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Author Topic: Ardesfuth (Succession)  (Read 8992 times)

Skelodwarf

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Re: Ardesfuth (Succession)
« Reply #30 on: March 19, 2009, 09:42:03 pm »

If it's on that low FPS, I'm guessing it's your computer or your init file, I had them going at 70 FPS.

So raise-ahoy!

And I don't want to only be a miner. I want to be a +5 legendary EVERYTHING. Go with Book-keeping next, it levels fast. (I just want to be uber-military, with my two adamantine swords hammers axes, adamantine plate leggings, gloves, helm, shield, and thong)
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I never really got that excited over Microcline... Oh wait, THAT blue stuff.

Jradness

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Re: Ardesfuth (Succession)
« Reply #31 on: March 20, 2009, 04:51:50 pm »

So, will it be a tradition to sort of 'adopt' a dwarf to be your journal/speaking persona in this succsession?
If so I think I may want the wood cutter... if he's alive still..
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Heron TSG

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Re: Ardesfuth (Succession)
« Reply #32 on: March 20, 2009, 11:09:37 pm »

Jradness, the woodcutter is legendary in wood cutting. he's a PSYCHO with that axe.

Also, I'm going to pass it on after this next season change. the FPS has been semi-remedied by the speed bump, but I think I set the speed too high, getting a year's worth of work done in a single season.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Skelodwarf

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Re: Ardesfuth (Succession)
« Reply #33 on: March 20, 2009, 11:22:11 pm »

Raising the FPS makes the seasons go by faster as well... >.>

Maybe you're just efficient... OR you've done two years by now, and haven't noticed...
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I never really got that excited over Microcline... Oh wait, THAT blue stuff.

short_dwarf

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Re: Ardesfuth (Succession)
« Reply #34 on: March 20, 2009, 11:52:00 pm »

I personally recommend setting [G_FPS_CAP:50] to [G_FPS_CAP:5]

^_^
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Courage. Do one brave thing today, then run like H#ll.
Insanity: What others call geniuses when they are jealous and/or unable to comprehend the ideas/inventions of amazing/epic proportions of the one being called insane.

Jradness

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Re: Ardesfuth (Succession)
« Reply #35 on: March 21, 2009, 12:47:32 am »

Psycho with an axe.. sounds mildly dangerous. :D

I don't tend to worry about fps too much when I play. As long as the little smiley faces are moving all is fine.
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Skelodwarf

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Re: Ardesfuth (Succession)
« Reply #36 on: March 21, 2009, 10:55:07 am »

Barbarossa, today is your last day to post, so hurry up!
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I never really got that excited over Microcline... Oh wait, THAT blue stuff.

Skelodwarf

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Re: Ardesfuth (Succession)
« Reply #37 on: March 21, 2009, 10:06:08 pm »

One hour, dangit! Hurry up!
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I never really got that excited over Microcline... Oh wait, THAT blue stuff.

short_dwarf

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Re: Ardesfuth (Succession)
« Reply #38 on: March 22, 2009, 09:22:12 am »

I take the one hour is up? >_>
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Courage. Do one brave thing today, then run like H#ll.
Insanity: What others call geniuses when they are jealous and/or unable to comprehend the ideas/inventions of amazing/epic proportions of the one being called insane.

Skelodwarf

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Re: Ardesfuth (Succession)
« Reply #39 on: March 22, 2009, 11:10:29 am »

Maybe I'm just a sucky taskmaster, but I'm gonna give him till the end of today anyways. I just wanted him to think he had to hurry up.

It's not like we can skip him when he SAYS it's done and just needs to be posted.
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I never really got that excited over Microcline... Oh wait, THAT blue stuff.

Heron TSG

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Re: Ardesfuth (Succession)
« Reply #40 on: March 22, 2009, 12:04:56 pm »

well, I was gone all day yesterday for a track meet. I'll be finishing it today!
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Skelodwarf

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Re: Ardesfuth (Succession)
« Reply #41 on: March 22, 2009, 12:13:16 pm »

Hurray Hurray Hurry!
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I never really got that excited over Microcline... Oh wait, THAT blue stuff.

