Right. The Yrb. Just so everyone knows, Iituem came up with the idea and not me. I'll be stealing some of the fluff he wrote as well.
Race: Yrb
Singular: Yrble
Genitive: Yrben
The Yrb is the result of a melting pot of micro-organisms brought together in the midst of a world undergoing a surge in psychic evolution. It can best be described scientifically as colonies of fungi infected with various specialist bacteria and other microbes living in symbiosis. To the layman, it looks like large mats of mould. Large mats of strangely unappealing mould.
Individual colonies of Yrb can be described as Yrbles, but the distinction is a loose one because overlapping colonies can mesh. For the sake of population counts, a single Yrble can be defined as a quantity of Yrb containing enough supplementary microbes to function as an Yrble in the event of being cut off from the larger colony mesh.
Diet: Detritivorous, but for the purpose of this game, they'll be omnivorous. They can digest all manner of dead creatures and plants, their staple (at least for the moment) being dead leaves.
Physical attributes: Being a collection of fungal colonies, the Yrb lack any means of locomotion. Migration is currently accomplished by extending long stretches of hyphae and transferring specialized 'seeding' microbes to the ends, forming new colonies. This gets the job done, but it tends to be quite risky over any long distance. However, the Yrb do possess an important advantage: they lack any vital organs. Cut off a large enough piece of Yrb and it will still function as an independent Yrble. Stab it, and it will just re-route its connections. Burning works, mind, but generally Yrb is difficult to kill simply because of how time-consuming the necessary large-scale destruction is. Excising or poisoning specifically the specialist microbes that serve as its 'brain' will just render it harmless fungus, however, and killing off the fungus that serves as its body will starve the neural colonies in turn. The Yrb, while lacking traditional sensory organs, have specialized neural colonies which can sense nearby creatures, as well as approximations of the surrounding environment. Such colonies can focus their pereception on a small area in order to make a fairly accurate picture, but lose their wider perception while doing so.
Traits: Tough hide rank 5 (29 EP)
Environment manipulation: Nothing so far. As far as protection from predation and the elements goes, growing their central nodes within trees and leaving satellite nodes beneath is the peak of Yrben innovation.
Social abilities: The Yrb mindset encompasses certain basic concepts and events, which it can communicate via direct physical contact. It lacks distance communication at this stage, but concepts spread from a single Yrble via information exchange can reach the entire network of colonies. The limitation upon Yrbs is not the ability to express concepts, which can be copied from 'mind' to 'mind' exactly, but the ability to grasp them in the first place. Basic exchanges of information, nutrients and agreements on available land to colonise are being conducted between Yrbles, but without a unifying social structure this cannot emerge beyond the most basic agreements. Trade is still enforced by mutual threat between parties.
Traits: Language rank 2 (5 EP)
Combat abilities: None.
Special abilities: The Yrb, while sadly limited in their psychic abilities at present, do have the ability to plant basic emotive thought. Right now this is generally used for the purpose of fending off other creatures by putting out a sense of aversion: 'I do not want to eat this, I should leave this alone.' In addition, since their mental structure only vaguely resembles that of other sentient beings, the Yrb have a certain resistance to the powers of other psychic races.
Traits: Psychic prowess rank 1 (2 EP), Telepathic domination rank 1 (2 EP), Psychic resistance rank 1 (2 EP)
Total is 40 EP. Made up one trait which shouldn't be too difficult to implement.
Edit: Starting location is B-14. That IS the forest tile in between the two water tiles, right?