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Author Topic: Super RTD!  (Read 93769 times)

Jay Kayell

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Re: Super RTD! Turn 136: Kung-Fu fighting!
« Reply #1845 on: January 12, 2010, 11:23:34 am »

Actually antimatter would be the easier of the two to get.

Will try to get the turn up later today, but I make no promises.
And that's a negative, more than halfway done though, so it'll be up tomorrow for sure.
« Last Edit: January 12, 2010, 05:31:06 pm by Jay Kayell »
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Decapitation - enjoy the difference

Jay Kayell

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Re: Super RTD! Turn 137: Boxing
« Reply #1846 on: January 13, 2010, 05:16:07 pm »

Turn 137

Quote from: Louis “The Reaper” Jacobs
Take a hint from the late SWAT officer and sing "The Beast of Pirate's Bay" by Voltaire.
(2) You decide to charm the present military personnel with a bit of song, and what would be better than a song of a stranded whale? You take tone and begin to sing, ”Gather weary travelers, I have a tale to tell...” You quite suspect that you got some parts wrong, quite certain of it actually, but you managed to capture the overall gist of the song. The guards present don't seem too enthralled though, which may either be because you aren't very good at singing or because you just sang a song about a freaking whale out of nowhere and for no apparent reason, and would be lucky to not look completely mad.
Quote from: Diakron
run up to the taqnk and channel every bit of electricity i can into it
(2) You run up to the tank and channel a powerful surge of electricity right into it, unfortunately for you it is a SHIELD tank and isn't made of conductive materials, probably in case it runs into Magneto. (6) And even more unfortunately for you the driver spots you, his rant over the loudspeakers stopping as he instead decides to kill you. The fact that you are too close to the tank for it to blow you up with its main cannon is a small consolation.
Quote from: Zieg
Revert to my normal form and continue watching for enemies
(5) You change back into your original form, finding it to be most comfortable to be yourself, in a quite literal sense. You then get to work on watching for enemies, something you are strangely good at, managing to warn Blarney several times so that he managed to avoid patrols before they spotted you.
Quote from: Mutosis
sneak to the remains of the FF Plaza and scavenge some monitoring equipment. Both to see what happened and what is currently happening.
(3) You step out of the last alleyway on your trip to the Plaza, and a sight of destruction faces you, a veritable mountain of twisted steel and crushed concrete, the remains of the Plaza and, you suspect, at least one nearby building. What else faces you is about fifty assault rifle barrels, in the hands of uniformed men who look like they wouldn't think twice about shooting you, you recognize the insignia on their uniforms as that of SHIELD. One of them shouts at you to identify yourself, your mouth opening to reflexively comply with the people holding the guns before you realize that they will probably be looking for you, so you close it again. Luckily your new friend intervenes before anyone can get ventilated.
Quote from: Luke “Flash Point” Prowler
Sneak around, to figure out where I am. Bonus if I find a box big enough to hide in.
(4) You find a nearby cardboard box and, using some quite simple logic, turn it upside down and hide in it like a turtle. Obviously no one will pay any heed to a common box, and with a wide smile at your own ingenuity you start moving, looking out through one of the handholds on the side of the box. It is quite obviously some kind of military installation, a temporary one you suspect. That would indicate that you are still within the city, since you can vaguely hear people speak English you very much doubt that you've teleported halfway across the world to some combat zone. You suddenly stop, footsteps closing in, and through your viewport you can see two pairs of feet.
“So we're supposed to guard the goddamn park?” one says, quite obviously a bit annoyed, “We're goddamn SpecOps, not measly marines!”
“Yeah, but command wants the most capable people here, to make sure that none of those freaks get in and kill everybody. The marines simply don't match up to us, so we're stuck here until they pull their collective heads out of their asses and find the freako-terrorists. At least you can sneak off for a quick nap in the bushes, the only good thing about putting a base in Central Park in my opinion.”
“Heh, I hear that. We'd best get going though, the briefing is supposed to start in five, and you know how the Captain gets when you're late... Hey, why is there a box lying out here?”
“Don't know, don't care. It's just a box, let's go.”
You then see the two pairs of feet move off, satisfied both because your clever disguise worked and because you now know where you are.
Quote from: Jim “Hades” Ferse
Continue my construction.
(4+1+1=6) You keep working on the construction of the new base, and still insist on keeping the Greco-Roman style of architecture, despite the fact that it takes a lot of extra time to get it right. You only manage to get two more rooms fleshed out, but they look absolutely awesome and imposing, sure to intimidate and awe anyone who dares enter.
Quote from: Cheetahr
After purchasing the army base, I shall set off towards it and search it for any surplus laying around, with the help of The Gang.
(3) You inform the salesman that you want to purchase the old army base, and he rubs his hands together excitedly. Then he withdraws the largest pile of papers you have ever seen from underneath his desk, and tells you to sign them, on the dotted lines, all one hundred of them.
Quote from: Xen
Throw grenade at soldiers whilst using TK to shoot them with my pistol.
(4) You pull out one of the glue grenades and chuck it towards the soldiers, (2) but it ends up behind a computer terminal and fails to hit anyone. Slightly annoyed by this you decide to fall back on a foolproof plan: Shoot some fools, and then pity them for good measure. (5) Your shots are quite accurate, making contact with your enemies' heads, (2-1=1) splattering cranial fluids and other nasty stuff across a lot of the wallspace in the room, and at the same time killing them all.
Quote from: Lucien
Invisibility spell, run away, throw orb in a bush, teleport, preferably... Kentucky? In that order.
(6+1=6) You quickly envelop yourself in a field of magic which makes you seemingly disappear, prompting quite a lot of panicked shouting from the men surrounding you. While they are busy trying to figure out what you did you start running, depositing the orb in a nearby bush before trying to teleport out of there. (5) As the world starts shifting around you when you again slip out of reality you hear something behind you, (6) turning around you see black tendrils having erupted from the bush you threw the orb into. The tendrils are busily killing the men in suits, cutting them apart like razor-wire or crushing them like paper cups. Then the scene disappears as darkness closes behind you, a few seconds later you are deposited in a corn field somewhere.
Quote from: Blarney
*Continue to trade site, driving stealthily and have Rebecca keep a lookout for tails*
(4) With the help of Zieg you manage to avoid running into any enemy patrols, though Rebecca's advice almost got you all killed so you quickly started ignoring her. You manage to get to the outskirts of the city, but ahead of you there is a large roadblock, the only thing standing between you and sweet freedom.

