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Author Topic: Super RTD!  (Read 93677 times)

Devath

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Re: Super RTD! Turn 7: electrical storm!
« Reply #105 on: March 25, 2009, 02:38:44 am »

I help unload the truck, stacking the equipment in neatly sorted piles for easy access.
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Paulus Fahlstrom

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Re: Super RTD! Turn 7: electrical storm!
« Reply #106 on: March 25, 2009, 12:46:48 pm »

I'll help unload the truck as well, grabbing a Desert Eagle, an SKS and ammo for both.  Oh, and a Kevlar vest.

Because they look nice.

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Jay Kayell

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Re: Super RTD! Turn 8: enter the scout!
« Reply #107 on: March 25, 2009, 03:50:50 pm »

Turn 8

Quote from: Rishitor the Viking
I begin spearing/electrifying/throwing people.
(3) You run up to a few downed people and stab them with your spear! (1) They never had a chance, and die quickly.
Quote from: Judge Zed
(GM) I grab a kevlar vest.
(3) Judge Zed looks trough the truck and eventually finds a kevlar vest.
Quote from: Cheetahr
I try and get a bat (aluminium or wood baseball bat) from the shipment, and possibly a double barrelled shotgun.
(4) You manage to find a double-barreled shotgun and take it, but you didn't find any baseball bats. You ask the driver if there are any, he answers ”Sure, got one up front, here you go. But why would you want one when you can just shoot them?” he gives you an aluminum baseball bat.
Quote from: Mr.Roosts
I grab me a pistol of a sort.
(4) You quickly locate a pistol. (luck roll: 5) A Desert Eagle to be exact.
Quote from: Blarney
I'll help unload the truck as well, grabbing a Desert Eagle, an SKS and ammo for both. Oh, and a Kevlar vest.
(2) You can't find an SKS, why would they have an old Soviet rifle anyways? And you suspect that Mr.Roosts took the only Desert Eagle, you are not sure though.
Quote from: Jim ”Hades” Ferse
I help unload the truck, stacking the equipment in neatly sorted piles for easy access.
(5) You start hauling weapons out of the truck, and then you stack them in neat piles based on type, caliber and quality. It will probably be easier to find what you want now. (+1 to searching the pile for everyone.)

Enemy Actions:
Quote from: Man #1
A man on the floor of the HQ. Tied up. He tries to make himself more comfortable.
(3) At least he doesn't make things worse.
Quote from: Woman #2
A woman on the floor of the HQ. Tied up, sleeping.
(2) She keeps on sleeping.

Allied Actions:
The truck driver waves to you and drives away.

Spoiler: HQ (click to show/hide)
Spoiler: Intersection (click to show/hide)


Status:

Quote from: Rishitor the Viking.
Spoiler: Powers: (click to show/hide)
Novice driver: +1 to simple driving actions.
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the crashed Volvo at an intersection in Queens.
Quote from: Judge Zed
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Cheetahr
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Mr.Roosts
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Blarney
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Jim ”Hades” Ferse
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.

Vehicles:
Quote from: Hummer
A black Hummer H2. It is in pristine condition. Fits 7 people.
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Cheeetar

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Re: Super RTD! Turn 8: enter the scout!
« Reply #108 on: March 25, 2009, 03:58:11 pm »

I search for a kevlar vest in the pile.
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Paulus Fahlstrom

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Re: Super RTD! Turn 8: enter the scout!
« Reply #109 on: March 25, 2009, 04:39:32 pm »

Again, I search for and equip a Kevlar vest, a pistol (DE preferred, 9mm, etc. ok) and an SKS or equivalent.

(Because they're the sniper rifle equivalent of an assault rifle. Very accurate single shot even over distance, decent burst fire, but not very good full auto. Besides, they're not just old Soviet, the modern Chinese army has multiple versions in use still.)

(Really, I'd settle for a good pistol though. And have you been including my superpower bonus on things? I don't think I saw it when I was trying to hit the rats, either time.)
« Last Edit: March 25, 2009, 04:43:21 pm by Paulus Fahlstrom »
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Org

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Re: Super RTD! Turn 8: enter the scout!
« Reply #110 on: March 25, 2009, 04:47:03 pm »

RISHITOR WANT LOOTZ! (I steal all their stuff)
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Jay Kayell

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Re: Super RTD! Turn 8: enter the scout!
« Reply #111 on: March 25, 2009, 04:58:15 pm »

(Really, I'd settle for a good pistol though. And have you been including my superpower bonus on things? I don't think I saw it when I was trying to hit the rats, either time.)
The +1 bonus to hit is only active in combat. I think I was unclear on this.
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Paulus Fahlstrom

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Re: Super RTD! Turn 8: enter the scout!
« Reply #112 on: March 25, 2009, 06:18:26 pm »

(I suppose that makes sense as one wouldn't NEED to get lucky while practicing.)
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Devath

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Re: Super RTD! Turn 8: enter the scout!
« Reply #113 on: March 26, 2009, 12:52:27 am »

I pick up a vest and a pistol.
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SHAD0Wdump

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Re: Super RTD! Turn 8: enter the scout!
« Reply #114 on: March 26, 2009, 02:35:27 am »

I put the weapon in my vest(I'll just automagically presume I have some form of clothing),then I walk up to the tied man,I whisper into his ear...

