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Author Topic: Super RTD!  (Read 94078 times)

Jay Kayell

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Re: Super RTD! Turn 109: Supersonic Speedster!
« Reply #1380 on: September 24, 2009, 12:44:35 am »

(Speaking of which... do we need to sleep, eat, etc.?)
No, unless you get bad rolls, just like weapons do not need ammo in most cases.
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SHAD0Wdump

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Re: Super RTD! Turn 109: Supersonic Speedster!
« Reply #1381 on: September 24, 2009, 12:54:52 am »

Woah damn...

I wake myself up,and lay there massaging my temples to try and deal with this little catastrophe.
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CJ1145

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Re: Super RTD! Turn 109: Supersonic Speedster!
« Reply #1382 on: September 24, 2009, 09:28:10 am »

In that case, instead of having a doomed turn I will continue practicing martial arts, moving from potential punching bag to punching bag, hoping to find the perfect one.
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eerr

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Re: Super RTD! Turn 109: Supersonic Speedster!
« Reply #1383 on: September 27, 2009, 12:37:21 pm »

You guys should make a megaproject doom laser, because the recent foes haven't really posed a threat.

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Jay Kayell

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Re: Super RTD! Turn 110: Metal Storm!
« Reply #1384 on: September 27, 2009, 12:44:59 pm »

Turn 110

Quote from: Louis “The Reaper” Jacobs
I will continue practicing martial arts, moving from potential punching bag to punching bag, hoping to find the perfect one.
(1) You find a car exhaust sticking out of a pile of rubble, and decide that it looks rather similar to a punching bag, so it might work well as such. After doing a few punches in the air to warm up you smash your fist as hard as you can into it, (1) and with a resounding crunching noise the bones in your hand break against the hard metal.
Quote from: Luke “Flash Point” Prowler
Well, first I'm going to move the car to somewhere safe. Then I should get some money from Blarney. If we're really going to hide here, we should at least visit the local Home Depot
(1) You try to back the car up, but reverse right into a precariously stacked pile of metal, which falls straight towards you, (2) and you try to get out of the way of the falling metal by madly leaping out of the car. (2/5) Which proves to be a stupid move, as the car was missed entirely, unlike you. A large piece of metal falls on your leg, trapping it and doing some damage.
Quote from: Cheetahr
I get back to the junkyard and search for building materials.
(6) You decide to try to run over the water again, (2+1=3) which actually works quite well, for a few dozen feet, then you sink like a stone. But even when you can't run you are still the fastest person alive, and swim towards the opposite shore at world-record speed, reaching it within a few minutes. Once you are back there you start running around in search of building materials, and find that the junkyard contains a lot of potentially useful stuff, but you'd have to reshape it to do anything useful.
Quote from: Xen
I continue work on 5 more mech legs using TK.
(1+1=2) You can't find any metal you think is strong enough to build a mech with, despite much searching.
Quote from: Blarney
I'll give Luke 500 bucks and ask him to get some automotive paint to repaint the FF4 van we have. It's a nice ride but it need new cover paint.

Then I'll hop a cab over to the hospital to pick up Rebecca, we can go to her place for the night. At least she probably has a bed and couch.
(1) You give Luke 500 dollars, asking him to get some car paint, and then head out to the road to look for a cab. You stand there for many minutes, but it seems that people don't want to stop to pick up a heavily armed SWAT officer, because as soon as any taxi gets close enough to properly see you they pull away again.
Quote from: Zieg
I'll go along to help Luke.
(5) You pull him out from under the metal trapping him, deciding not to ask why he's lying there, and then walk out of the junkyard with him in search of the closest DIY store. After a bit of walking you find one, 'Harrys Hardware, Open 24/7 for your convenience.' You enter it to find a store that contains most things one would need when doing it yourself.
Quote from: Jim “Hades” Ferse
I construct a large and secure building with wiring for internet and electricity running through it from the materials in the yard, cannibalizing anything on hand.
(5+1=6) You levitate into the air above the junkyard, extending your arms as a torrent of metal starts spinning around you, and soon most of the junkyard is airborne, like a tornado of sharp metal pieces. (6) Soon surrounding buildings start collapsing as the magnetic vortex expands, sucking everything made of metal into orbit around you, (1) most likely killing hundreds of people who were sleeping inside those same buildings, and also threatening your team. (3+1=4/5/5/6/5/1/3/4+1=5) Cheetahr becomes little more than a blur as he dodges the flying metal that is moving in slow motion to him, Roosts lies on the ground and is not hit at all, you are in the literal eye of the storm and is not hit, Xen uses his telekinesis to blast away anything that comes flying towards him, Lucien focuses his magic to strengthen his shadow shield enough that it keeps him safe, Reaper is too distracted by the pain coming from his broken hand, and can't move in time to avoid the large piece of metal flying towards him, (5-1=4) but it only knocks him down without causing much more that some bruises, Nitro is struck by a few small pieces, but not large enough to do any substantial damage, and Zach dexterously dodges around any piece that comes near him. When things calm down you land on the ground, exhausted, and find that you constructed a veritable fortress, of impressive dimensions. (6/4) You spot the van, which got some serious scratches but otherwise seems fine, and a Chevrolet, which is in better condition than the van, having just suffered a broken window.
Quote from: Mutosis
"Don't worry, I can fix that" Try to calm down the invisible woman while fixing my paralysis poison gland so it doesn't leak all the time
(1) You attempt to parley with the screaming freak of nature that you created, but she seems intent on chewing your face off, and you instead decide to book it, slamming shut the door behind you as you try to think of what to do next.
Quote from: Lucien
Find somewhere secluded and visit my demon prisoner.
(3) You are too shaken up by the fact that an entire junkyard just flew into the air and assembled itself into a fortress, and give up on trying to calm yourself.
Quote from: Mr. Roosts
I wake myself up,and lay there massaging my temples to try and deal with this little catastrophe.
(3) You wake up, wondering idly what the hell is going on as you massage your head to try and get rid of the headache. You remember clearly that you were in a junkyard, but now you find yourself waking up in front of a of fortress of doom, or somesuch.