Enemy Actions (Heroes/Hostiles)
Quote from: SHIELD base soldiers
Kill Xen
(1) They try their best, but alas they fail since they are rather dead at the moment.
Quote from: Diakron's enemy Tank
Crush Diakron
(2) The tank tries to run Diakron over, but it isn't all that hard to simply cling to the side of it to avoid that grisly fate.
Quote from: SHIELD fortress soldiers
Kill enemies
(6) They panic and call in an air strike on their location, (3/4/5) but somehow Nitro is the only one to even be affected by it, (5) getting a small cut on the chin from a piece of flying shrapnel.

Allied/Neutral Actions (Villains/Civilians)
Quote from:  Rebecca Mayers
Keep a lookout
(1) She is absolute rubbish at giving directions, probably because she can't actually see very well out of the car from her position on the floor.
Quote from: Nitro
Kill some dudes.
(3) He decides to get to cover instead, since he was almost blown up by bombs a few seconds ago.
Quote from: Demon, 'Zach'
Kill
(6+1=6) But Zach has no such fears, flying at the enemies like an enraged tornado of pain and suffering and mutilated teddy bears. (4) The soldiers do their best to scatter before him, and he only manages to catch two of them, (1-1=1) turning them into something that could pass as modern art.
Quote from: Construction Drone
Wait
(6) It still doesn't feel like throwing itself into the fray when there are meatbags to use for that instead.
Quote from: Mr. Roosts
...
He seems quite stumped and unsure of what to do, there are too many enemies at the roadblock for him to be able to mind-rape them all. A plan is needed here.
Quote from: Invisible Woman
...
She explains the situation to the trigger-happy soldiers at the Plaza, saving Mutosis from getting a few extra holes in him. They still want to know who he is though.
Quote from: Biker Gang
Try to not fuck anything up too badly
(3) They only scare a few old ladies and a class of schoolchildren in their attempts to not do anything suspicious.

Environment: It is dark as night over New York, thanks to Lucien's curse.

