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Author Topic: Super RTD!  (Read 94121 times)

Devath

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Re: Super RTD! Turn 103: Flaming!
« Reply #1290 on: September 10, 2009, 01:35:17 am »

Well, that wasn't what I was trying to do, really. I was saying that I line up the shots on a single plane, such that the density of the shots creates so many miniscule holes that it bisects him, but meh, a 6 is a 6 and would have been a 6, I think. Dunno where the 2 -1s in earlier attack sequences were coming from.

And I escape the building and use electricity lines to finish the Thing for good.
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Jay Kayell

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Re: Super RTD! Turn 103: Flaming!
« Reply #1291 on: September 10, 2009, 01:52:14 am »

Dunno where the 2 -1s in earlier attack sequences were coming from.
The first time I made a mistake, he should only have gotten one -1 to his damage roll. The second time you got them because you got a 6 on the attack roll, and he got a 1 on his dodge roll.
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Devath

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Re: Super RTD! Turn 103: Flaming!
« Reply #1292 on: September 10, 2009, 02:47:06 am »

Ah. Makes sense.
Although in addition, in my attempted attack sequence, I was kinda bringing up the fact that the small objects that I hit a target with don't have to be dull, and that they can be blades... "mini" blades of a sort. I was also going with the flow on the damage roll descriptions, y'know... lacerations... Anyways, let that be put aside as we further attempt to understand one another in the future. :):):)

((/me stabs optimist self...))
« Last Edit: September 10, 2009, 02:53:21 am by Devath »
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Jay Kayell

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Re: Super RTD! Turn 104: ZAP!
« Reply #1293 on: September 10, 2009, 04:49:29 pm »

Turn 104

Quote from: Mr. Roosts
Ok... Find camera plug it in and do the broadcast!
(2) No matter how much you search around you can't seem to find a camera, which seems pretty strange, considering that this is the house of a man who can build dimensional translocators as a weekend hobby project. You mutter angrily about this, but there isn't much you can do.
Quote from: Blarney
I'll begin pulling the vehicle out to the street level so I can get the others loaded in as they come out the front, while doing so I'll txt Rebecca to not watch TV and that I'll get ahold of her again as soon as we're situated.
(2) You start texting her a message while backing the car out onto the street, but then you hit a streetlight, not actually doing any damage to the car, but it still fees rather embarrassed. You decide to let the car be still while you write her the message.
Quote from: Cheetahr
I'll run down to ground floor and start pounding The Thing with my baseball bat.
(1) You run down the stairs, emerging in the lobby a second or so later, and head for the door, bat in hand. As it turns out, broken glass is actually rather slippery, (4+1=5) and your feet fly out from under you, and you flip ten times in the air before somehow managing to land on your feet. You desperately look around for someone who saw that, but no one is around, and you feel disappointed that no one saw your awesome maneuver.
Quote from: Luke “Flash Point” Prowler
Teleport to ground level, if only to get there before Cheetahr.
(1) You focus momentarily on teleporting down to the ground, thinking about how much better you are than Cheetahr, who has to actually run there like a common man. (6-2=4) You do appear at ground level, or more accurately, fifteen feet above ground level, (6) and you are so startled by the thought of hitting the ground that you reflexively teleport again, (3) and end up in the back of a locked van.
Quote from: Louis “The Reaper” Jacobs
I head down to the second floor (crucial!) deciding that it'd be best to test out my powers there. I then attempt to catapult myself out of the window with fire, and fly around a few blocks before returning.
(2) You walk down to the second floor and blast down a window with your new firepowers, but when you try to use them to launch yourself into the air it just won't work. You briefly consider throwing yourself out the window, thinking that they might need a jump start, so to speak, but soon realize that it would be rather painful if you failed, and decide to wait and think of something else.
Quote from: Zieg
I'll head down while keeping an eye out for any interesting/useful things to take with us.
(5) You are just about to leave when, (4) you see something having fallen under the a piece of debris in the fight, it is a small device that looks vaguely like a remote control. You point it in front of you and click the single button, which is large and red, which causes all the lamps in the direction you pointed to go out. You suspect that this is an EMP weapon, and pocket it before heading down to the foyer.
Quote from: Mutosis
I wrap some metal foil around my head and hit the invisible woman with some more paralysis poison.
(2) You start searching for metal foil, which proves strangely hard to find. Finally you find some, and wrap it around your head, making sure to poke a few holes for breathing and seeing first. You can't see yourself, but if you could you would see that you look utterly ridiculous.
Quote from: Lucien
Because this is my mind and all, I'll imprison him/it in a psychic cage with naught but a thought!
(6) You focus on imprisoning the demon, using all the power your mind possesses! Which turn out to be a bit more than you had planned for, as you look on a river of your thoughts starts to flow over the demon, eventually forming a semi-translucent crystal of thought around it, which has it trapped. Even though you succeeded in what you wanted to do you feel a bit uneasy, because you realize that any mental attack launched at you might unleash the demon again, and it is likely to be very, very mad.
Quote from: Xen
I build up telekinetic energy.
(3) Through a few minutes of meditation you manage to build up a small telekinetic charge.
Quote from: Jim “Hades” Ferse
And I escape the building and use electricity lines to finish the Thing for good.
(5) You confidently leap out of the window, freefalling for a few seconds before using your magnetic powers to slow down, and land easily right in front of Thing. He reaches out towards you, grunting angrily, but you are out of his reach. You then quickly search for power lines, spotting one sticking out of the ground where he hit, and with a motion of your hand it rises from the ground like a snake. It the seems to lunge at the Thing as you do another motion with your hand, (1-1=1) striking the mostly immobile Thing right in the chest, right where the heart is. (2+2-3-1-1=1) He starts screaming in pain and convulsing as several thousand volts of energy is pumped right into his chest, (1) and after a minute or so smoke starts coming from his mouth, and the screaming stops. You use the power line to turn him over, and see that it has turned his chest into a charred mess, which is enough to convince you that he is most certainly dead.

