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Author Topic: Super RTD!  (Read 93782 times)

alfie275

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Re: Super RTD! Turn 133: Friendly Fire!
« Reply #1800 on: December 18, 2009, 01:25:47 pm »

Any body want anything from the military base?
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Diakron

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Re: Super RTD! Turn 133: Friendly Fire!
« Reply #1801 on: December 18, 2009, 10:51:47 pm »

yeah i want the bases central Supercomputer
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Jay Kayell

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Re: Super RTD! Turn 134: Extreme makeover
« Reply #1802 on: December 20, 2009, 06:30:08 pm »

Turn 134

Quote from: Louis “The Reaper” Jacobs
Try to subtly lead the general (as in, don't insult him) to ask about the other villains, or the incident of the prison escape. Tell him whatever he wants about that stuff.
(3) You cough to stop the general's rather unimportant questions, and then excuse yourself by saying that you inhaled some smoke during the escape from the prison and the subsequent battles alongside the villains you escaped with. He immediately starts asking questions about that instead, though he does look mildly annoyed that you interrupted him.
Quote from: Luke “Flash Point” Prowler
"Medic!"
Threaten to teleport Hades into the center of the sun the next time he does that, then get into the van.
(6) You teleport after Hades, appearing next to him down in the hole, and tell him that if he ever does that again you'll put him in the middle of the sun. Then you pop back to the van, (5) appearing right in one of the seats.
Quote from: Jim “Hades” Ferse
I get to work making a new fortress from the mass of metal under the city and make sure it has adequate air circulation devices in its air ducts. *Multi-turn action* (Should Be)
(4+1+1=6) You let loose your powers, shaping the mass of metal around you to fit your purposes. It does not take a lot of time for you to create the outer shell of what is to become fortress 2.0, and enough supports to make sure it won't easily collapse. Now you just have to construct the internal rooms and some air ducts to lead the air from your ventilation shafts into the complex. You notice that it is beginning to get rather hot in the underground area.
Quote from: Cheetahr
I find the most senior and bribe-friendly police officers. I will then bribe them. The Gang shall intimidate the police officers that don't take bribes.
(5) You casually stride into the police station, casually walk through the crowd of police officers inside, casually open the door to the chief's office and with equal casualness pull forth your wad of cash. Cash still in hand you introduce yourself, casually, and casually ask if he is satisfied with his pay, at the same time casually sliding the cash across the desk. He smiles at you and pockets the money, telling you that pay is good for a town where there are very few things he needs to get involved with, if you know what he's saying. You tell him that you do know what he's saying, and bid him farewell for now, exiting the station.
Quote from: Mutosis
I convince the invisible woman that she should use a disguise, and alter my own appearance.
(4) You quickly scramble up the ladder and emerge right behind the Invisible Woman, luckily the manhole exited into an alleyway so you have not been discovered yet. You stop her from running off and tell her that the people who attacked the Fantastic Four may still be searching for her, and that she should get a disguise to avoid them. (4) When she turns to face you you notice a few tears running down her face, but she still gives you a small smile before seemingly disappearing, telling you that she'll be fine. You ask her to wait a few minutes while you disguise yourself, (5+1=6) and with a small application of power your body begins to shift, your facial structure and bones changing, your hair growing longer and your eyes changing color. The effect is that you look very much like another person, though your clothes are meant for someone of your original size, and are now a bit too small. You tell her that you're ready to go, and she tells you to take the lead.
Quote from: Diakron
load up bullseye's encasement to keep SHIELD from knowing he's dead
(2) You quickly locate the metallic shell around the remains of Bullseye, having decided that you don't want anyone to know that he's dead, and try to wrestle it into the van. As it turns out a man-sized chunk of mostly solid metal is rather heavy, and you can't do much more than tip it over. You give up on that and instead get in the van yourself.
Quote from: Zieg
Get in the Van and with little else to do try to work on making my Power Mimicing easier to use
(2) You sit down in the back of the van, moving a few bars of gold around to create an acceptably comfortable seat, and then try to improve your ability to mimic the powers of others. A few minutes spent thinking it over makes you realize that you probably will have to actually manifest the powers of others to get better at it, and since you are currently sitting inside of a moving car you don't want to risk manifesting the wrong power and blowing it up.
Quote from: Xen
Get in car and help the drone.
(4) When the drone opens the door you quickly get in, sitting down on the passenger seat. There isn't all that much you can do to help it, since it is the one driving, but you manage to remember the rough direction you saw some military helicopters fly in from earlier which will give it a rough idea of where to go.
Quote from: Blarney
"Time to go, folks"
*Makes sure everything is loaded up and we head out, discreetly heading to where the meeting is to take place. I'll drive.*
(3) You sit down in the driver's seat of the van and drive off, starting to make your way towards where the meeting with Obadiah's men is to take place. Though after a while of driving you get a nagging feeling that you forgot something, which is when you realize that you didn't make sure that everyone was on board before driving away.
Quote from: Lucien
Get in car with Zach.
(1) You are about to head to the van when it drives away. You've been left behind, it seems.

