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Author Topic: Super RTD!  (Read 93937 times)

Luke_Prowler

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Re: Super RTD! Turn 120: Breaking the bank, literally!
« Reply #1530 on: October 27, 2009, 08:13:25 pm »

I AM A GOD! BOW BEFORE ME, FOR I AM A MASTER OF ALL I SEEeeeeeee *thump*

Take a long nap. I deserve it
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CJ1145

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Re: Super RTD! Turn 120: Breaking the bank, literally!
« Reply #1531 on: October 27, 2009, 08:41:53 pm »

Hmm. Let's see what I can make with this fire. First, a simple rabbit. Then, some fireworks-type displays. Then, the phrases SOS, LOL, and ROFL. Then, to top it all off, a Chinese Dragon that will fly a mile inland, and explode with the force of a particularly powerful bomb.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

RAM

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Re: Super RTD! Turn 120: Breaking the bank, literally!
« Reply #1532 on: October 27, 2009, 09:33:21 pm »

I go back and take the invisible woman to a room and try to grow her shoulder around a sturdy piece of furniture.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

alfie275

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Re: Super RTD! Turn 120: Breaking the bank, literally!
« Reply #1533 on: October 27, 2009, 10:02:08 pm »

I slowly take of the bandages and practice reflexively bending bullets back the way they came.
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Cheeetar

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Thanks for the ride!
« Reply #1534 on: October 27, 2009, 10:22:17 pm »

I will jump on the helicopters oversized ammunition as it speeds towards me, and use it to get high enough to jump into one of the helicopters cockpits. When there, I shall kill the pilot and ride the helicopter back to base, shooting enemies such as the other helicopter along the way.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

SHAD0Wdump

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Re: Super RTD! Turn 120: Breaking the bank, literally!
« Reply #1535 on: October 28, 2009, 08:33:45 am »

I tell Alea to go outside and get Blarney and Zach out of the tentacle field,she probably has some experience with tentacles. 0P

I in the meanwhile scrounge up a camera.
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Paulus Fahlstrom

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Re: Super RTD! Turn 120: Breaking the bank, literally!
« Reply #1536 on: October 28, 2009, 11:12:55 am »

*Escape from the tentacle field in a (hopefully) impressive display of strength/agility.*
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thunderclan

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Re: Super RTD! Turn 120: Breaking the bank, literally!
« Reply #1537 on: October 28, 2009, 01:54:34 pm »

Bring Luke inside and borrow his map. Use it to see how far the fortress is from the more interesting parts of the city (museums, landmarks, etc.)
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Devath

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Re: Super RTD! Turn 120: Breaking the bank, literally!
« Reply #1538 on: October 28, 2009, 06:56:22 pm »

    I ask Lucien to please find some way to make our facility outwardly nondescript or invisible, then begin creating a perfectly clean set of tunnels next to the sewers and have periodic exits into the sewers to allow access to the manholes. Additionally, I use a piece of sheet metal to map out the tunnel structure I am creating. After making these tunnels out to about a mile in all directions, I head back to the facility, and if Lucien hasn’t done anything yet, I take metal from the inside of some of the rooms and create a nondescript warehouse around our fortress. 
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Kishmond

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Re: Super RTD! Turn 120: Breaking the bank, literally!
« Reply #1539 on: October 29, 2009, 01:08:20 am »

Oh. Is this field of tentacles inside or outside the shield?

I go to my lab and learn about making things invisible, then I try to apply it to the fortress.
« Last Edit: October 29, 2009, 02:11:29 pm by Kishmond »
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Jay Kayell

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Re: Super RTD! Turn 120: Breaking the bank, literally!
« Reply #1540 on: October 29, 2009, 01:41:19 pm »

Oh. Is this field of tentacles inside or outside the shield?
Outside.
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Devath

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Re: Super RTD! Turn 120: Breaking the bank, literally!
« Reply #1541 on: October 30, 2009, 08:19:36 pm »

Turn! We must surpass the Sean turn count!
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Jay Kayell

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Re: Super RTD! Turn 120: Breaking the bank, literally!
« Reply #1542 on: October 31, 2009, 06:49:42 am »

Working on it, turn will be ready later today.
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Jay Kayell

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Re: Super RTD! Turn 121: Now the time is here, for Iron Man to spread fear!
« Reply #1543 on: October 31, 2009, 06:32:56 pm »

