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Author Topic: Super RTD!  (Read 93980 times)

Cheeetar

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Re: Super RTD! Turn 116: Thermonuclear (re)action!
« Reply #1485 on: October 17, 2009, 07:58:59 am »

I could kill him.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

RAM

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Re: Super RTD! Turn 116: Thermonuclear (re)action!
« Reply #1486 on: October 17, 2009, 08:01:04 am »

You could just detain him... lock him in a cell, forget about him, wait until he rolls a dozen 5s and becomes the greatest escape artist the world has ever known...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

CJ1145

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Re: Super RTD! Turn 116: Thermonuclear (re)action!
« Reply #1487 on: October 17, 2009, 08:04:36 am »

Someone could kill him if there is NO OTHER OPTION. If we can't brainwash him this turn, then please do NOT kill him. I can think of another way he could be of use until we get the brainwashing ready...

I've decided on my next action for sure this time. Ask Lucien to get to work on making a couple doors in his field. If SHIELD finds this place, they may break through, and we'll need an escape route.
« Last Edit: October 17, 2009, 08:10:28 am by CJ1145 »
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Jay Kayell

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Re: Super RTD! Turn 117: Armful wall!
« Reply #1488 on: October 18, 2009, 05:15:53 pm »

Turn 117

Quote from: Luke “Flash Point” Prowler
Look for possible places to steal from.
(1) You teleport back to the roof, looking around for some place that looks to contain a lot of valuable stuff, and your eyes are drawn to the eyes of wall street, those are sure to have more valuables than even you could hope to move. With a smile you teleport towards them, intending to appear inside one of them. (1+1-1=1) You find yourself standing in a large marble room, desks and counters spread throughout it, and only illuminated by the faint lights that point to the emergency exits. Your smile gets wider as you spot the large steel door that leads to the vault, and you try to walk towards it, only to find that you can't, your arm is caught on something. Looking down at it the smile is instantly erased from your lips, your lower arm is stuck inside of the wall, (3) but at least it feels mostly intact, which is a bleak consolation, because your arm is stuck inside the freaking wall!
Quote from: Lucien
For my action I'll try amplifying earth's innate energy to move rocks and stuff outside the shield while standing inside it.
(1+1+1=3) You focus on manipulating the energy present in the earth itself, to move and bend it to your will. Though it does work you don't manage to do all that much with it, just throw around small balls of dirt, and create small molehills all over the former junkyard. It seems that your dark magic is slightly at odds with the earth magic you are trying to manipulate, which is probably why it isn't doing all that much. Reaper approaches you with a suggestion, that you create doors in the shield, so you have possible escape routes if SHIELD attacks, and you get to work doing that instead, (3+1=4) and you quickly manage to create a few entryways into the bubble. Reaper commends you on a job well done and walks off.
Quote from: Jim “Hades” Ferse
I exit the fortress and travel a good distance away, perhaps five miles or so, and begin deconstructing and reconstructing buildings into stronger, more artistic shapes, still functional for their original purposes.
(2+1=3) You exit through the newly created door, noting that it automatically opens when you approach, and then fly up into the air. Purposefully keeping low as to avoid detection you manage to slip past the SHIELD troops patrolling the streets, though you have a few close calls. When you feel you have flown sufficiently far to not draw attention to the HQ you land, cracking your knuckles and turning to a small group of nearby buildings. You start twisting their metal frames, brick and mortal falling from them in cascades, and soon the old blocky buildings have been turned into perfect wave-shaped abodes, including environmentally friendly air conditioning; The walls have all fallen down, and you see a lot of very confused people get out of bed, dumbfounded as to what happened.
Quote from: Louis “The Reaper” Jacobs
Ask Lucien to get to work on making a couple doors in his field. If SHIELD finds this place, they may break through, and we'll need an escape route.
(5) You ask Lucien if he could build a few doors in the shield, in case you have to evacuate in a hurry, and he manages to rather quickly put up a pair of doors, one on each side of the shield. Pleased that there is now a way out of the fortress without you having to ask Lucien to open a door each time you thank him for his cooperation, and commend his craftsmanship. You then walk deeper into the fortress, not doing all that much other than familiarize yourself with the interior layout. The winding corridors are quite confusing at first, but through some methodical study you manage to map out enough to give you a decisive advantage over any potential attackers.
