Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 116 117 [118] 119 120 ... 145

Author Topic: Super RTD!  (Read 93807 times)

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Super RTD! Turn 131: The Secret Origins of Deodorant-Man!
« Reply #1755 on: December 11, 2009, 12:26:39 am »

((Mod: Is player knowledge and character knowledge independent?))
Technically yes, but I don't really enforce that.
Logged
Decapitation - enjoy the difference

RAM

  • Bay Watcher
    • View Profile
Re: Super RTD! Turn 131: The Secret Origins of Deodorant-Man!
« Reply #1756 on: December 11, 2009, 12:39:15 am »

I don't really care where the money goes as long as it benefits the team.
That sounds like hero-talk, you had best be careful of that sort of thing given recent events...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Devath

  • Bay Watcher
  • Dabbling Insane Dev
    • View Profile
Re: Super RTD! Turn 131: The Secret Origins of Deodorant-Man!
« Reply #1757 on: December 11, 2009, 05:29:01 am »

Teamwork is always a good plan, regardless. Communal resources is just one of the first steps. Honestly, the basic necessities have been shared for a while now, and so have resources and most items. If you start fighting now, its seriously somewhat stupid, considering that, regardless, the shelter is shared, and throughout our adventures, our shelters have all been vulnerable to mass metal manipulation. IE: I could lock you all in or out and leave you to die. But I didn't. Shelter, which is one of the few things I have provided other than DPT, is not an option, but yet you claim resources that were gotten illicitly in the stead of building or otherwise acquiring an intrinsically communal resource and claiming things as your own? Quite honestly, we are a team. We should act like one.
Logged
"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: Super RTD! Turn 131: The Secret Origins of Deodorant-Man!
« Reply #1758 on: December 11, 2009, 05:40:09 am »

While you guys are busy killing yourself, me and The Gang are having fun in Kentucky.
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

CJ1145

  • Bay Watcher
  • *Insert Meme Here*
    • View Profile
Re: Super RTD! Turn 131: The Secret Origins of Deodorant-Man!
« Reply #1759 on: December 11, 2009, 04:46:14 pm »

And I'm going to prison either for life or to join the Thunderbolts. Who knows? It'll be fun either way!
Logged
This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Super RTD! Turn 132: Bad to the bone
« Reply #1760 on: December 13, 2009, 06:00:06 pm »