Turn 121

Quote from: Luke “Flash Point” Prowler
Take a long nap. I deserve it
(2) You lie there in the mud, unconscious or asleep, its hard to tell, and dream of nothing in particular.
Quote from: Louis “The Reaper” Jacobs
Hmm. Let's see what I can make with this fire. First, a simple rabbit. Then, some fireworks-type displays. Then, the phrases SOS, LOL, and ROFL. Then, to top it all off, a Chinese Dragon that will fly a mile inland, and explode with the force of a particularly powerful bomb.
(5+1=6) You make a rabbit in the sky with your fire, and then write some short messages, which all works out quite well. Then you feel like it is time for the grand finale, something intricate and complicated that will be absolutely dazzling. So you summon up all the strength you have within you, forcing the flames to take a serpentine shape, and suddenly a large dragon flies across the sky, probably scaring the crap out of everybody in town, except for Chinese people who will see it as a sign of good fortunes. When the fiery dragon has flown around for a little while you make it zoom inland and explode, (2) and explode it does, quite violently, shattering windows in the general area and raining down balls of fire on the buildings, some of which catch on fire.
Quote from: Mutosis
I go back and take the invisible woman to a room and try to grow her shoulder around a sturdy piece of furniture.
(5) Since she can't do much you just walk up to her and start dragging her by the arms around the sewers, looking for someplace to hide that isn't waist-deep in sewage. It doesn't take you all that long to find a satisfactory place, an almost identical room to the one you were in before, sans the bashed-down door. Now that you've found a good place to hide you put her down against a sturdy metal pipe and get to work on restraining her, (5+1=6) and under your direction her shoulder starts to twist around the metal pipe, flesh tearing and mending again as you force her body to grow around it. Soon her entire right arm is intermingled with the pipe, to such a degree that you doubt it would be possible to separate the two.
Quote from: Xen
I slowly take of the bandages and practice reflexively bending bullets back the way they came.
(2) You slowly remove the bandages, at first having to squint against the light, but soon getting back to the blur you had before your head was wrapped, which still doesn't let you see very much. Determined to learn how to send bullets flying back at the people who shot them you head out, trying to find someone willing to help you train this, but failing to locate anyone at all.
Quote from: Cheetahr
I will jump on the helicopters oversized ammunition as it speeds towards me, and use it to get high enough to jump into one of the helicopters cockpits. When there, I shall kill the pilot and ride the helicopter back to base, shooting enemies such as the other helicopter along the way.
(1+1+1=3) You run back to where you found the helicopters, but they're not there anymore, in fact you can't find any soldiers nearby, which strikes you as odd, where could they all have gone? Having no apparent answers on hand you just run around aimlessly in search of another helicopter, but find none.
Quote from: Mr. Roosts
I tell Alea to go outside and get Blarney and Zach out of the tentacle field,she probably has some experience with tentacles. 0P
I in the meanwhile scrounge up a camera.
(3) She smiles at you and says “Of course, master”, her voice like honey, though you suspect that there is a fair dose of poison in it too. Having ordered her what to do you get back to trying to find a camera, searching all throughout the fortress but finding none, though in retrospect you aren't sure why you thought there would be a camera here. If you want to find one you'll have to go out and find a store that sells them.
Quote from: Blarney
*Escape from the tentacle field in a (hopefully) impressive display of strength/agility.*
(2+1-1=2) You start twisting like crazy, trying to get free from the grasp of the tentacles. But no matter how much you try they just seem to grab on again, tenacious little buggers they are.
Quote from: Zieg
Bring Luke inside and borrow his map. Use it to see how far the fortress is from the more interesting parts of the city (museums, landmarks, etc.)
(4) You go outside and locate the unconscious Luke, lying next to a bank vault appeared out of nowhere, having decided to bring him inside. After dragging him inside you snatch up the map sticking out of one of his pockets and study it, getting a pretty good idea of how to get to the famous tourist spots in the city.
Quote from: Jim “Hades” Ferse
I ask Lucien to please find some way to make our facility outwardly nondescript or invisible, then begin creating a perfectly clean set of tunnels next to the sewers and have periodic exits into the sewers to allow access to the manholes. Additionally, I use a piece of sheet metal to map out the tunnel structure I am creating. After making these tunnels out to about a mile in all directions, I head back to the facility, and if Lucien hasn’t done anything yet, I take metal from the inside of some of the rooms and create a nondescript warehouse around our fortress.
(3+1+1=5) You ask Lucien to find a way to hide the fortress and then head down to the sewers, getting to work on creating a tunnel network that will make escape from the fortress more expedient. If it wasn't for your powers this work would surely have taken hours, but you manage to finish them in a mere five minutes, and even make a map of them on a thin piece of metal torn from the fortress.
Quote from: Lucien
I go to my lab and learn about making things invisible, then I try to apply it to the fortress.
(4) You head through your lab, scratching your head as you see that some things seem to have moved since you last were here, but deciding that you're probably just being paranoid, after all, there is no reason for anyone else to poke around in your lab. After quickly putting everything back in place you get to work on trying to find a way to make things invisible, and soon finding that encasing an eyelash in gum arabic and then using that to focus a magical field allows you to make things invisible, but only for a few minutes at a time.

