Cheeetar: Dead people don't talk. Save it for the after-game discussion.
Now, as it stands, we have made excellent progress. We have killed two 'bad guys' and one '75% good guy': One dopp (always nice), one alien who goes around killing people till he finds the cop, who he also 'kills', and the vet is a danger to the town.
Information we've gained:
Er, ok, not so good. Why zai? He was relatively inactive last round... he voted for panda, I think. Or was it a FoS? Could just be a random target.
Seeing as no third death happened, we can guess there is no other aggressive alien. There may be a dopp-searcher or survivor, but they are not much of a problem- yet.
We may have a confirmed town base going on- or a fake confirmed town base. The dopp leaders special ability makes things harder indeed.
Beacon- Add to that list the possibility that both are dopps- but consider, the real cop has not complained yet. If there is one. If there isn't, we're screwed anyway. Personally I thought webadict was suspicious last round, and I would repeat my vote this round, but this claimed cop contact throws things. I don't know. I think beacon is right though, the doctor probably shouldn't contact webadict.
[spoiler:][sarcasm]"Hey! Lets kill everybody! Then we'll know that the dopps are dead!"[/sarcasm][/spoiler]
"I have nothing serious to contribute. Sorry."
Actually, if we can get one townie protected by the doctor, just killing the rest at random works... kindof. As a last resort. Actually, scrap that. It'll never work.
Continue discussion.