Turn 132

Quote from: Jim “Hades” Ferse
After grabbing the power belt Luke discarded, I continue the previous action by absorbing one additional junkyard into my underground mass of metal, then begin building a system of clean air ventilation shafts that exit into the ventilation system of the subways in four to six places where they should be virtually undetectable. IE: not visible protrusions, in places where air shouldn't circulate much, etc.
(3+1+1=5) You briefly fly back to the pit to grab another power amplification armband, but as soon as you emerge someone slams into you from behind. After a brief moment of preparing to impale the person responsible on a piece of metal you realize that it is Blarney, who asks you for Obadiah's contact information. Asking him to let go first you show him the appropriate page of your notebook and snatch up one of the armbands lying nearby, only to be disappointed when you find that it does nothing more than the first one already did. To quell your disappointment somewhat you instead fly back down into the pit and use a bit of metal to construct an impromptu drill, with which you dig a path to under a second junkyard and repeat the metal stealing process. You move this additional metal back to what you already had, and now you have quite a lot of it.
Quote from: Diakron
"Thank you. I... I... I have no idea who i am, but for some reason Diakron keeps coming to me... i think that might be my name."
Grab power belt and put the CD in one of the Security boxes to stop it from getting crushed, be VERY VERY gentle with it!
(4) After Luke gives you permission to keep the CD, on the condition that you are very careful with it, you grab the previously quite elusive shiny thing. As soon as you put it on a surge of electricity moves through you, (3) a few sparks flying off to nearby pieces of metal but luckily not harming anyone. Realizing that the CD is quite vulnerable and the world is quite harsh you decide that you must take measures to protect it, and seeing as how theres a large bank vault nearby you head there, since bank vaults are known for being quite secure. Ignoring the shiny gold lying there you instead pull out one of the broken open security boxes and place the CD in it, giving it some much needed protection against whatever the world may throw at it.
Quote from: Mutosis
I catch a rat and give it a pheromone gland that makes a traceable scent if it consumes alot of vitamin c.
(2) You inform the Invisible Woman that you are going to catch a rat, to which she responds with a raised eyebrow, and then trudge out into the sewers. As it turns out the view of sewers as rat infested is not particularly accurate, or else the rats simply don't like this part of the sewer network. Feeling somewhat defeated you return to the pipe-filled room.
Quote from: Luke “Flash Point” Prowler
"OK, you can keep it, just don't break it, alright. There could be some valuable information on that. And you know what, I don't think we've properly been introduced. I'm Luke Prowler, fastest thing alive"
Open the rest of the storage boxes, and transport the rest of the gold into the van
(6) You give Diakron permission to keep the CD, as long as he doesn't break it, and then get to work on zapping open the rest of the secure storage boxes in the vault. (5) you find some more jewelry, some bonds, a black notebook with a few dozen pages of names written in it, a picture of a senator and a stripper in a situation that is most certainly not family friendly, and one rubber ducky, yellow with sunglasses. You discard the notebook and rubber duck as useless but keep the goodies, already plotting how you may use the picture to blackmail the hell out of the senator. You then leap into the pile of gold still left in the vault in a manner similar to how a child might leap into a pile of leaves. (1) Unfortunately gold is quite a lot harder than leaves, and you are knocked unconscious by the impact.
Quote from: Louis “The Reaper” Jacobs
Hmm. I need these guys on my side if I'm ever going to get out of here. I ask the nearest guy who looks in charge if there's any information they could use, while he still has the chance to ask.
(3) You spot a person who looks like he might be important standing nearby, and call him over with a small yell. You aren't exactly good at military ranks, but you think he is some sort of minor officer, so you ask him if there is anything they would want to know from you. He replies that he is not authorized to interrogate you and that someone who is will soon come to question you. Then he goes back to standing around and doing pretty much nothing at all. At least the medic is back and has begun to treat your more life-threatening injuries.
Quote from: Zieg
See if assuming an empowered form makes it any easier to mimic their powers by shifting into the form of The Thing and trying to manifest his powers.
(1+1=2) You try to assume the form of the Thing to see if assuming the form of someone makes it easier to copy their powers, but you just can't seem to get it to work. You even try shouting the Thing's catchphrase to get into the proper mindset, but it is apparently not clobberin' time.
Quote from: Cheetahr
I put on my leather jacket and set off with the gang towards the nearest city, looking for some shops to extract protection money from.
(5) You put on the leather jacket offered to you, which makes you look 45% more awesome, and then leap onto your chopper and tell the gang to follow you. Cruising down the road for a little while you soon reach a rather pleasant little town, Grayson. You decide that it is time to begin your career as a motorcycle gang leader and stop in front of a small convenience store, your gang pulling up around you. You walk purposefully through the door, squinting slightly to show that you are serious, and then look around, finding exactly the kind of things one might find in a small convenience store. Still looking awesome with your manly jaw and leather jacket you approach the elderly cashier, and ask him if he has any insurance. He looks confused for a moment and then replies that he does actually have insurance and that you can either buy something or go away. A slight laugh escapes from your lips as you casually push a stand of chewing gum to the floor, telling him that he'll probably need your insurance, available for a cheap price. (5) He obviously gets the hint, and looks quite scared as he opens the register and asks how much that would be.
Quote from: Xen
I help the drone more, but on the condition that I can be the leader of its future drone empire.
(1) You offer to help the drone some more, but only if you get to be the leader of the future robotic overlords. It is quiet for a few seconds and then tells you that this is acceptable, so you move out to try to find more things for it to use as construction materials. You try to fly in through the same window you broke before, but this time the owner of the apartment is awake, and not very keen on the idea of letting you have his stuff. This wouldn't be such a large problem if not for the fact that he also has a shotgun, aimed at you. (6) There really is no way for someone with even a minor sense of coordination to miss at this range, (1) and the swarm of metallic pellets tear into your gut. There is quite a bit of blood flowing onto the hardwood floor.
Quote from: Lucien
Continue to practice.
(1) Your levitation is somewhat acceptable, but it would be much more useful if you could actually move around as opposed to just floating up a bit to reach things on the top shelf. Of course there is a small problem, the fact that you are basically balancing on a small disc of magic held up by blasting more magic downwards, so when you try to move it tips and flies towards a nearby wall. (6) You have just enough time to do something to avoid getting smashed into the wall, and you decide that the most logical thing would be to make the wall not be in your way anymore rather than moving yourself to avoid it. So you use your magic to twist the space-time continuum a little, causing the wall to suddenly be fifty feet to the left of where it originally was. Of course the problem is that now there is a house lacking one wall, and houses sort of need wall to stay properly upright. (6) You keep working on your somewhat twisted sense of logic, and teleport the entire house fifty feet left. (3) Luckily the only thing there was another house, and nobody you care about was in it at the time, so if anyone died in the ensuing collapse of the two buildings you don't care.
Quote from: Blarney
*Practice dodging and agility until such a time as I can get Obi's contact info from Hades*
"Look, Luke... you want the gold so much? Take care of it yourself, but get it out of My vehicle if we're gonna be like that. Otherwise, your share can be the 10% finders bonus plus whatever an even distribution of the remainder is to those that are in our group. Keep in mind all that is after expenses to liquidate."
(6) You stretch a bit before starting to train dodging with Rebecca, which is when you see Hades fly out of his hole in the ground. Deciding that there is no time to loose you take a running leap at him, grabbing onto him and dragging him to the ground. After being lucky enough to not be immediately impaled on a large piece of metal for sneak attacking him you manage to convince him to show you his notes on Obadiah, so now you should be able to contact him when you want to. You let go of Hades and move back to Rebecca, telling her to throw stuff at you so you can practice getting out of the way of it. (2+1+1=4) She starts throwing small pieces of concrete at you, and you manage to get out of the way of them quite easily. Though you don't actually learn all that much from it.

