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Author Topic: GOOOOLLLLLD!!!  (Read 2081 times)

woose1

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GOOOOLLLLLD!!!
« on: March 05, 2009, 01:40:02 pm »

Hey gaiz, I wanna make a request.

I would like the mineral [MATGLOSS_STONE:GOLD] to appear in every and all stone types, soil types, and appear in HUEG (Not huge, HUEG) clusters.

I would do it myself... but.....
I always stuck to modding creature and biome files... I currently have no experiance with mineral files.

THANX DOOD in advance.
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Duke 2.0

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Re: GOOOOLLLLLD!!!
« Reply #1 on: March 05, 2009, 01:46:19 pm »

Code: [Select]
[MATGLOSS_STONE:GOLD]
[NAME:native gold][STONE_NAME:gold nuggets][COLOR:6:7:1][TILE:156]
[ENVIRONMENT:IGNEOUS_ALL:CLUSTER:100]
[ENVIRONMENT:ALLUVIAL:CLUSTER:100]
[ENVIRONMENT:SEDIMENTARY:CLUSTER:100]
[ENVIRONMENT:METAMORPHIC:CLUSTER:100]
[ITEM_SYMBOL:'*']
[METAL_ORE:GOLD:100]
[SOLID_DENSITY:19320]
[VALUE:30]

That should do it, I think. Just replace the gold in the STONE_MINERALS text document with this and generate a new world. Feel free to correct any misspellings, as stone names are hard as hell to spell.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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deej

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Re: GOOOOLLLLLD!!!
« Reply #2 on: March 05, 2009, 01:48:45 pm »

Here you go:

for best effect, remove all the stone types you don't want from the matgloss file

[MATGLOSS_STONE:GOLD]
   [NAME:native gold][STONE_NAME:gold nuggets][COLOR:6:7:1][TILE:138]
   [ENVIRONMENT:IGNEOUS_ALL:CLUSTER:100]
   [ENVIRONMENT:ALLUVIAL:CLUSTER:100]
        [ENVIRONMENT:SOIL:CLUSTER:100]
        [ENVIRONMENT:SEDIMENTARY:CLUSTER:100]
        [ENVIRONMENT:METAMORPHIC:CLUSTER:100]
   [ITEM_SYMBOL:'*']
   [METAL_ORE:GOLD:100]
   [SOLID_DENSITY:19320]
   [VALUE:30]

woose1

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Re: GOOOOLLLLLD!!!
« Reply #3 on: March 05, 2009, 01:49:39 pm »

THANX DOOD
Now I'm going to go see if it screwed anything up (Which it probably did).
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Duke 2.0

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Re: GOOOOLLLLLD!!!
« Reply #4 on: March 05, 2009, 01:52:08 pm »

 Ah, knew I forgot something.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

chaoticag

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Re: GOOOOLLLLLD!!!
« Reply #5 on: March 05, 2009, 01:52:54 pm »

Quick! Sing the gold song!
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deej

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Re: GOOOOLLLLLD!!!
« Reply #6 on: March 05, 2009, 01:56:51 pm »

Could add the ocean soil layers, but that's probably not so important.  I'm not sure if they're automatically included in soil or not.

woose1

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Re: GOOOOLLLLLD!!!
« Reply #7 on: March 05, 2009, 02:01:50 pm »

Holy crap.

I just genned... probably the most awsome world ever.
I got a horrible rocky wasteland, filled with volcanoes, and it's named "The Tragic Field", bordered by a hilly sunshine place called "The Big Hill".

Also, I got a desert island, called "The Desert of Knighting", and....
Whoah.

Littered throught the rocky wasteland known as the "Tragic Field", there are good places, with names like "The Hill of Sparkles", and the "Pristine Murk".

I need to look into this further... namely, what civs are left, if any.
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woose1

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Re: GOOOOLLLLLD!!!
« Reply #8 on: March 05, 2009, 02:04:24 pm »

This is my topic, I'l double post where I want to.

Turns out all the civs are alive and kicking, but both the elves and goblins are at war with me.
I'ma gonna upload this world for you guys, the whole complete DF folder, because I do have some little modding things here and there.

I'l post some pics of the embark scene when I get my dwarves ready.
EDIT: Oh, hey, a terryfing oceanside jungle called "The Jungle of Infection". Thats cool.
EDIT2: And apparently there is some human city build right over a major river, filled to the brim with carp.

I think I have chosen my embark spot:



Truly, this fortress is destined for madness and epicness.
« Last Edit: March 05, 2009, 02:14:02 pm by woose1 »
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Gunner-Chan

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Re: GOOOOLLLLLD!!!
« Reply #9 on: March 05, 2009, 02:37:56 pm »

I command you to build a 10 z-level tower completely out of gold, you will then flood the world.
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Duke 2.0

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Re: GOOOOLLLLLD!!!
« Reply #10 on: March 05, 2009, 02:49:08 pm »

 If this has violent things like Orcs, it would be the most awesome world ever:
 -Everybody hates you.
 -Your fortress value will raise stupidly high because of all the gold, thus larger sieges.
 -You will die in the Tragic Field.
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

woose1

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Re: GOOOOLLLLLD!!!
« Reply #11 on: March 05, 2009, 03:12:23 pm »

Ok, heres the file (Warning, it's only for Windows XP and has the Mayday Tileset as default)
...
Wait, I screwed up... it already has a embark profile, so you will see the option to '(R)eclaim' on one of my starting forts.... sorry... it has no obvious effect on gameplay.
RAR version: http://dffd.wimbli.com/file.php?id=873
It includes tons of gold (Obviously), very wide scope of areas to embark on, including a haunted oceanside rainforest, a rocky wasteland filled with volcanoes and evil creatures, a "Joyous Wilds" marsh, you are also at war with the greenskins and dirty hippies, IF YOU PLAY AS THE CIV, "THE MACHINE OF HONESTY".
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Sinergistic

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Re: GOOOOLLLLLD!!!
« Reply #12 on: March 06, 2009, 02:46:24 am »

Uh, guys?

[MATGLOSS_STONE:GOLD]
[NAME:native gold][STONE_NAME:gold nuggets][COLOR:6:7:1][TILE:156]
[ENVIRONMENT:ALL_STONE:CLUSTER:100]
ENVIRONMENT:SOIL:CLUSTER:100 - if you really want it, stick brackets around it.
[ITEM_SYMBOL:'*']
[METAL_ORE:GOLD:100]
[SOLID_DENSITY:19320]
[VALUE:30]

I mean, really.
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Arvidsem

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Re: GOOOOLLLLLD!!!
« Reply #13 on: March 06, 2009, 10:50:22 am »

No, that's far to simple. As is placing it into each stone class like the first poster. You should add it to each individual stone type.
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woose1

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Re: GOOOOLLLLLD!!!
« Reply #14 on: March 06, 2009, 11:51:08 am »

No, that's far to simple. As is placing it into each stone class like the first poster. You should add it to each individual stone type.
No, thats far too simple. You should re-format the entire Dwarf Fortress program to accept a Hindi syntax, then list every stone type.
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