Enemy Actions (Heroes/Hostiles)
Quote from: SHIELD
Question Reaper
(6) The general leaps into the questioning with renewed vigor, asking Reaper more useful questions now. He finds out a lot about the prison break, the group, and what has transpired since then. Though Reaper doesn't know what he'd really like to know, what Magneto's next target is, so he doesn't get all that much immediately useful information.

Allied/Neutral Actions (Villains/Civilians)
Quote from:  Rebecca Mayers
Get in the van
(3) She sits down in the back of the van with Zieg, all the seats up front having been taken already.
Quote from: Nitro
Get in the van
(2) He too is left behind, but at least his back isn't hurting anymore.
Quote from: Demon, 'Zach'
Get in the car
(1) He could probably have chased down the van on foot, but that would mean that he would have to leave Lucien behind, which he finds unacceptable. So he stays with his master, not realizing that if he had chased after the van he could just have told them to stop and wait for everybody to get in.
Quote from: Construction Drone
Find military base
(5) It drives like a madrobot-car-transforming-thing, somehow not running into any military patrols along the way. Within a few minutes it stops, near the river, a military base with a few helipads just a quarter of a mile or so further ahead. (3) There is also a tank there.
Quote from: Mr. Roosts
Scan area for hostiles
(6) He uses his telepathy like a radar, scanning around and around and around. Which gets rather confusing since there are several hundred people within his range, and the strain of trying to separate friend from foe becomes too much for him, so he stops.
Quote from: Invisible Woman
Go invisible
(6) She uses her powers to turn invisible.
Quote from: Biker Gang
Intimidate non-bribable cops
(1) They enter behind Cheetahr, but the sheer amount of police officers inside the station makes them nervous, so they exit as soon as they can to wait for their leader outside, where there are no cops to be seen.

Environment: It is dark as night over New York, thanks to Lucien's curse.

Time: 09:50

Locations
Spoiler: Maintenance room (click to show/hide)
Spoiler: Underground fortress (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Currently parked outside the fortress. There is 200 pounds of gold in the back of the van.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Badly damaged, doesn't work.
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains fifty secure storage boxes, all of which have been opened. It is currently outside the fortress and open.
Quote from: Chopper
A chopper-style motorcycle. Black.

Status:

Quote from: Cheetahr (Cheeetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Tunnels
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near military base
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the large hole
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Alley
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Military base in Central Park
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Diakron (Diakron)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the large hole
Quote from: Invisible Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Alley
Quote from: Construction Drone
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near military base
Quote from: Mr.Roosts, Slayer of Buildings
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van.
Quote from: Biker Gang
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson

Tell me if you find any errors.
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Decapitation - enjoy the difference

alfie275

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Re: Super RTD! Turn 134: Extreme makeover
« Reply #1803 on: December 20, 2009, 07:13:47 pm »

When we get to military base I suggest we split up, I'll go inside and disable their defences whilst the drone takes on the tank.
« Last Edit: December 20, 2009, 08:34:32 pm by alfie275 »
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CJ1145

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Re: Super RTD! Turn 134: Extreme makeover
« Reply #1804 on: December 20, 2009, 07:22:35 pm »

