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Author Topic: Super RTD!  (Read 93950 times)

Jay Kayell

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Re: Super RTD! Turn 118: He'll kill you twice before you hit the ground!
« Reply #1515 on: October 24, 2009, 06:11:16 am »

Prolly easy enough... I suppose. Nobody has much in the way of skills that are useful for keeping us out of the picture, and Jay seems determined to kill us, or something. I know hiding in our fort is the wise thing to do, but its too resource-deficient to train my powers without damaging the structure... And we need resources to builds our antigrav "generator.
My main problem was that he tossed shit at me the instant I did something, regardless of the fact that was a non-violent action.
You've blown up two skyscrapers in downtown Manhattan, seem familiar? So the US government is understandably pissed off, you are essentially their taliban. The reason you ran into soldiers so soon is that they got a 4 on their roll to search for your team, and you had just done something very noticeable, drawing their attention to you.
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Decapitation - enjoy the difference

CJ1145

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Re: Super RTD! Turn 118: He'll kill you twice before you hit the ground!
« Reply #1516 on: October 24, 2009, 07:39:17 am »

Seriously guys, this is expected. You might as well have started wearing a massive neon sign that states "I am a terrorist and am on the way to commit depraved acts on your family."
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Jay Kayell

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Re: Super RTD! Turn 119: Wrong place at the right time...
« Reply #1517 on: October 24, 2009, 05:38:53 pm »

