Wow, what a crazy few weeks. Sorry for the delay. Here's the update:
12th Granite
- After orienting myself with the changes to the fort that have occurred over the last few years, I get started on the first of many of my
Horrible Grand Projects: A jail.
17th Granite
- Elves have arrived again.
18th Granite
- A snatcher jumped out, at the Elves as they arrived. His intelligence is unrivaled amongst goblin-kind. After briefly breaking the Elves pathing, they marched into the fort.
22nd Granite
- A snatcher, followed quickly by an ambush!
23rd Granite
- After the ambush mostly dealt with itself on our traps, another followed almost immediately.
- A pitched battle at the gates!
- Two war dogs die in traps, and brave Iteb, Soldier, bleeds to death after a goblin - Zas now leads 'The Helmed Pines'. Right after the battle Dumed (Doomed?) slips into a martial trace. The remaining goblins decide it would be fun to give him a try.
- ....and just as he traces, he de-trances. USEFUL.
- The aftermath:
2nd Slate
- Pissed the Elves off trading. Oh well, just useless junk anyway.
9th Slate
- A metal smith has gone all moody.
- ...and claimed a magma forge. Exciting business. I'd better not end up with a hatch or something stupid.
14th Slate
- Tragedy has struck the fort. A tamed Stray Marmot has died of old age. In his honor I'll call him Bill. Funeral services for Bill will be held in the statue garden followed by a procession to the crypts. He will live forever in our hearts.
- In other news: MIGRANTS. Looks like 20 of the mooching buggers.
1st Felsite
- Our sole spear using dwarf has survived long enough to become a Spearmaster. Many goblin spleens will be poked from henceforth.
15th Felsite
- In an attempt to NOT get any more dead, I've installed a screw pump in the coffin storage room. It's location will serve as inspiration for dwarves to be TOUGH or GET IN THE BOX.
18th Felsite
- The mandate barring the sale or Sterling Silver items has been lifted. Since we had none to begin with, I suppose it only makes sense.
24th Felsite
- Minkot, a metalsmith finally went insane. He attacked his pet dog...and was promptly torn to pieces after smacking it on the nose.
25th Felsite
- A grand day - Urdim has become a swordmaster. Many limbs will be hacked off this day. Preferably not Dwarves limbs, but who am I to order a swordmaster around.
26th Felsite
- It seems I have an incredibly short attention span and refuse to man the pump for more than a few minutes in a week. I'll have to reprimand myself.
1st Hematite
- Oh good. The mayor has mandated the construction of two Sterling Silver items. I'm certian this will end well.
3rd Hematite
- Success! We've met the Mayor's mandate (easily, which surprised me). His meddling is, however, become an annoyance. I may have to do something about it.
16ht Hematite
Oh shazbot. I've put all sqauds on standing alert - hopefully it'll be enough to repel the invasion
17th Hematite
- During the early part of the siege, 'Lurker is elected mayor. Congrats! I guess the Dwarves aren't worries about the siege at all.
19th Hematite
- A brave wardog was killed standing his post in the entry way.
- And looks like our traps have proven effective again. The lone remaining goblin flees for his life.
26th Hematite
- In preparation for future sieges, I've ordered two siege workshops built.
- Consturuction of my latest secret project is complete - N.E.D or the Noble Execution Device. MANDATE THIS. Bwahahahaaa AAAAahahahahahahahah!
10th Malachite
- Another pair of swordmasters - huzzah.
- A Bone Carver has gone all secretive on us. Let's hope for something that isn't completely worthless.
13th Malachite
- No migrants this season. Guess the siege was too much for them. I can see how losing one dwarf and a dog would be scary though.
22nd Malachite
- After pissing around for 12 days, the Carver finally got his ass in gear. Shells and a Forest eh?
25th Malachite
- I've built a ballista at the end of the entry way hall. Caution will be the mandate for the Ballista though - we'll need to ensure the friendly squads stay well out of the line of fire. I'll also build some training catapults nearby - which will also help with our excess stone problem. We may want to consider replacing the ballista with a catapult for safety sake.
- The carver finished his Turtle shell mask. He's legendary now. Oh joy.
6th Galena
- .....
16th Galena
- One of our squads was wiped out in a training accident when a wrestler had his throat collapsed. IT's unclear if this was a self-inflicted wound as he was the only remaining member of his squad and appeared to be alone in the barracks.
18th Galena
- Not much exciting news today so I switched my dwarf onto Siege Operating/Engineering to make him somewhat useful. Still considering swapping the entry hall ballista for a catapult to help reduce friendly 'accidents'. Both training catapults are up and running.
20th Galena
- Our first legendary champion (if I recall correctly). Good news for the fort.
24th Galena
- After finally getting his mayoral holdings, 'Lurker felt it wise to stop the export of all Millstones. If we had any, I'd agree with him.
4th Limestone
- I removed the forbidden status on all objects outside (and a few inside, curiously) and was forced to wait while my machine tried not to have a heart attack as all 25 idle dwarves took off in a race for the best junk. This should be entertaining.
9th Limestone
- The tunnel leading to the N.E.D has been smoothed and is being lined with statues. The last tunnel a dwarf should see aught to be a nice one after all.
12th Limestone
- The caravan arrived for trading. I got most of what Legacy asked for I think.
20th Limestone
- Another legendary champion.
24th Limestone
- It seems reasonable offers for goods managed to piss off the caravan on the second round of trading. How dare I offer to let them have a substantial profit!
3rd Sandstone
- Despite the rocky start, we've gotten the import and export agreements hammered out.
19th Sandstone
- Looks like some migrants decided to show up after all. Only 7 of them though.
23rd Timber
- Slow days in late Autumn, but another legendary champion has arisen.
13th Moonstone
- Well, it had to happen sooner or later - one of the champions has given birth. Lets hope she never tantrums.
20th Moonstone
- An ambush showed up on our doorstep. Besmar the Woodcutter fought valiantly, but was cut down. The guard dog was also killed before the last goblin was put down.
23rd Moonstone
- It seems I spoke too soon - a cook was killed when he stepped out by a Goblin wrestler - it seems not all the goblins decided to come in our front door.
25th Moonstone
- I've located the Goblins responsible and have dispatched the military to deal with them.
- one of the children was killed in the fight - I do hope there aren't any tantrums from this.
24th opal
- A metalsmith has been stricken fey
1st Obsidian
- ....and later created an earring. Oh wonderful.
1st Granite
- Well, that wraps my year. It's been eventful enough for the fort. Only a few structural additions as I think we've already gotten too much hollowed out for what we need. Best of luck to the next ruler - the fort is really starting to chug on the framerate.
And the
save.
No map for now as for some odd reason the DF map compressor is crashing on the files. I'll have to tinker with it and see what I can come up with.