Enemy Actions:
Quote from: Invisible Woman
Chew Mutosis' face off
(4) She keeps screaming, and crawls over and tries to knock the door down to get at her target, smashing it down with startling ease. (1) Mutosis had no chance of knowing what was about to happen, and goes flying with the door, (2) dislocating his shoulder as he hits the wall.

Allied/Neutral Actions:
Quote from:  Rebecca Mayers
...
No more word from her.
Quote from: Nitro
Look around
(3) He stares in disbelief at the suddenly appeared fortress in front of him.
Quote from: Demon, 'Zach'
Wait
(1) He hides under an old couch, preparing an ambush, thinking that the flying cloud of metal was an attack on your group.

Environment: All is quiet, for now...

Time: 23:35

Spoiler: Maintenance room (click to show/hide)
Spoiler: Fortress (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people. Right side has suffered cosmetic damage. Currently parked in the junkyard.
Quote from: Chevrolet
A vintage car. Parked in the junkyard.


Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress
Quote from: Mr.Roosts, Slayer of Buildings (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Close to the junkyard.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In theFour Freedoms Plaza, top floor.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a maintenance room in the sewers.
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Junkyard
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Harry's Hardware store
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Harry's Hardware store


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Mercy Hospital
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the FF4-Mobile.
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the fortress.
Quote from: Invisible Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a maintenance room in the sewers

Tell me if you find any errors.
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Decapitation - enjoy the difference

Devath

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Re: Super RTD! Turn 110: Metal Storm!
« Reply #1385 on: September 27, 2009, 01:06:26 pm »

A 6 is a 6, but I did formulate that action to include fine manipulations and the modification of electrical systems as well... At least we don't have to spend 5 turns or more trying to build a fort. Hopefully we didn't draw attention with that either... Although considering it absorbed the entire junkyard, it is probably rather noticeable and may look somewhat like Minas Mordor...

In any case, I move the pieces of my project into the fortress, putting them in a construction hangar.
« Last Edit: September 27, 2009, 01:10:41 pm by Devath »
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CJ1145

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Re: Super RTD! Turn 110: Metal Storm!
« Reply #1386 on: September 27, 2009, 01:12:20 pm »

If I may be out of character for a moment, what's the point of this fortress? We sure can't hide in it, because we took out a quarter of the city to build it. People are bound to notice. We should leave as soon as we can.

But until then, I head inside and attempt to find a medical station. I'm sure he took out a hospital or two to build this thing.
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Luke_Prowler

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Re: Super RTD! Turn 110: Metal Storm!
« Reply #1387 on: September 27, 2009, 02:03:59 pm »

Is it possible to make the Fortress either flying or underground? That would be much easier to hide.

Find the car paint that Blarney wanted, and get some other stuff we might need
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Kishmond

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Re: Super RTD! Turn 110: Metal Storm!
« Reply #1388 on: September 27, 2009, 02:09:47 pm »

I head inside with Zach and look around.

alfie275

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Re: Super RTD! Turn 110: Metal Storm!
« Reply #1389 on: September 27, 2009, 02:54:12 pm »

I start work on some construction drones.
« Last Edit: September 28, 2009, 01:37:19 am by alfie275 »
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thunderclan

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Re: Super RTD! Turn 110: Metal Storm!
« Reply #1390 on: September 27, 2009, 03:01:25 pm »

Glad I left before the storm of metal pieces began.

I'll look for useful materials/tools.
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SHAD0Wdump

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Re: Super RTD! Turn 110: Metal Storm!
« Reply #1391 on: September 27, 2009, 04:08:10 pm »

I close down this unusual connection and go observe xen's work,hopefully getting to know something about robotics/construction/whatever other hoohaa is involved in making a construction drone.
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Cheeetar

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Re: Super RTD! Turn 110: Metal Storm!
« Reply #1392 on: September 27, 2009, 05:31:08 pm »

I'll look for a place in the fortress that would be suited best to me. Or atleast I claim the top bunk if there aren't individual rooms for each villain.
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RAM

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Re: Super RTD! Turn 110: Metal Storm!
« Reply #1393 on: September 27, 2009, 09:05:48 pm »

I get a good distance away and maintain it. While trying to grow an attacking tentacle with an injecting spike from my left shoulder and mount the paralysis poison in it. If that works I will try to hit the invisible woman with it.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Devath

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Re: Super RTD! Turn 110: Metal Storm!
« Reply #1394 on: September 28, 2009, 01:06:24 am »

No, we did not take out even a fraction of the city to build it. Just the contents of some random junkyard and some surrounding buildings. Which means it is not stocked with much ATM. As for undergroundness, I think I could try that. Might even succeed. Mobility is doubtful, since we have yet to complete the antigrav blueprint.
« Last Edit: September 28, 2009, 01:08:41 am by Devath »
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown
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