Time: 10:05

Locations
Spoiler: Underground fortress (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Currently parked outside the fortress. There is 200 pounds of gold in the back of the van.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Badly damaged, doesn't work.
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains fifty secure storage boxes, all of which have been opened. It is currently outside the fortress and open.
Quote from: Chopper
A chopper-style motorcycle. Black.

Status:

Quote from: Cheetahr (Cheeetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Tunnels
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In military base, Communications central
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Corn field
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Alley
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Military base in Central Park
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a military base in Central Park
Quote from: Diakron (Diakron)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: New York


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the large hole
Quote from: Invisible Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Alley
Quote from: Construction Drone
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near military base
Quote from: Mr.Roosts, Slayer of Buildings
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van.
Quote from: Biker Gang
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson
Quote from: Tank Driver
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: New York
Quote from: SHIELD Soldiers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Old Fortress Site
There are thirteen of them.

Tell me if you find any errors.
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Decapitation - enjoy the difference

CJ1145

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Re: Super RTD! Turn 137: Boxing
« Reply #1847 on: January 13, 2010, 05:34:14 pm »

Look at the guards curiously.

"What? I need something to keep myself busy. Anyways, I'm curious; I have no intention of getting out, but what is exactly stopping anyone from getting in?"
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Luke_Prowler

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Re: Super RTD! Turn 137: Boxing
« Reply #1848 on: January 13, 2010, 05:47:06 pm »

"Now I just need to find a giant mech that fires nukes and I'll be solid"

Continue sneaking around, and if possible eavesdrop on that meeting.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Cheeetar

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Re: Super RTD! Turn 137: Boxing
« Reply #1849 on: January 13, 2010, 10:52:22 pm »

I sign everything in one of The Gang's name. The Gang will assist me in signing everything. If I notice any clause that gives away my soul or similar negative aspects, I sign as Luke "Smelly and Stupid" Prowler.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

thunderclan

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Re: Super RTD! Turn 137: Boxing
« Reply #1850 on: January 13, 2010, 11:08:36 pm »

Wait to see what the plan is for getting through the roadblock and help however I can.
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Devath

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Re: Super RTD! Turn 137: Boxing
« Reply #1851 on: January 14, 2010, 01:45:23 am »

I continue my inconspicuous construction. I think I'll flesh out some areas for vehicle storage and such, and put some metal aside for an entrance tunnel gate.

Yay for my new house! Am I getting EXP for this? I mean, really...
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

RAM

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Re: Super RTD! Turn 137: Boxing
« Reply #1852 on: January 14, 2010, 05:40:58 am »

"Aah, soldiers! Why are there soldiers? What happened? Some friends took me here, but we had a disagreement, and when I came back everyone was gone. Can I get out of here?"
Try to bluff my way out, preferably by abstracting everything beyond recognition, but outright lying if need be...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

alfie275

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Re: Super RTD! Turn 137: Boxing
« Reply #1853 on: January 14, 2010, 12:15:45 pm »

Find a working terminal and use it to set up a link to the drone and base's milatry data storage, open the doors to the garage and tell the drone to go in and upgrade with the army vehicles.
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I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

Kishmond

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Re: Super RTD! Turn 137: Boxing
« Reply #1854 on: January 14, 2010, 01:17:15 pm »

See if I can use a scrying bowl to find out where my friends allies are.

Paulus Fahlstrom

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Re: Super RTD! Turn 137: Boxing
« Reply #1855 on: January 14, 2010, 01:26:09 pm »

(Have Diakron connect with the person we'll be talking to a la "These aren't the droids mutants you're looking for." And see if that'll get us through.)

(If not)

*Try to persuade the guards that we're transporting a top secret SWAT project out of the city to a nearby facility.*

(If hostilities ensue, drive like heck, with all that gold we've got momentum on our side ... deploy spikes when past barrier and have someone man the glue cannon!)
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I like dogs... with a little bit of garlic and salt...

Diakron

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Re: Super RTD! Turn 137: Boxing
« Reply #1856 on: January 15, 2010, 10:24:09 am »

ok... hmmm

make a mini emp to disable the tank
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Back to Mafia with me!

Devath

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Re: Super RTD! Turn 137: Boxing
« Reply #1857 on: January 19, 2010, 03:01:44 pm »

Not to be picky, but we hit the second page.

