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Author Topic: Super RTD!  (Read 93826 times)

Kishmond

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Re: Super RTD! Turn 129: How the chinned hath fallen
« Reply #1710 on: December 01, 2009, 10:35:28 pm »

Antarctica? The moon? New Zealand?!

RAM

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Re: Super RTD! Turn 129: How the chinned hath fallen
« Reply #1711 on: December 01, 2009, 10:39:06 pm »

You really want to bring aliens into this now?
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheeetar

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Re: Super RTD! Turn 129: How the chinned hath fallen
« Reply #1712 on: December 01, 2009, 11:30:44 pm »

I cut the chin from the biker's body, and hold it up to my chin in an attempt to communicate with it.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Devath

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Re: Super RTD! Turn 129: How the chinned hath fallen
« Reply #1713 on: December 02, 2009, 01:52:48 am »

Satisfied with the apparent death of Bullseye, I move the chassis and the blueprints to an area clear of the fortress and proceed to dismantle the fortress into a pile of metal. I then proceed to dig deep under New York, using metal as shielding as I create a passage to an area below the sewers, traveling about 50 meters under sewer level before stopping and moving back up the shaft to find a map to the next nearest junkyard.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Luke_Prowler

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Re: Super RTD! Turn 129: How the chinned hath fallen
« Reply #1714 on: December 02, 2009, 03:34:52 am »

 :( you're not fixing my car?
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

Devath

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Re: Super RTD! Turn 129: How the chinned hath fallen
« Reply #1715 on: December 02, 2009, 03:50:34 am »

 :-*
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Paulus Fahlstrom

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Re: Super RTD! Turn 129: How the chinned hath fallen
« Reply #1716 on: December 02, 2009, 03:15:59 pm »

*Study the maps of the city I have so I can learn how to navigate better here.*
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I like dogs... with a little bit of garlic and salt...

Devath

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Re: Super RTD! Turn 129: How the chinned hath fallen
« Reply #1717 on: December 04, 2009, 01:18:25 pm »

NOOOES! WE CANNOT FALL OFF THE FIRST PAGE!!!

Update! Rolls! Rolls! Rolls!
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Jay Kayell

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Re: Super RTD! Turn 129: How the chinned hath fallen
« Reply #1718 on: December 05, 2009, 06:13:08 am »

Will try to get a turn up later today.
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Decapitation - enjoy the difference

RAM

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Re: Super RTD! Turn 129: How the chinned hath fallen
« Reply #1719 on: December 05, 2009, 06:55:22 am »

*worships*
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Jay Kayell

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Re: Super RTD! Turn 130: Dude, where's my fortress?
« Reply #1720 on: December 05, 2009, 07:10:03 pm »