"listen closely,I want you to sneeze"

I'm training hypnosis/mind control through speech.
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Jay Kayell

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Re: Super RTD! Turn 8: enter the scout!
« Reply #115 on: March 26, 2009, 03:52:44 pm »

Everyone has clothing that they may at any time define more clearly.

Also, turn coming soon...ish.
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Jay Kayell

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Re: Super RTD! Turn 9: gearing up!
« Reply #116 on: March 26, 2009, 04:38:38 pm »

Turn 9

Quote from: Rishitor the Viking
RISHITOR WANT LOOTZ! (I steal all their stuff)
(2) You starts rummaging through the pockets of the people you just killed. As it turns out, shocking people with thousands of volts may lead to the destruction of their possessions as well. You find only burnt money, fried cell phones and keys you have no idea what they are for. (Luck roll:5) It seems that nobody has discovered your little rampage yet, or they could be on their way right now, but nobody interrupts you for now.
Quote from: Judge Zed
(GM) I listen to the Hummer's radio.
(2) You get into the drivers seat of the Hummer, intent on listening for news on the radio. You start pressing buttons and turning knobs, but nothing works! You keep on trying for a few minutes, feeling the anger rise within you when you realize something that makes you slap yourself in the face: the keys are not in the ignition. You put them in and start the radio, but you are so annoyed that you forget to listen to it.
Quote from: Cheetahr
I search for a kevlar vest in the pile.
(5+1=6) You find a neatly stacked pile of kevlar vests and start to dig through it. Under the rest of them you find a heavier one, usually worn by S.W.A.T. teams. You messed up the pile while digging through it though. (No more +1 bonus for the vest pile.)
Quote from: Mr.Roosts
put the weapon in my vest, then I walk up to the tied man,I whisper into his ear...
"listen closely,I want you to sneeze"
I'm training hypnosis/mind control through speech.
(1) You put away your desert eagle and approach the man. You lean real close to his ear and whisper: ”Listen closely, I want you to sneeze”. The man seems to be utterly confused by this and doesn't do what you told him, you repeat your request, and again he doesn't do it. Enraged you pull your pistol and point it at his head. ”SNEEZE!” you roar at him, and this time he produces an obviously fake sneeze. You learn that it is easier to use threats of violence rather than hypnosis.
Quote from: Blarney
Again, I search for and equip a Kevlar vest, a pistol (DE preferred, 9mm, etc. ok) and an SKS or equivalent.
(4+1=5) You find a nice kevlar vest and put it on, fits like a glove. You then look through the gun pile, and find a desert eagle, you take it as well. Spotting something in the rifle pile you approach it, a Chinese-made SKS is lying right there, and you are not sure how you managed to miss it before. You take it and quietly wonder why Judge Zed is sitting in the Hummer, apparently listening to jazz on the radio.
Quote from: Jim ”Hades” Ferse
I pick up a vest and a pistol.
(2+1=3) You take a vest and look through the pistol pile. (2+1=3)  You take one you think looks powerful, an M1911 .9mm. Had you known more about guns you would probably have taken a more powerful one.

Enemy Actions:
Quote from: Man
He tries to avoid angering anyone.
(5) He expertly manages to make everyone not angry at him, by sitting completely still. Clever man...
Quote from: Woman
She complains about the ropes being too tight.
(2) She is still in her own personal happy-place. Probably full of pink bunnies and whatnot.

Allied Actions:
No allies present.

Spoiler: HQ (click to show/hide)
Spoiler: Intersection (click to show/hide)

Vehicles:
Quote from: Hummer
A black Hummer H2. It is in pristine condition. The radio is on, and currently tuned in to a jazz channel.

Status:

Quote from: Rishitor the Viking (Org).
Spoiler: Powers: (click to show/hide)
Novice driver: +1 to simple driving actions.
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: Near the crashed Volvo at an intersection in Queens.
Quote from: Judge Zed (Aqizzar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Cheetahr (Cheeetar)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Mr.Roosts (SHADOWdump)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Blarney (Paulus Fahlstrom)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Jim ”Hades” Ferse (Devath)
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.

NPC status

Quote from: Man
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.
Quote from: Woman
Spoiler: Powers: (click to show/hide)
Spoiler: Skills: (click to show/hide)
Spoiler: Equipment: (click to show/hide)
Spoiler: Injuries/Effects: (click to show/hide)
Spoiler: Relations: (click to show/hide)
Location: In the HQ.


Note that I am not quite sure if you can listen to radio without the keys in the ignition, but I had to come up with something. Also if you find any errors please point them out.
« Last Edit: March 27, 2009, 05:45:39 am by Jay Kayell »
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Org

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Re: Super RTD! Turn 9: gearing up!
« Reply #117 on: March 26, 2009, 04:56:12 pm »

RISHITOR ROAD RAGE!
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SHAD0Wdump

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Re: Super RTD! Turn 9: gearing up!
« Reply #118 on: March 26, 2009, 06:47:32 pm »

Meh...  I light another cigarette and gather my thoughts.
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Cheeetar

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Re: Super RTD! Turn 9: gearing up!
« Reply #119 on: March 26, 2009, 11:40:43 pm »

I run over to where Org is, and (if going places is a free action) help him kill/maim/destroy.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.
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