Enemy Actions:
Quote from: Invisible Woman
Sue Smash!
(5-4=1) She would smash Mutosis, if she could move.
Quote from: SHIELD
...
(6) Reaper's little display draws them like moths to the flame, and soon they have found the fortress. Helicopters are circling above it, but keeping at a safe distance. They seem to be waiting for something.
Quote from: What they are waiting for
...
(5) Soon it becomes apparent what the helicopters were waiting for, as Iron Man himself arrives, landing outside the perimeter of the junkyard with a small thud. Though he seems to have done some modifications to his trademark armor, as a glowing blue mesh covers it. Only a few seconds after him come a speedster that would surely have something to say about Luke and Cheetahr's claims of being the fastest man on earth, Quicksilver. A minute or so later Bullseye and Spider Man arrive, and Iron Man steps forward, calling for your surrender and informing you that you have five minutes before they storm your hideout.

Allied/Neutral Actions:
Quote from:  Rebecca Mayers
Buy stuff
(2) She is still wandering around, looking for a drug store. At least she isn't trapped in the fortress like the rest of you.
Quote from: Nitro
Blast away
(1) He starts laughing like a madman and points his large gun at a helicopter, only for nothing to happen when he presses the trigger. Quite annoyed he tries to figure out what is going on, looking down into the barrel and smacking the side of it, which is when it starts working again, (6) and he jerks his head back with such force that he falls to the floor, barely in time to avoid the bolt of plasma that flies out of the weapon.
Quote from: Demon, 'Zach'
Break free
(4+1-1=4) He rips the interfering tentacles apart and runs inside, following Lucien.
Quote from: Construction Drone
Steal cars
(1) It silently sneaks up to an unwatched car, extending a tool to break in and steal it for its purposes, but as soon as it touches the car the alarm goes off and it hastily flies away.
Quote from: John Richardson
...
(1) He is probably failing quite badly at what he is doing, perhaps he is even getting hurt, (5) but through a stroke of luck he probably avoided that.
Quote from: Alea
Get Zach and Blarney out of the tentacle field
(6) She laughs slightly at Blarneys wriggling form in the tentacle field, telling him that he's doing it wrong, and then getting to work on getting the tentacles to let go of him. After a little while it is done, and Blarney is free of their grasp.

Environment:

Time: 08:45

Locations
Spoiler: Fortress (click to show/hide)
Spoiler: Hades' Quarters (click to show/hide)
Spoiler: Maintenance room (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Barely any paint left on it. Currently parked outside the fortress.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Broken window
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains 250 pounds of gold, and fifty secure storage boxes. It is currently outside the fortress.

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: New York
Quote from: Mr.Roosts, Slayer of Buildings (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the fortress.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the Brooklyn Bridge
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the fortress.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In small maintenance room, sewers
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: On the battlements of the fortress
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the fortress


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: On the battlements
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Invisible Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Location: In a small maintenance room, sewers
Quote from: Construction Drone
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: John Richardson
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the Avengers HQ
Quote from: Alea
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress

Quote from: Iron Man
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the fortress
Quote from: Quicksilver
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the fortress
Quote from: Bullseye
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the fortress
Quote from: Spider Man
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the fortress

Tell me if you find any errors.
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Decapitation - enjoy the difference

Devath

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Re: Super RTD! Turn 121: Now the time is here, for Iron Man to spread fear!
« Reply #1544 on: October 31, 2009, 06:45:49 pm »

Returns, yells at Louis for being a dumbass and broadcasting our location for all the world to see; Assess situation, move to battlements. From there, I use my powers to quickly crush all the small fry, helicopters and all, using their own metal & weapons to rip them apart. I then use these metal pieces to form a hail of small, blindingly fast spikes, attacking the three heroes with a hail of metal shards. I then attempt to rip Iron Man's armor apart and kill him with it.
« Last Edit: October 31, 2009, 10:39:43 pm by Devath »
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown
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