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Author Topic: Super RTD!  (Read 93672 times)

Terrahex

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Re: Super RTD! Turn Turn 145: Boom goes the... notebook?
« Reply #2010 on: March 21, 2010, 09:04:28 pm »

Hmmm... I too am having trouble deciding what to pick for my powers...

What do you guys think of a sabertooth like guy? Super regeneration and beast-like qualities in one? I think that may be nice for a tanking kind of person, don't you? Takes damage and recovers from it and can put the hurt on others pretty good.

You mean like... Sabertooth? He's already a villian. I shudder to think what he'd do to you if he found you were spoiling his bad name...
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dragnar

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Re: Super RTD! Turn Turn 145: Boom goes the... notebook?
« Reply #2011 on: March 21, 2010, 10:13:26 pm »

Hades(can't remember who his player is, and I'm too lazy to check) copied Magneto... but then again, Magneto isn't half as violent as Sabertooth.
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Jay Kayell

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Re: Super RTD! Turn Turn 145: Boom goes the... notebook?
« Reply #2012 on: March 22, 2010, 01:29:25 am »

You mean Red, not RAM, right?
Probably.
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Zako

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Re: Super RTD! Turn Turn 145: Boom goes the... notebook?
« Reply #2013 on: March 22, 2010, 05:00:17 am »

Alright hows this:

Name: Feralas
Sex: Male
Ability: Hyper regeneration and feral strength
Equipment: Retractable claws and long fur over most of his body

EDIT: Hes probably not that good with computers.
« Last Edit: March 22, 2010, 05:46:55 pm by Zako »
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Terrahex

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Re: Super RTD! Turn Turn 145: Boom goes the... notebook?
« Reply #2014 on: March 24, 2010, 10:58:10 pm »

I must really thank you for adding me when I was third in the waiting list, but I'm really anxious to get started.
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RedWarrior0

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Re: Super RTD! Turn Turn 145: Boom goes the... notebook?
« Reply #2015 on: March 24, 2010, 11:08:17 pm »

Get the turn done. I won't have my character up until a little bit
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Terrahex

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Re: Super RTD! Turn Turn 145: Boom goes the... notebook?
« Reply #2016 on: March 26, 2010, 01:01:39 pm »

I'll be leaving on sunday for a week. until then, if Jay actually gets the turn up, I'll practise my powers unless something considered a priority comes up.
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Jay Kayell

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Re: Super RTD! Turn Turn 145: Boom goes the... notebook?
« Reply #2017 on: March 27, 2010, 07:04:20 am »

Working on the turn, I'll try to get it done tonight.
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Jay Kayell

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Re: Super RTD! Turn 146: Prison Break
« Reply #2018 on: March 27, 2010, 02:33:40 pm »

Turn 146

Quote from: Louis “The Reaper” Jacobs
"Damn it, do you not hear the chainsaw? Get somebody the fuck down there! I'm trying to help, for the love of God!"
(5) You wake up, not having been punched hard enough to knock you out for very long, and yell out that someone is using a chainsaw in the holding cells. One of the nearby soldiers is convinced enough to try to contact the guards there, only to get no reply. Moments later the alarms start blaring, and the same red-gloved hand that punched you moments earlier is extended to help you to your feet. At first your heart skips a beat, thinking that the costumed man is Captain America, one of your childhood heroes, but you quickly realize that he isn't, this man is U.S.Agent, somewhat of a knockoff in your opinion. The two of you run alongside the soldiers towards the holding cells, the sounds of a firefight coming closer and closer, leading you to believe that something bad is going on ahead. When you arrive at the scene it is absolute chaos; Bullets flying every which way, people being thrown through the air, fire, ice and lighting devastating the environment, but even with all this chaos you manage to make out writing on the wall, carved into the metal are the words 'Flash was here.' It seems that your former teammate had a hand in what is happening here.

