Turn 8.
Shoruke vs Lear initiative: Heads! Shoruke has initiative. I don’t know if I trust Random.org’s coin flipper anymore.
Shoruke –
| Shoruke casts incendia praemium at Lear.
| | Both Shoruke and Lear are engulfed in magical flame!
| Lear is burned, and his armor catches fire.
| Shoruke develops resistance to fire.
Unharmed.
Fire Resistant - +1 to toughness vs fire damage.
Bleeding.
Skills:
{meditation} – 1/2 xp
Dabbling Lightning Magic- 1/4 xp
{speed} – 1/2 xp
Dabbling Earth mage – 0/4 xp
{fire mage} – 1/2 xp
Spells known:
Lightning Bolt – -1 to accuracy and damage, ignores armor and shields. Lightning Magic
Melt Earth – -1 to accuracy Attempts to partially bury the target in the ground. Earth Magic.
Incendia Praemium – +1 to damage, 50% chance of lighting target on fire. Explosive.
Inventory
Staff - +1 to magic
Cloth robes
Healing herbs
Lear –
| A burned Lear hacks at Shoruke with his broken sword.
| | Lear strikes with all his might, and Shoruke’s remaining hand he does smite.
| Being an ex-serf, and not a soldier, Lear feels very nauseous for his action.
|Bruised (2 turns remain)
nauseous (-1 to rolls for 3 turns or until recovered)
Skills:
Dabbling Swordsman - 0/4 xp
Inventory
Broken Short Sword
!!Leather armor!!
Buckler - + 1 to dodge
Shoruke – Status Update!
| Shoruke’s blood begins to clot.
Wounded => Slightly Wounded
No left arm.
No right hand.
ARM_OK = false
Fire Resistant - +1 to toughness vs fire damage.
Bleeding => Slightly Bleeding.
Skills:
{meditation} – 1/2 xp
Dabbling Lightning Magic- 1/4 xp
{speed} – 1/2 xp
Dabbling Earth mage – 0/4 xp
{fire mage} – 1/2 xp
Spells known:
Lightning Bolt – -1 to accuracy and damage, ignores armor and shields. Lightning Magic
Melt Earth – -1 to accuracy Attempts to partially bury the target in the ground. Earth Magic.
Incendia Praemium – +1 to damage, 50% chance of lighting target on fire. Explosive.
Inventory
Staff - +1 to magic, on ground
Cloth robes
Healing herbs
Errol vs Digital initiative: Heads! Errol has initiative.
Errol –
| Errol swings again.
| | He aims at Digital’s arm perfectly. Digital’s buckler is visably dented.
Unharmed.
Skills:
Dirty Fighter – 2/6 xp (+1 to actions)
Inventory
Flail - +1 to damage
Studded Leather armor - +1 to toughness
Kite Shield
Digital –
| Digital notices Errol, and tries to melt the ground underneath him, but Dragooble’s yelling of random food items makes Digital stutter while saying his magic spell. Some dirt is turned into an old looking apple.
Unharmed
Skills:
Dabbling Protective Mage – 0/4 xp
Dabbling Ice Mage – 3/4 xp
{healer} – 1/2 xp
Earth mage- 0/4 xp
Spells known:
Shield - +1 toughness for 1D6+1(2-7) turns. Protective Magic.
Improved Freeze Orb – Freezes the target in place for 1-3 turns, or until broken. Ice Magic.
Cura – Restores 1-3 levels of health and/or bleeding (Bleeding takes precedence, and counts as a health level for the purposes of this spell) Healer
Melt Earth – -1 accuracy, Attempts to partially bury the target in the ground. Earth Magic
Inventory
Staff - +1 to magic rolls, cracked
Leather armor
Dented Buckler - +1 to dodge rolls
Dragooble[GM Control] –
| Dragooble begins naming random fruits at Digital in an attempt to distract him. Surprisingly, it works, and Dragooble notices the ice binding him to the ground melt. He picks the apple up.
Bruised. (2 turns remain)
Frozen to the ground – 1 turn
Skills:
Dabbling Archer – 1/4 xp
Dabbling Thief – 0/4 xp
{Knife Fighter} – 1/2 xp
Inventory
Short Bow - +1 damage
27/30 arrows in quiver
Leather armor
Old looking apple
Weht
Dead. (Unable to do anything, will rot soon)
Prone (-1 to actions, -1 to dodge roll. Can get up as a free action, with a roll. If the roll fails, the turn fails.)
Semi-Buried (-1 to actions, -1 to dodge roll. Can’t walk/run/crawl/etc until free).
Frozen (-1 to actions involving movement), 1 turns remain
Skills:
Novice corpse – 3/4 xp
Inventory
Two Handed War hammer + 1 to hit, +2 damage
Leather armor