ROLLLS!!!
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Jay Kayell

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Re: Super RTD! Turn 137: Boxing
« Reply #1858 on: January 19, 2010, 03:49:12 pm »

Starting work on the next turn now, will probably be done tomorrow.
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Decapitation - enjoy the difference

Jay Kayell

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Re: Super RTD! Turn 138: Further adventures of the Box-Man
« Reply #1859 on: January 20, 2010, 06:01:11 pm »

Turn 138

Quote from: Louis “The Reaper” Jacobs
Look at the guards curiously.
"What? I need something to keep myself busy. Anyways, I'm curious; I have no intention of getting out, but what is exactly stopping anyone from getting in?"
(5) Your explanation of why you broke into song gets a few approving nods from the guards, they know a lot about boredom and for that reason also the methods one can use to keep it away for a while. But when you pose your second question they stare at each other in uncomfortable silence for a few seconds before seemingly arriving at the same conclusion: Very little. And since you are here it is quite plausible that your old teammates will want to sneak in to get revenge, and that would be terrible. One of the guards run off, probably to alert the base commander to the fact that a step up in security would be in order. Meanwhile the general from earlier comes back, locking eyes with you for a few moments, as if he is trying to see how trustworthy you are, before making a simple announcement, “The Director wants to speak with you.” Whether you want to speak with him or not is seemingly irrelevant as you are basically forced to come along at gunpoint, only granted the small courtesy of not having the gun barrel literally jabbed at your back. You soon arrive at a room and they tell you to take a seat in front of a large screen. As soon as you sit down the screen turns on, showing the face of a man. You recognize the man as Nicholas Fury, though last you heard he wasn't the director of SHIELD, and he also seems to recognize you. He removes the cigar stuck between his lips, blowing out a cloud of smoke before speaking, “Jacobs, long time no see. How would you like to knock some time off your sentence?”
Quote from: Luke “Flash Point” Prowler
Continue sneaking around, and if possible eavesdrop on that meeting.
(5) You think box, you breathe box, you feel box, you are the box, a silent assassin, a ninja of ninjas, a dude hiding under a cardboard box. Anyways, you follow the two soldiers, only stopping once to avoid detection when you hear someone open a door behind you. Once the people exiting the room moved on you did the same, soon finding your way to the door leading to the room where the meeting that the two soldiers were speaking about is to be held, and you're in luck, because it is just about to begin.
“Gentlemen,” you hear a voice say, from the sounds of it a man slightly older than middle age, “this is the situation as of this moment.” You hear a click, probably a button for a projector, “This area was reportedly a base of operations for the enemy. However, it seems to have been recently abandoned and dismantled, only a small enemy presence left behind. Forces are currently engaging the enemy there and the situation should be well within their capacity.” You hear another click, “So we are to focus on the main objective, capturing or killing the terrorist known only as Magneto, our sources indicate he is the leader of this whole plot. Metal weapons are useless against him so you will all be issued a newly developed assault rifle made entirely from non-metallic compounds, complete with ammunition of the same material. If you come into contact with him hit him hard and hit him fast, a single bullet to the head should be enough to kill him, but if he has time to launch a counterattack then... well, let's just say that you won't be debriefing.” Another click is heard, small murmurs coming from inside the room but quickly dying down when the man resumes speaking. “This man, if you can truly call him that, is Cain Marko, alias 'The Juggernaut.' A name well-chosen, unfortunately. He is reportedly one of Magneto's top men, acting as both a right-hand man and bodyguard. I'm going to be frank here gentlemen, we have nothing in our arsenal that can do anything else than momentarily slow him down. If you come into contact with him you should immediately retreat, dropping as many SG-12 adhesive grenades as you can while doing so, which should hopefully slow him down enough for you to get away. Do not under any circumstances attempt to engage Marko in direct combat, you will not succeed.
There are some reports that Magneto has a second lieutenant, reportedly a woman. Identity unknown, powers unknown.
You main mission will be to locate and eliminate Magneto, and to act as security for the temporary detainment facility here until the prisoners can be moved to a secure location out-of-state.
That will be all, gentlemen, you are dismissed. Now go and do your duty.”
