Here's an idea: Give the creatures different physical statistics and behavior and let those play out by themselves during the course of the game, using a realistic combat system.
Which is what DF is already going towards in the first place.
None of this ad-hoc WoW special move stuff.
Orginally, this thread was created being "Special Abilities" -- Creatures having specific traits based on race or "class"/"job" is a completely different thing.
Now defining "job"/"class" in this game is a little different than in other games. This is
just one reason other sorts of ideas, such as the concepts taken from WoW simply do not and will not work out in DF.
Skills are in. Special abilities? What are those? Special things you can do once you acquire a skill? Certainly a special ability requiring a weapon requires an appropriate weapon-skill. Personally I don't feel there really is a need for any sort of special abilities. Primarily on the list you provided are things that (for the most part) can be divided into two groups:
Things that just sort of happen and
actions.
Things that just sort of happen: A great example for this is Backstab. What is a backstab? Typically, it's a button you press when playing a lot of games. It's the action of stabbing someone in the back. Well, DF isn't the kind of button-wielding game that most games tend to be. It doesn't work. Well, what is a backstab,
really? Well backstab is an attack made from behind a target -- typically such an attack would produce extra damage. Well, why increased damage? This isn't a standard game, so buttons don't work, standard ideas of damage and health certainly don't apply either. What was the
concept of a backstab skill based on? Well being behind a target, getting an awesome hit in and doing some real damage, hopefully fatal. Well in DF, being behind a target should allow you a much greater chance to hit. Not as a skill, but any time. Whenever you catch somebody when they are unaware or unable to defend, you can get in a much stronger, accurate hit. With an increased accuracy, you can get a much more lethal hit. In DF, you'd be far more likely to damage organs and body parts. Extra damage isn't necessary. This isn't about grinding away thousands of points of health -- it's about solid hits. Solid hits mean injury! You see where i'm going?
This isn't something you necessarily do on purpose. Sure, you might move behind a person in order to get this result, but it's not a skill or specific action. It's just attack..... when you're behind someone. The attack isn't what makes the difference, it's the fact that you just happen to be attacking someone from where they can't defend. It just happened because of circumstances. It's not really a physical skill, and anyone can do it.
The only REAL problem here is for stuff like that...
how does Toady decide which side is behind a person? My best guess is the last attack you made would be the facing direction?
Actions: A perfect example for this is disarm. Disarm isn't an ability.
>(MMO's and other games really do no favor to any sort of realism trying to be presented in true HAC. As Footkerchief helped to reinforce, Toady is trying to go for a degree of realism in the game, even if it >happens [appears?] to be in a low-magic fantasy setting.)Disarm is an action somebody attempts in order to remove their opponents weapon to gain themselves an advantage. It should be apart of combat. Just like you can wrestle and try to gain holds on somebody, or wrestle a weapon from somebody, you should be able to attempt to disarm somebody. Also it should occasionally happen on a random chance. A higher skill in the appropriate skillset should improve the chances of advanced actions. As a higher wrestling skill should, in theory, improve your chances of grappling an opponent, thus a sword skill should allow you a better chance to disarm with a sword. A person who has never used a sword, but is suddenly forced to wield a sword, is likely to be more hard-pressed to defend himself than it is to see him suddenly disarming a foe who is skilled with his weapon.
I'll tell you what, i've done a small bit of Heavy Armored Combat in the SCA, and I wouldn't have the faintest idea of how to go about
actuallydisarming somebody. It's something that i'd have to learn and practice. Chances are everyone can't disarm. Chances are everyone can figure out how to stab someone from behind. See the point?
Such actions implemented as apart of combat, and typically based on skills are perfectly acceptable, and totally realistic.
Undecided? Dodging/Evasion (in my opinion) kind of lies somewhere in between. Safe Fall as well. A lot takes into account these sort of things. How well you're able to move, the load you are carrying and how heavy and bulky it is, your speed, your opponents speed, and even luck. There's a certain degree of skill of dodging. Hence how dodging improves with wrestling. You learn to move and avoid blows. But a sudden burst in increased dodging is likely to not happen. For falling, the distance fallen makes up a big part. But if you're falling head-first 50 feet, chances are you aren't going to be landing safely. No skill or training would or could save you here. Not unless your dwarf has a parachuite, or can make one in a matter of seconds.
Technically speaking dodging is something you often do on purpose, but not something you have full control over. You do it on purpose, but it sometimes just kind of happens as a reflex, or you're simply unable to get out of the way.
TraitsTraits however, would be completely different from abilities and skills. Goblins just happen to be sneakier than
[random race] (increased ambush skill). Dwarves happen to be sturdier than
[random race] (increased health/endurance?). Kobolds are more agile than
[random race] (naturally better at dodging, higher dodge). Trolls are stronger than
[random race] (increased strength).
Different races have different traits. Different defining features. But these are not special abilities. They're facts. They just are. These would simply be modified attributes and skills based on certain conditions, primarily race.
LastlyI don't mean to come off as an ass, my apologies if I do. And my sincerest apologies for being so damned long-winded. ^^;