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Author Topic: Partial Squad Inventory Removal -- Request For Comment  (Read 2993 times)

E. Albright

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Re: Partial Squad Inventory Removal -- Request For Comment
« Reply #15 on: March 02, 2009, 04:33:11 pm »

Clothing should have three possible layers, Coat, Outer wear, and Inner wear. Coats would only be, for now, the trenchcoat, Outer wear would be things like uniforms and street clothes, and Inner wear would be body armor, bondage gear, and other nearly skin tight clothing. Certain layers would go together, such as army uniform and army body armor.

Where do masks go?

Also, the inner/outer distinction seems to break down on the heavier body armors. Sure, the civilian vest goes under the expensive suit (or dress?!?), but military body armor or bunker gear is going to go over top of it.
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Jonathan S. Fox

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Re: Partial Squad Inventory Removal -- Request For Comment
« Reply #16 on: March 02, 2009, 05:24:34 pm »

I've been struggling with those issues as well. The best solution I can come up with is to take clothing "slots" out entirely and just let you put clothes on in layers, and if a piece of clothing won't fit over the bulk of one below, don't let you put it on. I believe Dwarf Fortress uses a similar system.
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beorn080

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Re: Partial Squad Inventory Removal -- Request For Comment
« Reply #17 on: March 02, 2009, 05:51:12 pm »

The way I figured it was that the various body armors were pretty snug to the body to prevent loss of mobility. So you could wear Army body armor under an expensive suit, but it would result in a major decrease in the effective disguise due to the bulk of the armor distending the suit's lines.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

mainiac

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Re: Partial Squad Inventory Removal -- Request For Comment
« Reply #18 on: March 02, 2009, 07:23:14 pm »

The Security uniform doesn't work for police station, court house, Prison, and possibly one or two other minorish spots.
I guess about six...
Right now, you can almost count the number of places the security uniform doesn't get you into on one hand.
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Ancient Babylonian god of RAEG
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« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
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EuchreJack

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Re: Partial Squad Inventory Removal -- Request For Comment
« Reply #19 on: March 03, 2009, 12:41:56 am »

Could just classify bondage gear as a form of body armor that provides no protection. ;)

This'll sound strange, but I always thought bondage gear would provide a very small amount of protection.  After all, it's got chains and tough leather, right? ;)

chaoticag

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Re: Partial Squad Inventory Removal -- Request For Comment
« Reply #20 on: March 03, 2009, 07:38:05 am »

Seeing as how light and generally unrestrictive to the legs it is, it ought to give a bonus to agility related tasks.
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mainiac

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Re: Partial Squad Inventory Removal -- Request For Comment
« Reply #21 on: March 03, 2009, 10:10:55 am »

Logically, nudism should be even better.  Not to mention liberal.
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Ancient Babylonian god of RAEG
--------------
[CAN_INTERNET]
[PREFSTRING:google]
"Don't tell me what you value. Show me your budget and I will tell you what you value"
« Last Edit: February 10, 1988, 03:27:23 pm by UR MOM »
mainiac is always a little sarcastic, at least.

beorn080

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Re: Partial Squad Inventory Removal -- Request For Comment
« Reply #22 on: March 03, 2009, 02:40:39 pm »

Bondage gear wouldn't provide any reasonable protection against guns. Just saying.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Yanlin

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Re: Partial Squad Inventory Removal -- Request For Comment
« Reply #23 on: March 03, 2009, 03:53:29 pm »

Sure it does! They can't aim at you if they don't want to look at you!
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beorn080

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Re: Partial Squad Inventory Removal -- Request For Comment
« Reply #24 on: March 03, 2009, 04:08:22 pm »

Well there is that, but in and of itself it wouldn't help protect you from attacks.

