Turn 12
RISHITOR WANT GO TA HQ!
(5) You exit the car and start running at a fast pace, you feel like your endurance has increased slightly. (luck roll:4) You encounter no enemy on your way to the HQ. You enter the old warehouse and greet your companions, and introduce yourself to the newcomer.
I look thrrough the cache of weapons, seeking for silenced SMG's, and katana.
(2) You move towards the large pile of weapons when a large viking interrupts you. Despite your protests he insists on showing you around the warehouse, that's viking hospitality apparently. This takes longer than you might think, it is only an empty warehouse after all, and you don't manage to search for weapons.
I insane-gaze the man.
(5) You grab the man by the hair and force him to look at your face as you lower your sunglasses and stare him straight in the eyes. (damage avoidance:5) He quickly shuts his eyes, and in doing so he is spared from the true strength of your gaze, he is only nauseated by the small burst of your powers he suffered and throws up on the floor.
I start hiting objects towards the man with my bat. To gain experience.
(5) You pick up a fist-sized piece of concrete and hit it towards the man with your bat. (5) It flies at and incredible velocity straight at his head! (2) He is hit straight in the face, and with a loud wet sound his face is partially crushed, he falls unconscious from the impact. You manage to learn quite a bit from this, and also consider a career in major league baseball.
I'll continue to practice throwing.
(5) You pull out all of your knives at once, and with several lightning-quick motions of your arms you send them flying towards your intended target, a box. They are grouped very tightly, and you manage to repeat this feat a few times. You end your little training session by trying to hit the wings off a fly. (3+1+1=5) Your knife flies straight at the poor little bug, and it is soon separated from its wings.
I practice lifting the 50-cal and manipulating it in the air with my powers.
(5) You again turn to the large gun, and this time you are not interrupted by anything. You easily lift it from the ground, and after spinning it around and making it fly around like an airplane for a few minutes you decide to try to learn something new. You try to operate it with your powers. At first it is hard, and slow, but as you keep on practicing it becomes easier. You learn how to manipulate simple machinery with your powers, and you didn't even shoot anyone while doing it!
(GM) Help subdue the prisoners.
(4) You tie the man up again and put him next to the woman.
Enemy Actions:He tries to stop the bleeding from his face.
(5) He wakes up and ties his shirt around his head, this completely stops the bleeding. (2-1=1) He soon collapses from his injuries again, and he is knocking at death's door.
She tries to escape!
She decides to not do anything for now, the treatment the man just got must have discouraged her.
Allied Actions:No allies present.
Background roll:5
Phoebos looks out through a window during the ”grand tour” and sees a man standing on the roof of an adjacent building. It seems like someone followed Rishitor back here. Phoebos can't tell what he looks like though.
An old warehouse. Lots of room, but no rats. There are several piles of weapons here, as well as a 50. caliber machinegun and a rocket launcher.
Vehicles:A black Hummer H2. It is in pristine condition. The radio is on, and currently tuned in to a jazz channel.
Status:
Can throw lightning.
Does not age.
Can shield himself from electricity: +1 against electricity damage.
Absorbing Man: can mimic the properties of any touched material. Gains bonuses based on material mimicked.
Athlete: does not tire easily.
Novice driver: +1 to simple driving actions.Chainmail.
Leather helmet.
Keys to Volvo.
Spear
Location: In the HQ.
Marksman: +1 to hit with ranged weapons.
Intimidating: +1 to scaring people.
Knows the area around the current HQ: +1 to hiding and sneaking when near HQ.
Novice driver: +1 to simple driving actions
Judge's Robes.
Two .44 Magnum revolvers.
Three bottles of cheap liquor.
Keys to Hummer.
Kevlar vest, protects upper body: +1 against piercing and slashing.
Location: In the HQ.
Super Speed: +1 to speed, +1 to dodge.
Boyscout: +1 to actions that involve tying.
Batter: +1 to hit when hitting things at people using baseball bats.
A pair of reinforced running shoes.
500 dollars.
Bag full of energy bars and energy drink.
A car key.
A double-barreled shotgun.
An aluminum baseball bat.
Heavy kevlar vest, protects upper and lower body: +1 against piercing and slashing. +1 against bludgeoning.
Location: In the HQ.
Gaze of insanity: Can drive a single person insane just by looking them in the eyes.
A pair of black-tinted sunglasses - prevents his gaze from affecting people when worn.
A few packs of Marlboros.
Desert Eagle: +1 piercing damage.
Location: In the HQ.
Lucky: +1 to hit, +1 to luck-based rolls.
Persuader: One more 5 to gain a bonus to persuasion.
Skilled thrower: +1 to hit with thrown objects.
A set of throwing knives.
A plastic bag with 3000 dollars in it.
Kevlar vest, protects upper body: +1 against piercing and slashing.
Desert Eagle: +1 piercing damage.
SKS rifle: +1 to hit at long ranges.
Location: In the HQ.
Magnetism: Can manipulate and create magnetic forces.
Railgun-Man: +1 to hit with small objects thrown with powers.
Can operate simple machinery with magnetic powers.
Beige trenchcoat
Black cowboy hat
Three metal balls
Two notebooks with notes
Two Pens
Two empty notebooks.
Kevlar vest, protects upper body: +1 against piercing and slashing.
M1911 pistol.
Obadiah Stane/Ironmonger: Friend.
Tony Stark/Iron Man: Enemy.
Location: In the HQ.
Chameleon: +1 to hiding. -1 to hit for enemies who use sight to aim.
Location: In the HQ.
NPC statusModeratly injured wrists: -1 to actions involving use of hands.
Punctured lung: -1 to constitution and endurance rolls.
Moderate bleeding.
Nauseous: -1 to all physical actions.
Unconscious.
Crushed face: -3 to all charisma based rolls.
Tied up: must get loose before taking any other physical action.
Location: In the HQ.
Location: In the HQ.
Tell me if you find any errors.