Enemy Actions:
Quote from: Invisible Woman
Viciously attack Mutosis and poke him in the eyes.
(5) She wakes up again, but seem to be unable to move sufficiently to attack anyone, even with a bolt of force.

Allied/Neutral Actions:
Quote from:  Rebecca Mayers
...
She send back a reply to Blarney, saying that she won't watch TV, she ends the message with one of these: <<<<<<<<<3
Quote from: Nitro
Leave the building
(4) He goes outside.
Quote from: Demon, 'Zach'
Carry Lucien outside
(2+1=3) It is clear that he feels that he should go along with the others who are leaving, but he doesn't think Lucien would be very happy about being carried around like a child, and he refuses to leave without him. So he just stands there waiting.

Environment:

Time: 21:20

Locations
Spoiler: Four Freedoms Plaza (click to show/hide)
Spoiler: Park (click to show/hide)
Spoiler: Corner Shop (click to show/hide)

Vehicles and other stuff:
Quote from: Triolf's Satellite
In space. It allows you to hack into almost any communications device. Connected to a communications satellite.
Quote from: Hades' Project
A large armored shell around a large chassis.(+3 against piercing, slashing, bludgeoning and +1 against electricity.
Quote from: Hades' antigravity blueprint
Spoiler: Components (click to show/hide)
Quote from: Mil Mi-26 Helicopter
Can carry 30 people. +1 to lifting heavy weights. -1 to precision maneuvering. Damaged engine. Landed in a park near the Four Freedoms Plaza.
Quote from: FF4-mobile
Armored van: +2 against slashing, piercing, bludgeoning and fire damage. It has a spike deployer for dealing with pursuing cars, a grappling hook, and a cannon that fires an adhesive to stop people.


Status:

Quote from: Cheetahr (Cheetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the Four Freedoms Plaza.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Four Freedoms Plaza.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Four Freedoms Plaza, parking lot.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In theFour Freedoms Plaza, top floor.
Quote from: Xen (alfie275)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Four Freedoms Plaza, science section.
Quote from: Lucien (Kishmond)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Four Freedoms Plaza, top floor. Is currently walking his mind, standing on an island of burned earth along with a strange dark figure.
Quote from: Mutosis (RAM)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a corner shop near Four Freedoms Plaza.
Quote from: Louis “The Reaper” Jacobs (CJ1145)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Four Freedoms Plaza, second floor.
Quote from: Zieg (thunderclan)
Spoiler: Powers: (click to show/hide)
Spoiler: Forms available (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Inside the Four Freedoms Plaza, foyer.
Quote from: Luke "Flash point" Prowler  (Luke_Prowler)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a van outside the Four Freedoms Plaza


