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Author Topic: Super RTD!  (Read 94024 times)

Luke_Prowler

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Re: Super RTD! Turn 113: Is that sum Skynet?
« Reply #1425 on: October 07, 2009, 02:30:54 pm »

Hmm, I need to do something more productive than beating the crap out of random stuff.

Practice teleporting.
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thunderclan

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Re: Super RTD! Turn 113: Is that sum Skynet?
« Reply #1426 on: October 07, 2009, 03:41:30 pm »

I'll go looking for people in the nearby streets. If I find any I'll try to learn their forms.
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Paulus Fahlstrom

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Re: Super RTD! Turn 113: Is that sum Skynet?
« Reply #1427 on: October 07, 2009, 04:16:07 pm »

*Pick up some first aid supplies from the hospital (legally). Keep searching for a cab to take us back to the junkyard.* (At this point with all my luck (and four rounds of freakishly low rolls) I'll get stuck in traffic for three turns.)
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SHAD0Wdump

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Re: Super RTD! Turn 113: Is that sum Skynet?
« Reply #1428 on: October 07, 2009, 04:39:08 pm »

I have the woman find the nearest other human to her. Then through her,I plunge into the mind of the new individual.
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Cheeetar

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Yoink!
« Reply #1429 on: October 07, 2009, 08:00:37 pm »

I shall pick up my new power amplifier, and use it to practice wallrunning, completely disregarding my inital thoughts on plans.
« Last Edit: October 07, 2009, 08:58:48 pm by Cheeetar »
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

RAM

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Re: Super RTD! Turn 113: Is that sum Skynet?
« Reply #1430 on: October 07, 2009, 08:58:29 pm »

Gah, continue not getting eaten, continue weaponising the paralysis poison.
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Vote (1) for the Urist scale!
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Urist has been forced to use a friend as fertilizer lately.
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Devath

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Re: Super RTD! Turn 113: Is that sum Skynet?
« Reply #1431 on: October 07, 2009, 09:25:15 pm »

I talk with the robot drone and make sure all of its protocols are programmed correctly. If they are not, I use my magnetic powers to forcefully restrain the bot and readjust its personality for complete and total obedience.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Kishmond

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Re: Super RTD! Turn 113: Is that sum Skynet?
« Reply #1432 on: October 07, 2009, 11:41:29 pm »

How can a palm-sized fireball set a large steel building on fire? Or was it more than palm-sized when it got there?

In any case, I'll return to my lab and visit the demon in my mind. After taunting him for a few minutes, I'll attack him with my mental energies, trying to use them to absorb him.

Jay Kayell

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Re: Super RTD! Turn 113: Is that sum Skynet?
« Reply #1433 on: October 08, 2009, 12:02:18 am »

How can a palm-sized fireball set a large steel building on fire? Or was it more than palm-sized when it got there?
You getting a 6, and the buildings getting a 1. Suppose that you compressed the fire so it basically exploded once it struck something.
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alfie275

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Re: Super RTD! Turn 113: Is that sum Skynet?
« Reply #1434 on: October 08, 2009, 12:14:57 pm »

I teach myour drone to have some manners, then tell it to start building another drone. I practice TK on some buildings which are not close to the fortress.
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Kishmond

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Re: Super RTD! Turn 113: Is that sum Skynet?
« Reply #1435 on: October 10, 2009, 04:35:10 pm »

then tell it to start building another drone.

Because there's no way that can go wrong...

Jay Kayell

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Re: Super RTD! Turn 114: The cavalry has arrived
« Reply #1436 on: October 11, 2009, 04:18:29 pm »

