The vessel drifted slowly, its hull exposed to the bright light of a distant star. Scars dotted the hull, but none that could even scratch past thick armoured plates that covered its entire surface. Dark steel rimmed portholes spread out, with equally dark rooms.
A ringing erupts in your ears, and you almost fall off your bunk in fright before you blearily realise that its just your wake up alarm, an irritation that comes your PDA every singal 'morning'. The bright lights come on in your room, exposing the rather dull taupe walls of your cramped quarters. Your even further irritated by the daily dosage of elevator music that pervades your room from your PDA.
Its soon replaced by an even louder noise. Sirens sound, and a dark red light is casted over your head from bright white.
Attention. Attention. All crew, battlestations. Possible hostiles approaching.
You pull on your navy blue jump suit, pull on your service hat, and run out of your quarters in haste. A sign in bold letters flys over your head as more people join you out in the corridors.
Weapon Stations
__________
You've just lost contact with 'home'. You have, in theory, enough supplies for years, and food and water is not a problem, but this isn't a colony vessel. Its a military vessel. You can't stay in one place, and you have neither the will or the supplies to settle on a planet, even if you could find a Terran-like one. Assailed by an unknown enemy, your a low rank crew men, neither a marine, nor a officer. Keep your Omniportent vessel from falling through improvised means through the chaos. Once the chain of command starts to break down through the chaos, it'll not be up to the marines, busy with their boarding actions to stop this alien menace. It'll be yourself. Can you survive, crewman?
__________
...And thats the general feeling. Your just a man. You have no knowledge as to whats going on. You have only basic skills. You are all regular human beings. Neither futuristic super soldiers, nor combat hardended veterans. What would you do if your vessel was assailed on all sides? Inside, AND outside? What if you had to face a problem that didn't just envolve fighting off attackers, but also concerning yourself with your own vessel? It is your life. And it may very well be your grave. One little vacume tear, one explosion, one stray bullet in a crossfire, and your dead like so many others.
You are merely a man who got recruited for the wrong vessel. A peon to maintain such status as a ship. But now your all humans. And humans survive.
Will you survive?
Name:
Gender:
Deck:
Bio:
General:
The Retribution**
The new layout of the ship is as follows.
Outer Hall and Armor
Storage/Hanger Bay
Living Quarters
Sickbay/Communications/Armoury/R&D/The Bridge
Engineering
Center: Reactor Core
Engineering
Sickbay/Communications/Armoury/R&D/The Bridge
Living Quarters
Storage/Hanger Bay
Outer Hull and Armor
**For Rick. Cheers mate.
Rank:
Everyone has the basic rank of 'Crewman'. You are a basic go to person, who handels basic jobs. Positions can be requested, and possibly not go through depending on how well you. Once you get past the first battle, an entire new world opens up to you. You can go through the officer route, and actually do something with the ships weapon systems in ship to ship combat, maintaining its systems. You could go the Marine Route, possibly going on boarding actions or defending the ship far more effectively then you will now. Or you could be a pilot, using a fighter to combat other enemy small craft. The only road closed to you is captain of the vessel.
Ship Size: The ship is Four Kilometres long, most of it being armoured bulk to shake off blows. The rest being oversized stores, reactors, engines, and basic ship needs. The rest is the ship itself, to which you know how to get to each and every area. It doesn't mean you'll always be able to however, in the heat of battle.
Basic Lore: Not to much background information, besides it being a bit off from the 21st century, that the Earth is not united, and that you are aboard a multinational owned Exploration Vessel, fitted together, rearmed and repaired from a older vessel from last century. It was born and space, and it'll at some point die in space, either destroyed now by these alien scum, or mothballed later.
Weapons in Armoury (Just because I can.):
10mm Sidearm-Clip-12
7.29 Helix-Floyd Rifle, Clip-8
Wolfspark Assualt Rifle, Clip-32
Panther Mk II Sniper Rifle, Clip-4
A.R.C Launcher (Though I wouldn't recommend using it unless you like the cold depths of space.)
Remmington 2246 Model Shotgun-Shells 2
Proto Type Weapons (Research and Development) More Information Needed.
Starting Equipment:
PDA (New information will be alerted to you.)
Navy Blue Uniform
10mm Sidearm
Basic Multitool
Objective: Your a crewman. Your only official orders are to keep the ship in working order, and to defend it when you can.
Type of Game:
Roleplay. Must be realistic. Must be at least semi-serious. I don't want to see your forum personality popping into here.
This might need some fleshing out, but otherwise, its pretty casual except for the setting. That might flesh into a real story, but right now, there is only basic stuff in the lines of a story.