Turn 119

Quote from: Mr. Roosts
I reach out with my mind in the general vicinity,searching for any mind I'm not familiar with.
(1+1+1=3) You reach out with your mind in search of the elusive man, getting the position of every unknown mind in the general area. Unfortunately you cannot find him among the hundreds of minds you locate, which leads you to believe that he is outside of the range you searched in, and you searched in a radius of several miles. You can only assume that there is something fishy going on here, so you reach out again, straining your mind to search a wider area for him, (2+1+1=4) finally finding him, though you're too tired to connect with him at the moment. You instead pull out your GPS to try and figure out more accurately where he is, after some consideration getting a rather good idea. There is a point of interest marked down on the GPS near where you think he is, and you click it, in large letters it reads 'Avengers HQ'.
Quote from: Blarney
*Recover wounded* (I.e. Xen)
*Treat said wounded with medical supplies Rebecca and I obtained from hospital.*
(5+1=6) With the help of Rebecca you find it easy to bring Xen inside the fortress, where you start work on treating his injuries. You apply a salve to ease the burns, which also doubles as a pain reliever, and then set his broken bones to speed up the healing, and lacking any real idea of what to do also wrapping his tentacles with gauze, hoping that it will work. His eyes will be harder to fix though, and the only thing you can think of is to wrap bandages around his head to protect them against the light while they heal. After doing everything you can you take stock of how much of the supplies you used up, finding that you used up an entire kit
Quote from: Louis “The Reaper” Jacobs
As a child, I think I took some karate lessons. Or maybe someone I killed did. Either way, practice my martial arts.
(2) You feel like your kung-fu is strong, and so begin to practice some kicks and punches, utilizing every single ounce of martial arts knowledge you have gathered in your life, which admittedly mostly comes from Bruce Lee movies. As it turns out, what they do in the movies doesn't necessarily have to work in real life, at least when you have no previous experience, and you accomplish little else than to look cool while doing some vaguely kung-fu like kicks and punches.
Quote from: Lucien
Mutter louder!
(2+1=3) You start shouting, your voice turning deep like distant thunder, calling for the darkness to come forth and serve you. A smile crosses your lips as the darkness seems to respond, small tendrils reaching out of the ground, trying to grasp onto anything they find, but soon the smile fades as they don't grow larger. At their current size they may be able to slow down a normal man walking through them, but not much more than that.
Quote from: Zieg
Keep Practicing my Shooting
(4) After Cheetahr runs off you get back to shooting at the targets, at first having as little success as before. But after a bit more practice you figure out a good method, hold the gun with both hands, and exhale before shooting. With this little gem of knowledge your results improve greatly.
Quote from: Cheetahr
I'll get to the fortifications and start firing with my pistol upon any SHIELD that come close. I will fire upon the attackers three times.
(1) You rush over to the fortifications, intending to help guard the fortress against any attackers. Though as you round a corner you encounter a problem you hadn't expected, Nitro. You run right into him, unable to stop in time, (4) luckily you instinctively grab on to him and you only go flying through the air for a few feet before coming to a rolling stop. The two of you quickly disentangle yourselves from each other and get up, making a silent agreement to never speak of it again.
Quote from: Luke “Flash Point” Prowler
Ow. Alright, see if I can teleport the piece of wall of of me, making sure it lands where it won't draw attention. Next, shut off the alarm system, then use the camera system to teleport into the vault.
(1+1=2) You try to focus on teleporting away the piece of wall, but you can't actually see the arm within, and you can't feel it all that well either, which could cause you to accidentally teleport away a part of the arm as well, something you'd rather avoid. So you instead focus on trying to shut down the alarm system, pouring over the various buttons to try and find the right one, (6) and finding one labeled 'Alarm', which you reach out to press, only stopping as your fingertip is less than an inch away from it. Does it activate the alarm, or shut it down?
Quote from: Xen
I try again to get up and practice bullet bending.
(1+1+1-1=2) You try to force away the darkness clouding your mind, but you only manage to do so for a few seconds at a time, seeing Blarney and that woman doing something to you, trying to help you it seems.
Quote from: Mutosis
I sting the invisible woman again and try to rebuild her head.
(6) You again lash out with your tentacle at her, (5) but she manages to deflect it with her own. You continue exchanging blows, neither getting the upper hand, but the obvious loser being the sewers, which are getting quite badly damaged from your fighting, the concrete cracking each time a tentacle or claw smashes into it.
Quote from: Jim “Hades” Ferse
I destroy all forms of communication the soldiers have, and kill of of them with my powers by sending many small chunks of the tank at lightning speed at them. I then scoop up the bodies and toss them in the river, furthermore getting away from the area with great speed, but refraining from retreating to the fortress.
(4+1=5) You let out a massive electromagnetic blast at the soldiers, almost certainly frying any electronics they have, and then rip up the remains of the tank into tiny metallic fragments, which you launch at them at supersonic speed, (3+1=4) leaving them little chance of escape, the large swarm of metal tearing into them from behind. (1-1=1) Each hit is powerful enough to tear right through them, sending blood flying as they are reduced to bloody chunks that can barely be identified as once being human. Then you take off, keeping low as you fly through back alleys and small roads to keep away from any further encounters, ending up near the Brooklyn Bridge.

Enemy Actions:
Quote from: Invisible Woman
Attack, rawr!
(6) She flies into a frenzy, (3) trying to smash Mutosis into the ground with her tentacles, but only managing to clip his leg slightly, which does nominal damage. (6) She starts to slow down, the poison finally starting to take hold, but she has not yet succumbed entirely to it.
Quote from: SHIELD
...
(4) They converge on the position where Hades tore up a tank and some soldiers, but find no obvious signs of who did it, other than that someone having a liking for remodeling.

Allied/Neutral Actions:
Quote from:  Rebecca Mayers
Help Blarney
(4) She does quite well, acting like a proper nurse as she helps Blarney treat Xen's wounds.
Quote from: Nitro
Guard
(1) He is interrupted in his guarding by Cheetahr running into him, (5) but he emerges from it unharmed.
Quote from: Demon, 'Zach'
Guard
(2) He is surprised by the appearance of a field of tentacles, and rushes out to protect his master against them, though only managing to get grabbed by them, having to tear his way free. He looks quite intent to keep fighting them until Lucien explains that he wants them there, at which point he stops, and mumbles something about things like that being good to know beforehand.
Quote from: Construction Drone
...
(1) It comes flying back, stopping near Lucien, “Where can I find parts?” it asks him.
Quote from: John Richardson
...
(5) He is probably doing something, and most likely he is succeeding at this quite easily.

