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Author Topic: Smarter Job Managers...  (Read 821 times)

Percy

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Smarter Job Managers...
« on: April 17, 2008, 10:23:00 pm »

Constantly checking stats and queuing jobs gets kind of tiresome. It would be great to be able to set up rules in the job manager, like "if drinks fall below 100, add 'brew 10' to the queue." Or, "if available mechanisms falls below 10, add 'create 10 mechs' to the queue," etc.

I'd also like to be able to specify which dwarf or workshop the job goes to.

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Granite26

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Re: Smarter Job Managers...
« Reply #1 on: July 13, 2008, 05:54:53 pm »

I'd be happy if it didn't create the jobs if the materials weren't available.  That way, my smelt 30 hematite would only give 1 'no coal' error once per job manager cycle rather than 30, constantly, every time my forge worker decides to show up.  (Also, the forge wouldn't be spammed with 9 out of 10 useless jobs)

Tiler

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Re: Smarter Job Managers...
« Reply #2 on: July 13, 2008, 06:38:09 pm »

Reminds me of the gambit system from FFXII.

And I remember how much that system helped fight off pointless micromanagement.

I support this idea.
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