Quote from: Zieg
Get into the fortress and find a quiet spot to try and remember the form of that soldier.
(4+1=5) You walk into the fortress, though the others at first try to stop you until you tell them who you are, shapeshifting isn't always all that great. Finding a quiet place to sit down you focus hard on the thought of the soldier you met earlier, trying to remember every feature on his face, every square inch of his being. After a bit of work you try shifting into your newly acquired form, looking into a slightly reflexive surface to see how you look, and deciding that you look exactly like him, so much like him that you decide that it would be prudent to not keep this form for now, lest your comrades mistake you for the enemy and gun you down.
Quote from: Blarney
*Continue to practice dodging/agility with Rebecca*
*Greet the newcomer (Since Rebecca and I are about as normal as it gets around here) and tell him we've enlisted as well.*
(2) You spot the newcomer Reaper was talking about, and approach him, smiling broadly and shaking his hand while introducing yourself and Rebecca, and telling him how great it is to have him on board. After a few minutes of chatting with him you get back to practicing with her, and her throwing is decidedly better now, (1+1+1+1=4) one throw is actually good enough that it almost strikes you right in the face, though it seems to be more luck than skill on your part that it missed.
Quote from: Mutosis
I poison the invisible woman with my new tentacle and try to get behind her.
(5) You stop, turning suddenly to face down the beast that has been chasing you for the last few hours, you new arm tentacle whipping dangerously behind you, and as soon as she gets close enough you lash out with it towards her. (2-1=1) The strike is fast and true, like a spear it strikes her straight in the stomach, (5-1-1=3) piercing her flesh and spraying the vile venom into her body. (6) Though she doesn't seem to be feeling the effects just yet, possibly from adrenaline rush, unfortunately for her this will only spread the poison faster, and once the adrenaline wears off she'll be feeling the effects all at once.
Quote from: Cheetahr
I ask somebody to fire at me from a distance, so I can then parry the bullet using my super speed.
(1) You walk around the fortress, asking people to shoot at you, though at first it seems that everybody is too busy with whatever they are doing. Then you hear someone yell behind you, 'Heads up!', and whirl around in time to see Nitro firing off a bright blue plasma bolt at you. (1+1+1=3) The bolt of plasma travels faster than an ordinary bullet, and you only just manage to get out of the way, getting some singed hairs on the back of your head, though you fared better than the molten metal that used to be a wall. After getting up and yelling at Nitro for a few seconds you move away, trying to find someone else to help you, someone who isn't insane.
Quote from: Mr. Roosts
Return myself to my own freaking body already!
(3+1=4) With great effort you manage to break the connection with the woman's mind, finding yourself lying on the ground, staring up at a sky bearing the first signs of dawn. Your first reaction is that your 'friends' are assholes, leaving you lying in the cold mud like that for several hours, your second reaction is that it is nice to have the ol' trouser titan back.
Quote from: Xen
I wake up and practice bullet bending.
(6+1+1=6) You wake up, pain flaring up in your mind as you move your burnt and battered body, (3) you open your eyes, only to find that everything is dim and blurry, no matter how much you try to focus your eyes. You drag yourself up to your many feet with great effort, only to fall over again almost immediately, instead having to levitate to keep upright. You can barely see the outline of the large fortress a bit away, and fly towards it. Through the blur of pain in your mind you decide to train some bullet bending, and reach for your belt, only to remember that you never picked up your gun again after being imprisoned. Then you see a blurry figure run by, gun in hand, and snatch away his weapon with a wave of your hand, he leaps behind cover, though you don't actually care, instead getting to work on bending some bullets. Even though you can barely remain conscious due to the pain you somehow manage to bend bullets perfectly, even managing to curve one to make several circles around yourself before flying into the ground. (2) But the effort of using your powers while simultaneously having to levitate yourself and try to avoid getting overwhelmed by pain becomes too much, and you fall unconscious again.

