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Author Topic: Aboveground Diversity  (Read 54767 times)

Heron TSG

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Re: Aboveground Diversity
« Reply #270 on: September 04, 2009, 07:51:27 am »

While I like the idea of zombie whale hordes, I need more information about what would cause a migration.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Rowanas

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Re: Aboveground Diversity
« Reply #271 on: September 04, 2009, 09:36:47 am »

If predators are in the area it might cause a migration, basically any risk of death or actual death. Zombie whales probably remember being hunted by whale sharks, so they decide to migrate :D
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Granite26

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Re: Aboveground Diversity
« Reply #272 on: September 04, 2009, 09:38:54 am »

If predators are in the area it might cause a migration, basically any risk of death or actual death. Zombie whales probably remember being hunted by whale sharks, so they decide to migrate :D
Do you know what a whale shark is?

Vester

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Re: Aboveground Diversity
« Reply #273 on: September 04, 2009, 09:42:52 am »

I'm pretty sure there aren't any predatory sharks big enough to take on a whale.
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Granite26

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Re: Aboveground Diversity
« Reply #274 on: September 04, 2009, 10:01:43 am »

Killer Whales do...

Great Whites eat carcasses...  You'd almost have to be a pack hunter...

Rowanas

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Re: Aboveground Diversity
« Reply #275 on: September 04, 2009, 10:02:19 am »

Bugger. not whale sharks, those are the harmless ones. I mean killer whales, that's the one. A pack of orcas could take on a blue whale, no problem.

Damn, ninja'd
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

jamoecw

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Re: Aboveground Diversity
« Reply #276 on: September 04, 2009, 04:14:27 pm »

well in real life whales follow their food around the world, and their food generally follow their food, which generally follow suitable living climates.  so in short as winter turns to summer and vice cersa tings would move to follow prey species moving based on the suggestion of migrating to warmer climes.  the predaters would just follow those if they are migratory, like whales.  then there's the whole spawning cycle as well, where some migratory animals have places they like to go for giving birth, and for finding mates, or establishing dominance.  generally if you have a member that is left behind it probably won't migrate that year, or it will wonder aimlessly, the migratory cycle is sorta a herd thing.
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Rowanas

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Re: Aboveground Diversity
« Reply #277 on: September 04, 2009, 05:43:48 pm »

I'm not so sure. There are many migratory birds that live by themselves and almost never congregate in flocks. Some predatory birds migrate on their own to the habitats of prey, though that tends to be shorter distance...
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

jamoecw

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Re: Aboveground Diversity
« Reply #278 on: September 05, 2009, 02:05:10 pm »

what i meant for the cycle being a herd thing is that a herd will go to the spawning grounds or some such, even the members that aren't giving birth.  great whites have places they go and are solitary for the most part, they go to the spawning grounds only when they are going to give birth or sometimes by wondering aimlessly, they don't go there every year whether they need to give birth or not.

as for the left behind thing, when herd animals get left they tend not to do the whole cycle thing.  granted i am not much of a bird expert, i tend to know more about marine stuff.
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Heron TSG

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Re: Aboveground Diversity
« Reply #279 on: September 09, 2009, 07:50:54 am »

BAMP!
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

de5me7

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Re: Aboveground Diversity
« Reply #280 on: September 15, 2009, 05:00:56 pm »

Glaciers - advance and retreat with seasons, have a melt water stream in late spring - early autumn, have random outwashes (flash floods)

Distinction between upland and lowland vegetation: uplands; moors, bogs, pine woodlands, lowlands; meadows, decidous woods and forests pastures,

does temperature fall with altitude in df?

Ive never seen a volcanic eruption in df but i assume its just magma rapidly rising. In the real world this is just one of (roughly) three different types of eruption. Magma eruptions are the least violent. The other two types could be included, but this could be very very dangerous to both near by fortresses and the world as a whole.

Seasonal migrations of animals

Birds - ive never seen a crow or a finch in df

Kraken - when we get ships this could be fun

hideen vallues in mountain ranges - hard to reach but full of life, or death

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I haven't been able to get any vomit this release. Not any I can pick up, at any rate.
Swans, too. Swans are complete bastards.

Sunday

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Re: Aboveground Diversity
« Reply #281 on: September 15, 2009, 08:13:21 pm »

Megalodons might be implemented, and they probably ate whales.

Spoiler (click to show/hide)
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Granite26

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Re: Aboveground Diversity
« Reply #282 on: September 16, 2009, 08:45:55 am »

The same way neandrathals rode triceratops?

Actually, the Wiki says they WERE cotemporal...  Scratch one snarky comment....

Heron TSG

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Re: Aboveground Diversity
« Reply #283 on: October 06, 2009, 08:05:56 am »

Welcome back to THE GAME, folks!
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Heron TSG

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Re: Aboveground Diversity
« Reply #284 on: October 12, 2009, 07:48:33 am »

I do believe that de5me7 has the right idea! Post your ideas, folks!
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG
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