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Author Topic: Super RTD!  (Read 93634 times)

Zako

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Re: Super RTD! Turn 149: Better late than never
« Reply #2145 on: September 27, 2010, 05:41:05 am »

Most definately wanting more evil. And chaos. Thats always good.
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CJ1145

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Re: Super RTD! Turn 149: Better late than never
« Reply #2146 on: September 28, 2010, 03:33:42 pm »

Wait what still interested? I never lost interest.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Jay Kayell

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Re: Super RTD! Turn 150: It's alive!
« Reply #2147 on: October 07, 2010, 04:22:58 pm »

Turn 150

Quote from: Louis "The Reaper" Jacobs
I flare up my fire powers for good measure, and start intimidating the prisoners back into their cells. Super-punch anyone that resists.
(2+1=3)  Flames erupt from your body, writhing around you almost as if they had a mind of their own. The remaining guards quickly gather behind you, levelling their weapons at the prisoners and cocking them quite menacingly. "Get back in your cells or burn," you say to the prisoners, the fire swirling around you getting more intense for a moment. Facing down a human inferno and a dozen high-powered rifles aimed at their faces the villainous bunch finally surrender, and soon they are all securely back in their cells where they belong. Now that the threat is over you drop the flames and take a look around, several guards are dead or injured, along with several prisoners, and for some reason USAgent is striking a rather ridiculous pose in the middle of the room. Considering some of the moves you saw him pull during the fight you decide to not comment on it.

Quote from: Ghost
Exit the building and look for a weaponry or outdoor sporting store, though a culinary shop might also work.
(5) Your current ability to kill, maim or otherwise inflict harm on people is quite limited, so you decide to find some weapons, and other than staplers and scissors there isn't much to find where you currently are. So you start falling through the floors, pitying the fools who must use stairs on a regular basis, until you reach the ground floor. Then begins the much harder task of actually finding a place where you could conceivably find useful weapons that don't already have owners willing to use them on you. After only a few minutes of searching you find a pawnshop, and if the cliché is right all pawnshops have some guns they are willing to sell to people who need them, not that you plan on paying for anything. Locks are of no use against you and withing seconds you are inside, searching the place for some useful armaments. The owner of the shop had a very illegal fully automatic Soviet rifle stashed in the back, along with a couple of grenades. You claim these items and consider what to do next.

Quote from: Zieg
Keep searching for higher meaning or enlightenment or something...
(4-2=2) No matter how much you search your mind you cannot find anything you didn't already know, which makes sense when you think of it logically. But this is your mind, here you are god, and nothing shall stand in the way of your search, nothing! You put all of your imagination into creating a single book, a book that shall reveal the secrets of the universe to you, and let you change it to your will. After what feels like eons it is finished, the very air you believe yourself to be breating seems energized by its mere existence, and with trembling hands you reach out and open it. There is nothing written in it, all the pages are perfectly blank. It seems that you need a better imagination.

Quote from: Blarney
*Shakes his head and goes to collect the assassin while getting the others together. Tries to find some way to contact Hades*
"Rebecca, let's get these wounded taken care of!"
(2) Rebecca quickly runs off to follow your orders, and you are left to try to lug the unconscious man through the field of debris all by yuorself. Moving through the rubble would be hard even if you didn't have to carry all that dead weight, and it takes you almost five minutes to get him over to where you parked the car. But the others seem far too busy to gather around and get some sort of coherent plan together, instead running around doing their own thing.

Quote from: Luke "Flash Point" Prowler
Teleport back to where the old base use to be
(5+1-1=5) You decide to return to where the fortress used to be, assuming that the others will still be hanging around there, and so teleport away, producing a flash of light and a very distinct sound. Partly due to luck and partly due to skill you appear at the very point you wanted to go to, or you think you did, the whole area is a bit of a mess so it is hard to tell. But this is the place where the fortress was, and the others are still milling about.

Quote from: Cheetahr
I start falling, waiting until the last moment until I jump once, stopping me completely to then fall lightly onto the ground.
(4) You don't worry too much about your current predicament, being quite confident that you can handle it just fine. The plan is a rather simple one, and you execute it perfectly, falling towards the ground and then jumping once in mid-air once you are a few feet above it, landing at a safe speed. Stopping abruptly when you jumped in the air did hurt a little, but as everyone knows the only dangerous part of falling from great height is hitting the ground itself, so anything that stops you will prevent any serious injury.

