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Author Topic: Super RTD!  (Read 93660 times)

RedWarrior0

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  • she/her
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Re: Super RTD! Turn 147: Trippin' balls
« Reply #2040 on: April 18, 2010, 09:30:45 pm »

Sorry for the delay:
Name: Ghost
Power: Turn into a spectral being and back (clothes included)
Backstory:
He was born in the Soviet Union and taken to a "facility" for psychic research. The researchers, intending to give him psychic power for an invasion of the United States, instead broke his mind and dealt with spectral power instead of psychic. He was completely insane for a period of time, and eventually fled. He found himself in New York City, wandering the streets, a psychopath.
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Cheeetar

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  • Spaceghost Perpetrator
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Re: Super RTD! Turn 147: Trippin' balls
« Reply #2041 on: April 18, 2010, 10:58:20 pm »

City Gang: Start organizing crime.
Hell's Biker Gang: Begin training their speed.
Cheetahr: Find stuff to eat.



Shouldn't the jelly have been removed from me? Also, possibly the scarred face.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

RAM

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Re: Super RTD! Turn 147: Trippin' balls
« Reply #2042 on: April 19, 2010, 12:41:20 am »

Use paralysis poison to disable a crocodile and then turn it into living armour for myself.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Devath

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  • Dabbling Insane Dev
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Re: Super RTD! Turn 147: Trippin' balls
« Reply #2043 on: April 19, 2010, 10:42:24 am »

(Unfortunately, said type of place is not what I was looking for, as I was looking for an undercover spot to put the aboveground entry, where I would cover the entry with junk. This spot will have more traffic than a run-down slums junkyard. I can use it though.)

I use my power to gather up a good deal of the metal and shove it underground into a concentrated location near the underground fortress. Additionally, I grab an old junker car and hop into that instead of my manufactured disguise.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Paulus Fahlstrom

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Re: Super RTD! Turn 147: Trippin' balls
« Reply #2044 on: April 19, 2010, 11:53:44 am »

*Disable the assassin (if possible) and bring him down to Mr. Roosts for him to 'work on' so he can get the information from him.*
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I like dogs... with a little bit of garlic and salt...

Diakron

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Re: Super RTD! Turn 147: Trippin' balls
« Reply #2045 on: April 19, 2010, 12:17:53 pm »

find a computer, install it into the base and boot it up
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Back to Mafia with me!

Devath

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Re: Super RTD! Turn 147: Trippin' balls
« Reply #2046 on: April 19, 2010, 10:39:41 pm »

Daikron, you have PMs to observe. thank you.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

dragnar

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Re: Super RTD! Turn 147: Trippin' balls
« Reply #2047 on: April 19, 2010, 11:50:10 pm »

Daikron doesn't have an internet connection right now, so he dropped out of most of the RTDs he was playing in. He probably forget to post on this one.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Devath

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Re: Super RTD! Turn 147: Trippin' balls
« Reply #2048 on: April 21, 2010, 01:18:35 am »

He just replied to this one, which is why I posted....
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Kishmond

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Re: Super RTD! Turn 147: Trippin' balls
« Reply #2049 on: April 22, 2010, 08:13:14 am »

Make decent sized bubble shield around myself for air. Fly high, high, high into the air. Look for New York City.

Terrahex

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  • The Bee's Knees
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Re: Super RTD! Turn 147: Trippin' balls
« Reply #2050 on: April 22, 2010, 11:29:52 pm »

oooh, I haven't been in for more than a turn and DESTRUCTION!!!

oh yeah, my turn: I try to make some sort of rock vehicle only I can drive and get to the place I found with powers (above it)

Also, I was thinking, who is our leader? I think that it's either Paulus (Blarney) or Devath (Hades).
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What do you think? Yes? No?

Kishmond

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Re: Super RTD! Turn 147: Trippin' balls
« Reply #2051 on: April 23, 2010, 11:54:58 am »

I think were all sufficiently prideful to go our own way. If working together is more beneficial than that's what we'll do.

Terrahex

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Re: Super RTD! Turn 147: Trippin' balls
« Reply #2052 on: April 23, 2010, 03:53:02 pm »

I think that we should have a leader or smething. somebody to adress the public on our "doomsday" thing.
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What do you think? Yes? No?

CJ1145

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Re: Super RTD! Turn 147: Trippin' balls
« Reply #2053 on: April 23, 2010, 04:07:18 pm »

It should totally be me. I swear I won't betray you all again.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

RAM

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Re: Super RTD! Turn 147: Trippin' balls
« Reply #2054 on: April 23, 2010, 04:33:41 pm »

Again? you are betraying us right now! You don't think that it might be useful to have a whole mess of villains escaping to tie up Shield's resources?

The leader is whoever does something impressive enough to bring the team back together...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!
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