I mention that I saw the Fantastic Four get killed, excluding Sue. She may still be alive. I go on to ask that I can keep what powers I have; not for need of them, but in that case if my former allies showed themselves I could be of use; if required of course. I then ask if Bullseye ever showed back up at the HQ.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

RAM

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Re: Super RTD! Turn 134: Extreme makeover
« Reply #1805 on: December 20, 2009, 07:28:32 pm »

...
I head towards the FF Plaza and attempt to heal myself on the way.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

thunderclan

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Re: Super RTD! Turn 134: Extreme makeover
« Reply #1806 on: December 20, 2009, 09:11:41 pm »

Keep a lookout for anyone trying to follow us while trying to learn the forms of people we pass...keep the more useful ones
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Devath

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Re: Super RTD! Turn 134: Extreme makeover
« Reply #1807 on: December 20, 2009, 09:39:01 pm »

I continue my previous action and seal off the shafts leading to the surface, preferrably using the metal lining to put the dirt back into place and seal it as if nothing had happened to the dirt there.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Diakron

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Re: Super RTD! Turn 134: Extreme makeover
« Reply #1808 on: December 20, 2009, 10:01:13 pm »

 ::)


Channel power from the alternator, store it for later use.... anyone have a pair of leather gloves per chance?
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Back to Mafia with me!

Cheeetar

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Re: Super RTD! Turn 134: Extreme makeover
« Reply #1809 on: December 20, 2009, 10:10:17 pm »

Shouldn't I have lost money from bribing the police chief or something?

The Gang and I set off to the real estate agency to find the best HQ for organised crime to be organised at.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Kishmond

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Re: Super RTD! Turn 134: Extreme makeover
« Reply #1810 on: December 21, 2009, 08:25:49 am »

Tell Zach to be on the lookout for intruders and practice teleporting back and forth.

Paulus Fahlstrom

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Re: Super RTD! Turn 134: Extreme makeover
« Reply #1811 on: December 21, 2009, 01:04:42 pm »

*Continue driving carefully, so as to avoid detection. Go to exchange location and make trade.*
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Luke_Prowler

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Re: Super RTD! Turn 134: Extreme makeover
« Reply #1812 on: December 21, 2009, 07:37:40 pm »

Attempt to heal myself
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Jay Kayell

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Re: Super RTD! Turn 135: New York Traffic
« Reply #1813 on: December 28, 2009, 07:25:37 pm »

Here it is, a bit later than I planned, but the holidays and some issues with my computer have kept me rather busy these last few days. Anyways, enjoy:

