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Author Topic: Super RTD!  (Read 93848 times)

Jay Kayell

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Re: Super RTD! Turn 128: The Chin is not amused
« Reply #1695 on: November 27, 2009, 01:21:24 am »

That's kind of a lot of things to do. Are we on one-hour turns?
No, there's a lot of people who are going to want to kill or capture you now, and if we went to full hour turns they would all appear within a turn or two. Leaving you with little or no chance to escape.

But you are free to try to do many things at once, but unless you get a 5 it is unlikely that everything will get included, and a 6 might produce more interesting results with more stuff to work with.
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Cheeetar

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Re: Super RTD! Turn 128: The Chin is not amused
« Reply #1696 on: November 27, 2009, 04:21:00 am »

I thought I was dead when I saw the title.

Realising that his face is not the only part of his body, I stab him twice in the chest area.
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Devath

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Re: Super RTD! Turn 128: The Chin is not amused
« Reply #1697 on: November 27, 2009, 06:56:56 am »

I collect additional metal from the surroundings and layer it upon the outside of Bullseye's coffin, and beginning to spike the metal inward repeatedly.

(BTW, on some of these actions, are you just ignoring the non-global bonuses that are included in the actions? Or what? Because I do have extra bonuses besides my basic and the amp...)
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Jay Kayell

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Re: Super RTD! Turn 128: The Chin is not amused
« Reply #1698 on: November 27, 2009, 09:20:02 am »

(BTW, on some of these actions, are you just ignoring the non-global bonuses that are included in the actions? Or what? Because I do have extra bonuses besides my basic and the amp...)
That is the point of the 'Tell me if you find any errors' I add to the end of every turn, so you can tell me if there are any mistakes so I can fix them.
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Devath

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Re: Super RTD! Turn 128: The Chin is not amused
« Reply #1699 on: November 27, 2009, 08:21:28 pm »

(BTW, on some of these actions, are you just ignoring the non-global bonuses that are included in the actions? Or what? Because I do have extra bonuses besides my basic and the amp...)
That is the point of the 'Tell me if you find any errors' I add to the end of every turn, so you can tell me if there are any mistakes so I can fix them.
Right, right... I've just noticed that it tends to happen when it is most convenient, even when the power is mentioned explicitly. In this case, it was the fine crafting, but the one that is most common is when you ignore the railgun bonuses. Often it doesn't matter, but sometimes it does.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Jay Kayell

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Re: Super RTD! Turn 128: The Chin is not amused
« Reply #1700 on: November 27, 2009, 08:33:47 pm »

The fine crafting bonus doesn't add to attack rolls.

The railgun bonuses I do sometimes forget. I'll try harder to remember them in the future.
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Paulus Fahlstrom

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Re: Super RTD! Turn 128: The Chin is not amused
« Reply #1701 on: November 30, 2009, 06:20:44 pm »

*I'll reflect on if I can get my body to recover from my burns faster. Barring that, I'll make sure to use plenty of burn gel and lotion from the med-kits and work on stretching.*

(I'll also wait in/near the vehicle for when we're ready to leave.)
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Jay Kayell

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Re: Super RTD! Turn 129: How the chinned hath fallen
« Reply #1702 on: December 01, 2009, 05:32:09 pm »

