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Author Topic: DF MUD Development Thread  (Read 32751 times)

Tahin

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Re: DF MUD Development Thread
« Reply #165 on: July 04, 2009, 02:22:53 am »

Translation engine is more or less completed. It can be found HERE.

This will be accessible from within the game as I want to encourage players to sprinkle their speech with vocabulary from their racial language. I would appreciate some input on how the syntax should work. I'm thinking "translate <from|to> <language> <text>" but that might be a little unwieldy.
I might end up tying this into the existing language system, so you can codedly learn elvish, and then have access to that language's dictionary.

Anyway, it looks like the next thing I want to get done is crafting, and I'd appreciate any help I can get with that, if you guys are still interested.
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Jakkarra

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Re: DF MUD Development Thread
« Reply #166 on: July 05, 2009, 05:41:01 pm »

im very interested in this!

if i were able to get a crash-course in coding i'd LOVE to help you guys!

Giant Snowman

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Re: DF MUD Development Thread
« Reply #167 on: July 09, 2009, 04:15:27 pm »

Earlier this year, I tried make a mud on my own with the Deadsouls mudlib. I started after having played a bit of Wurm and thinking I wanted something better. I got as far as player built walls. After that, I quickly went mad trying to make them removable as the Dead Souls lib had extra dummy objects spawned in the rooms bordering on a wall which I couldn't get rid of.
I've decided that a project of that scale is too much for me, but maybe I could make a function or object for you.

Oh, and if you actually have a couple of dwarves living in your fortress, can I try to snatch your babies?
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Jakkarra

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Re: DF MUD Development Thread
« Reply #168 on: July 09, 2009, 04:23:31 pm »

how exactly is the MUD going?

do we have an internet based client? likethe hellmoo's CHARON?

Hawkfrost

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Re: DF MUD Development Thread
« Reply #169 on: July 09, 2009, 05:04:40 pm »

how exactly is the MUD going?

do we have an internet based client? likethe hellmoo's CHARON?

You could use the Java client, but using a real one works much better.
Java Client
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eerr

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Re: DF MUD Development Thread
« Reply #170 on: July 13, 2009, 11:23:27 pm »

I give up, working on a MUD is too arcane for me.
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lastofthelight

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Re: DF MUD Development Thread
« Reply #171 on: August 28, 2009, 04:13:59 pm »

Is this project still alive? I tried to connect to it, and failed, and the website seems to be down.
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Tahin

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Re: DF MUD Development Thread
« Reply #172 on: September 03, 2009, 02:15:33 am »

It's by no means entirely dead. I hate to promise anything at the moment as I've been rather sidetracked lately, but I've been thinking about it and I intend to get back to working on it regularly at some point.
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moocowmoo

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Re: DF MUD Development Thread
« Reply #173 on: October 07, 2009, 12:02:23 pm »

This is cool beans.
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PTTG??

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Re: DF MUD Development Thread
« Reply #174 on: October 07, 2009, 12:42:01 pm »

Hey! Tahin! Get back to work on this or make that zombie game! You have been warned!
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Jakkarra

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Re: DF MUD Development Thread
« Reply #175 on: October 07, 2009, 12:49:47 pm »

Zombie games?

Hey! i'm planning one of those! (In C++, Awwwwwwwww, yeeaaaaaaah) I just need to learn C++.

eerr

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Re: DF MUD Development Thread
« Reply #176 on: October 11, 2009, 02:20:54 am »

Tahin, have you considered switching projects?
this one...

Isn't going places fast.

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Tahin

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Re: DF MUD Development Thread
« Reply #177 on: October 11, 2009, 04:36:40 am »

Well, that tends to happen when you stop working on something. Hehe.

The server is back up purely as a reminder to myself to work on it at some point, and I likely will as most of my present distractions are rapidly losing my interest.
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eerr

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Re: DF MUD Development Thread
« Reply #178 on: October 11, 2009, 10:26:45 am »

Have you considered that this project was too abitious?
like toady making the first version of dwarf fortress in 3d.
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Dakk

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Re: DF MUD Development Thread
« Reply #179 on: November 07, 2009, 11:58:45 pm »

Is this dead? I haven't given up in a DFey hellmoo yet.
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