Turn 135


Quote from: Xen
When we get to military base I suggest we split up, I'll go inside and disable their defences whilst the drone takes on the tank.
(6) You exit the sentient car and take a moment to survey the temporary military base set up in front of you, coming to the conclusion that the tank is probably the greatest threat, so that should be left to the huge robot-transforming-car-thing. You suggest to the drone that it should take on the tank, while you go inside to get rid of the defenses. Then you start running, before it can reply. (4) Despite not taking much time to use stealth you are not spotted as you rush into the metal shed labeled 'Communications', though you hear at least a dozen voices in the next room.
Quote from: Louis “The Reaper” Jacobs
I mention that I saw the Fantastic Four get killed, excluding Sue. She may still be alive. I go on to ask that I can keep what powers I have; not for need of them, but in that case if my former allies showed themselves I could be of use; if required of course. I then ask if Bullseye ever showed back up at the HQ.
(4) They seem to not be surprised by your news of the Fantastic Four's demise, telling you that they've already investigated the site that used to be the Four Freedoms Plaza, but they are happy to hear that at least Sue may be alive. They tell you that you may keep the powers you've gathered so far, since there would be little use in taking them from you at the moment. But when you ask about Bullseye they inform you that the Avengers are a completely separate organization, and that they have heard nothing about their recent operations.
Quote from: Mutosis
I head towards the FF Plaza and attempt to heal myself on the way.
(4) You start walking, the Invisible Woman lightly tapping you on the shoulder every thirty seconds or so to let you know that she's still following. Not wanting to waste any time you decide to multitask and heal yourself while you walk. (2+1=3) The small trickle of blood stops, and your shoulder pops back into place, which is quite the relief. From your limited experience of this area you guess that you are about five minutes away from the Plaza.
Quote from: Zieg
Keep a lookout for anyone trying to follow us while trying to learn the forms of people we pass...keep the more useful ones
(3) You do your best to keep an eye out for any pursuers, or people who may come in handy later. But unfortunately there are no people out at the moment, due to the curfew. At least there are no pursuers either, which is good, since pursuers would probably try to blow you up or something.
Quote from: Jim “Hades” Ferse
I continue my previous action and seal off the shafts leading to the surface, preferrably using the metal lining to put the dirt back into place and seal it as if nothing had happened to the dirt there.
(1+1+1=3) You fly to one of the shafts you made earlier, and start manipulating the metal to put the dirt back into its original place, making sure that no one will be any the wiser to your hidden base of operations. Though your perfectionist streak shows itself, and you spend a further four minutes making sure that it is absolutely perfect, just as it was before you did anything to it.
Quote from: Diakron
Channel power from the alternator, store it for later use.... anyone have a pair of leather gloves per chance?
(6) You come up with the truly ingenious plan of taking power from the car's alternator to give yourself a boost, which only leaves the problem of getting to said alternator, which is mounted in a moving car. Not one to give up so easily you roll down the window and climb out, then clamber along the side of the moving car until you reach the hood, which cannot be opened from the outside. So for lack of other courses of action you move as close as possible to the windshield and yell at Blarney to open it for you, which he refuses to do, instead starting to yell at you to get out of the way.
Quote from: Cheetahr
The Gang and I set off to the real estate agency to find the best HQ for organised crime to be organised at.
(5) You and the gang head out in search of a real estate agency, which doesn't take a long time to find since it is just a block away from the police station. Then you enter and, despite your rather thuggish appearance and the gang of hoodlums following you, immediately an employee arrives to help you, beckoning you into his office. You start explaining what you are looking for, though carefully avoid such words as 'organized' and 'crime', instead telling him that you are looking for a location where you can base your office, for a small business that you hope will grow. His first question is how much money you have to spend, to which you can only reply with 'very little.' He smiles at you and says that it shouldn't pose a problem, after all, more business can only be good for Grayson. He tells you that it would be easier to find something good for you if you gave a more detailed description of what you want.
Quote from: Lucien
Tell Zach to be on the lookout for intruders and practice teleporting back and forth.
(6+1+1=6)You tell your hellish servant to be vigilant, and then get to work on a method of faster locomotion, inspired by a certain member of your little group, though you did something similar before he showed up. Not one to get entangled in an internal debate about who was first, because you totally was, you instead get to work on finding a way to teleport. Recalling what you did earlier isn't all that hard, so you just manipulate some magical energies to bend the space-time continuum a little, blinking out of existence, or rather into another plane of it. Briefly you get the sensation of floating in a vast sea of nothingness, (1) it is peaceful, for a while. Then the whole thing starts spinning faster than a Hulk in the Green Goblins armory, which produces in you a mix of nausea and childish excitement, but mostly nausea. With a deafening explosion you are thrown through the web of blackness, briefly shattering the very fabric of space and time, and quite possibly your eardrums as well. Though you have worse problems than that to worry about, as you are heading right towards a white colored wall at considerable speed, (1) and your intended small teleportation must have been a lot bigger than you wanted, because you can't even summon up the energy to stop yourself right now, (3-1+1=3) and when you hit it you suffer a mild concussion, probably saved from a fractured skull by the shadow shield. The world quite blurry from the impact, which makes it hard to determine anything about your surroundings, but you manage to figure out that the room is mostly white.
Quote from: Blarney
*Continue driving carefully, so as to avoid detection. Go to exchange location and make trade.*
(1) You do your best to drive carefully, but then one of the passengers gets the bright idea to clamber onto the hood of the car, blocking your view. In spite of your attempts to safely bring the car into a secluded alleyway where you can violently remove the annoyance from your windshield you encounter a patrol, which is to say that you hit the back of a tank. And that's terrible.
Quote from: Luke “Flash Point” Prowler
Attempt to heal myself
(3) Your attempts at healing your injuries are mostly hindered by Blarney's rather bad driving.