This angers you, and you leap into the fray alongside U.S.Agent. (4) You use your newly developed super-punch to smack one of the escapees right in the face, (4-1=3) throwing him halfway across the room and making him rather unsteady. (5) Another nearby villain is your next target, (5) you tap him on the shoulder and then, when he swirls around to face you, sock him straight in the face with another super-punch. (1-1-1-1=1) His head is pretty much vaporized, being splattered over a nearby wall, and a few bits hitting the ceiling as well. (2) Unfortunately for you, this man had no superhuman powers. At least you probably impressed the others somewhat.
Quote from: Cheetahr
I will demonstrate how to properly run around fast by saving the City Gang from the stupidity of my colleagues. The Gang that is not currently drowning shall watch and attempt to imitate my perfect technique. The Gang that is shall try to stop drowning so much.
(5+1+2=6) Fast? They'll need to invent a new word to describe the speed you are moving at, any current term seems insufficient. You blast off towards the town square, (5) moving so fast that you barely even disturb the air as you run. It doesn't take much effort to find your underlings, them being quite the odd bunch of misfits, and to save them you simply walk over the gelatinous substance and pull them out of it. (5) Somehow they are not injured at all by you yanking them out of the jelly at super-speed and dumping them off at the base, one at a time. When you spot Lucien hovering over the jelly, seemingly trying to craft something out of it, you cannot help but feel the need for some good old-fashioned payback for his earlier jelly-shower. You put some distance between you and the town square, and then blast through the jelly at several times the speed of sound, sending it flying every which way and most certainly ruining whatever Lucien was doing. When all of this is done, after approximately 7.4 seconds, you return to the base to yell at the biker gang for not doing what you told them, only to fall unconscious as soon as you stop. Moving at such speed is quite taxing even for someone like you.
Quote from: Luke “Flash Point” Prowler
With that done with, I set the prisoners free, write "The Flash was here" on the wall for the hell of it, and leave.
(5) For some reason, which you can't quite figure out, there is a clearly labeled button for emergency release of the prisoners. Pressing said button isn't very hard, it doesn't even require a password or anything, and all of the cells slide open, the electrified iron bars being withdrawn to let the occupants out. And out they go, all at once and with quite a bit of shouting and pushing, everyone wanting to get out as fast as possible. Feeling that your work here is done with you carve some well-chosen words into a nearby wall to enrage your foes, and then simply disappear in a flash of light. A second later you are standing on top of one of the skyscrapers in Manhattan, from where you have a good view of most of the city.
Quote from: Diakron
Look for the van
(1) You turn the tank about and drive back towards where the fortress used to be, hoping to find your friends there. The streets are mostly deserted, with the exception of the occasional helicopter flying overhead, or the army patrols walking the streets. But your mostly peaceful drive is interrupted by a voice coming in over the radio, “Unit 4-4-76, you have deviated from your patrol route, please report, over.” They must have some kind of GPS mounted in the tank, there's no other way that they could have been tracking you. But you have larger problems than that right now, the way you see it you've got two choices; Tell a damn convincing lie, or run as fast and far as you can before someone shows up to kick your ass.
Quote from: Zieg
Ask Roosts if he can get in touch with Hades. Then see about fixing my injured leg.
(2) You ask Roosts to try to get in touch with Hades so you can get into the new fortress, which he seems to start working on, unless he just really felt like sitting down and closing his eyes for a little while. Having nothing else to do while waiting to be let in you start working on fixing your damaged leg. It doesn't work very well, since you're basically trying to heal flesh wounds by poking at them with your finger.
Quote from: Blarney
*Exit the van and scout/secure the area*
(5) You leave the Humvee to scout the immediate area, feeling that something is wrong, like someone or something is watching you. A quick glance around proves that if someone did want to secretly watch you they wouldn't have to try very hard to hide, seeing as how the entire neighborhood has been turned into rubble and ruins, providing a plethora of possible hiding places. This would provide a normal man with quite a lot of trouble, but you have a gut feeling of where this watcher is hidden, which is the same place you would have chosen. A half-collapsed building, giving a good view of most of the neighborhood and an excellent place to assault anyone coming up from the large pit. So you begin sneaking towards it, keeping low to use every ounce of cover available to you, it wouldn't do you much good to reveal that you've found the assassin and let him get enough time to escape. You reach the base of the building, and yet there is no indication that you've been spotted so you begin scaling the side of the wall. On the roof you find, as expected, someone watching your comrades, a man dressed in purple, several rifles within arms length of him. Hoping to end the battle before it has a chance to begin you grab a brick and sneak up on him, you don't want to kill him without making sure what his intentions are. (5+1=6/1) He seems completely unaware of your presence as you carefully sneak across the roof towards him, not realizing that you're there until he gets a brick to the back of the head, (5-1=4) but his head covering seems to absorb most of the impact. He quickly recovers and leaps at you.
