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Author Topic: Super RTD!  (Read 93794 times)

Devath

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Re: Super RTD! Turn 132: Bad to the bone
« Reply #1785 on: December 17, 2009, 05:02:56 pm »

Honestly, if it becomes too much debate, I can just remove it from existence. Honestly, its kind of on the powerless side, and has been acting rather stupid intellectually.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Jay Kayell

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Re: Super RTD! Turn 133: Friendly Fire!
« Reply #1786 on: December 17, 2009, 05:46:59 pm »

Turn 133

Quote from: Mutosis
I attempt to grow Electroreceptors in my arms and help the Invisible Woman.
(2) You sit down and try to grow some electroreceptors in your arms, but then the Invisible Woman tells you that she is leaving to search for the rest of the Fantastic Four. You don't want to let her get away just yet so you jog after her, leaving no time to mutate yourself.
Quote from: Xen
I kill the guy with the gun by splitting his molecules into their component atoms, then go to the drone and propose that we find a military base to aquire weapons to upgrade him.
(1+1+1=3) You create a small charge of telekinetic energy and quickly unleash it on the man with the shotgun, (2) but your recent injuries have thrown off your aim, and it slams into the wall instead, tearing a hole straight through it. You manage to get out of there before the man can fire at you again and head to the construction bot turned robot-car-transforming thing. You suggest that the two of you go out in search of a military base to get some better weapons for the bot, and it agrees that it is a good idea, turning back into its car form and popping open the door for you.
Quote from: Luke “Flash Point” Prowler
Wake up
(4) Despite the pain coming from having leapt head-first into a pile of hard metal bars you shake off the blackness and get to your feet. You then sit down to rest for a few minutes and get rid of the rather splitting headache caused by said violent contact between your head and a pile of metal.
Quote from: Zieg
Go grab the notebook Luke discarded and look through it to see if I can discover why it was locked in a bank vault
(5) You pick up the notebook and flip through it. The cover has been ripped off, so there is no indication who owned it previously, and it is just filled with page after page of names. Fifteen pages full. You suspect that it might be a death list of some kind, people someone wants dead. A sort of death note-book if you will. You pocket it because there might be some use for it later, if you find the guy who wrote it.
Quote from: Louis “The Reaper” Jacobs
I ask the same guy from before if he's ever played Modern Warfare 2, and what he thought of the overdone player deaths obviously used for worn-out shock value.
(6) You pose your question, (5) and the guy goes on a minute-long tirade about how right you are about the game. You think you've made a friend, and he tells the medic to use the good stuff, though they don't tell you what 'the good stuff' is. The medic produces a metal box with a code lock, and withdraws a syringe filled with a strange liquid. Despite your protests he pushes the syringe into you and empties the contents, and it doesn't take long for your wounds to start healing. They explain to you that it was experimental medicinal nanobots.
Quote from: Cheetahr
I grab the register from him and take out roughly half the money, then give it back, leave the store and head for the nearest police station.
(6) You grab the cash register and throw it against the floor, breaking it. Then you scoop up roughly half of the money contained within and leave the store, telling your gang to follow. You mount up on your bikes and head out to find the police station for the next part of your plan. It isn't very hard to find it, since it is meant to be easily found by people who needs the help of the police, so you pull up outside of it. Though the fact that a gang of bikers just stopped outside isn't likely to have been missed, especially since most of the gang has bikes that could not even be considered silent when turned off.
Quote from: Jim “Hades” Ferse
I continue my previous action after launching the useless duplicate device at Prowler.
(4+1+1=6) You pop out of the hole to shoot the armband at Prowler, (4+1=5) hitting him right in the chest. (3-1-1=1) A rather resounding crack is heard as his ribs fracture under the force of the blow, and you quickly fly back down into the hole to avoid any retribution. After returning to your underground supply of metal you get to work on creating some ventilation shafts. It isn't all that hard, and you do your best to place them so that they aren't very visible from the surface, though if someone is specifically searching for them they will probably find them.
Quote from: Blarney
*Contact Obadiah as per previous directives*
*I'll also offer him the FF4 mobile in exchange for a military grade Humvee and supplies. (First aid, maps, charts, 4 laptops w/ sattelite uplink, etc., perhaps some weapons) If he needs a little sweetening on the deal we can toss in a little bit of the gold perhaps in the exchange.*
(4) You call Obadiah, getting straight through to him after mentioning being a friend of Hades, and present your offer. He cannot turn down a chance to get his hands on some of Reed Richard's technology and so tells you that you've got a deal, and gives you coordinates for where you can pick up your stuff. They are outside of New York City, apparently not even he is willing to try to smuggle weapons through the city right now.
Quote from: Diakron
if luke fails to wake up, give him a little shock to help him.
finish loading any remaining equipment we may have laying around then get in the van.
(2) Luke wakes up just fine without your help, though Hades does his best to knock him out again. Seeing as how pretty much everything seems to be in the van already you also get in, calling dibs on one of the proper seats, since some people will have to ride in the back.
Quote from: Lucien
Never mind levitating. Recast shadow shield on Zach and I and look through any open safeboxes.
(4+1=5) You easily recast the shadow shield on yourself and Zach, managing to create a fully powered one for both of you, and then head to the security boxes to see if there is anything Luke might have missed. (3) But he seems to have already looked through all of them.