A response in the form of a loud shout is heard from everyone in the room, “Hooah, sir!”
Quote from: Cheetahr
I sign everything in one of The Gang's name. The Gang will assist me in signing everything. If I notice any clause that gives away my soul or similar negative aspects, I sign as Luke "Smelly and Stupid" Prowler.
(6) You start signing the papers at a rapid pace, signing everything under the name of Pete 'Pokerface' Smith, one of the members of your little gang. You find no negative clauses such as signing off your soul or firstborn son, which is good, it'd be a shame if Pokerface ended up in hell or something. After you have finished signing the papers you hand them over to the realtor, who smiles and hands you a large bundle of keys before shaking your hand and wishing you luck with your business. The first payment is expected at the end of the month, and weighs in at a hefty 20.000 dollars.
Quote from: Zieg
Wait to see what the plan is for getting through the roadblock and help however I can.
(1) You spot the roadblock and get to work on figuring out a plan, and once you realize that Blarney intends to bluff his way through you switch to the soldier form. Obviously they will not find that suspicious, since you are just a soldier and all, just hangin' out, following orders and stuff.
Quote from: Jim “Hades” Ferse
I continue my inconspicuous construction. I think I'll flesh out some areas for vehicle storage and such, and put some metal aside for an entrance tunnel gate.
(5+1+1=6) You take a small pause to figure out how a Roman would construct a garage, deciding to just go with a large room in the same style as the others. So you get to work on making your garage in which to store all the villainous vehicles you will no doubt accrue. Metal is shifted, pillars formed, some places for statues hollowed out in the walls. The end result is quite a fine vehicle storage place, and you feel like you are getting better at this whole metal-shaping thing.
Quote from: Mutosis
"Aah, soldiers! Why are there soldiers? What happened? Some friends took me here, but we had a disagreement, and when I came back everyone was gone. Can I get out of here?"
Try to bluff my way out, preferably by abstracting everything beyond recognition, but outright lying if need be...
(2) The fact that you just walked onto the scene along with the Invisible Woman, in plain view of the soldiers, your story is not believed. Again guns are pointed in your general direction and a more stern demand that you tell them who you are and what you are really doing here is uttered.
Quote from: Xen
Find a working terminal and use it to set up a link to the drone and base's milatry data storage, open the doors to the garage and tell the drone to go in and upgrade with the army vehicles.
(4) With a bit of trial-and-error you manage to establish a link to the Drone, and through this link you upload everything you can find about the military base you are currently at. Once you've got the garage doors open you signal for it to get to work, hoping that it will actually listen to you.
Quote from: Lucien
See if I can use a scrying bowl to find out where my allies are.
(5+1=6) You use magic to blast a small bowl in the ground and scorch it solid, then you summon up a liquid that seems to flow out of nowhere to fill the bowl. Once it is done you sprinkle some bone dust over the liquid while mumbling words of ancient magic, the surface quickly changing from a mirror of the sky to a gray mist. You lean in closer, telling the bowl to show you your friends, and it does, every single one of them at once, which is quite confusing. (5) But through the barrage of images you manage to pick out Cheetahr, who is inside a building apparently housing the premiere real estate agency in Grayson, Kentucky. You notice that he is signing papers, and now you've got somewhere to head to as well.
Quote from: Blarney
*Try to persuade the guards that we're transporting a top secret SWAT project out of the city to a nearby facility.*
(5) You casually drive up to the roadblock, not very surprised to be stopped. When soldiers approach the van to find out who you are and what you are doing trying to leave the city you explain to them that you are transporting a top secret SWAT project out of the city, to keep it safe from the super-terrorists running about. You speak very convincingly, (2) but they still aren't convinced. Among other things the lead officer asks why there is a soldier and some civilians sitting in the van if it is a SWAT project, and also since when SWAT has secret projects. Then he gets a strange look in his eye and simply waves you along. Not wanting to waste this opportunity you just drive through the roadblock and out of the city as fast as you dare without looking suspicious.
Quote from: Diakron
make a mini emp to disable the tank
(1) You try to create an electromagnetic pulse to disable the computers that make the tank tick, letting it loose in close proximity to the tanks turret. The problem is that the tank isn't affected at all, probably having shielded electronics.

