Sorry for taking so long - baby prep and all
1st Granite, 203
Well, guess I'm in charge. Let's have a look around.
...Theres's too many damn Z levels here!
5th Granite
I've found 2 recruits and a champion unconcious in the barracks. The champion is armed only with sword, no armour.
Small wonder he's taking a nap while his arm grows back.
10 Granite
22 dwarves and virtually NO bedrooms. Who's great idea was this? I'm ordering some beds to fix the issue and
carving out a few new rooms.
15th Granite
Hippies arrived, wanted to trade.
22nd Granite
Traded a few mechanisms for some wood, a few cages and some thread.
I've designed the new bedrooms. They're slightly more spacious than the previous holes in the walls
28th Granite
Migrants!
..and more migrants!
..and more migrants?!
Well, that puts the population up to 41!
New recruits conscripted. 'nuff said.
2nd Slate
Monom, an engraver, has been possessed.......and claimed a craftdwarf's workshop. This should be worthless.
8th Slate
Monom finished his artifact...an obsidian crown. Functional.
15th Slate
To better improve our military presence, I have ordered additional armour and weapons made for our recuits.
10th Hematite
Humans arrived with a guild reprsentative. No idea what they want - we're all too busy doing THINGS.
13th Hematite
A kobold thief and some troglodytes! To Arms!
....nevermind. The troglodytes killed the kobold. They're no fun.
18th Hematite
With everyone moving goods to the trade depot, no one saw the ambush until it was too late...
And while our military slept and hit each other with whiffle bats, the traps did some work.
Two tame dogs died fighting at the entrance. They were HEROES.
20th Hematite
To help avoid any further fatal ambushes, I've ordered some slopes near our entrance to be removed.
Amusingly, with the ban on outdoor activity lifted, our illustrious clerk has decided to head out and pick up logs.
While this is entertaining, I've asked him not to anymore.
26th Hematite
I've designed the general tombs and ordered them to be dug out
Another ambush! Our woodcutter has been badly
injured killed.
Once again before the military arrives, the traps take care of the problem.
3rd Malachite
A gem cutter withdrew from scoeity and wanted some rough gems...which we don't have.
8th Malachite
Still no gems, but the fort appears to have a monkey probelm..
...which our traps promptly solved.
11 Galena
We've finished work on the new statue garden. Let's hope our already dismal productivity doesn't take a further
nose dive.
16th Galena
The gem cutter is depressed at the lack of rough gems. How sad.
24th Galena
Consturction has begun on my grand project project: The Arena. Ok so it's just a room with a bridge and a cage and
some levers BUT it'll serve well fro training melee recruits in the same way that Legacy's firing squad/execution
room will for Marksdwarves.
20th Limestone
Another kobold thief tried to raid the halls........and had he not come in from the chasm side and ran into the
Ratmen, he might have had a chance to get crushed under a few tonnes of rock.
28th Limestone
Work on the tombs are finally progressing and the arena is nearly ready.
It seems I broke my sparring partner's arm. Oh bother.
13th Sandstone
Our depressed gem cutter died of thirst today. Good riddance.
20th Sandstone
My tomb is almost complete. Let's hope I never have need of it.
The public tomb is finished though. Let's start burying people. Well, not like intentionally.
27th Sandatone
More migrants! Fort population is up to 46.
9th Moonstone
Everyone has been assigned a room, though they're not all completely furnished.
21st Moonstone
Another ambush. A horse got killed just outside the trap line
Our recently healed champion is cutting through the goblins quickly...
....so quickly that I couldn't finish typing before he kill them all. ALL OF THEM. Man he's badass.
...And the goblins are pissed off and ambushing again.
They killed a planter and threw him down the cliff before our champion could return the favour.
And he did, quite literally.
In honour of his invincibility (and the face he's listed and taking joy in slaughter and not caring about anything
anymore) I've named this champion The Byeard MAGGOTT.
26th Opal
Finding we have no butcher shops, I've set 2 up and taken an otherwise useless peasant and set him to Butchery. His friend, also a peasant, has been set as a janitor to help put a stop to the miasma issue we've developed, though he's also proven himself quite adept at getting rod of any stone you ask him to dump. This should make cleaning up decorated rooms much easier.
In addition I've setup a tannery and a leatherworker in the workshops since we'll have some hides to use - and sooner or later these dwarves are going to need pants. No new pants in 3 years? NO THANK YOU HAIRY LITTLE MEN.
5th Obsidian
Legacy has thrown a party in the Statue Garden. ..........And has invited mostly animals.
21st Obsidian
- Evidently I've been lonely. The sole healthy recruit in my squad has decided to take extra special care of my while I'm healing. She's very gentle
1st Granite, 204
And with that Spring has Arrived and my reign as ruler ends. Best of luck to those who come after. These sods are the laziest group ever.
Note: There's an off duty squad of recruits that I was intending to train by using the caged goblins/toglodytes in the arena. Sadly only one is uninjured and I fear two won't ever recover.
My current dwarf *grumble* is wounded and hanging out in bed. Not sure what happened. I'd like him to stay as alive as possible and be a sworddwarf too.
And for anyone who'd like to see the fort in all it's glory - I added a map to the DF Map Archive.
http://mkv25.net/dfma/map-4980-cwalsuccessionfort-mirroredtorchesAnd finally, the <a href="
http://thevman.rooms.cwal.net/df/region3 Year1.zip">save[/url].
Enjoy!
-V