Enemy Actions:
Quote from: Invisible Woman
Attack
(6) In a frenzy she flies at Mutosis, trying to smash him with her own tentacles, (4) but he rolls to the side, completely bypassing her attack. (6) Her attack can only have further spread the poison through her system, but the adrenaline is still counteracting its effects.
Quote from: SHIELD
...
(4) A tank comes rumbling around the street corner near Hades, and it levels its gun at him, as does the twenty or so soldiers accompanying it. They demand his immediate surrender.

Allied/Neutral Actions:
Quote from:  Rebecca Mayers
Practice with Blarney
(5) She seems to have finally gotten it, her throwing becoming decidedly more lethal, she even manages to come close to hitting Blarney.
Quote from: Nitro
Serve and Protect
(3) After getting yelled at by Cheetahr he returns to the battlements, mumbling about ungrateful people and not appreciating his attempts to help.
Quote from: Demon, 'Zach'
Guard Lucien
(3) He stands around near Lucien, only looking slightly interested in what is going on around him.
Quote from: Construction Drone
Scan self
(5) It keeps hovering where it is, not doing anything apparent. But after a while its robotic voice speaks, “Self-diagnostic complete.”
Quote from: John Richardson
Investigate the large explosion
(4) He rushes out of the fortress, running from cover to cover towards the place where he suspects an enemy tried to attack. About halfway there his gun is ripped away from him by Xen, and he dives behind cover to avoid this monstrosity, leaving the more powerful people to deal with it while he finds out what the hell actually happened over there.

Environment:

Time: 06:35

b]Locations[/b]
Spoiler: Maintenance room (click to show/hide)
Spoiler: Fortress (click to show/hide)
Spoiler: Hades' Quarters (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Barely any paint left on it. Currently parked outside the fortress.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Broken window

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Mr.Roosts, Slayer of Buildings (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Somewhere in Queens
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the sewers.
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside a bank on Wall Street


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: On the battlements
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the fortress, arcane laboratory
Quote from: Invisible Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the sewers
Quote from: Construction Drone
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: John Richardson
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the fortress

Tell me if you find any errors.
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Decapitation - enjoy the difference

alfie275

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Re: Super RTD! Turn 117: Armful wall!
« Reply #1489 on: October 18, 2009, 05:52:42 pm »

I wake up slowly and practive reflexivly bending bullets back in the direction they came.
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I do LP of videogames!
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http://www.youtube.com/user/MrAlfie275

Luke_Prowler

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Re: Super RTD! Turn 117: Armful wall!
« Reply #1490 on: October 18, 2009, 06:24:52 pm »

D: (Well, I knew that would happen eventually)

If no one is looking, teleport out of the wall just far enough to get my arm out. Then look for a security room.
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And that's why Communism doesn't work. There's always Chance Time

CJ1145

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Re: Super RTD! Turn 117: Armful wall!
« Reply #1491 on: October 18, 2009, 06:29:13 pm »

As I walk around the fortress I notice a beaten-up poster of someone levitating an object with their mind. I wonder if I can do that, and attempt to throw around the surrounding debris with thought alone.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

thunderclan

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Re: Super RTD! Turn 117: Armful wall!
« Reply #1492 on: October 18, 2009, 07:40:59 pm »

Time for target practice with my pistol
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RAM

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Re: Super RTD! Turn 117: Armful wall!
« Reply #1493 on: October 18, 2009, 08:43:04 pm »

I seal over my open wounds, rebuild my torso, and put my arm back into position.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Cheeetar

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Re: Super RTD! Turn 117: Armful wall!
« Reply #1494 on: October 18, 2009, 09:30:27 pm »

I will find Zieg and help him with his target practice by being his target. After he shoots at me I intend to grab the bullet in mid-air and pocket it for later uses.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

SHAD0Wdump

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Re: Super RTD! Turn 117: Armful wall!
« Reply #1495 on: October 18, 2009, 11:25:08 pm »

I get inside,find this newcomer,and wipe his mind clean.
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Kishmond

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Re: Super RTD! Turn 117: Armful wall!
« Reply #1496 on: October 19, 2009, 05:14:26 pm »

I'll try to do the same thing as before but instead of silly dirt I'll use tendrils of dark energy from the netherworld.

