Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3

Author Topic: 134 z-levels  (Read 4357 times)

Errol

  • Bay Watcher
  • Heaven or Hell, Duel 1 -- Let's Rock!
    • View Profile
134 z-levels
« on: March 08, 2009, 06:23:35 am »

Sooo... just embarked on a spot with 134 z-levels, magma, sand, and some water.

What should I do?
Logged
Girls are currently preparing signature, please wait warmly until it is ready.

Eviltyphoon

  • Bay Watcher
    • View Profile
Re: 134 z-levels
« Reply #1 on: March 08, 2009, 06:41:36 am »

First of all, post the world seeds and the exact location, so we can go there too :P
Second, build a HUGE green glass tower to honor armok.
Logged
"If you can't build a tower upon a sheer cliff face over which you may throw precisely one hundred and fifty-two kittens and seven stalwart dwarves to their explosive doom some fifty stories below, then brother, your game ain't much of a sandbox, is it?"

TheToeBighter98

  • Bay Watcher
    • View Profile
Re: 134 z-levels
« Reply #2 on: March 08, 2009, 07:00:57 am »

Make a underwater city, if you have a river.

If not, just have it be a underground city. Include a specialized building for suicidal drops.
Logged

Errol

  • Bay Watcher
  • Heaven or Hell, Duel 1 -- Let's Rock!
    • View Profile
Re: 134 z-levels
« Reply #3 on: March 08, 2009, 07:53:27 am »

No river, sorry. Just an underground pool and some outside pool that already dried up due to warm climate. No HFS if I recall correctly. Normal savagery/evilness. Size is 4x5, so nothing for too weak computers. Also, hoary marmots.

I'm playing with orc mod, so the seed could be slightly off. I don't know the mechanics... but I'll try and post the seed. If someone tells me how to get it, o'course.
Logged
Girls are currently preparing signature, please wait warmly until it is ready.

Nitrousoxide

  • Bay Watcher
    • View Profile
Re: 134 z-levels
« Reply #4 on: March 08, 2009, 11:41:33 am »

The underground pool means that there is an underground biome.  You can build your own underground river by diverting the stream underground near its source
Logged

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: 134 z-levels
« Reply #5 on: March 08, 2009, 11:50:38 am »

Lucky you. My fortress only has 110 z-levels and no features aside from a handful of pools, HFS, and a mountain that looks like a fat guy flipping me the bird when I look at it in 3Dwarf.
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

LegoLord

  • Bay Watcher
  • Can you see it now?
    • View Profile
Re: 134 z-levels
« Reply #6 on: March 08, 2009, 11:53:04 am »

The orc mod only adds creatures and civs, so there should be no change in the site.  Only changes to the stone, soil and gem matglosses alter site composition, and even then only changing the layer type.
Logged
"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Gunner-Chan

  • Bay Watcher
  • << IT'S TIME >>
    • View Profile
Re: 134 z-levels
« Reply #7 on: March 08, 2009, 11:55:13 am »

Wait, wait... 134 Z-levels?

134 FUCKING Z-LEVELS?!

How the hell did that happen?!
Logged
Diamonds are combustable, because they are made of Carbon.

Scope

  • Bay Watcher
  • tophats, oh tophats.
    • View Profile
Re: 134 z-levels
« Reply #8 on: March 08, 2009, 12:07:07 pm »

Someone take his map... dig down rougly 50z-levels, then mine out the entire underground. leave supports to prevent cave-ins. begin making your underground city. create roads, houses, apartments, a little castle for nobels, workshop houses. it would be a huge underground civilation cut offf from the world.

when you find that underground pool, designate an area to be flooded (without flooding your city) and create an underground Tower-cap farm.

next, at the entrance to all the stairs going down. filter magma to create a magma moat around a huge tower (to Armok) and include the stairway down in this.

Bring your plump helmets, cause your gonna need em'.
Logged

Errol

  • Bay Watcher
  • Heaven or Hell, Duel 1 -- Let's Rock!
    • View Profile
Re: 134 z-levels
« Reply #9 on: March 08, 2009, 12:09:19 pm »

Extreme cliffs directly near a normal valley.

I'll see whether I can upload any save of the map, as I don't appear to have taken the seed.

Alright guys... here it goes. As a save, it will probably require the orc mod. Also, you're perhaps already in first summer. The actions I did are hopefully not too grave.
//e: Scratch that, found the log & the seeds:

*** STARTING NEW GAME ***
Generating world using parameter set MEDIUM
 Seed: 547055650
 History Seed: 1102953881
 Name Seed: 1603944894

In the west, there will be some valley enclosed by STEEP cliffs. Many nice spots. Also, if the engine isn't lying, the right part isn't isolated from the rest of the world.
« Last Edit: March 08, 2009, 12:27:37 pm by Errol »
Logged
Girls are currently preparing signature, please wait warmly until it is ready.

inaluct

  • Bay Watcher
    • View Profile
Re: 134 z-levels
« Reply #10 on: March 08, 2009, 12:35:52 pm »

I can't wait to see what insane things are possible on that map.
Logged

Nesoo

  • Bay Watcher
    • View Profile
Re: 134 z-levels
« Reply #11 on: March 08, 2009, 05:29:43 pm »

Screenshot of embark location?
Logged
000508 □ [dwarf mode][flows] flooding over a full pond will kill the fish inside

Hagadorn

  • Bay Watcher
  • [NO-GIFTS] [NAUGHTY]
    • View Profile
Re: 134 z-levels
« Reply #12 on: March 08, 2009, 07:18:29 pm »

This isn't his Embark location, but there is an awesome little volcano down in the ocean along the bottom line.


its pretty spiff.
Logged
You see, booze is a parasite. It lives off dwarves and compels them to dig into the ground so as to create massive defences to protect it's self. It really shouldn't be called dwarf fortress, Booze fortress would make much more sense.

Shad0wyone

  • Bay Watcher
    • View Profile
Re: 134 z-levels
« Reply #13 on: March 09, 2009, 03:45:18 am »

134 Z-levels, all the possibilities... I need the embark location NOW!!!
Logged

Ampersand

  • Bay Watcher
    • View Profile
Re: 134 z-levels
« Reply #14 on: March 09, 2009, 04:49:53 am »

Found a spot that goes from Negative 15 to positive 40, with a River and a Magma pipe, and HFS.
Logged
!!&!!
Pages: [1] 2 3