NPC status

Quote from: Rebecca Mayers
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Mercy Hospital
Quote from: Nitro
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Outside the Four Freedoms Plaza.
Quote from: Demon, 'Zach'
Spoiler: Powers: (click to show/hide)
Spoiler: Skills (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the Four Freedoms Plaza, top floor.
Quote from: Invisible Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In a corner shop near the Four Freedoms Plaza


Tell me if you find any errors.
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Decapitation - enjoy the difference

Cheeetar

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Wave goodbye to your secret crap, dumbass!
« Reply #1294 on: September 10, 2009, 05:29:54 pm »

Is my speed trained by dodging? Or being fast?

I'll search the tower and surrounding area for some suitable equipment. Maybe some sort of energy liquid or something.
« Last Edit: September 10, 2009, 05:32:32 pm by Cheeetar »
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Kishmond

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Re: Super RTD! Turn 104: ZAP!
« Reply #1295 on: September 10, 2009, 05:39:05 pm »

"I'll deal with you later." Head back to the world of the fully-conscious and meet up with the others.

SHAD0Wdump

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Re: Super RTD! Turn 104: ZAP!
« Reply #1296 on: September 10, 2009, 05:44:28 pm »

Ok... Corner store,camera,tower,broadcast!

I'm just waiting to see what'll happen from not being so specific.
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Luke_Prowler

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Re: Super RTD! Turn 104: ZAP!
« Reply #1297 on: September 10, 2009, 06:26:15 pm »

Knock on wall in the hope someone will hear me.

Also look around the van.
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CJ1145

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Re: Super RTD! Turn 104: ZAP!
« Reply #1298 on: September 10, 2009, 06:56:57 pm »

I walk down to ground level, and attempt to catapult myself with fire powers.
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thunderclan

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Re: Super RTD! Turn 104: ZAP!
« Reply #1299 on: September 10, 2009, 07:27:23 pm »

I'd have to say keep searching the tower for things to loot
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Devath

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Re: Super RTD! Turn 104: ZAP!
« Reply #1300 on: September 10, 2009, 08:02:25 pm »

I make sure everyone is out of the tower. If they are, I collapse all of the structural supports with my powers. If not, I help everyone out of the building.
« Last Edit: September 11, 2009, 12:27:07 am by Devath »
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"Do not meddle in the affairs of Dragons, for you are crunchy and taste good with ketchup." - Unknown

Jay Kayell

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Re: Why so serious?
« Reply #1301 on: September 10, 2009, 11:30:03 pm »

Is my speed trained by dodging? Or being fast?
All skill upgrades are primarily based on the first roll, the one which determines how well you do overall that turn.
So doing fast things will increase your speed, but dodging most likely won't, unless I'm feeling very generous ;)
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SHAD0Wdump

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Re: Super RTD! Turn 104: ZAP!
« Reply #1302 on: September 11, 2009, 12:10:23 am »

I make sure everyone is out of the tower. If they are, I collapse all of the structural supports with my powers. If not, I help everyone out of the building, whether they like it or not.
Hey... kinda trying to act out a plan of mesochism with the world here if you don't mind HOLDING ON A SEC!
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RAM

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Re: Super RTD! Turn 104: ZAP!
« Reply #1303 on: September 11, 2009, 12:23:34 am »

To the invisible woman: "You will find yourself quite incapacitated, but don't worry, I will fix you when I am finished, I just need to test some things first. I suggest that we hide, my companions seem to be quite excessively homicidal and I would prefer it if you survived. For now, it would be best if your were to sleep..."I give the invisible woman a dose of paralysis poison and then hide us in the back of the shop in a storage room.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Paulus Fahlstrom

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Re: Super RTD! Turn 104: ZAP!
« Reply #1304 on: September 11, 2009, 11:03:22 am »

*Pulls out and picks the others up as they emerge from the building.*

(Practicing driving this beast)
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I like dogs... with a little bit of garlic and salt...
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