Devath

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Re: Super RTD! Turn 117: Armful wall!
« Reply #1497 on: October 19, 2009, 05:39:14 pm »

I smile and warp the tank inward, using my powers to set off every shell and explosive in the vehicle, while ripping the guns away from every soldier present and wrapping them into a ball of metal.
« Last Edit: October 19, 2009, 05:42:01 pm by Devath »
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Jay Kayell

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Re: Super RTD! Turn 118: He'll kill you twice before you hit the ground!
« Reply #1498 on: October 21, 2009, 03:14:42 pm »

Turn 118

Quote from: Xen
I wake up slowly and practive reflexivly bending bullets back in the direction they came.
(5-1=4) After quite a lot of effort you manage to awake again, and for some reason you are still determined to try to practice bullet bending. More specifically bending them back at whoever shot at you, though you can't seem to spot any of your teammates, so you are forced to try and bend it back at yourself and then bend it away. (1) You fire off a bullet, but as soon as you try using your powers to bend it you fall over, unconscious.
Quote from: Luke “Flash Point” Prowler
If no one is looking, teleport out of the wall just far enough to get my arm out. Then look for a security room.
(1+1=2) You focus on your teleportation, but just as you are about to flash away your arm reminds you of its presence, pain shooting through your mind. This momentary lapse of concentration lead to you not only teleporting out your arm, but also a chunk of the wall. Deciding that while your arm can wait, the disabling of the security system might not, so it is higher priority. (5) After a bit of walking around you find a clearly labeled security center and enter, finding yourself standing in a room full of screens and such, and luckily for you it seems that you haven't triggered any alarms yet.
Quote from: Louis “The Reaper” Jacobs
As I walk around the fortress I notice a beaten-up poster of someone levitating an object with their mind. I wonder if I can do that, and attempt to throw around the surrounding debris with thought alone.
(5) You spot a beaten up poster advertising 'The Great Mystico', it looks to be from the late 50's, and it depicts said man levitating an apple over his hand. Deciding to see if you too can do that you start searching your mind for any powers left behind when the SHIELD people wiped your power bank. (1) But despite much searching it seems that there is nothing to find.
Quote from: Zieg
Time for target practice with my pistol
(2) You set up a few makeshift targets, vaguely human-like, and then start shooting at them, with limited success. This whole shooting business is harder than your more gifted comrades make it look. Then Cheetahr shows up, asking you to shoot at him instead, and you simply shrug and start doing so, though having little more success than against the immobile targets.
Quote from: Mutosis
I seal over my open wounds, rebuild my torso, and put my arm back into position.
(1+1=2) You focus momentarily, trying to rebuild the broken parts of your body. But a tentacle smashing into the wall only a few feet ahead of you makes you reconsider, and you start running instead.
Quote from: Cheetahr
I will find Zieg and help him with his target practice by being his target. After he shoots at me I intend to grab the bullet in mid-air and pocket it for later uses.
(5) You pop over to where Zieg is shooting at a few pathetically built targets, and suggest that he try and hit you instead, to which he agrees with slightly worrying haste. He starts shooting at you, (3+1+1=5) and you start snatching the bullets out of the air with one hand. Once he runs out of bullets you open your hand, letting all but one bullet fall to the floor, smiling broadly at him while you do so.
Quote from: Mr. Roosts
I get inside,find this newcomer,and wipe his mind clean.
(4) You walk inside, looking around for the newly arrived man, who has ordered one serving of mindwiping. (1) But either he is damn good at hiding, or you really should get a better sense of location, because you wander through the winding halls of the fortress for nearly an hour, and still can't find him.
Quote from: Lucien
I'll try to do the same thing as before but instead of silly dirt I'll use tendrils of dark energy from the netherworld.
(1+1=2) You start muttering dark words never meant to be spoken in this world, shadows gathering around you almost as if they are dancing to a maniacal beat, and even the very sky seems to momentarily darken. But then nothing happens, the tendrils of the netherworld must have somewhere else to be at the moment, and soon after you stop chanting everything goes back to normal.
Quote from: Jim “Hades” Ferse
I smile and warp the tank inward, using my powers to set off every shell and explosive in the vehicle, while ripping the guns away from every soldier present and wrapping them into a ball of metal.
(3+1=4) You smile at the soldiers, raising your hands slightly, and then violently clapping them together, (4-1=3) the tank can't do all that much to avoid your magnetic power surge, being a huge chunk of steel and all that, (1) and it is reduced to a crumpled ball of steel, that soon thereafter explodes as every bit of explosive material in it is set off at once, quite thoroughly ensuring that no one inside has any chance of surviving that. You then swiftly sweep your arm in a wide arc, trying to tear away the soldiers' weapons, (3-1=2) and they can't do much either, not actually being able to see you do anything else than move your arm, they are disarmed. With quite scared expressions they watch their guns being crumpled into a ball of metal, starting to run soon thereafter.
Quote from: Blarney
(GM) Keep practicing
(3) You get some more practice in, but it really doesn't seem to be doing all that much.