Idea for new weapon, Whip. Deals damage to conservatives while decreasing wisdom and increasing heart. If it accidentally attacks a liberal, increases their heart and drops wisdom and they don't leave for another turn.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

Karlito

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Re: Partial Squad Inventory Removal -- Request For Comment
« Reply #25 on: March 05, 2009, 02:23:06 am »

soooo, it decreases wisdom and increases heart no matter what?
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EuchreJack

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Re: Partial Squad Inventory Removal -- Request For Comment
« Reply #26 on: March 05, 2009, 09:32:55 am »

So when the Arch-Conservative CEO beats his Slaves with a whip, that's making them more Liberal, as opposed to making them more docile and Conservative?

That's a bit Non-Sequre.

beorn080

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Re: Partial Squad Inventory Removal -- Request For Comment
« Reply #27 on: March 05, 2009, 07:28:12 pm »

Maybe it centers their heart and wisdom on whatever the wielder's heart and wisdom is. So a 5/10 conservative will take heart to 5 and wisdom to 10 while a 20/1 liberal will take the target to 20/1, gradually of course. Just seems odd to have bondage gear and no whips or other types of paddles. Which brings up another random flavor weapon. College students are sometimes armed with paddles.
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Ustxu Iceraped the Frigid Crystal of Slaughter was a glacier titan. It was the only one of its kind. A gigantic feathered carp composed of crystal glass. It has five mouths full of treacherous teeth, enormous clear wings, and ferocious blue eyes. Beware its icy breath! Ustxu was associated with oceans, glaciers, boats, and murder.

EuchreJack

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Re: Partial Squad Inventory Removal -- Request For Comment
« Reply #28 on: March 06, 2009, 10:51:09 am »

sigh

 ::)

http://www.bay12games.com/forum/index.php?topic=24732.0

Whips, paddles, other items, along with scantily-clad female warriors, all in another bay12 game, modified.

Oksbad

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Re: Partial Squad Inventory Removal -- Request For Comment
« Reply #29 on: March 14, 2009, 03:19:32 am »

I'm planning to add secondary weapons before next release. Secondary weapons can be instantly (no time lost) swapped with the primary weapons. Some weapons won't be able to be equipped as a secondary weapon. Melee secondary weapons will be used to counterattack melee attackers, if the primary weapon is a ranged weapon. For example, on your turn, you shoot your .45 at a telemarketer. On the telemarketer's turn, he punches you, but you deflect the blow and knife him with your secondary weapon. On your turn, you shoot again with the .45. (Note melee counterattacks are already in, but using secondary weapons to help is not -- so as it stands, you'll just club the telemarketer with your .45 instead.)

With this change, I'd also like to partially remove the squad inventory, and that's the focus of this post.

Specifically:

- Outside of site actions, there is no squad inventory. Nothing that isn't worn or carried in a weapon slot may be brought onto a site action.
- Weapons, items, loot picked up on site go into your initially empty squad inventory. Inventory works as normal. When you return to base, your inventory is purged and all equipment is dumped back into your safehouse inventory.
- The equip screen on base access the safehouse inventory directly, instead of the squad inventory.
- Pawn shops also directly buy from your safehouse inventory, not your squad inventory.
- Moving equipment between safehouses is accomplished through an interface similar to moving non-squad-members between safehouses.

This will prevent you from coming with clothes to change into on site, but after much consideration, I'm prepared to sacrifice this ability.

I'm interested in your thoughts on this proposed solution to the squad inventory issue.

I disagree with no squad inventory during actions, one of my main tactics to free prisoners/servants is to bring extra police/Security uniforms. The tactic does make sense, no?

Squads will be able to use secondarily equipped crowbars and spray paint, right?

Also...
1) Loot: [hammerspace] [teleportation]
loot doesn't clutter your inventory, but is automatically transported to the safehouse if anyone survives the mission (silly, but spares lots of hassle)

I don't get why an unarmed/unarmored person can't pick up and use dropped weapons & ammo or quickly strap on a kevlar vest from a fallen enemy...
« Last Edit: March 14, 2009, 03:24:43 am by Oksbad »
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I always just found it peculiar that the police are always able to pin the crime on you 100 percent of the time. The fact that organized crime rings exist at all without being bombed to hell by the national guard is evidence enough that this is not strictly the case in reality.
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