Quote from: Mutosis
I find and disable a large animal.
(4) The zoo is meant to be easy to navigate, being a tourist trap and all, so finding your way to a large animal isn't very hard, you just follow the signs. In no time at all you are looking into the enclosure of the zoo's most famous resident, the elephant Mr. Stompy. You ignore the signs that tell you to stay away from the fence and climb over. The elephant simply stands in the middle of the enclosure, seemingly unsure of what to make of you, and employing some cleverness you try to walk up to it as calmly as possible to not upset it. (4) The elephant just looks at you, not thinking you are a threat. It will soon regret that assumption, as you put your hands on the massive pachyderm's side to do your thing. (4+1=5) The animal starts trumpeting in terror and pain as the bones in its legs grow together, making it unable to walk, and the nerves in its trunk are severed, rendering the otherwise dangerously powerful limb into a useless appendage. The elephant is now completely incapable of attacking you and you can work on it in relative safety.

Quote from: Feralas
Plug up the holes as best as possible and shout for help, not to mention that I want to work for these criminals.
(3) You start tearing up the green jacket to get something to stop the bloodflow with, but this is only moderately successfull. (5) Fortunately for you it proves unnecessary, your improved healing factor repairs the damage within a few minutes, making you as good as new. Now that you are no longer in mortal danger you get up from the ground and resume looking for the criminals that are supposed to be here, so you can tell them that you want to work for them.

Quote from: Diakron
start downloading all the tools a hacker will need
(3) You establish a connection to the internet quite easily and then get to work on downloading some basic hacking tools. Unfortunatly you don't actually know anything about hacking into secure systems, so you're pretty much limited to using a popular search engine to search for such things. At first it seems that you've succeeded, finding the 'Awesome Hackertools 2.5' program within a few minutes of searching, but upon downloading it the computer gives off a virus alert and suggests that you remove the file. You will probably need to go about this some other way.

Quote from: Jim "Hades" Ferse
I'll continue my previous action, constructing an elevator to the surface, building it to emerge inside the lowest floor of an abandoned parking garage, making sure that it doesn't collapse any of the supports in this action. The elevator should preferably have the capacity to move vehicles in and out of the vehicle bay, and should be hooked up to the outer door of the vehicle bay. If I have time, I'll also smooth over the junkyard and other damaged facilities so that they look as they were before.
(1+1+1=3) Building an elevator is quite a complicated procedure, with many moving parts, so you take a while to figure out how you're going to attack the problem, and how to create all the necessary parts for building it. It will be quite hard, but you think you've figured out a way to do it. You are just about to start working when troubling tremors emanate throughout the underground fortress and the cavern it is located in, and you decide to ensure that no damage is done to the existing structures before starting work on something new, and so lock all the exterior surfaces of the fortress in place with your magnetic powers so they cannot be damaged and will protect the interior.

Quote from: Xen
Try again to produce some small drones, help them repair the Colossus.
(4) You start searching for anything that can be used to create robotic drones, but pickings are slim in the rubble. The few things you manage to scrounge up are enough to create the mechanics for a single basketball-sized drone, and adding a power source and computing unit to it would allow it to move and do other things. (1) There is little time to examine the collossus, but you doubt that it would be possible to repair it with what you've got on hand at the moment. Your quick examination does not reveal anything else about the current state of the giant metal man.

Quote from: Jack "Terrahex" Harris
make a small statute out of stones and give it to the man in the rubble as an appology. ask to join team.
(5+1=6) That didn't exactly go as you had hoped, it went in a rather opposite direction actually, harming the people you wanted to join. And it seems that you almost killed one of them as well, so apologizing would be a good idea. It occurs to you that you could create a small statuette to give to him, everyone likes being given stuff, to smooth things over. So once again you start gathering up energy, feeling the earth and stone around you as if it were extensions of your own body, and you start shaping the stone into the shape of a man. (6) But such a small thing will certainly not be enough, it must be bigger! So you put even more energy into it, the gorund starting to shake below you once again. But this time you manage to control the energy enough to pour it all into the statue, putting every ounce of your will into making this rocky rendition of a man. With great effort you push the energy away once you are done, falling to your knees and looking upon your creation, a statue made out of solid stone, ten feet tall and so lifelike that it almost seems to be looking back at you. It takes a few moments before you realize that it is actually looking back at you with eyes that hold life. (6) Then it moves, turning around and scanning the surroundings, and then lumbering off when it spots the man you injured. But rather than attack him it seems to wait for him to give it an order, your intention when creating it was to give it to the man and that intention must have stuck to it when it awoke.