Enemy Actions (Heroes/Hostiles)
Quote from: SHIELD
Heal Reaper.
(2+1=3) The medic starts tending to Reaper's wounds, but isn't really getting anywhere yet.

Allied/Neutral Actions (Villains/Civilians)
Quote from:  Rebecca Mayers
Help Blarney
(3) She starts throwing things at Blarney, but she doesn't really seem to be too into it, which makes the whole thing rather pointless.
Quote from: Nitro
Move the gold
(6) He starts lugging gold like nobody's business, moving all of the gold that was left inside the vault and putting it in the back of the van. Though carrying that much gold isn't good for your back, and he gets a serious case of 'Oh god! My back!'
Quote from: Demon, 'Zach'
Protect master!
(1) He sees that Lucien is headed straight for a wall, and leaps towards the house to protect him. Though he hadn't actually planned for the house to disappear, and so is not prepared when it does, (6+1=6) and has to twists his body in ways that seem impossible in order to land safely on his feet.
Quote from: Construction Drone
Build stuff
(6+1=6) It thinks for a few more seconds after Xen flies off, and then hears a gunshot. It really wouldn't do to get destroyed by some idiot toting a gun, and besides that it really isn't a fan of sharing power, so it decides that instead of building more of itself it will upgrade the already existing version. It flies into a frenzy of cutting and welding, moving at speeds that seem impossible for such a shoddily constructed thing, but it cares not for measly logic, it is a machine on a mission. Soon it is done, there is no sign of its original form, the TV, or the computer, but the car seems to still be there, though there is something quite different about it. Exactly what is different is revealed when it starts twisting out of shape, arms and legs appearing, a head soon following. Now the car is a humanoid robot, some ten feet tall. The drone carefully flexes its new hands and feet, running a full diagnostic of its new form.
Quote from: Mr. Roosts
Get in the van
(4) He climbs into the waiting vehicle, obviously wanting to get out of here before the fecal matter hits the oxygen redistribution unit.
Quote from: Invisible Woman
Move around
(4) She starts walking circles around the small room to work out the last of the numbness from her limbs.
Quote from: Biker Gang
Look intimidating
(4) They crack their knuckles, spin knives around their fingers, or otherwise does things that imply that physical violence will ensure if they don't get their way.

Environment: It is dark as night over New York, thanks to Lucien's curse.