Environment:

Time: 08:35

(b]Locations[/b]
Spoiler: Maintenance room (click to show/hide)
Spoiler: Fortress (click to show/hide)
Spoiler: Hades' Quarters (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Barely any paint left on it. Currently parked outside the fortress.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Broken window

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the fortress
Quote from: Mr.Roosts, Slayer of Buildings (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the fortress.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the fortress
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the Brooklyn Bridge
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the fortress.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the sewers.
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the security central of a bank on Wall Street


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: On the battlements
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the fortress, arcane laboratory
Quote from: Invisible Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Location: In the sewers
Quote from: Construction Drone
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: John Richardson
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the Avengers HQ

Tell me if you find any errors. Turns will now be five minutes long again.
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Decapitation - enjoy the difference

CJ1145

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Re: Super RTD! Turn 119: Wrong place at the right time...
« Reply #1518 on: October 24, 2009, 05:44:14 pm »

I focus on my newly acquired fire powers, and try to make them as focused as I can by firing through Lucien's shield. Maybe I'll show off a bit, make a random series of, say, three letters to light up the night sky as brightly as possible.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

thunderclan

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Re: Super RTD! Turn 119: Wrong place at the right time...
« Reply #1519 on: October 24, 2009, 05:54:02 pm »

Head up to the battlements, ready to fire on anything that shouldn't be trying to get in
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Cheeetar

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Re: Super RTD! Turn 119: Wrong place at the right time...
« Reply #1520 on: October 24, 2009, 07:19:37 pm »

I'll find something vaguely hostile looking and fire at it 3 times with my shotgun.
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Luke_Prowler

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Re: Super RTD! Turn 119: Wrong place at the right time...
« Reply #1521 on: October 24, 2009, 07:39:47 pm »

Alright, considering my luck, it probably sounds the alarm.

Judging on how long it would take to open the vault door, I might not even need to shut off the alarm. Simply teleport in and grab as much loot before they open it. Also, hold my breath, just in case it might be an air tight vault.
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RAM

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Re: Super RTD! Turn 119: Wrong place at the right time...
« Reply #1522 on: October 24, 2009, 10:01:12 pm »

I head back to the abandoned room and try to improvise some restraints.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

alfie275

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Re: Super RTD! Turn 119: Wrong place at the right time...
« Reply #1523 on: October 24, 2009, 11:18:23 pm »

I slowly try to wake up then I go over to the drone and tell it to retrieved the components from cars and such things.
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SHAD0Wdump

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Re: Super RTD! Turn 119: Wrong place at the right time...
« Reply #1524 on: October 25, 2009, 06:06:37 am »

You instead pull out your GPS to try and figure out more accurately where he is, after some consideration getting a rather good idea. There is a point of interest marked down on the GPS near where you think he is, and you click it, in large letters it reads 'Avengers HQ'.
This people,is very bad.

I experiment with Lucien's various crap in his room,just because.
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Kishmond

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Re: Super RTD! Turn 119: Wrong place at the right time...
« Reply #1525 on: October 25, 2009, 11:21:02 am »

Tell the drone to look for cars and engines. Tell Zach to keep on the lookout for SHIELD agents. Go put on my robe, I feel naked. Practice lightning spells that can be cast from inside the shield.

And was the +1 in my roll from my amp or my skill at medium spellcasting?
« Last Edit: October 25, 2009, 11:23:05 am by Kishmond »
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Jay Kayell

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Re: Super RTD! Turn 119: Wrong place at the right time...
« Reply #1526 on: October 25, 2009, 11:27:14 am »

And was the +1 in my roll from my amp or my skill at medium spellcasting?
The amp, calling tendrils of pure darkness to come forth from the netherworld and strike down your foes is quite advanced magic.
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Decapitation - enjoy the difference

Devath

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Re: Super RTD! Turn 119: Wrong place at the right time...
« Reply #1527 on: October 25, 2009, 06:48:42 pm »

I stealthily head back to HQ and put on an amp. Then I open an entrance to the sewers in a central defensible position that could be well-defended inside the fortress(most likely at a hallway intersection). From there, I explore the sewers, keeping clean while mapping out a transit network we could use to stealthily traverse the city without getting caught.