Quote from: Lucien
Fly back to New York, land on top of a skyscraper, try to find out where the action is.
(5) Not wanting to remain in this little town any longer you set your sights on New York again, flying with unnatural speed towards the metropolis. It doesn't take nearly as long as it should have to reach the city, you must have somehow subconsciously used magic to bring you there faster, not that you're complaining. Once you're there you land on top of a tall building to scout out where interesting things might be going on, and from your place atop the tall building you have a surprisingly good view of most of the city. Something seems to be happening in Central Park, a lot of military activity is going on there, and from several places in the city plumes of smoke float into the air. Faint sounds of gunfire and explosions can be heard coming from various parts of the town, but you don't think your comrades would be able to cause trouble over such a wide area, so you surmise that there are others at work as well.


Enemy Actions (Heroes/Hostiles)
Quote from: SHIELD guards
Establish order
(5) They manage to bring the situation under control, putting all the living criminals back in their cells.
Quote from: U.S.Agent
Strike a menacing pose
(2)He tries to strike a pose to inspire fear in his foes, but mostly looks ridiculous.
Quote from: Assassin
Wake up
(5) He wakes up and quickly examines his current situation. When he notices that no one is looking he quickly gets to his feet and starts to run.
Allied/Neutral Actions (Villains/Civilians)
Quote from:  Rebecca Mayers
Help the wounded
(1) She proves quite useless, only managing to get some cuts on her hands as she tries climbing over some rubble.
Quote from: Metal Colossus
Help himself
(3) The giant creation comes to the conclusion that there aren't enough parts around for him to repair himself with.
Quote from: Mr. Roosts
Scan area for further hostiles
(6+1+1-1=6) He suddenly starts shaking, a seizure gripping his body as he accidentally opens himself up to the entire city's populace at once. Quite a few of them are thinking hostile thoughts about villains in general.
Quote from: Hell's Demons Biker Gang
Train
(2) They keep at it, but don't accomplish much.
Quote from: City Gang
Do crime
(1) They enter a store, intent on stealing all the money kept there. But upon actually presenting their demand that the cashier hand over all the money or die the alarm is triggered by the beleaugered businessman via a hidden button, and the group decides to run away. (4) Fortunately for them the cops fail to show up in time to apprehend them.

Environment: The stone golem stands at attention near Feralas, at first freaking him out a little, but when he tells it to do something it fails to comply, nor give any indication that it actually heard him at all.

Time: 11:00

Locations
Spoiler: Underground fortress (click to show/hide)
Spoiler: Cheetahr's base (click to show/hide)
Spoiler: Grayson Town Square (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to missile defense network.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Humvee
Large car, fits 8 people. +1 against piercing and slashing damage.
Quote from: Tank
A battle tank. Exact condition unknown but presumed good.
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains fifty secure storage boxes, all of which have been opened. It is currently outside the fortress and open.
Quote from: Chopper
A chopper-style motorcycle. Black.

Status:

Quote from: Cheetahr (Cheeetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in his base
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the Humvee
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
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Location: Underground, near fortress
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress site
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
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Location: Stratosphere, above Grayson
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Bronx Zoo
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Military base in Central Park
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
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Location: Debris field
Quote from: Luke "Flash point" Prowler (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
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Location: Debris field
Quote from: Diakron (Diakron)
Spoiler: Powers: (click to show/hide)
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Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress
Quote from: Jack “Terrahex” Harris (Terrahex)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
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Location: Fortress site
Quote from: Feralas (Zako)
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
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Location: Fortress site
Quote from: Ghost (RedWarrior0)
Spoiler: Powers: (click to show/hide)
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Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Pawn Shop


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
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Location: In the Humvee
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
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Location: Unknown
Quote from: Metal Colossus
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Spoiler: Relations: (click to show/hide)
Location: Fortress site
Quote from: Mr.Roosts, Slayer of Buildings
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Humvee.
Quote from: Cheetahr's Gang
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson
Quote from: Hell's demons biker gang
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
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There are seven of them
Location: Kentucky, in the town of Grayson
Quote from: Stone Golem
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Debris field

