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Author Topic: Super RTD!  (Read 94055 times)

Paulus Fahlstrom

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Re: Super RTD! Turn 110: Metal Storm!
« Reply #1395 on: September 28, 2009, 11:39:54 am »

*Leaving the obvious weaponry and armor behind in the surprisingly newly constructed fortress I'll go head to the hospital, walking somewhat further than last time to clear the area around the junkyard properly*

(I'll leave the SWAT armor, the MP5 and the SKS and take the rest)
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CJ1145

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Re: Super RTD! Turn 110: Metal Storm!
« Reply #1396 on: September 29, 2009, 03:41:56 pm »

I change my turn, as I realize the futileness of finding a medical station.

I leave my M16 inside the fortress and then head to the nearest hospital and check in at the emergency room.
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Jay Kayell

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Re: Super RTD! Turn 111: Medical Mishaps!
« Reply #1397 on: September 30, 2009, 03:36:29 pm »

Turn 111

Quote from: Jim “Hades” Ferse
In any case, I move the pieces of my project into the fortress, putting them in a construction hangar.
(6-1+1=6) You retrieve the chassis for your project, which somehow survived the metal hurricane without a scratch, almost as if a higher power forgot that it was there. But when you try to get it into the fortress you hit a problem, the doors are slightly too small, so instead you tear open the wall and bring it in that way. It is now safely stored inside the fortress, and you even remember to patch up the wall after you're done.
Quote from: Louis “The Reaper” Jacobs
I leave my M16 inside the fortress and then head to the nearest hospital and check in at the emergency room.
(6) You toss the M16 through the doors, trusting that no one will steal your gun, and then start walking towards the nearest hospital. (4) You briefly consider using your new powers to fly there, but soon realize that it would be very unwise to do so. So you keep walking until you get a rather bright idea, you call for an ambulance, claiming to have fallen down and injured your hand. (6) It seems they misunderstood your description, and thought it was a real emergency, because a few minutes later an ambulance comes flying down the road with a blaring siren and flashing lights. The paramedics don't even stop to listen to your protests, simply forcing you down onto a stretcher and putting you in the back of the ambulance. Soon you have arrived at the hospital, being rushed through the corridors like you were about to die, all the while screaming at the nurses and doctors that you've just broken your hand. Finally they get the idea, but get mad at you for lying to the operator. They bandage your hand to stabilize it, but then demand that you give them your insurance information. Which is bad since you are an escaped criminal.
Quote from: Luke “Flash Point” Prowler
Find the car paint that Blarney wanted, and get some other stuff we might need
(6) You get a shopping cart and run to the paint section, finding several different colors of car paint, and taking most of them. You then you start putting some construction tools and materials into it as well, including some sheets of metal, some wooden planks, some nails and screws, a hammer, some paintbrushes, and a very big heavy-duty chainsaw. All this costs exactly 500 dollars, and you wonder whether you should pay or just steal it, because you're evil.
Quote from: Lucien
I head inside with Zach and look around.
(5) You are quite impressed by the work Hades did, as it is a very large fortress. After doing some quick surveying you find an empty room which really speaks to you, it is just the perfect place to set up an arcane laboratory, and you get to work. Summoning up what you think you might need, including things such as ancient tomes, workbenches, perpetual gloom, and a wide array of arcane materials you soon have a fully equipped place to research your arcane arts.
Quote from: Xen
I start work on some construction drones.
(2+1=3) You manage to assemble the crude base for a construction drone from what few scraps of metal were left behind by Hades, but lacking the proper knowledge of robotics and electronics you can't make it move, or anything at all really. Still, you should be able to attach those things easily enough to create a fully functional robotic builder.
Quote from: Zieg
I'll look for useful materials/tools.
(4) Well, Luke's got that pretty much covered, as evidenced by the huge pile of stuff he has in his shopping cart. But you follow after him to remove any useless stuff you find, and put in what useful stuff you find. Though he is adamant about buying that big fekkin' chainsaw.
Quote from: Mr. Roosts
I close down this unusual connection and go observe xen's work,hopefully getting to know something about robotics/construction/whatever other hoohaa is involved in making a construction drone.
(4) After closing down the very unpleasant connection you sit down next to Xen as he tries to build a construction drone, and watching him work you learn some basic mechanics.
Quote from: Cheetahr
I'll look for a place in the fortress that would be suited best to me. Or atleast I claim the top bunk if there aren't individual rooms for each villain.
(4) There are quite a lot of rooms, many of them empty, but some of them have some crude metal furniture, and you select one of these to call your own. You also found a large central chamber that is currently empty and would work somewhat well as a running track.
Quote from: Mutosis
I get a good distance away and maintain it. While trying to grow an attacking tentacle with an injecting spike from my left shoulder and mount the paralysis poison in it. If that works I will try to hit the invisible woman with it.
(1) You slip on sewage while trying to escape, (4) but you get back to your feet and keep running, getting a bit of distance between you and her.
Quote from: Blarney
*Leaving the obvious weaponry and armor behind in the surprisingly newly constructed fortress I'll go head to the hospital, walking somewhat further than last time to clear the area around the junkyard properly*
(1) You leave the things that make you stand out quite obviously against the everyday man at the fortress, and then walk away, looking for a taxi. But alas there are none to be found, and you have to walk, only getting about a quarter of the way there.