Lucien might wanna try cloaking our facility. Really good idea.
« Last Edit: October 26, 2009, 05:10:03 am by Devath »
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Paulus Fahlstrom

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Re: Super RTD! Turn 119: Wrong place at the right time...
« Reply #1528 on: October 26, 2009, 11:30:30 am »

(I agree with Devath on both counts. Sewer access... smelly but effective. And cloaking right now is vital.)

*Sighs as he looks at the empty first aid kit.

'Mind going to get some more supplies Rebecca? Better go civilian first. Give me a text if you run into trouble.'*

*I'll practice my agility. (Acrobatic dodging through tentacle fields)*
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Jay Kayell

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Re: Super RTD! Turn 120: Breaking the bank, literally!
« Reply #1529 on: October 27, 2009, 07:57:51 pm »

Turn 120

Quote from: Louis “The Reaper” Jacobs
I focus on my newly acquired fire powers, and try to make them as focused as I can by firing through Lucien's shield. Maybe I'll show off a bit, make a random series of, say, three letters to light up the night sky as brightly as possible.
(3+1=4) You focus on the fire proverbially raging within you, loudly yelling 'Flame on!' to call it forth, the flames wreathing your form, though somehow not burning your clothes. You then take a few moments to charge up a blast of fire in your fist, before unleashing it at the shield as a concentrated beam of fire, its roar like that of a dragon of ancient myth. (4) At first it smashes into the shield, breaking apart like waves upon the shore, (5/5) so you force more power into it, a raging inferno shooting straight up at the shield, akin to a tornado of fire, but still the shield holds. (4/3) At last the fire breaks through, shooting up towards the brightening sky like fireworks, and you celebrate this victory by twisting the fire into letters and shapes.
Quote from: Zieg
Head up to the battlements, ready to fire on anything that shouldn't be trying to get in
(6) Gun in hand you rush up to the battlements, readying yourself for combat, though what happens next takes you by surprise, a plume of fire shoots up from the ground, sending a blast of superheated air towards you. (5) As soon as you saw the fire you leap behind the battlements, just in time to avoid the rush of hot air. When things cool down a little you peek over the edge to see that Reaper was the one responsible, and make a mental note to remember this the next time he asks you for a favor. Though at least you found a good position to defend the fortress from.
Quote from: Cheetahr
I'll find something vaguely hostile looking and fire at it 3 times with my shotgun.
(1) You rush off, blasting past Reaper and Lucien on the way out, you need to find some knucklehead to give a shotgun sandvich to, and you are unlikely to find one near the fortress. You run for a few minutes, because you might as well try to not draw attention to the general area of the fortress, and due to your speed a few minutes is enough to go to the other side of town. After a brief search you encounter not one, but two knuckleheads, though you wish that you hadn't, because said knuckleheads happen to be attack helicopters, the symbol of SHIELD painted on the side. (1) For some reason they decide to not try to make you give yourself up, and just fire right away, previous experiences perhaps? (1+1+1=3) You blast off again, though a ricochet catches you in the arm before you can fully get away, (2+1=3) causing some minor damage, but nothing that a real man can't just walk off.
Quote from: Luke “Flash Point” Prowler
Judging on how long it would take to open the vault door, I might not even need to shut off the alarm. Simply teleport in and grab as much loot before they open it. Also, hold my breath, just in case it might be an air tight vault.
(6+1=7) Deciding that you don't need to deactivate the freaking alarms, you're the fastest man on earth after all, you just pop into the vault, intent on filching as much as you can. At first you held your breath, not sure if the vault was airtight or not, but it is actually air conditioned, probably so the rich old men who go here to gawk at their treasures don't have to sweat. Then you fall over, in a state of blissful mania at the riches before you, not only is there fifty or so secure storage boxes, but a small supply of gold bars, small being relative, there is at least a few hundred pounds worth of gold here. This causes you a dilemma, of course, since you can't carry all that shiny, shiny gold, and yet you cannot bring yourself to even think about leaving any here. There is only one possible solution, you'll have to take the entire vault. You focus like you've never focused before, powered by greed, reaching out to envelop the entire vault in the teleportation field, and trying to make it appear outside the fortress. (3+1=4) You become aware of a strange feeling, as if you're weightless, you float up a bit towards the roof, the entire vault brought along for the ride. Then it hits the ground, (5) and only a bit of quick thinking and creative use of your powers prevent you from smashing your face right into the steel floor. After that little snag is dealt with you teleport out, finding that the vault is halfway embedded in the mud outside the fortress, and you reach your hands towards the heavens, crying out your victory for all to hear. Then you fall over and pass out from the mental stress of such extreme power use.
Quote from: Mutosis
I head back to the abandoned room and try to improvise some restraints.
