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Author Topic: Aboveground Diversity  (Read 55826 times)

Heron TSG

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Re: Aboveground Diversity
« Reply #210 on: July 02, 2009, 01:08:28 am »

I'll look into it.

EDIT: I only found sources for Death Valley, but it looks interesting. will add tomorrow.
« Last Edit: July 02, 2009, 01:14:31 am by Barbarossa the Seal God »
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Byakugan01

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Re: Aboveground Diversity
« Reply #211 on: July 02, 2009, 06:27:01 pm »

May I suggest a particularly interesting phenomenon which you can find in ocean basins (and in the arctic regions)? Brine pools are patches of extremely high salinity sea water which form on the ocean floor, typically when salt deposits dissolve or when the formation of ice causes dissolved salts to become concentrated. They are oftentimes surrounded by life which feeds on chemicals which well up from the brine (or what created the pool, anyway). These pools are distinct from the surrounding seawater, and do not mix with it due to how extreme the salinity difference is. You might be able to find shallow water brine pools in arctic regions, which would make those areas more interesting. The surrounding life might serve as a food source...if your dwarves can handle getting into arctic waters, or you get "inventive".

 In the same lines, I'd like to propose making more forms of unique arctic sea life-there are some animals there, like the icefish, giant jellyfish with tentacles so long they can drag across the ocean floor, leopard seals (powerful predatory seals that prey on penguins, fish, squid, and even other seals, and has caused a human fatality), penguins, greenland sharks (relatively primitive), colossal squid (which easily outclass the giant squid in weight if not length), and many other little-known creatures. The arctic waters are actually very diverse compared to the land ecosystem.
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TheDJ17

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Re: Aboveground Diversity
« Reply #212 on: July 02, 2009, 08:24:49 pm »

I think "Underwater Diversity" could almost be its own thread.
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Heron TSG

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Re: Aboveground Diversity
« Reply #213 on: July 03, 2009, 01:05:34 am »

I'll start one after Aboveground Diversity gets 10 votes in eternal voting.
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SirHoneyBadger

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Re: Aboveground Diversity
« Reply #214 on: July 09, 2009, 04:49:24 pm »

I'll start one after Aboveground Diversity gets 10 votes in eternal voting.

Is that a promise?
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Heron TSG

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Re: Aboveground Diversity
« Reply #215 on: July 11, 2009, 07:20:41 am »

Aye, that it is. Back now!
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SirHoneyBadger

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Re: Aboveground Diversity
« Reply #216 on: July 12, 2009, 05:07:43 pm »

Ok, I got it up to 7, so we only need 3 more votes.
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Heron TSG

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Re: Aboveground Diversity
« Reply #217 on: July 14, 2009, 01:07:35 pm »

Adding brine pools.
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Slogo

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Re: Aboveground Diversity
« Reply #218 on: July 14, 2009, 02:16:44 pm »

I'd like to see more features that include multi-level cliffs (not ramps but actual cliffs). You can tweak settings and get them a bit but they should be more natural to the world.

Basically things like mesas, plateaus, coastal cliffs, etc. that span multiple Z-levels.

Also coral reefs. They'd be hard to get to but could have a pretty high material value. They could just be represented in game as a Stone block, possibly only found in a 'coral reef' subregion with its own wildlife.

Heron TSG

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Re: Aboveground Diversity
« Reply #219 on: July 15, 2009, 10:12:28 am »

Will add mesas, plateaus, and coastal cliffs. will save coral reefs for the underwater diversity thread, due to the fact that there's no way a land-dwelling creature could interact it easily.
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Heron TSG

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Re: Aboveground Diversity
« Reply #220 on: July 15, 2009, 07:14:29 pm »

Back on the 25th. See you then.

End of the month or ten votes will mean the start of Underwater Diversity.
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SirHoneyBadger

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Re: Aboveground Diversity
« Reply #221 on: July 15, 2009, 10:56:15 pm »

And then magical geography?  ;D
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Heron TSG

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Re: Aboveground Diversity
« Reply #222 on: July 16, 2009, 01:06:43 am »

Possibly, If I can manage aboveground and underwater.
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Org

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Re: Aboveground Diversity
« Reply #223 on: July 18, 2009, 02:34:44 pm »

If I may suggest something, which I do not believe has been suggested before. This would be Giant Tree(s). I am NOT suggesting multi-tile trees. This would be one colossal tree, and a place where elves might create a home near to guard the tree. I get this idea from Norse Mythology, which was the "World Tree", whose branches extended into the heavens. I think this would be a great idea. 
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Lord Shonus

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Re: Aboveground Diversity
« Reply #224 on: July 20, 2009, 02:08:36 am »

What would be interesting is craters from underground explosions, the sort that is occasionally caused by natural gas pockets. GIven the number of DF creatures that use fire attacks, such blasts would logically be more common.
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