Enemy Actions:
Quote from: Invisible Woman
Attack Mutosis
(1) She is too busy trying to keep up with him to manage an attack.

Allied/Neutral Actions:
Quote from:  Rebecca Mayers
...
She is probably still waiting.
Quote from: Nitro
Examine fortress
(3) He walks around and marvels at the large building, but doesn't seem to notice much out of the ordinary.
Quote from: Demon, 'Zach'
Follow Lucien
(3) He walks behind Lucien, keeping careful watch in all directions.

Environment:

Time: 00:35

Locations
Spoiler: Maintenance room (click to show/hide)
Spoiler: Fortress (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity. Currently inside the fortress.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Barely any paint left on it. Currently parked outside the fortress.
Quote from: Chevrolet
A vintage car. Parked outside the fortress. Broken window


Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Mr.Roosts, Slayer of Buildings (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: New York.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the fortress.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the fortress, arcane laboratory
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the sewers.
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Hospital
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Harry's Hardware store
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Harry's Hardware store


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Mercy Hospital
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the fortress
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the fortress, arcane laboratory
Quote from: Invisible Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the sewers

Tell me if you find any errors.
« Last Edit: October 01, 2009, 12:44:43 am by Jay Kayell »
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SHAD0Wdump

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Re: Super RTD! Turn 111: Medical Mishaps!
« Reply #1398 on: September 30, 2009, 04:23:55 pm »

I start using my new skills in mechanics to create some traps for the fortress.
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Paulus Fahlstrom

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Re: Super RTD! Turn 111: Medical Mishaps!
« Reply #1399 on: September 30, 2009, 06:41:40 pm »

(I might as well get some exercise/endurance training)

*Jog the rest of the way*

(If I arrive)

*Greets Rebecca warmly and get us a cab to her place. Make her comfortable so she can continue to recover from her injuries.*
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thunderclan

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Re: Super RTD! Turn 111: Medical Mishaps!
« Reply #1400 on: September 30, 2009, 07:05:52 pm »

I don't see any reason why I should have the Chevrolet Keys. I think Luke's the one who found it.

I'll help Luke with either stealing the materials or just getting it all back to the junkyard fortress
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CJ1145

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Re: Super RTD! Turn 111: Medical Mishaps!
« Reply #1401 on: September 30, 2009, 08:27:06 pm »

I explain to them that I have no insurance, but if they can fix my hand I can get them the money--my father is a foreign businessman, and can have the money in 3 days if they can fix my hand.

If they refuse, I set them on fire and leave.
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Luke_Prowler

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Re: Super RTD! Turn 111: Medical Mishaps!
« Reply #1402 on: September 30, 2009, 09:20:48 pm »

We'll just buy the stuff, let's avoid drawing attention to use too quickly.

Pay the good man, and get the stuff back. If there is no one watching, I can teleport it home.
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RAM

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Re: Super RTD! Turn 111: Medical Mishaps!
« Reply #1403 on: September 30, 2009, 09:51:36 pm »

I continue with my previous turn, trying to go around in circles.
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Jay Kayell

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Re: Super RTD! Turn 111: Medical Mishaps!
« Reply #1404 on: October 01, 2009, 12:43:43 am »

I don't see any reason why I should have the Chevrolet Keys. I think Luke's the one who found it.
Fix'd
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Cheeetar

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Re: Super RTD! Turn 111: Medical Mishaps!
« Reply #1405 on: October 01, 2009, 01:38:27 am »

I'll start doing some laps around the central room, training my speed.
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alfie275

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Re: Super RTD! Turn 111: Medical Mishaps!
« Reply #1406 on: October 01, 2009, 12:27:17 pm »

I continue work on construction drone.
Note, it will able to fly, with a helicopter type propeller.
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Kishmond

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Re: Super RTD! Turn 111: Medical Mishaps!
« Reply #1407 on: October 01, 2009, 05:20:40 pm »

Perpetual gloom. Nice.

I scoop up some dirt from outside, take it to the lab, and practice making cursed ground.

zchris13

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Re: Super RTD! Turn 111: Medical Mishaps!
« Reply #1408 on: October 01, 2009, 05:27:49 pm »

I'll start doing some laps around the central room, training my speed.
I recommend switching to running along the wall, if there is one.  Because you know you want to. And it is easier than trying to retain enough traction around the corners to avoid crashing.
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Devath

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Re: Super RTD! Turn 111: Medical Mishaps!
« Reply #1409 on: October 01, 2009, 07:30:14 pm »

I take an overview of the fortress as a whole, looking at the status of external defenses and armaments of the fortress.
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