Quote from: Xen
Explode them with my TK then continue as planned.
(5+1=6) These annoying people have annoyed you quite enough now, so you reach out with your powers to deal with them, and in your anger you may have used a bit more power than was actually necessary. (6) A large surge of telekinetic energy is released, like a hurricane of pure force exploding outwards, you as the eye of the storm. There is nowhere for them to run, nowhere to hide, (4) and they go flying, most escaping with simple bruises, a couple of them hitting something with enough force to kill them. (2) The building is not so lucky, however. Structural supports are damaged, load-bearing walls torn through, everything that was meant to support the building starting to fail. (4) At first you consider trying to fix the situation somehow, but being rather drained from your earlier effort you decide to just get out of there before you're crushed. Mere seconds after you evacuate the building the roof starts falling in, the trapped guards being crushed like bugs. At least you got that small satisfaction.
Quote from: Lucien
Close the gate. Aargh. Then form the jelly into a giant man-shape.
(1) Realizing that leaving a portal into the nether realms open would be a very bad idea you get to work on closing it before doing anything else. But for some reason it seems to resist your attempts to close it. Your experience with dark magics tells you that it is quite possibly because you moved too much matter through it before it had stabilized, creating an imbalance in the ambient magical energies of the area. And until you restore this imbalance to its original order the portal won't close, but all you should have to do to restore it is to put back some of the evil blueberry jelly that you summoned through it. Shouldn't pose much of a problem, just gather it up and put it back, and be more careful next time you summon forth things from the nether realms. But Cheetahr then shows up, seemingly intent on ruining everything for you. He speeds through the jelly, scattering it all over town, and making your job that much harder. Hopefully you'll be able to somehow close the portal before anything bad comes through, because you don't feel like becoming lunch for some thing that should not be.
Quote from: Jim “Hades” Ferse
I get out of the water and move on towards a large junkyard in the slums, morphing the metal into the vague outline of a car and using my powers to move along at a good clip, hovering.
(4+1+1=6) The metal around you starts to change shape as you leave the water, taking the shape of a car. The plan is to simply sneak past any military patrols under the guise of being a normal citizen. The fake car isn't the most convincing, lacking things such as windows and tires that normal cars have, but at a glance it should pass for the real deal. So you get going, searching for a junkyard. (4) You don't manage to locate a junkyard, but at least no military patrols seem to look carefully enough at you when you 'drive' past to get suspicious.
Quote from: Mutosis
Develop an armoured tentacle, with pressure sensors, and a small, self-contained nervous bundle, that will automatically deflect objects that approach me from behind at dangerous speeds.
(5) Now that you are somewhat clean, though almost eaten by a monster fish, you decide to get back to work on improving yourself. Something to help you avoid getting backstabbed would be nice, you decide, and since you've always idolized Cthulu you decide that a tentacle should be involved also. (3+1=4) First you shape the basic fleshy tentacle from your upper back, roughly the length of your arm, and then make it covered in a hard bone shell to protect it against damage. To make it useful you grow a primitive little brain near the base of it, tasked only with controlling the tentacle to protect you, and to give it some way to sense things approaching you grow a sort of ecolocation organ near the tip of the tentacle. You think it'll work great, but until someone actually attacks you from behind you won't know for sure.
Quote from: Jack “Terrahex” Harris
...
You've just arrived in New York, having heard about the NATO, and how they do whatever they want whenever they want. And you too want this kind of freedom, so you decided to come here and join them, and now here you are. The only problem left now is how you're going to actually find them, seeing as how SHIELD seems to be having problems doing just that.
Quote from: Feralas
...
You look back, seeing the military base you just escaped from, thanks to some unknown man. While the others stayed behind to try to get revenge, though most likely they would get slaughtered, you ran from there, not wanting to end up in a cage again. Now nothing stands between you and this city, you feel like a kid in a proverbial candy store.

