape your nose and jaw should have. Then you use another piece of metal to cut your face open, the pain is excruciating, but you manage to go on. And lastly you put the metal pieces into place and close the wounds by rubbing a metal piece at super speed until it is glowing hot and then applying it to the cuts. Your face is now fixed, but it is horribly scarred.
I charge up my TK as much as I can then go outside and unleash all of the charged TK energy on one pedestrian.
(1) You start charging your telekinetic energy, but the pain from your lung distracts you, and it is unleashed in a big explosion!
Dodge rolls! Ferse is taken completely by surprise, and is struck by the full force of the blast! (4) Despite being tossed almost five meters through the air he is unharmed. Cheetahr easily dodged the blast with his super speed, but while leaping out of its path he accidentally tackled Blarney. (4, 1) Cheetahr is unharmed, but Blarney sprains his left shoulder. You managed to direct the energy away from yourself. Rebecca was only knocked to the floor, and suffered no damage.
I'll ask Rebecca to go and buy some first aid supplies from a nearby store and slip her some of the cash (50$) to do so.
I'll put the corpses in the trunk of the hummer and do my best to remove evidence of their presence.
(3-1=2) You get up and dust yourself off, and then you ask Rebecca to get some medical supplies and give her 50$. You then try to move the corpses but your shoulder prevents you from moving them alone.
Enter HQ
In the commotion a man quietly sneaks into the HQ and watches the group. After they are done being tossed about by the blast he steps into the light, he is wearing a lab coat and a pair of rather classy glasses. He introduces himself as Triolf, and is welcomed by the group, those who are present anyways.
Enemy Actions:Kill metal viking!
(4) The officers seem intent to avenge thair fallen comrade, and unleash a hail of bullets on Rishitor! (1) They all miss quite badly though, mostly just destroying the furniture.
Allied Actions:Go to pharmacy
(1) She is too shaken up by the blast, and too worried about Blarney to go anywhere.
LocationsAn old warehouse, the lights are on. Lots of room, but no rats. There are several piles of weapons here, and a rocket launcher, the piles are neatly organized (+1 to searching for weapons). A .50 caliber machinegun is on a mount on the floor, it is loaded with armor piercing rounds (ignores up to +1 of target's armor). A tied up corpse is lying on the floor. The corpse of the Punisher is here. The keys to the Hummer are on the floor.
It is a police station. A flatbed truck is crashed through the front doors.
An office building, it contains many computers. The front door is kicked in.
Vehicles:A black Hummer H2, it can fit seven people. It is in pristine condition. The radio is on, and currently tuned in to the news.
Status:
Can throw lightning.
Does not age.
Can shield himself from electricity: +1 against electricity damage.
Absorbing Man: can mimic the properties of any touched material. Gains bonuses based on material mimicked.
Athlete: does not tire easily.
Novice driver: +1 to simple driving actions.
Novice spearfighter: one more 5 for bonus.
Chainmail.
Leather helmet.
Keys to Volvo.
Spear
Made of Copper: +1 against electricity and slashing. No bleeding. -1 against heat based damage.
Location: In a police staion in Queens.
Super Speed: +1 to speed, +1 to dodge.
Boyscout: +1 to actions that involve tying.
Batter: +1 to hit when hitting things at people using baseball bats.
A pair of reinforced running shoes.
500 dollars.
Bag full of energy bars and energy drink.
A car key.
A double-barreled shotgun.
An aluminum baseball bat.
Heavy kevlar vest, protects upper and lower body: +1 against piercing and slashing. +1 against bludgeoning.
A .44 magnum revolver.
Scarred face: -1 charisma
Location: In the HQ.
Gaze of insanity: Can drive a single person insane just by looking them in the eyes.
Amateur Mentalist: able to make a two way connection with the minds of others, has to make a roll to prevent being affected by their thoughts. Can make a one way connection to others, but suffers a -1 to doing so, if already connected in a two way connection gains a +1 bonus. Can make others do simple actions when connected to them, target gets +1 to avoidance roll.
A pair of black-tinted sunglasses - prevents his gaze from affecting people when worn.
A few packs of Marlboros.
Desert Eagle: +1 piercing damage.
Lost: -1 to all travel actions.
Location: In an office building in Queens.
Lucky: +1 to hit, +1 to luck-based rolls.
Slightly increased agility: no effect yet.
Persuader: One more 5 to gain a bonus to persuasion.
Accomplished thrower: +1 to hit with thrown objects. Can attack twice during one turn, but suffers a -1 to hit.
Casanova: +1 to seducing.
A set of throwing knives.
A plastic bag with 2950 dollars in it.
Kevlar vest, protects upper body: +1 against piercing and slashing.
Desert Eagle: +1 piercing damage.
SKS rifle: +1 to hit at long ranges.
Sprained left shoulder: -1 to actions involving use of that hand.
Rebecca Mayers: she is in love with him.
Location: In the HQ.
Magnetism: Can manipulate and create magnetic forces.
Railgun-Man: +1 to hit with small objects thrown with powers.
Can operate simple machinery with magnetic powers.
+1 to operating machine guns.
Novice mechanic: one more 5 for skill bonus.
Beige trenchcoat
Black cowboy hat
Three metal balls
Two notebooks with notes
Two Pens
Two empty notebooks.
Kevlar vest, protects upper body: +1 against piercing and slashing.
M1911 pistol.
Obadiah Stane/Ironmonger: Friend.
Magneto: Mentor.
Tony Stark/Iron Man: Enemy.
X-men: enemies,
Location: In the HQ.
Telekinesis: can move objects at a distance with his mind, suffers penalties to moving large objects based on their size.
Punctured lung: -1 stamina.
Location: In the HQ.
Skilled engineer: +1 to engineering.
Scientist: +1 to science actions.
Location: In the HQ.
NPC statusKevlar vest, protects upper body: +1 against piercing and slashing.
.9 mm pistol.
50 dollars
In love with Blarney: -3 to all rolls that would be directly harmful to him.
Location: In the HQ.
Tell me if you find any errors.