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Author Topic: TES V: What should it not do?  (Read 8797 times)

Duke 2.0

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Re: TES V: What should it not do?
« Reply #90 on: March 11, 2009, 08:44:14 pm »

 Huh. I always got a paralyze staff because it was overpowered in Morrowind. You don't know this 'till a particular grave in the Bloodmoon expansion.

 In Oblivion, the staff they give you grants around 5 seconds. A little... short.  Thus I just blast the hell out of things. Also, other than Wizards Fury and perhaps a robe, there are no good rewards.
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qwertyuiopas

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Re: TES V: What should it not do?
« Reply #91 on: March 11, 2009, 08:54:00 pm »

Did they ever add enchantment types to morrowind(other than cast to use)?

All I ever played came with a graphics card, later with tribunal.
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Duke 2.0

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Re: TES V: What should it not do?
« Reply #92 on: March 11, 2009, 09:16:53 pm »

 Basically the same in Morrowind as in Oblivion, except a lot of weapons came with cast on use. Thus you had to equip magic weapons on the magic slot as well as equipment.
 ...
 But yes, Cast on Target, cast on Touch, Cast on Self and Constant Effect are all.
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Yanlin

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Re: TES V: What should it not do?
« Reply #93 on: March 12, 2009, 08:24:37 am »

On the topic of traps, they do more damage according to how high level you are.

Logic! You get hurt more from a log hitting you if you're stronger?
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Mephisto

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Re: TES V: What should it not do?
« Reply #94 on: March 12, 2009, 11:15:51 am »

On the topic of traps, they do more damage according to how high level you are.

Logic! You get hurt more from a log hitting you if you're stronger?
Fake Difficulty.
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Neonivek

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Re: TES V: What should it not do?
« Reply #95 on: March 12, 2009, 12:28:17 pm »

On the topic of traps, they do more damage according to how high level you are.

Logic! You get hurt more from a log hitting you if you're stronger?
Fake Difficulty.

Not everything that is difficult is a fake difficulty.

Fake difficulty is making things harder without improving upon the gameplay. (Fake difficulty is thus: Needlessly difficult)

More traps are definately welcome somewhat... Though what I hated is that even disabled traps were dangerous... You could walk through a head attached by a chain and then it swings back and hits you... They should let you take it off the string.
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Mephisto

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Re: TES V: What should it not do?
« Reply #96 on: March 12, 2009, 12:58:01 pm »

Not everything that is difficult is a fake difficulty.

Fake difficulty is making things harder without improving upon the gameplay. (Fake difficulty is thus: Needlessly difficult)

More traps are definately welcome somewhat... Though what I hated is that even disabled traps were dangerous... You could walk through a head attached by a chain and then it swings back and hits you... They should let you take it off the string.
I didn't mean more traps is fake difficulty. I meant the bit where he said stronger characters get hurt more on the same traps.
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Neonivek

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Re: TES V: What should it not do?
« Reply #97 on: March 12, 2009, 01:10:25 pm »

Quote
I meant the bit where he said stronger characters get hurt more on the same traps

Well then the simple answer is that they always did the exact same damage.

They just did a percent :D

Then again I should just apply the TVTropes motto of "Tropes are not bad" So Fake difficulty isn't always bad.
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Puck

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Re: TES V: What should it not do?
« Reply #98 on: March 12, 2009, 01:15:33 pm »

Either that article is badly worded or just wrong at times  ;D

Scaling AI can be a good thing. anybody remember "parodius" ? or somethign more recent, "left 4 dead"?
The AI reacting to player skill is what makes those games interesting. They try to keep you on the edge of your seat, without frustrating you, and they go an extra length to do it. That's a good thing, right? (exceptions are of course the arcade version of parodius and the expert mode of l4d, both are trying to kill you, in real life)

Just picking a difficulty in the options menu and then sticking to it is hardly enough to have a game at exactly the difficulty it takes to make the game challenging and rewarding at the same time for different individuals.

Scaling AI in the sense of making it more or less cheat according to how good or bad you play, that is a different matter entirely  ;D

Neonivek

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Re: TES V: What should it not do?
« Reply #99 on: March 12, 2009, 01:17:16 pm »

Quote
Either that article is badly worded or just wrong at times 


Remember... Tropes arn't bad. (though a lot of articles are written as if they were)

So just because caling AI can be a possitive, it doesn't mean it isn't part of fake difficulty which isn't always bad either.

It just means that there is no logical reason for the AI to be improving.
« Last Edit: March 12, 2009, 01:20:51 pm by Neonivek »
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Micro102

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Re: TES V: What should it not do?
« Reply #100 on: March 12, 2009, 02:21:47 pm »

i want morrowinds enchanting system back...except without limits. if you have enough money and soul gems you should be able to enchant a ring with enough power to send a relentless wave of unending terror that will kill everything it touches in a malstrom of murder. or maybe a sword then when you kill soemthing with it brings back to life and makes it follow and help you so you can create an army of zombies...but not have the need to make such ridiculously powerful items as games are awsome when you can do things extremly over powered only when you want/have to/earned it. that way if you want to play normally you can.

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Yanlin

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Re: TES V: What should it not do?
« Reply #101 on: March 12, 2009, 05:27:07 pm »

The traps in Oblivion ARE fake difficulty. The AI scaling is also a form of fake difficulty. Both are good. But Oblivion just does them so badly...

I have no problems with traps getting more elaborate and cunning, but to take half my life away by being hit by a fucking head on a chain while wearing glass armor is quite too much to take.
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Re: TES V: What should it not do?
« Reply #102 on: March 12, 2009, 05:42:04 pm »

Here's somthing; give us the ability to:
-A: Teach our "guard-ee" NPCs that low-level healing spell.
-B: Pour one of our 130 Strong Restore Health Potions down their throats.
-C: Tell them "If something attacks you, run and hide behind me, instead of trying to punch it to death, peasant.
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Micro102

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Re: TES V: What should it not do?
« Reply #103 on: March 12, 2009, 11:13:49 pm »

The traps in Oblivion ARE fake difficulty. The AI scaling is also a form of fake difficulty. Both are good. But Oblivion just does them so badly...

I have no problems with traps getting more elaborate and cunning, but to take half my life away by being hit by a fucking head on a chain while wearing glass armor is quite too much to take.

well i wear full.....well lets just call it full awsome armor, as its all the strongest peices i can find and i can just walk through traps as they hardly effect me.

BUILDING out own traps would make it unbelivably awsome.....along with multiplayer. multiplayer makes everything better


and god yes i hate it when i have to quicksave 40 times when escorting someone.
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Mephisto

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Re: TES V: What should it not do?
« Reply #104 on: March 12, 2009, 11:36:30 pm »

Healing allies with items was in Fallout 3, at least with Dogmeat. I never had to heal anyone else, so I don't know about them. Because of this, I would say it's safe to assume that that will be in any future Bethesda game.

Being able to access the inventory of everyone you escort helps.
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