Enemy Actions (Heroes/Hostiles)
Quote from: Diakron's Tank
Shoot him!
(6) Still not being able to directly hit the enemy clinging to the side of his tank the commander comes up with a radical idea, and orders the gunner to aim at a wall right next to the large vehicle. Then the main cannon roars, a millisecond before the high explosive shell impacts the wall and explodes, (3/2) the blast mostly misses Diakron, who was largely sheltered by the tank, but the tank get struck by quite a lot of the force, being largely unable to dodge anything at all. (4/1+2=3) What little debris and concussive force struck Diakron did no damage at all, and the tank is quite sturdy and so takes little more than superficial damage.
Quote from: SHIELD fortress soldiers
Kill the demon!
(3) They start firing at Zach's general surroundings, (3) only hitting with a couple of rounds, (2+1=3) though doing no damage other than destroying his protective shield.

Allied/Neutral Actions (Villains/Civilians)
Quote from:  Rebecca Mayers
Hide
(5) She manages to twist a little so she simultaneously gets unstuck and better hidden from view from the outside.
Quote from: Nitro
Plasma bolt at SHIELD soldiers
(5) Showing a bit more restraint than last time he carefully takes aim and then unleashes a single bluish bolt of incredibly hot plasma at the enemy soldiers. (5) They had focused on the demon and gathered up into a tighter group to better be able to defend themselves, so most of them were caught in the radius of the plasma. (2-2-1-1=1) Most of them immediately cease to exist as anything more than loose clouds base particles, some further from the center of the effect simply explode like fleshy balloons as all the matter in their bodies is rapidly heated to extreme temperature. Suffice to say that they aren't alive anymore.
Quote from: Demon, 'Zach'
Keep ripping and tearing their guts
(6+1=6) In his eager attempts to quite literally tear the enemy soldiers new ones he got a bit too close to the bolt of exploding plasma, (3+1=4) only barely managing to leap away before he gets vaporised along with them.
Quote from: Construction Drone
Sneak into military base
(3) Seeing a patrol of soldiers pass by just as it was about to move it decides to wait a while longer.
Quote from: Mr. Roosts
'Persuade' the soldiers at the roadblock to let them through
(5) He connects with the officer who approached the car, immediately starting to bombard him with orders to let the van through. (6) Feeding the officer's own thoughts back to him in a loop to add to the confusion. (5) And the officer does as he is told, waving the van through absent-mindedly.
Quote from: Invisible Woman
Look around
(3) She looks very heartbroken as she looks at the ruins of what used to be the Plaza, not even noticing Mutosis' further troubles with the soldiers.
Quote from: Biker Gang
Help Cheetahr with the papers
(2) They thought about it, but decided that they'd better not even try. Especially since not all of them are even literate.

Environment: It is dark as night over New York, thanks to Lucien's curse.

Time: 10:10

Locations
Spoiler: Underground fortress (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Currently parked outside the fortress. There is 200 pounds of gold in the back of the van.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Badly damaged, doesn't work.
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains fifty secure storage boxes, all of which have been opened. It is currently outside the fortress and open.
Quote from: Chopper
A chopper-style motorcycle. Black.

Status:

Quote from: Cheetahr (Cheeetar)
Spoiler: Powers: (click to show/hide)
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Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
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Location: Kentucky, in the town of Grayson
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
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Location: In the van
Quote from: Jim ”Hades” Ferse (Devath)
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Location: Tunnels
Quote from: Xen (alfie275)
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Location: In military base, Communications central
Quote from: Lucien (Kishmond)
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Location: Corn field
Quote from: Mutosis (RAM)
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Location: Alley
Quote from: Louis “The Reaper” Jacobs (CJ1145)
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Location: Military base in Central Park
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
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Location: In the van
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
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Location: In a military base in Central Park
Quote from: Diakron (Diakron)
Spoiler: Powers: (click to show/hide)
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Location: New York


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
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Location: In the van
Quote from: Nitro
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Location: Fortress
Quote from: Demon, 'Zach'
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Location: Near the large hole
Quote from: Invisible Woman
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Location: FF-Plaza
Quote from: Construction Drone
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Location: Near military base
Quote from: Mr.Roosts, Slayer of Buildings
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Location: In the van.
Quote from: Biker Gang
Spoiler: Powers: (click to show/hide)
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Location: Kentucky, in the town of Grayson
Quote from: Tank Driver
Spoiler: Powers: (click to show/hide)
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Location: New York

Tell me if you find any errors.
« Last Edit: January 20, 2010, 06:04:25 pm by Jay Kayell »
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Decapitation - enjoy the difference
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