(1) You start jogging back towards the room you were in before, thinking that it is the best place to detain your mad creation. It doesn't take you long to realize something though, you have absolutely no idea which way it is, you've been running around down here for hours, loosing all sense of direction. So you pick a random way and keep running, making sure to keep away from the monster behind you.
Quote from: Xen
I slowly try to wake up then I go over to the drone and tell it to retrieved the components from cars and such things.
(4) You open your eyes, only to find darkness, and after briefly panicking and thinking that you've gone blind you feel the bandages wrapped around your head, which calms you down. It proves quite hard to find the drone without eyesight, but you don't want to remove the bandages as that might cause more damage to your eyes, so you are forced to follow the sound of a metallic voice asking 'meatbags' where it can find parts. Finally it approaches you, asking the same thing, and you tell it to scavenge parts from cars and such. It doesn't speak any more, simply flying off to get to work.
Quote from: Mr. Roosts
I experiment with Lucien's various crap in his room,just because.
(5) Seeing Lucien go back to his room only to leave a few seconds later you decide to see what he has in there, and sneak in. It looks very much like a stereotypical evil wizard's laboratory, there is even a perpetual gloom in it, and a lot of interesting things to mess with. You start pouring together stuff, and rubbing various glowing instruments against each other randomly, hoping to at least accomplish something interesting. (6) And something interesting you accomplish, as you rub two rune-covered orbs against each other a beautiful tone rings out, like honey to the ears, and you do it a few more times, transfixed by the sound. Then a female voice speaks out behind you, “There's no need to keep doing that, you know, I'm here already.”
You quickly turn around to face this stranger, finding before you the most attractive woman you've ever seen, nude except for a swirly black mist covering her privates, though the horns and slightly glowing red eyes tell you that there is something wrong about her. You mumble forth some semi-articulate sounds, her beauty hypnotizing, and she laughs, a shiver runs down your spine, though you are unsure if it is the cruelty apparent in the laugh, or the almost palpable pleasure gripping your body.
“You called me, I suppose you have a reason for it?” she asks, obviously suggesting something, but finally you manage to get thinking back to the head your face is on, and you politely but determinedly say no to that, deciding that you'd rather not bump uglies with a demonic temptress.
She is obviously slightly disappointed, “Oh, anything else then?”
Thinking for a moment you get a good idea, and tell her that you want her to be your servant, that should really tick off Lucien.
A smile crosses her lips, something about it brings a chill down your spine, “Of course, master,” she coos. She informs you that her name is Alea, which seems strangely short and simple compared to those of the demons Lucien has summoned.
Quote from: Lucien
Tell the drone to look for cars and engines. Tell Zach to keep on the lookout for SHIELD agents. Go put on my robe, I feel naked. Practice lightning spells that can be cast from inside the shield.
(6) You quickly head inside to put on your old robes, feeling quite naked without them, and then go back outside, having decided that Reaper is onto something with firing through the shield at the outside world. You start weaving the threads of magic into lighting, soon holding a ball of it, a bright crackling ball of magical electricity. Then you launch it at the shield, (5) which seems to absorb it, starting to shine brightly, lightning arcing across its surface. Quite surprised by this you toss a small rock at it to see if anything about it has changed, as soon as the rock touches the shield it is struck by a bolt of lighting, being incinerated almost immediately. You make a mental note not to touch it, ever.
Quote from: Jim “Hades” Ferse
I stealthily head back to HQ and put on an amp. Then I open an entrance to the sewers in a central defensible position that could be well-defended inside the fortress(most likely at a hallway intersection). From there, I explore the sewers, keeping clean while mapping out a transit network we could use to stealthily traverse the city without getting caught.
(3+1=4) You keep low as you fly back towards the fortress, (3) and after seeing a plume of fire shoot into the sky, approximately where the fortress should be, you speed up. After getting there, noticing the new and improved shield, and the large bank vault embedded in the earth outside, you snatch up one of the power amplifiers, barely managing to keep your powers from tearing down everything around you. You then head inside and get to work on creating an emergency exit into the sewers, doing so quite quickly and with little trouble.
Quote from: Blarney
*Sighs as he looks at the empty first aid kit.
'Mind going to get some more supplies Rebecca? Better go civilian first. Give me a text if you run into trouble.'*
*I'll practice my agility. (Acrobatic dodging through tentacle fields)*
(1) You ask Rebecca to go out and get some more medical supplies, giving her some money to do so. After sending her out you go to the tentacle field growing outside the fortress, deciding that they will make a good tool to practice agility. It doesn't take you long to regret that decision though, because soon you are grabbed by the pesky little things and pulled to the ground, unable to get loose.