Enemy Actions:
Quote from: Invisible Woman
Attack Mutosis
(6) She gurgles like a madwoman and leaps at him again, (2) and now he can't get out of the way in time, (6-1=5) but with a quick motion he detaches himself from her jaws before she manages to do any damage.
Quote from: SHIELD
...
(3) They are slowly getting closer, and Hades' little performance is sure to be the main point of interest for them now.

Allied/Neutral Actions:
Quote from:  Rebecca Mayers
Keep practicing
(5) She keeps dutifully throwing rocks at her maybe-boyfriend, getting slightly better at it.
Quote from: Nitro
Stand guard
(3) He stands around, not doing very much.
Quote from: Demon, 'Zach'
Take cover
(1) At seeing something strange going on near his master he leaps for cover, intending to catch whatever force is trying to attack Lucien by surprise. Which aside from being completely unnecessary would have worked better if he hadn't leapt right into the wall, (5) though only his pride is hurt.
Quote from: Construction Drone
...
(6) It flies away, presumably looking for components.
Quote from: John Richardson
...
(6) Wherever might he be?

Environment:

Time: 07:35

b]Locations[/b]
Spoiler: Maintenance room (click to show/hide)
Spoiler: Fortress (click to show/hide)
Spoiler: Hades' Quarters (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Barely any paint left on it. Currently parked outside the fortress.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Broken window

Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the fortress
Quote from: Mr.Roosts, Slayer of Buildings (SHADOWdump)
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Location: Inside the fortress.
Quote from: Blarney (Paulus Fahlstrom)
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Location: Outside the fortress
Quote from: Jim ”Hades” Ferse (Devath)
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Location: Somewhere in Queens
Quote from: Xen (alfie275)
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Location: Outside the fortress.
Quote from: Lucien (Kishmond)
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Location: Outside the fortress
Quote from: Mutosis (RAM)
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Location: In the sewers.
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
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Location: Fortress
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
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Location: Outside the fortress
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
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Location: Inside the security central of a bank on Wall Street


NPC status

Quote from: Rebecca Mayers
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Location: Outside the fortress.
Quote from: Nitro
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Location: On the battlements
Quote from: Demon, 'Zach'
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Location: In the fortress, arcane laboratory
Quote from: Invisible Woman
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Location: In the sewers
Quote from: Construction Drone
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Location: Outside the fortress
Quote from: John Richardson
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Location: ???


Tell me if you find any errors.
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Decapitation - enjoy the difference

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
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Re: Super RTD! Turn 118: He'll kill you twice before you hit the ground!
« Reply #1499 on: October 21, 2009, 03:25:51 pm »

Alright ye stealthy adversary...

I reach out with my mind in the general vicinity,searching for any mind I'm not familiar with.
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