Tell me if you find any errors.
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Decapitation - enjoy the difference

RAM

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Re: Super RTD! Turn 150: It's alive!
« Reply #2148 on: October 07, 2010, 05:29:35 pm »

Mutosis will try to make a large space within Mr. Stompy's back, then form a bony plate over the top of it, hinged at the front, to cover and conceal it. Mutosis then enters the space and expands the lungs, forms the blood vessels sequentially, so that one will tend to be exhausted before the other, adds musculature around them to compress the air, and a network of bones around them to lock them in place once the air is compressed. Finally, a sealable breathing tube is extended through a reinforced and shallow fin in the back.

P.S.
 I forget how advancement works, but my roll resulted in a five and that may mean that I get some sort of advancement towards a skill increase.

P.P.S.
 Woohoo! It's Back!!!
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

RedWarrior0

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Re: Super RTD! Turn 150: It's alive!
« Reply #2149 on: October 07, 2010, 05:57:40 pm »

Find an abandoned warehouse in which I can deposit my armaments.
If I have remaining time:
-Search for a large/medium container. 3 gallons should suffice.
-Go to a nursery and find an ammonium nitrate-based fertilizer and bring 50 pouds per 3 quarts in the container.
-Find a bank, enter vault, get a couple hundred in cash, leave
-Use newly found funds to fill the container with diesel and bring it to the warehouse
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Cheeetar

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Re: Super RTD! Turn 150: It's alive!
« Reply #2150 on: October 07, 2010, 06:33:08 pm »

Find a hospital and kidnap a doctor so he can heal my crew.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Diakron

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Re: Super RTD! Turn 150: It's alive!
« Reply #2151 on: October 07, 2010, 06:37:56 pm »

use google to search for "Learn to hack" download the tools they recommend
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Back to Mafia with me!

Zako

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Re: Super RTD! Turn 150: It's alive!
« Reply #2152 on: October 07, 2010, 06:40:00 pm »

Apparently im still injured despite me healing comepletely.

Command the golem to follow me. Proceed to search for the gang of criminals. Don't forget to ask if this terrahex guy wants to follow.
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Devath

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Re: Super RTD! Turn 150: It's alive!
« Reply #2153 on: October 08, 2010, 12:45:14 am »

Proceed with my previous action, adding anti-earthquake supports to the exterior of the base if I have time.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

thunderclan

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Re: Super RTD! Turn 150: It's alive!
« Reply #2154 on: October 09, 2010, 07:07:58 pm »

Get some of the medical supplies from Rebecca and patch up some of the heavily bleeding parts of my body.

Nice to see this has returned :)
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CJ1145

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Re: Super RTD! Turn 150: It's alive!
« Reply #2155 on: October 17, 2010, 07:21:53 pm »

Find the nearest CO and report that the prisoners have been dealt with.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Kishmond

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Re: Super RTD! Turn 150: It's alive!
« Reply #2156 on: October 17, 2010, 09:10:25 pm »

Noice. I love being an evil wizard.

Fly towards one of the smoke plumes and see what's going on. Use a partial invisibility spell to remain hidden.

alfie275

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Re: Super RTD! Turn 150: It's alive!
« Reply #2157 on: October 18, 2010, 12:44:50 pm »

Fly into sky, bring all vehicles within a few kilometers into the fortress site. Use parts from vehicles to make drones and repair Colossus.
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I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

Paulus Fahlstrom

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Re: Super RTD! Turn 150: It's alive!
« Reply #2158 on: November 02, 2010, 03:03:25 pm »

(Sorry... have been travelling and missed the pm. Hopefully this hasn't been abandoned.)

Does his best to heal his injured compatriot. Hopes he gets lucky.

(Barring that, I'll try to recapture and interrogate the assassin.)
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I like dogs... with a little bit of garlic and salt...

Terrahex

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Re: Super RTD! Turn 150: It's alive!
« Reply #2159 on: November 11, 2010, 07:02:35 pm »

 :o awesome!!! first make ears for golem then make more, smaller earth elementals to obey my command.

EDIT: also guys, we should probably take out CJ1145's character soon, or he'll kill us all.
« Last Edit: November 11, 2010, 08:09:13 pm by Terrahex »
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