Turn 11.
Lear vs Errol initiative: Tails! Errol has initiative.
Errol –
| Errol tries to smash Lear in the face.
| He misses though.
Bruised (2 turns remain)
Skills:
Dirty Fighter – 2/6 xp (+1 to actions)
Dabbling flailman – 0/4 xp
{thief} – 1/2 xp
Inventory
Flail - +1 to damage
Studded Leather armor - +1 to toughness
!!Kite Shield!!
Lear –
| Lear punches at Errol’s face.
| | He misses and punches Lear’s torso instead. Errol doesn’t feel anything from the blow.
|Severely Wounded (-2 to rolls)
Skills:
Dabbling Swordsman - 0/4 xp
Dabbling brawler – 0/4 xp
Inventory
Broken Short Sword
!!xLeather armorx!!
xBucklerx - + 1 to dodge
Shoruke –
| Shoruke casts Incendia Praemium at Lear.
| | Busy with Errol, Lear doesn’t even notice, and is scorched and ignited. Lear is in the blast radius as well!
| | | Errol is only slightly charred by the blast, but his shield catches fire..
| Shoruke’s new hand feels just like his old one did by now.
Bruised (2 turns remain)
No left arm.
Fire Resistant - +1 to toughness vs fire damage.
Skills:
{meditation} – 1/2 xp
Dabbling Lightning Mage- 1/4 xp
{speed} – 1/2 xp
Dabbling Earth Mage – 0/4 xp
Dabbling Fire Mage – 0/4 xp
{healer} – 1/2 xp
Spells known:
Lightning Bolt – -1 to accuracy and damage, ignores armor and shields. Lightning Magic
Melt Earth – -1 to accuracy Attempts to partially bury the target in the ground. Earth Magic.
Incendia Praemium – -1 accuracy, 50% chance of lighting target on fire. Explosive.
Regenerate Limb – Attempts to regrow any lost body part; can also stop bleeding.
Inventory
Staff - +1 to magic
Cloth robes
Healing herbs
That spell’s too powerful. From now on, it loses its damage bonus, and gets -1 to accuracy. (Never balance anything based purely on the situation it was created for. IE, Shoruke being at point-blank range of Errol)
Digital –
| Digital focuses all his power into making a protective shield.
| He stops feeding it power before anything bad happens though.
Unharmed
+1 toughness for (5) turns.
Skills:
Dabbling Protective Mage – 1/4 xp
Dabbling Ice Mage – 3/4 xp
{healer} – 1/2 xp
Earth mage- 0/4 xp
{pyromancer} – 1/2 xp
Spells known:
Shield - +1 toughness for 1D6+1(2-7) turns. Protective Magic.
Improved Freeze Orb – Freezes the target in place for 1-3 turns, or until broken. Ice Magic.
Cura – Restores 1-3 levels of health and/or bleeding (Bleeding takes precedence, and counts as a health level for the purposes of this spell) Healer
Melt Earth – -1 accuracy, Attempts to partially bury the target in the ground. Earth Magic
Thermic Explosion – Attempts to destroy one object, possibly damaging the holder. -2 to accuracy and damage if used on a living being. Fire Magic.
Inventory
Staff - +1 to magic rolls, cracked
Leather armor
Dented Buckler - +1 to dodge rolls
Dragooble[GM Control]–
| Dragooble holds a small funeral for his departed apple.
Skills:
Dabbling Archer – 1/4 xp
Dabbling Thief – 0/4 xp
{Knife Fighter} – 1/2 xp
Inventory
Short Bow - +1 damage
26/30 arrows in quiver
Leather armor