Enemy Actions (Heroes/Hostiles)
Quote from: SHIELD
Love the smell of napalm in the morning
(4) A squadron of ten helicopters come flying in above the site where the fortress used to be, five of them are transport helicopters and five of them are gunships. That can't be good.
Quote from: Tank
Oh no he didn't just scratch the paint on my goddamn tank!
(1) Despite the fact that a curfew is in effect, an unmarked black van just collided with his tank, and he is quite close to where the enemy HQ was reported to be the driver of the tank doesn't make the connection that the van and the enemy are the same people. Instead he starts yelling expletives over the loudspeakers mounted on the roof.

Allied/Neutral Actions (Villains/Civilians)
Quote from:  Rebecca Mayers
Hide
(6) As soon as she spots the tank she scoots down to the floor, impossible to see unless you are actually inside the car. Unfortunately she is not all that athletic, and she gets stuck there.
Quote from: Nitro
Freak out, start shooting
(1) He is divided between his two natural reactions to the fact that ten military helicopters just arrived, but eventually get to freaking out. For several minutes he just runs around in circles, yelling loudly.
Quote from: Demon, 'Zach'
Hide
(3) His reaction to the arrival of enemy forces is slightly more logical, to hide and wait for his master to return. So he does his best to bury himself under the rubble without actually burying himself under the rubble, managing to produce a small foxhole in which to shelter.
Quote from: Construction Drone
Wait
(3) It decides that it really doesn't want to engage a tank in combat, and so remains where it is, watching and waiting.
Quote from: Mr. Roosts
Make tank go away
(1) In a bout of panic he delves into the mind of the tank driver, intending to make him start driving again. But instead he accidentally pissed him off even further, turning what was mild annoyance into flaming rage.
Quote from: Invisible Woman
Follow Mutosis
(2) After about four minutes of walking she loses sight of him.
Quote from: Biker Gang
Look awesome
(1) They look less awesome and more like middle-aged men who are acting like a bunch of teenage hoodlums.

Environment: It is dark as night over New York, thanks to Lucien's curse.

Time: 09:55

Locations
Spoiler: Maintenance room (click to show/hide)
Spoiler: Underground fortress (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Currently parked outside the fortress. There is 200 pounds of gold in the back of the van.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Badly damaged, doesn't work.
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains fifty secure storage boxes, all of which have been opened. It is currently outside the fortress and open.
Quote from: Chopper
A chopper-style motorcycle. Black.

Status:

Quote from: Cheetahr (Cheeetar)
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Location: Kentucky, in the town of Grayson
Quote from: Blarney (Paulus Fahlstrom)
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Location: In the van
Quote from: Jim ”Hades” Ferse (Devath)
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Location: Tunnels
Quote from: Xen (alfie275)
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Location: In military base, Communications central
Quote from: Lucien (Kishmond)
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Location: ???
Quote from: Mutosis (RAM)
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Location: Alley
Quote from: Louis “The Reaper” Jacobs (CJ1145)
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Location: Military base in Central Park
Quote from: Zieg (thunderclan)
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Location: In the van
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
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Location: In the van
Quote from: Diakron (Diakron)
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Location: In the van


NPC status

Quote from: Rebecca Mayers
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Location: In the van
Quote from: Nitro
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Location: Fortress
Quote from: Demon, 'Zach'
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Location: Near the large hole
Quote from: Invisible Woman
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Location: Alley
Quote from: Construction Drone
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Location: Near military base
Quote from: Mr.Roosts, Slayer of Buildings
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Location: In the van.
Quote from: Biker Gang
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Location: Kentucky, in the town of Grayson
Quote from: Tank Driver
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Location: New York, near the van

Tell me if you find any errors.
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Decapitation - enjoy the difference

thunderclan

  • Bay Watcher
  • Like Fire, You Will Blaze Through The Forest
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Re: Super RTD! Turn 135: New York Traffic
« Reply #1814 on: December 28, 2009, 07:56:12 pm »

Shift into my soldier form then go over and try to get the driver to leave...If that fails then either knock him out or shoot him
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