Turn 28. Rolls are here. I notice that two of the former players are trying to kill everyone. Sorry, but things I consider overpowered by the crowd aren’t allowed .… On second thought, I’ll allow it just for this turn.
A mad arch-wizard in the audience summons a meteor shower to pelt the arena. The other arch-wizard in the arena casts a massive shield just before the meteors hit the arena. The audience cheers wildly at strange waste of power.
Dragooble–
| Dragooble aims a solid kick at Digital, but he is distracted by the meteor shower. During this brief distraction Digital sidesteps the kick. Dragooble is thrown off balance,
| but manages not to fall over.
|Wounded (-1 to rolls) [Unharmed -3 (Digital)]
Lizard Man (+1 dodge rolls with light or no armor, +1 accuracy rolls with natural attack, +1 toughness. -2 to conversation rolls; cannot speak human tongues.)
Frozen (1 turn remains)
Skills:
Archer – 1/6 xp (+1 to actions)
Dabbling Thief – 0/4 xp
Dabbling Dirty Fighter – 0/4 xp
Shapeshifter – 1/6xp (+1 to actions)
Dabbling Tiger Form – 1/4 xp
{Knife Fighter} – 1/2 xp
{persuader} – 1/2 xp
Inventory
Scales – Non-flammable
Digital –
| Digital casts Improved Freeze Orb at Dragooble.
| | Casting the spell at point-blank range probably wasn’t wise.
| Large amounts of water splash on both It instantly freezes of Dragooble, but Digital’s shield saves him from the ice.
Unharmed
Shielded (1 turns remain, +1 toughness)
Cannibal
Skills:
Protective Mage – 0/6 xp
Ice Mage – 4/6 xp (+1 to actions)
{healer} – 1/2 xp
Dabbling Earth mage- 2/4 xp
Competent Fire Mage – 0/8 xp (Tasks may be done well (+1 to roll, default) or carefully(-1 to roll if it is above 3, 1 is less deadly).)
{kinetic mage}
Spells known:
Improved Shield - +1 toughness for 1-6 turns, adds 1-2 hp levels that each absorb a full blow. Protective Magic.
Improved Freeze Orb – Freezes the target in place for 1-3 turns, or until broken. Ice Magic.
Cura – Restores 1-3 levels of health and/or bleeding (Bleeding takes precedence, and counts as a health level for the purposes of this spell) Healer
Melt Earth – -1 accuracy, Attempts to partially bury the target in the ground. Earth Magic
Thermic Explosion – Attempts to destroy one object, possibly damaging the holder. -2 to accuracy and damage if used on a living being. Fire Magic.
Incendia Praemium – -1 accuracy, 50% chance of lighting target on fire. Explosive.
Wave of Force – Attempts to knock targeted object to the ground. -1 to accuracy if used on a player.
Inventory
xStaff - +1 to magic rollsx
Leather armor
xBucklerx - +1 to dodge rolls
Crowd –
| A rogue wizard in the crowd casts Earth to Lava on the arena. He was distracted while casting it by the meteor storm, and the spell is fairly weak. The patch of ice from Digital’s spell turns into magma, and then to obsidian. Both contestants are now fighting on a circle with a 3m radius, surrounded by lava. A certain forgotten guard is incinerated instantly, as is every fallen object.
A nature mage in the audience then casts Cracks Call on the ground beneath duo, breaking up the obsidian into roughly hexagonal shapes 1m wide, with lava between them. Both Dragooble and Digital pass their resistance saving throws successfully, and fail to fall into the lava.