Enemy Actions (Heroes/Hostiles)
Quote from: SHIELD
Question Reaper
(1) The general-type man returns, cigar still lit, and sits down in front of Reaper. He then starts asking questions, though fails to ask any question that would actually be useful. At least he knows Reaper's name now, though he could just have checked the records to find that.

Allied/Neutral Actions (Villains/Civilians)
Quote from:  Rebecca Mayers
Help Blarney
(5) She makes sure to memorize the location where the exchange is to take place, in case Blarney forgets.
Quote from: Nitro
Roll around on ground, then get in the car
(1) He rolls around on the ground for five minutes, screaming about his back being broken.
Quote from: Demon, 'Zach'
Protect Lucien
(6) There really isn't much to protect Lucien against.
Quote from: Construction Drone
Wait for Xen to get in
(…) It does nothing.
Quote from: Mr. Roosts
Wait
(…) He waits for the others to get ready so they can all get going.
Quote from: Invisible Woman
Search for exit from sewers
(6) She runs through the sewage, Mutosis doing his best to keep up with her, and soon finds a ladder leading up to a manhole. Not wanting to waste any time she uses a forcefield to blast the manhole cover upwards, possibly knocking a low-flying satellite out of orbit, and then quickly climbs up.
Quote from: Biker Gang
Prepare for war
(6) They start loudly shouting and taunting the cops, probably assuming that Cheetahr intends to kill all the cops anyways.

Environment: It is dark as night over New York, thanks to Lucien's curse. Reaper can faintly hear the sounds of a few helicopters flying overhead, and his best guess is that they are headed towards the fortress.

Time: 09:45

Locations
Spoiler: Maintenance room (click to show/hide)
Spoiler: Hades' Tunnels (click to show/hide)
[/quote]
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Currently parked outside the fortress. There is 200 pounds of gold in the back of the van.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Badly damaged, doesn't work.
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains fifty secure storage boxes, all of which have been opened. It is currently outside the fortress and open.
Quote from: Chopper
A chopper-style motorcycle. Black.