Turn 130

Quote from: Mutosis
Rebuild Torso into hideable Maw.
(4) Having had very much no success at trying to do a lot at once you decide to try to have more success by doing one thing at a time, and you must admit that you are a bit jealous of the Invisible Woman's ability to swallow people whole. You want to do that too, and so get to work on rebuilding your torso into a similar maw, (3+1=4) and after a bit of time with bones snapping loudly and flesh twisting horribly like some dark spawn of the elder gods your work is done. Your stomach is now a gaping mouth, lined with teeth, and if you estimate correctly you should be able to swallow up an entire human in one bite. And by simply folding a flap of skin over it it becomes very hard to spot.
Quote from: Zieg
Take a break and try to improve my powers.
(5) You decide that you've earned a small breather, and sit down to figure out how you could improve your powers. There seems to be no obvious ways, you can already turn into a basically perfect copy of anyone you have met, sans any powers they may have. If only you could replicate their powers too, then you'd be able to kill people like that damn traitor Reaper, goddamn backstabber. Just thinking of him makes a fiery rage light within you, and suddenly a fiery rage bursts forth from you as well, which surprises you very much. It disappears as fast as it appeared, but it seems that when you focused on Reaper, and more specifically how you feel when near him, you can copy his powers. This requires further investigation.
Quote from: Louis “The Reaper” Jacobs
"Bye, Spidey. Tell the wife I said hi."
Get in the car, and wonder aloud if these injuries will be treated at some point. Also ask to borrow some money to pay off a hospital debt.
(1) You bid farewell to the friendly neighborhood spiderman and get in the waiting transport vehicle. Once the others are seated, the leader of the group sitting the furthest from you, you decide to ask them if you can expect to get any medical treatment anytime soon, to which they reply that you'll have to wait until you reach the detention facility. Deciding that you might as well ask them for some money while you are asking for stuff you inquire as to the possibility of getting a small loan to pay off a hospital debt. This makes them angry, and the leader grunts something about this being a military operation, not some damn bank. You suspect that you might have lost some of their respect, appearing to be some sort of freeloading good-for-nothing.
Quote from: Diakron
Grab a spare power up belt if there are any laying about.
Focus on making the construction bot obey me using my powers to short out its processing capabilities used for independent thought.
(1) You spot a bag on the ground, with two shiny things inside, and being a huge fan of shiny things you walk over to it and reach down to pick one up. The next second you stumble backwards as someone appears right in front of you, only to disappear a second later along with one of the shinies. Not wanting anyone to snatch away the last one as well you leap towards it, but misjudge the distance and land face-down in the mud.
Quote from: Lucien
Tell Zach to go help load the van and focus on strengthening and stabilizing the shell.
(6+1-1=6) You tell your hellish bodyguard to help load the van, and then get to work on making improvements to the shadowy orb thing. Through some creative application of magic you manage to seal the cracks, the metaphysical equivalent of duct-taping something, and with a few more incantations you manage to solidify the outer shell completely. It should now hold whether you focus on it or not, but you get the odd sensation that the power within the shield is growing exponentially, meaning that once you let it loose it will be let loose with a bang, real or proverbial.
Quote from: Luke “Flash Point” Prowler
Grab one of those power up belt or whatever, then use the new power to teleport the rest of the vault content to a pocket dimention
(3) You quickly teleport the few feet needed to get to the bag with the power amplification devices, not wanting to actually use your legs unless absolutely necessary. Grabbing one of the two is easy enough, and after dealing with the odd sensation of being somewhat all over the place the moments after putting it on you go back to the vault. You grab onto the cold metal of the vault with both hands, assuming that this will help with your next action. (1+1=2) With a groan you try to shift the entirety of space encompassing you and the vault into a separate dimension, which doesn't work at all. At least you didn't fail in a spectacular, and possibly lethal, manner.
Quote from: Cheetahr
I cut the chin from the biker's body, and hold it up to my chin in an attempt to communicate with it.
(4) You reach down and, like a hunter taking a trophy, cut off the dead biker's massive chin. The gang gives you a few odd looks as you then pick up the chin and hold it to your own in an attempt to communicate with it, and they are probably assuming that you're insane. But their jaws drop as the severed chin starts growing onto your own, replacing your own rather unimpressive chin with this bastion of masculinity. You get the feeling that it is pleased with you at the moment.
Quote from: Jim “Hades” Ferse
Satisfied with the apparent death of Bullseye, I move the chassis and the blueprints to an area clear of the fortress and proceed to dismantle the fortress into a pile of metal. I then proceed to dig deep under New York, using metal as shielding as I create a passage to an area below the sewers, traveling about 50 meters under sewer level before stopping and moving back up the shaft to find a map to the next nearest junkyard.
(5+1+1=6) Looking down at the probably dead Bullseye encased in metal you decide to take a few moments and laugh evilly, which tickles your evil-gland just right. After having laughed at the death of the foolish hero you get to work on more serious matters, which will probably be quite destructive, so you come to the conclusion that you should first move your earlier project to avoid causing any damage to it, which would just be horrible. The 'wall' blocking your way is easily disposed of, the small amount of metal still there easily being moved to give you a door through which you can extract the chassis from the fortress. You move it a small distance away and put the blueprints in it, assuming that they'll be safer there, and then get back to the fortress to start on your plan for relocating it to a place less likely to be assaulted by silly do-gooders. With some concentration the metal starts to shift under your care, getting crushed together in a manner very similar to a tin can. It never occurred to you to actually warn your companions that you intended to dismantle the fortress, (3) but they are lucky enough to get out of the way in time. You then get to work on the second, and probably more destructive, phase of your plan, to dig deep under the city. The large ball of metal molds together into a shapeless blob, from which you force long tentacles of metal into the ground. The tentacles tear through pipes and wires, and the material they dig is quite forcibly ejected from the top of the blob by a conveyor-belt you set up within it. (2) A gas pipe is ruptured by the digging, causing the gas within to ignite and explode violently, which shakes everyone up a bit. Finally you have reached a depth you are pleased with, and shape the blob into walls to prevent the hole from collapsing in on itself.
Quote from: Blarney
*Study the maps of the city I have so I can learn how to navigate better here.*
(2) The extremely loud digging being carried out by Hades is a tad bit too distracting to let you really study. You would ask him to cut it out, but he is flying above the dig site and so is out of your reach. Sometimes you wish you had a more impressive superpower than luck, but one has to play the hand one is given.
Quote from: Xen
(GM) Help the others load the van
(6) Armed with the realization that you could just use your powers to load the gold into the van you get to work with a vengeance, moving gold like nobody's business. (2) A few angry shouts come from people who have to dodge out of the way of flying bars of gold, but you ignore them, for they do not understand your methods.

