I noticed DF players are becoming more and more elitist and close-minded to anything that isn't DF or like DF. It's kinda sad. Not being able to enjoy a story someone else wrote is also a bit sad. A lot of games have wonderful stories with a lot of atmosphere and emotion in them, something DF can't generate for you. Unless you spend a lot of time writing it all out in detail, which basically makes you the writer of a linear story for others to read.
Look I have nothing against a linear storyline, I enjoy books and tv/movies as much as the next guy. Its just when I have to go through the tedius effort of playing through it in a medium like a game where alot of the details and emotions get kinda glazed over because of the game constraints, and when cinematics and stuff come right after a sequence of action and killing, your own addrenalin rush kinda makes you skip over stuff. Not to mention that alot of awesome game ideas are ruined by the dev team just saying screw it and making it a linear game, (imagine if the RTW dev team said screw it and removed the campaign mode in favor of 20 tactical battles with cutscenes in between.)
Also non-linear games like Dwarf fortress, RTW and so on promote the writing of AAR's community and succession games, which really extend the replayability of a game, (read a community game now and tell me you don't immediatly start getting urges to start up DF and play)