Time: 09:40

Locations
Spoiler: Maintenance room (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Currently parked outside the fortress. There is 200 pounds of gold in the back of the van.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Badly damaged, doesn't work.
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains fifty secure storage boxes, all of which have been opened. It is currently outside the fortress and open.
Quote from: Chopper
A chopper-style motorcycle. Black.

Status:

Quote from: Cheetahr (Cheeetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Tunnels
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Queens
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Battlements
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In small maintenance room, sewers
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside Avengers HQ
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the fortress
Quote from: Diakron (Diakron)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside fortress
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Battlements
Quote from: Invisible Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a small maintenance room, sewers
Quote from: Construction Drone
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Queens
Quote from: Mr.Roosts, Slayer of Buildings
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the fortress.
Quote from: Biker Gang
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky, in the town of Grayson

Tell me if you find any errors.
Logged
Decapitation - enjoy the difference

RAM

  • Bay Watcher
    • View Profile
Re: Super RTD! Turn 132: Bad to the bone
« Reply #1761 on: December 13, 2009, 06:46:48 pm »

2 5s in a row didn't result in the keys to the city...

I attempt to grow Electroreceptors in my arms and help the Invisible Woman.
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

alfie275

  • Bay Watcher
    • View Profile
Re: Super RTD! Turn 132: Bad to the bone
« Reply #1762 on: December 13, 2009, 07:07:48 pm »

Awsome, a transformer!

I kill the guy with the gun by splitting his molecules into their component atoms, then go to the drone and propose that we find a military base to aquire weapons to upgrade him.
« Last Edit: December 14, 2009, 11:55:05 am by alfie275 »
Logged
I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

Luke_Prowler

  • Bay Watcher
  • Wait, how did I get back here?
    • View Profile
Re: Super RTD! Turn 132: Bad to the bone
« Reply #1763 on: December 13, 2009, 07:48:23 pm »

Oh god not this again.

Wake up
Logged

Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

thunderclan

  • Bay Watcher
  • Like Fire, You Will Blaze Through The Forest
    • View Profile
Re: Super RTD! Turn 132: Bad to the bone
« Reply #1764 on: December 13, 2009, 08:21:27 pm »

Well that could have gone alot worse for me

Go grab the notebook Luke discarded and look through it to see if I can discover why it was locked in a bank vault
Logged

CJ1145

  • Bay Watcher
  • *Insert Meme Here*
    • View Profile
Re: Super RTD! Turn 132: Bad to the bone
« Reply #1765 on: December 13, 2009, 08:47:47 pm »

The Drone is now Bumblebee. This bodes ill for the forces of good.

I ask the same guy from before if he's ever played Modern Warfare 2, and what he thought of the overdone player deaths obviously used for worn-out shock value.
Logged
This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Cheeetar

  • Bay Watcher
  • Spaceghost Perpetrator
    • View Profile
Re: Super RTD! Turn 132: Bad to the bone
« Reply #1766 on: December 13, 2009, 11:39:31 pm »

I grab the register from him and take out roughly half the money, then give it back, leave the store and head for the nearest police station.
Logged
I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Devath

  • Bay Watcher
  • Dabbling Insane Dev
    • View Profile
Re: Super RTD! Turn 132: Bad to the bone
« Reply #1767 on: December 14, 2009, 03:59:21 am »

I continue my previous action after launching the useless duplicate device at Prowler.
Logged
"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Paulus Fahlstrom

  • Bay Watcher
  • Multi-classing : Because wizards run out of spells
    • View Profile
Re: Super RTD! Turn 132: Bad to the bone
« Reply #1768 on: December 14, 2009, 12:44:47 pm »

*Contact Obadiah as per previous directives*

Logged
I like dogs... with a little bit of garlic and salt...

Diakron

  • Bay Watcher
  • Death Before Dishonor
    • View Profile
Re: Super RTD! Turn 132: Bad to the bone
« Reply #1769 on: December 14, 2009, 05:20:44 pm »

if luke fails to wake up, give him a little shock to help him.

finish loading any remaining equipment we may have laying around then get in the van.
Logged
Back to Mafia with me!
Pages: 1 ... 116 117 [118] 119 120 ... 145