Status:

Quote from: Cheetahr (Cheeetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Tunnels
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Queens
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Battlements
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Sewers
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside Avengers HQ
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the fortress
Quote from: Diakron (Diakron)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the van


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside fortress
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Battlements
Quote from: Invisible Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: New York
Quote from: Construction Drone
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Queens
Quote from: Mr.Roosts, Slayer of Buildings
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the fortress.
Quote from: Biker Gang
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson

Tell me if you find any errors.
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Decapitation - enjoy the difference

CJ1145

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Re: Super RTD! Turn 133: Friendly Fire!
« Reply #1787 on: December 17, 2009, 05:51:34 pm »

Try to subtly lead the general (as in, don't insult him) to ask about the other villains, or the incident of the prison escape. Tell him whatever he wants about that stuff.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Luke_Prowler

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Re: Super RTD! Turn 133: Friendly Fire!
« Reply #1788 on: December 17, 2009, 06:17:59 pm »

"Medic!"

Threaten to teleport Hades into the center of the sun the next time he does that, then get into the van.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Devath

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Re: Super RTD! Turn 133: Friendly Fire!
« Reply #1789 on: December 17, 2009, 06:39:31 pm »

(I meant that I attach the shafts to the hidden sections of the subway air systems, detection by airflow problems being the primary threat, rather than visually. Side effects of actions tend to be more detectable than the actions themselves. I was simply referring to the fact that air systems tend to be hidden for aesthetics sake. They are still there, regardless.)

I get to work making a new fortress from the mass of metal under the city and make sure it has adequate air circulation devices in its air ducts. *Multi-turn action* (Should Be)
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Cheeetar

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Re: Super RTD! Turn 133: Friendly Fire!
« Reply #1790 on: December 17, 2009, 09:39:43 pm »

I find the most senior and bribe-friendly police officers. I will then bribe them. The Gang shall intimidate the police officers that don't take bribes.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

RAM

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Re: Super RTD! Turn 133: Friendly Fire!
« Reply #1791 on: December 17, 2009, 10:45:29 pm »

I convince the invisible woman that she should use a disguise, and alter my own appearance.
« Last Edit: December 18, 2009, 05:32:09 am by RAM »
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Kishmond

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Re: Super RTD! Turn 133: Friendly Fire!
« Reply #1792 on: December 17, 2009, 11:10:01 pm »

We're going to have an underground fortress?

Diakron

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Re: Super RTD! Turn 133: Friendly Fire!
« Reply #1793 on: December 18, 2009, 12:48:18 am »

are we going to leave? the helicopters are coming again :( ... someone load up bullseye's encasement to keep SHIELD from knowing he's dead
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Back to Mafia with me!

thunderclan

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Re: Super RTD! Turn 133: Friendly Fire!
« Reply #1794 on: December 18, 2009, 02:35:01 am »

Yeah...I think our time in New York is over.

Get in the Van and with little else to do try to work on making my Power Mimicing easier to use
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Devath

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Re: Super RTD! Turn 133: Friendly Fire!
« Reply #1795 on: December 18, 2009, 03:03:00 am »

The undergroundness was the plan, yes. If the helis are too soon, I'll seal off this entrance early and have you guys come in through an access tunnel I'll make at some point in the near future.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Cheeetar

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Re: Super RTD! Turn 133: Friendly Fire!
« Reply #1796 on: December 18, 2009, 03:04:12 am »

Hopefully I'll have Grayson under my control so you guys can go there.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

alfie275

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Re: Super RTD! Turn 133: Friendly Fire!
« Reply #1797 on: December 18, 2009, 10:33:08 am »

Thats good, with the military focused on the fortress it should be easier to gt some weapons.

Get in car and help the drone.
« Last Edit: December 18, 2009, 01:26:40 pm by alfie275 »
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Paulus Fahlstrom

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Re: Super RTD! Turn 133: Friendly Fire!
« Reply #1798 on: December 18, 2009, 12:32:37 pm »

"Time to go, folks"

*Makes sure everything is loaded up and we head out, discreetly heading to where the meeting is to take place. I'll drive.*
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Kishmond

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Re: Super RTD! Turn 133: Friendly Fire!
« Reply #1799 on: December 18, 2009, 01:02:24 pm »

Get in car with Zach.
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