Enemy Actions (Heroes/Hostiles)
Quote from: SHIELD
...
(5) Thanks to the pretty much empty streets it doesn't take very long to reach the place they were headed for, a temporary camp set up right in the middle of central park. The soldiers and the general person dismount, and somewhat forcibly drag Reaper to a medical tent.

Allied/Neutral Actions (Villains/Civilians)
Quote from:  Rebecca Mayers
Help Blarney
(4) She tries her best to help him with his studies, but there really isn't much she can do.
Quote from: Nitro
Gold... *Drool*
(1) He decides to pocket a bar of gold for later use, but too late does he realize that his suit does not have pockets, which leads to him ramming a bar of metal right into his privates. (2) He falls over in a fetal position, having to take a few minutes to even be able to stand again.
Quote from: Demon, 'Zach'
Help get everything into the van
(3) He helps as best as he can, but his effectiveness is severely limited by the fact that he has to dodge bars of gold tossed around by Xen.
Quote from: Construction Drone
Build shit
(1) It doesn't move, trying to figure out a way to not leave its stuff unguarded while still building and gathering more stuff to build with.
Quote from: Mr. Roosts
Stand guard
(5) Realizing that no one else seems to be keeping watch at all he hides in a pile of rubble and starts doing psychic sweeps of the area, like a human radar station.
Quote from: Invisible Woman
Stretch
(3-1=2) She tries and fails to get control over her motor functions back completely.

Environment: It is dark as night over New York, thanks to Lucien's curse.

Time: 09:30

Locations
Spoiler: Maintenance room (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Currently parked outside the fortress. There is 200 pounds of gold in the back of the van.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Badly damaged, doesn't work.
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains 50 pounds of gold, and fifty secure storage boxes, 25 of which have been opened. It is currently outside the fortress and open.

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Battlements
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In small maintenance room, sewers
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Medical tent
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the pit
Quote from: Diakron (Diakron)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside fortress
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Battlements
Quote from: Invisible Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Location: In a small maintenance room, sewers
Quote from: Construction Drone
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Queens
Quote from: Mr.Roosts, Slayer of Buildings
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the pit.

Tell me if you find any errors.
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Decapitation - enjoy the difference

Cheeetar

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Re: Super RTD! Turn 130: Dude, where's my fortress?
« Reply #1721 on: December 05, 2009, 07:59:59 pm »

I will give the gang a manly speech on how now is the time to seize control of Kentucky. I hope to better learn the strengths and weaknesses of the gang.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Devath

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Re: Super RTD! Turn 130: Dude, where's my fortress?
« Reply #1722 on: December 05, 2009, 08:12:36 pm »

I find a map of the city and locate the positions of all the junkyards in the city and make corridors to the areas under each of them and retrieve the materials from each of them, pulling them into a central area offset by about a mile from a spot under a junkyard other than the one that we initially used as the site for our fortress. I then seal the entrances of all the junkyards except the one that we stationed the fortress in.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

alfie275

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Re: Super RTD! Turn 130: Dude, where's my fortress?
« Reply #1723 on: December 05, 2009, 08:36:12 pm »

I help my drone.
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I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

RedWarrior0

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Re: Super RTD! Turn 130: Dude, where's my fortress?
« Reply #1724 on: December 05, 2009, 08:53:41 pm »

Shouldn't Cheetar's chin be on the NPC list?
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