Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3

Author Topic: Giant money pit (think Urist McDuck)  (Read 3024 times)

Mortable

  • Escaped Lunatic
    • View Profile
Giant money pit (think Urist McDuck)
« on: March 04, 2009, 02:29:54 pm »



Look, I'm jus' saying. Let the items stack and act like fluids when in enormous quantities. I'm having a hard time finding a secure and large location for coin piles, so why not dump them in a 6x6x5 money pit and designate coins for dumping?

Urist McDuck, Count cancels swim: Interrupted by Silver Carp
Logged

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Giant money pit (think Urist McDuck)
« Reply #1 on: March 04, 2009, 02:35:59 pm »

Urist McDuck has drowned in coins.

 I fully support large masses of items forming flows and eventually solid blocks. Imagine your garbage pit filling with rotting crap. Then collapsing smugglers and the children of your guard captain in the stuff.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Neonivek

  • Bay Watcher
    • View Profile
Re: Giant money pit (think Urist McDuck)
« Reply #2 on: March 04, 2009, 04:48:06 pm »

I should probably say... that swiming in a pool of gold, silver, or heck even chocolate coins would be incredably hard to impossible.

Though I do support not only Giant Money Pits... but I want SOMETHING to serve as kind of a Treasure vault and have it be recognised as such.

Treasure vaults please!
Logged

Aquillion

  • Bay Watcher
    • View Profile
Re: Giant money pit (think Urist McDuck)
« Reply #3 on: March 04, 2009, 04:50:46 pm »

I like this idea...  but it would probably unnecessarily complicate the game's internal handling of money.
Logged
We don't want another cheap fantasy universe, we want a cheap fantasy universe generator. --Toady One

¿

  • Bay Watcher
    • View Profile
Re: Giant money pit (think Urist McDuck)
« Reply #4 on: March 04, 2009, 05:46:36 pm »

Now I want a giant tank of coins so that I can crush the goblins in what they came for in sweet, bloody irony.
Logged

Martin

  • Bay Watcher
    • View Profile
Re: Giant money pit (think Urist McDuck)
« Reply #5 on: March 04, 2009, 09:41:00 pm »

I like this idea...  but it would probably unnecessarily complicate the game's internal handling of money.

But if it applied broadly, it'd make for a nice balance to quantum stockpiles.

numerobis

  • Bay Watcher
    • View Profile
Re: Giant money pit (think Urist McDuck)
« Reply #6 on: March 04, 2009, 11:53:21 pm »

I should probably say... that swimming in a pool of gold, silver, or heck even chocolate coins would be incredibly hard to impossible.
Now I want a giant tank of chocolate coins so I can test this hypothesis.
Logged

eerr

  • Bay Watcher
    • View Profile
Re: Giant money pit (think Urist McDuck)
« Reply #7 on: March 05, 2009, 12:55:06 am »

thing is, you will literally float upwards on the coins as they move, especially gold.

or rub exposed skin and clothing on raw metal edges.
Logged

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile
Re: Giant money pit (think Urist McDuck)
« Reply #8 on: March 05, 2009, 12:58:01 am »

thing is, you will literally float upwards on the coins as they move, especially gold.

or rub exposed skin and clothing on raw Delicious metal Chocolate edges.
Yum.

 But yes, such a system will have us building fortress walls out of piles of whatever we want. In such a system, I shall create the first Chunkfortress the Tower of Chunks.
« Last Edit: March 05, 2009, 08:38:40 pm by Duke 2.0 »
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Draco18s

  • Bay Watcher
    • View Profile
Re: Giant money pit (think Urist McDuck)
« Reply #9 on: March 05, 2009, 02:18:17 am »

Love the photoshop. :)
Logged

Splendiferous

  • Bay Watcher
  • Psychotic. Primate.
    • View Profile
Re: Giant money pit (think Urist McDuck)
« Reply #10 on: March 05, 2009, 02:23:30 am »

I shall make mine entirely out of miasma.
Logged
"He returns once every thousand years! Or if the stars align! Or whenever he's bored."

Tormy

  • Bay Watcher
  • I shall not pass?
    • View Profile
Re: Giant money pit (think Urist McDuck)
« Reply #11 on: March 05, 2009, 09:13:34 am »

I like this idea...

Like it, or not...I don't know that what would be the point in having a "feature" like this.  ???
Logged

Splendiferous

  • Bay Watcher
  • Psychotic. Primate.
    • View Profile
Re: Giant money pit (think Urist McDuck)
« Reply #12 on: March 05, 2009, 09:17:56 am »

you don't see the irony of dumping the bulk of you fortress wealth on a pesky Baron? you smoky flame demons are all the same...

always thinking inside the box.
Logged
"He returns once every thousand years! Or if the stars align! Or whenever he's bored."

forsaken1111

  • Bay Watcher
    • View Profile
    • TTB Twitch
Re: Giant money pit (think Urist McDuck)
« Reply #13 on: March 05, 2009, 04:25:56 pm »

I like this idea...

Like it, or not...I don't know that what would be the point in having a "feature" like this.  ???

You don't see the point in items behaving realistically? With this, if you dumped 30,000 stones in a single square they would slip and form a pile as they would in real life. Things might even roll down ramps... ever wanted to set a rock slide on those gobbos?
Logged

amb

  • Escaped Lunatic
    • View Profile
Re: Giant money pit (think Urist McDuck)
« Reply #14 on: March 05, 2009, 08:37:14 pm »

Hey mortal stop stealing my ideas ;V

But yeah, how awesome would it be to fill some z levels with coins and having your dorfs walking around on it, or a quarry with mountains of stockpiled loose stones?
Or relating to what Duke 2.0 said, garbage pit as a moat

Hilarity ensues
Logged
Pages: [1] 2 3