Turn 114

Quote from: Louis “The Reaper” Jacobs
I guess I'll head out and search for a gas station. I walk in with the M16 and rob the store of all its money. I also warn the clerk that if the police show up I'll blow up the entire block.
(2) You head inside to grab your gun, finding it exactly where you left it, and then go out in search of a gas station to rob, because petty crime is totally awesome. Well, it would be, could you actually find a gas station, which you can't.
Quote from: Luke “Flash Point” Prowler
Practice teleporting.
(5) You decide to practice a bit with your teleporting powers, and focus on learning how to teleport to places you can't see, by teleporting from outside the fortress to within it, and vice versa. At first it is damn near impossible, and you nearly end up stuck inside a few walls, but despite this you keep on training, eventually figuring out a good technique to make it easier. You try it a few times, and find that it works like a charm.
Quote from: Zieg
I'll go looking for people in the nearby streets. If I find any I'll try to learn their forms.
(5) You go out into the nearby streets, at first finding them strangely empty, but as you get further from the fortress you start seeing people move about, and start storing their appearances in your mind for later use. Through a bit of effort you manage to learn fifteen new forms, random civilians all.
Quote from: Blarney
*Pick up some first aid supplies from the hospital (legally). Keep searching for a cab to take us back to the junkyard.*
(5) You go inside and locate the hospital's shop, that carries everything from coffee mugs to actual useful things such as basic first aid equipment. Picking up a few medical packs and purchasing them, the man at the register even dropping 10% off the price, you then head outside. Once through the doors you find Rebecca waving happily at you, standing by the open door of a taxi, and you enter the cab with her, instructing the driver to take you to a location a few blocks away from the junkyard. The drive is uneventful, and you give the driver some money before exiting the car. A few minutes later you reach the fortress together with Rebecca.
Quote from: Mr. Roosts
I have the woman find the nearest other human to her. Then through her,I plunge into the mind of the new individual.
(2+1=3) You order your little puppet to find another human, and through her eyes you see her move about the dark streets, eventually finding a young couple out for a nighttime stroll. Once she has found them you try to connect with the other woman through her, but you find that you can't. Trying to 'jump' your powers through her doesn't seem possible, perhaps it is because of her own lack of psychic powers.
Quote from: Cheetahr
I shall pick up my new power amplifier, and use it to practice wallrunning, completely disregarding my inital thoughts on plans.
(2+1=3) You sprint over to the bag, grab a power amplification device, and see the whole world stop completely for an instant as you put it on. After the little power surge you head back to the central room to keep practicing your wall-running skills. (1+1+1=3) But even with your newly increased powers you fail, gravity getting the better of you time and time again.
Quote from: Mutosis
Gah, continue not getting eaten, continue weaponising the paralysis poison.
(5) You get some distance to her and focus on mutating the small tentacle into something actually useful, (2) and mange to strengthen it and make it longer, but the poison gland is still not in place. You did learn a bit about how to use your powers though, and applying this knowledge should make future mutations easier. But for now you have to focus on keeping your distance to the rapidly approaching monster behind you.
Quote from: Jim “Hades” Ferse
I talk with the robot drone and make sure all of its protocols are programmed correctly. If they are not, I use my magnetic powers to forcefully restrain the bot and readjust its personality for complete and total obedience.
(1) You spend some time talking to the robot, trying to figure out if there is anything wrong with its programming and such. But even after fifty minutes of talking to it you only manage to find out that it refers to people as 'meatbags', and that seems to be the only attitude problem it has.
Quote from: Lucien
I'll return to my lab and visit the demon in my mind. After taunting him for a few minutes, I'll attack him with my mental energies, trying to use them to absorb him.
(2+1=3) You go back to your lab and sit down on the floor, entering a meditative trance and again walking in your subconscious. It doesn't take long for you to find the imprisoned demon, but once you have done so you hesitate, the only way to absorb it would be to let it loose, otherwise the prison you've built would prevent you from interacting with it.
Quote from: Xen
I teach our drone to have some manners, then tell it to start building another drone. I practice TK on some buildings which are not close to the fortress.
(4+1=5) You watch Hades speak with the drone for a few minutes, but decide that he should be able to handle it on his own, and head out to find some buildings to destroy. You fly away from the fortress for a minute or so, gaining enough distance that your actions should not draw any immediate attention to your base, and then you let rip with your powers, aiming at the structural supports of the nearby buildings. (5-1=4) But you can't seem to bring them down, the structures standing tall even under your assault, like an affront to your power.

Enemy Actions:
Quote from: Invisible Woman
Swim through sewage, eat Mutosis' face.
(2) She barely even manges to keep up with him.

Allied/Neutral Actions:
Quote from:  Rebecca Mayers
Go with Blarney
She follows him back to the fortress
Quote from: Nitro
Bring power amplification devices inside
(1) He goes outside to look for the bag with the reward, but doesn't find it. After a few minutes of searching he seems to give up, and goes back to partrolling.
Quote from: Demon, 'Zach'
Keep patrolling
(1) He is getting tired of it, and it is doubtful that he would be able to even detect an elephant sneaking into the fortress.
Quote from: Construction Drone
...
(1) It speaks with Hades, but does nothing else for now.

Environment: A noise becomes apparent throughout the city, rhythmical pounding noises reverberating through the streets and alleys of the Big Apple, the sound of approaching helicopters. A good estimate is that are at the outskirts of the city, and will arrive within the hour.

Time: 03:35

Locations
Spoiler: Maintenance room (click to show/hide)
Spoiler: Fortress (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Barely any paint left on it. Currently parked outside the fortress.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Broken window


Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Mr.Roosts, Slayer of Buildings (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the fortress.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the sewers.
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Somewhere in Queens
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Somewhere in Queens
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Fortress


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In his room in the fortress
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the fortress, arcane laboratory
Quote from: Invisible Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the sewers
Quote from: Construction Drone
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress

Tell me if you find any errors.
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Decapitation - enjoy the difference

SHAD0Wdump

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Re: Super RTD! Turn 114: The cavalry has arrived
« Reply #1437 on: October 11, 2009, 05:38:19 pm »

Guys,I think we should get some sort of anti-aircraft weapon on this fortress,perhaps a AA laser weapon of some sort.

I learn how to easily use the mental link to accurately determine the location of minds nearby the linked individual.
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CJ1145

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Re: Super RTD! Turn 114: The cavalry has arrived
« Reply #1438 on: October 11, 2009, 05:58:21 pm »

Hmm... THAT'S not ominous at all, now, is it?

I run back to the fortress, and duck inside a public building, trying to stay hidden. If someone spots me and my M16, I practice my lying by saying that I am an agent of SHIELD. If they protest, the conversation should go something like this:

Me: Sir, I have work to do, and you are in my way. I am required by law to inform you that I have the right to kill you. All I'd have to do is fill out some paperwork.

Some Guy: But--

Me: Sir, I have the paperwork right here.

SG: But--

Me: And the pen.

If this works, I then keep an eye on whatever is making the noise, and see if it approaches the fortress.

If it fails, I make a tidal-wave of fire and destroy everything in front of me.
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Luke_Prowler

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Re: Super RTD! Turn 114: The cavalry has arrived
« Reply #1439 on: October 11, 2009, 06:54:08 pm »

Hmm, I could take the car out to be repaired, but I'm a bit strapped for cash.

Let's go see if there is anything valuable and expensive to steal. Like maybe from a museum or something.
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Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time
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