Heron TSG

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Re: Ardesfuth (Succession)
« Reply #42 on: March 22, 2009, 05:17:03 pm »

Well, here comes the long post.

State of the fortress

Spoiler: Living Quarters (click to show/hide)

Spoiler:  Entryway (click to show/hide)

Spoiler:  Farmland (click to show/hide)

Spoiler:  Stockroom (click to show/hide)

Spoiler:  Grand Hall (click to show/hide)

Spoiler:  Granite Road (click to show/hide)

Army Log

Log of Oddom the Herbalist, migrant leader-

    We have reached the borders of the land of Ardesfuth, and we have seen the granite doors that hold the key to our futures. (note: Odd how we need to go through the door first to get the key...) As soon as the last of us enter, a nice looking dwarf named Skelodwarf shows us around, before telling us to pick up whatever we can and get our hairy arses out the door and fight off the encroaching Gastropod army.

Meeting with the rest of my wave, excluding the four chosen warriors, we stand on the road ready to do battle.





The slugmen charge, and we meet them head on! (well, it's not like we have weapons...)



They are running! We chase them down the brook...



Now that the gastropodians are dead, the best-looking dwarf in the fortress, Barbarossa, welcomes us inside, where we are assigned duties and rooms. Barbarossa feels that we need more food to keep us new migrants alive, and we are sent forth to scavenge.

In a massive rush, we sprint outside to gather every known plant in the area. We are so through that the only plants that haven't been ripped up are the trees, the grass, and some dead prickly things that we accidentally ran over getting to the other plants.

Two weeks later...

     Things have settled now, but me and another herbalist have been sent on a scouting party.

AMBUSH! (ooc: not the official kind) The Gastropodians have sent two snailpeople to destroy our newfound home! We must massacre them and send them to Armok's magmafall of doooooom! I strangle one of them while my comrade splashes around in the gore of the first.



As soon as this menace is cleared, we hear a shout coming from the shrubland near the brook. My comrades and I meet up once again.



Yet again, we smash (squish?) them with no casualties, only one or two scraped fingers.



Much later...

    My wave and I feel completely at home and helpful among these dwarves. We grow most of the food, make the most wooden crafts, and we smelt things! What a wonderful pla- OH NO! Another wave of slugmen, just when I thought they were finished!

Instantly, my entire squadron beats the living (not for long) goo out of the invaders.



*Bloodstained Page*
There will never be rest among the herbalists... we are each nearly unskilled, and the resources of the Gastropodians are limitless. How long we can survive by sheer numbers is hard to tell, but we must fight on!



save file- HERE

whoever is next, feel free to finish my year as well. here are our stats.
« Last Edit: April 04, 2009, 10:07:04 am by Barbarossa the Seal God »
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Heron TSG

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Re: Ardesfuth (Succession)
« Reply #43 on: March 22, 2009, 05:22:48 pm »

oh yeah! and I started a huge exploratory mining campaign in the bowels of the world. So far, we've found many many many many gems, orthoclase, microcline, silver, MORE CASSITERITE, Rutile, Pitchblende, and granite.

PS: please save the rutile and pitchblende if you can, I might need them for my megaproject that I'm planning to start when  I do my next turn that I'm signing up for.

PSS: why the phrase "MORE CASSITERITE" was in caps-


five contiguous veins of cassiterite, nearly half of the cassiterite I've found. The other half comes from the bowels and the various surface mines. The only bad part is that Tin can't be used for weapons... only decorations and furniture.
« Last Edit: April 04, 2009, 10:07:28 am by Barbarossa the Seal God »
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

short_dwarf

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Re: Ardesfuth (Succession)
« Reply #44 on: March 22, 2009, 05:27:23 pm »

Save File safetly downloaded and playing ^_^
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Courage. Do one brave thing today, then run like H#ll.
Insanity: What others call geniuses when they are jealous and/or unable to comprehend the ideas/inventions of amazing/epic proportions of the one being called insane.
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