Turn 129

Quote from: Zieg
Start hauling stuff from the vault and loading it into the van to take with us.
(2) You decide that it would be a damn shame to leave all that money behind, and get to work on finding a way to get all the riches into the van. After a few minutes of hard thinking you realize that you have no way of opening the security boxes and try moving the gold into the van instead. The only problem is that gold is freaking heavy, and you aren't exactly the Hulk, so moving it by hand is quite slow work.
Quote from: Louis "The Reaper" Jacobs
"Hmm. Thinking, thinking... I'm going to go with Nick Fury? Anyways, the argument your men are having is pretty irrelevant. I have no intention of escaping, and even if I did I'm not exactly in any condition to try."
"By the way, I should let you know that this darkness isn't natural, if you haven't figured it out yet. I'm going to go ahead and guess Lucien, one of my former "colleagues" has something to do with it. You'll want to check that out."
(5) As you speak they all stop arguing and snap their heads in your direction, angry at the interruption. But then they seem to drop the animosity somewhat, the general-type man approaching you with the soldiers behind him. “Louis Jacobs, you are to be placed under arrest for the time being. The fact that you provided aid against your former comrades will be taken into account as your sentence is decided.” He points at the armored vehicle they arrived in, “Now if you could kindly enter the transport we can get going.”
Quote from: Diakron
take the computer and place it in the van, help load the van.
(4) You ignore the strange flying robot-thing that tried to tear your face off, and instead grab the computer and make a run for it. Getting back to the fortress isn't exactly hard, you just have to follow the trail of destruction, and once you get there you stow the computer away in the van. Then you just decide to generally help with the loading of the van, even though you aren't sure exactly what there is to load.
Quote from: Mutosis
Grow tough scaly skin over my body to repair my back injury.
Rebuild my torso to have a concealable maw similar to the Invisible Woman's.
Reach into my right shoulder and move it back into the right position.
Combine Poison gland on right-ring finger and pheromone gland into two identical pheromone glands that can voluntarily produce an otherwise subtle scent that can be easily traced back to its source by any identical pheromone gland.
Continue trying to befriend the Invisible Woman and ask if she has any requests, such as gliding wings, or duplicate organs, or extra energy reserves to let her use her powers more before she exhausts them.
(2) You ask if there is anything special that she would like changed, but she says that she would be happy to just be her old self again. Instead of wasting your time actually downgrading her you try to improve yourself, trying to overhaul much of your body simultaneously. Unfortunately this becomes too much for your poor brain to handle all at once and you fall to the ground, a feeling like the most massive brain freeze of your life overtaking you. The Invisible Woman looks concerned when you fall down, but after rolling around on the ground and moaning lightly for a minute or two you get back up and tell her that you're fine.
Quote from: Lucien
Create a shell around the ball, stabilizing it and not allowing it to explode until I utter the password.
(6+1=6) Assuming that the hum coming from the shadowy orb can only mean that it will explode you quickly get to work on creating a shell to contain its explosiveness until you want it released. It is rather easy to create a hardened shell of darkness around it, but soon after it is complete you find to your dismay that it starts cracking under the building pressure from within. There seems to be no other way to deal with this other than pouring more power into the shield, though that is how the explosive little orb was made in the first place. The cracks disappear, but as soon as you stop focusing on the shell it starts fracturing again, so the only way to keep the power inside the orb contained is to constantly channel some power into it.
Quote from: Luke “Flash Point” Prowler
Help load stuff into the van
"Hey, if those black suits are going to be back, we should leave them a little present "
(4) You see Zieg trying and having little success in moving the gold, and realize that with your powers it will be easy as apple pie on a Sunday morning. A few bars at a time you move the large pile of gold, teleporting to the van to drop it off before teleporting back to the vault to grab a few more. About half of the pile is quickly relocated to the back of the van, and you feel rather pleased with yourself.
Quote from: Cheetahr
Realising that his face is not the only part of his body, I stab him twice in the chest area.
(5) This biker is getting quite tiresome, so you decide to just stab him in the chest. (4/1) Two times you lash out, the first strike he manages to dodge, but that just leads him straight into the second one. Out of balance he has no chance to avoid the strike, and the blade sinks into his flesh, (6-1=5) but not much else as it misses all important internal organs. At least you managed to piss him off.
Quote from: Jim “Hades” Ferse
I collect additional metal from the surroundings and layer it upon the outside of Bullseye's coffin, and beginning to spike the metal inward repeatedly.
(1+1+1=3) You manage to find some more metal to add to Bullseye's casket, and then decide to turn it into an iron maiden. Spikes start to grow inward, (1) and muffled screams are heard from within your instrument of torture and death. After a while the screams stop, either because the man inside is so injured that he cannot scream or because he has simply died. You won't know until you open the metal surrounding him, and you decide to wait a few minutes to ensure that he dies first.
Quote from: Blarney
*I'll reflect on if I can get my body to recover from my burns faster. Barring that, I'll make sure to use plenty of burn gel and lotion from the med-kits and work on stretching.*
(3) You think and think and think some more, but you simply cannot come up with a way to heal your burns any faster. At least the burn gel is labeled 'extra soothing', so you get to work on applying some more of it on all the burns, which is pretty much your entire body. Rebecca offers to help you, so you did kind of get a massage, which isn't all that bad.
Quote from: Xen
(GM) Help load the van
(3) You help with loading the gold, not having all that much more success than Zieg. After a few minutes of backbreaking labor you realize that you could just have used your powers and mentally slap yourself for that little brain fart.

Enemy Actions (Heroes/Hostiles)
Quote from: SHIELD
...
(2) The soldiers bicker some more about who should sit closest to Jacobs in the APC, none of them wanting to be closest to the potentially dangerous superhuman. The general simply rubs his temples and mutters something about 'Incompetent idiots.'
Quote from: Iron Man
...
(6) After briefly speaking with the general he looks like he is about to take off again, but then just stands there. Instead of flying away he walks into the building, punching and subsequently shattering the wall in the lobby. Something really pissed him off.
Quote from: Quicksilver
...
(2) He just sits around for a while, quite obviously bored out of his mind.
Quote from: Spider Man
Watch the soldiers
(3) He sits there, looking at the soldiers with great interest, and Reaper gets the feeling that he is either silently laughing at them or finds them very annoying.
Quote from: Bullseye
...
(1) No signs of life come from the inside of the spiked iron casket.
Quote from: Biker Leader
Remodel Cheetahr's face
(1) He grabs a tire iron and lunges at Cheetahr with a guttural scream of anger, but instead of getting a chance to strike at his opponent his quite stupid attack gives his opponent a chance to strike at him. (1) Due to flying through the air and all there is really nothing he can do to avoid the strike, (3-1-1=1) and the knife wielded by Cheetahr is slammed through his windpipe. He gurgles for a bit before falling still and silent, and Cheetahr pulls his knife free.
Quote from: Biker Leader's Chin
...
(1+5=6) It seems quite disgusted with its previous owner's stupidity, and Cheetahr gets the feeling that it is calling to him.