Enemy Actions:
Quote from: Invisible Woman
Hunt
(2-1=1) She finally collapses into a paralyzed heap, the poison having done its work.
Quote from: SHIELD
Do shieldy stuff
(6) They converge around the place where Cheetahr ran into the helicopters, assuming that this must be the next place the villains will attack, since one of them was here not long ago. Somehow they manage to miss the large plume of fire flying into the sky.

Allied/Neutral Actions:
Quote from:  Rebecca Mayers
Go get peelz
(2) She heads out, trying to find some place to stock up on medical supplies.
Quote from: Nitro
Lock and load
(3) Not sure how else to prepare he simply sits down on the battlements.
Quote from: Demon, 'Zach'
Get Blarney
(1) He wades into the tentacle field to help Blarney get out, but soon finds himself bogged down as well.
Quote from: Construction Drone
Scavenge parts from nearby cars
(2) It can't find any nearby cars, so it flies off in search of some.
Quote from: John Richardson
...
(2) He is probably still doing something, but you have the feeling that he isn't doing quite so well anymore.

Environment:

Time: 08:40

b]Locations[/b]
Spoiler: Fortress (click to show/hide)
Spoiler: Hades' Quarters (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Barely any paint left on it. Currently parked outside the fortress.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Broken window
Quote from: Bank Vault
A bank vault torn from its resting place by Luke. It contains 250 pounds of gold, and fifty secure storage boxes. It is currently outside the fortress.

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: New York
Quote from: Mr.Roosts, Slayer of Buildings (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the fortress.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the fortress
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the Brooklyn Bridge
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the fortress.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Lost in the sewers.
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: On the battlements of the fortress
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: On the battlements
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Invisible Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Location: In the sewers
Quote from: Construction Drone
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: John Richardson
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the Avengers HQ
Quote from: Alea
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the fortress, arcane laboratory

Tell me if you find any errors.
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Decapitation - enjoy the difference
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