Enemy Actions (Heroes/Hostiles)
Quote from: SHIELD guards
Stop the prison break!
(3) They start shooting at the prisoners, using non-lethal rounds, (3) and some of the prisoners fall over, knocked unconscious.
Quote from: U.S.Agent
Apprehend the prisoners
(1+1+1=3) He does his best, but he can't seem to find any real openings against his current foe.
Quote from: Assassin
Kill Blarney to death!
(4) He leaps at Blarney, not having enough time to grab his guns, (4+1=5) but Blarney easily sidesteps the attack and throws him to the ground.

Allied/Neutral Actions (Villains/Civilians)
Quote from:  Rebecca Mayers
Wait
She doesn't see any way to be helpful here, so just sits there and waits for Blarney to get back.
Quote from: Metal Colossus
...
Xen thinks it is close by, judging from the thunderous footsteps that shake the ground, but he still can't see it.
Quote from: Mr. Roosts
Contact Hades
(3) He tries, but for some reason can't locate Hades anywhere nearby.
Quote from: Biker Gang
Observe Cheetahr
(2) They can't really keep up with him, so they don't learn very much about being fast.
Quote from: City Gang
Stop drowning
(4) With some help from Cheetahr they manage to stop drowning so much.

Environment:

Time: 10:45

Locations
Spoiler: Underground fortress (click to show/hide)
Spoiler: Cheetahr's base (click to show/hide)
Spoiler: Production Facility (click to show/hide)
Spoiler: Grayson Town Square (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to missile defense network.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Humvee
Large car, fits 8 people. +1 against piercing and slashing damage.
Quote from: Tank
A battle tank. Exact condition unknown but presumed good.
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains fifty secure storage boxes, all of which have been opened. It is currently outside the fortress and open.
Quote from: Chopper
A chopper-style motorcycle. Black.

Status:

Quote from: Cheetahr (Cheeetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in his base
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: On a rooftop near the pit
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: West of the river
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside collapsed production facility
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Town Square, Grayson
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near sewage treatment plant, New York
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Military base in Central Park
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Humvee
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a military base in Central Park
Quote from: Diakron (Diakron)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: New York
Quote from: Jack “Terrahex” Harris (Terrahex)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Manhattan, New York City
Quote from: Feralas (Zako)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near Central Park


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Humvee
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Unknown
Quote from: Metal Colossus
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near military building
Quote from: Mr.Roosts, Slayer of Buildings
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Humvee.
Quote from: Cheetahr's Gang
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson

Tell me if you find any errors.
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Devath

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Re: Super RTD! Turn 146: Prison Break
« Reply #2019 on: March 27, 2010, 03:02:17 pm »

I continue to look for a junkyard in the slums. It doesn't have to be big, just full enough to have enough stuff to cover a doorway.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Diakron

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Re: Super RTD! Turn 146: Prison Break
« Reply #2020 on: March 27, 2010, 03:06:50 pm »

locate and disable the GPS tracking device with help from my tank operators manual.

then Drive to the fortress and park this baby
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thunderclan

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Re: Super RTD! Turn 146: Prison Break
« Reply #2021 on: March 27, 2010, 04:57:05 pm »

Get some of the medical supplies from Rebecca then try to fix up my leg again.
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CJ1145

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Re: Super RTD! Turn 146: Prison Break
« Reply #2022 on: March 27, 2010, 07:09:18 pm »

Identify the closest superthreat, and punch it. Hard.
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Luke_Prowler

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Re: Super RTD! Turn 146: Prison Break
« Reply #2023 on: March 27, 2010, 07:10:32 pm »

Hmm, do I still have that pic of a Senator in a compromising position? Figure out which one, find his phone number, and say I have dirt on him/her
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And that's why Communism doesn't work. There's always Chance Time

Diakron

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Re: Super RTD! Turn 146: Prison Break
« Reply #2024 on: March 27, 2010, 08:45:52 pm »

One revealing picture of a senator and a stripper... Check
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