Allied/Neutral Actions (Villains/Civilians)
Quote from:  Rebecca Mayers
Help Blarney
(4) She gets some burn gel and starts applying it to his burns.
Quote from: Nitro
Stand guard
(2) He stands around doing nothing at all, but looking like he considers it important that he does so.
Quote from: Demon, 'Zach'
Guard master
(3) He still glares at the shadowy orb quite angrily, obviously distrustful of the little thing.
Quote from: Construction Drone
Thief!
(6) It blasts off after Diakron, bleeping loudly and unintelligibly. As he unloads the computer into the van it swooshes by, grabbing the computer and taking off before anyone can do anything about it. After getting back to its car it deposits the computer inside and lands on top of it, obviously suspicious that someone else will come along and try to steal its stuff.
Quote from: Mr. Roosts
Check for signs of life
(6) He reaches out with his mind, trying to connect with Bullseye. But he finds nothing, which probably means that there is no living man inside the metal shell.
Quote from: Invisible Woman
Get up again
(6-3=3) She actually manages to shakily get to her feet, although she can barely do anything but stand at the moment.

Environment: It is dark as night over New York, thanks to Lucien's curse.
The bikers surrounding Cheetahr are momentarily confused by the death of their leader, but soon start cheering, apparently accepting him as the new boss man.

Time: 09:25

Locations
Spoiler: Fortress (click to show/hide)
Spoiler: Hades' Quarters (click to show/hide)
Spoiler: Maintenance room (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Currently parked outside the fortress.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Badly damaged, doesn't work.
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains 250 pounds of gold, and fifty secure storage boxes, 25 of which have been opened. It is currently outside the fortress and open.

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Battlements
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In small maintenance room, sewers
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside Avengers HQ
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the fortress
Quote from: Diakron (Diakron)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside fortress
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Battlements
Quote from: Invisible Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Location: In a small maintenance room, sewers
Quote from: Construction Drone
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Queens
Quote from: Mr.Roosts, Slayer of Buildings
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the fortress.
Quote from: Biker Leader
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky
Quote from: Biker Leader's Chin
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Kentucky

Quote from: Iron Man
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Avengers HQ
Quote from: Quicksilver
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Avengers HQ
Quote from: Bullseye
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the fortress
Quote from: Spider Man
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside Avengers HQ

Tell me if you find any errors.
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RAM

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Re: Super RTD! Turn 129: How the chinned hath fallen
« Reply #1703 on: December 01, 2009, 06:01:13 pm »

Rebuild Torso into hideable Maw.
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thunderclan

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Re: Super RTD! Turn 129: How the chinned hath fallen
« Reply #1704 on: December 01, 2009, 06:18:03 pm »

Take a break and try to improve my powers.
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CJ1145

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Re: Super RTD! Turn 129: How the chinned hath fallen
« Reply #1705 on: December 01, 2009, 06:21:07 pm »

"Bye, Spidey. Tell the wife I said hi."

Get in the car, and wonder aloud if these injuries will be treated at some point. Also ask to borrow some money to pay off a hospital debt.
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Diakron

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Re: Super RTD! Turn 129: How the chinned hath fallen
« Reply #1706 on: December 01, 2009, 06:58:38 pm »

Grab a spare power up belt if there are any laying about.

Focus on making the construction bot obey me using my powers to short out its processing capabilities used for independent thought.


« Last Edit: December 01, 2009, 09:26:01 pm by Diakron »
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Kishmond

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Re: Super RTD! Turn 129: How the chinned hath fallen
« Reply #1707 on: December 01, 2009, 09:08:45 pm »

Tell Zach to go help load the van and focus on strengthening and stabilizing the shell.

Luke_Prowler

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Re: Super RTD! Turn 129: How the chinned hath fallen
« Reply #1708 on: December 01, 2009, 09:22:44 pm »

Wait...I have an idea.

Grab one of those power up belt or whatever, then use the new power to teleport the rest of the vault content to a pocket dimention

Pray this works.
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Diakron

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Re: Super RTD! Turn 129: How the chinned hath fallen
« Reply #1709 on: December 01, 2009, 09:27:00 pm »

sooo... uhhh.... where are we going guys?
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